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Everything posted by Neo-Mind
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Nice . But why call it monster? isnt it a Job sprite
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Not this again. For the last time.... ALWAYS READ THE POST IN FULL BEFORE DOWNLOADING Quoted from 2014-10-22-client-download
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@@a91323 Check if its still erroring for 2014 oct client. @@Frost Can you check if the Increase Attack Display patch is still working for 2010 client
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@@Rytech Wonder whose brilliant idea that was . And before people start asking : NO I am not going to insert the /quake command into older clients.
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@@Triedge It should work now. There was one thing i missed out when I made the patch usable for 2015 Clients. I have added it in now. @@Rytech Its Gravity. nuf said. First of all I have no idea what all they changed in the client to support the new prontera models andSecondly I am pretty sure it is not something that can be added in to old clients so easily (atleast I am not going to attempt that one) Yea I figured something would end up with issues when i fixed it for 2010. :|I am working on the issue.
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Either that or if u want to remove it from client. Open it in Hex Editor Find: 3B C7 74 1C 3B C3 74 18 Replace: 3B C7 E9 FF 02 00 00 90 This will also skip showing the Info button on some LangTypes
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I dont mind adding but like i have stated before it causes issues with some lub file (OptionInfo iirc) since it is saved differently for lua and lub by the client. If I do add it , I don't want to see any crying about that.
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which client date is that? I cant even login with 2010-02-23 its sending some garbage as password EDIT: nvm looks like it was the login packet encryption. hmm Need to add that to NEMO EDIT2: Check now @@Frost Digit issue should be gone
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oh god not the digit issue again . Ill take a look
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Check now @@Frost
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@@evilpuncker why not try to update it yourself? It is a c file after all . He could be busy with Real Life stuff . @@Angelmelody well atleast he didnt disappear after getting money for the plugin or updates and it is open source not a compiled plugin
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i want to make my own LoginCredential
Neo-Mind replied to rewindz's question in Client-Side Requests
yes u need to disable 1rag1 or send -1rag1 as well along with the credentials to the exe -
i want to make my own LoginCredential
Neo-Mind replied to rewindz's question in Client-Side Requests
<exe file> -t:password username 1 and yes that last value is required but it need not necessarily be 1 (can be any value as i understand) -
UPDATE: The CORE (Client Object & Related Entities) part have been shifted to CORE.dll and NEMO has been updated to 2.5 (along with some patch fixes of-course) NEMO now supports CLI & GUI modes (Credits to nanakiwurtz for the CLI idea). To use as GUI: Just start without any arguments like before - There is a 1-2 second flashing console when opening (care of Windows ), but you can ignore that. You might notice Test Patches button is missing now. This is because its going to be implemented as a seperate companion tool alongside NEMO (which will use CORE.dll as well) later on. To use as CLI (Console): All debug and error statements will be reported to the console it is run from NEMO.exe -inputs <input value list file> -patches <patch list file> -inclient <input exe file> -outclient <output exe file> [*]The <input value list file> is a csv file with the variables used in Patches assigned to values you want. For ease of use I have created InputsListTemplate.txt file in Input folder which contains all currently used variables commented out. You just need to change the values you want and uncomment the line [*]The <patch list file> follows the format of the .log file that is used in profiles & what is saved in PatchList.log when patch is applied in GUI mode. Essentially what is needed is a list of Patch IDs - one per each line (refer _patchlist.qs inside Patches folder to see the IDs). [*]The <output exe file> is optional. If not provided the <input exe file> suffixed with _patched.exe and used. Let me know if there is any confusion or suggestions. I am also thinking of merging the two list files in Profiles as well as for the Console in future. Any thoughts?
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looks like you have an issue with your npcidentity.lua file (jobtbl didnt get defined properly which is why u get the error)
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The vending check box. How to hex out/disable?
Neo-Mind replied to Helena's question in Client-Side Support
Haven't tested it but try this out Find: 0F 85 96 00 00 00 68 D8 Replace: 90 E9 96 00 00 00 68 D8 -
you are wrong . Those are images inside datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºbasic_interface. The tooltip is probably hardcoded though (the text that shows up when u hover over the buttons) °Ë»öa.bmp °Ë»öb.bmp ±âŸa.bmp ±âŸb.bmp ¹öÇÁa.bmp ¹öÇÁb.bmp ½Å±Ôa.bmp ½Å±Ôb.bmp ¿µ±¸Àåºña.bmp ¿µ±¸Àåºñb.bmp Àαâa.bmp Àαâb.bmp ÀÓ´ëÀåºña.bmp ÀÓ´ëÀåºñb.bmp Ư°¡a.bmp Ư°¡b.bmp ÇÑÁ¤a.bmp ÇÑÁ¤b.bmp ȸº¹a.bmp ȸº¹b.bmp
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The vending check box. How to hex out/disable?
Neo-Mind replied to Helena's question in Client-Side Support
snapshot? also which client are you using? -
@@kyeme ok ill check it @@Triedge Which client? 2015 one?
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did u add any custom weapons or shields? Looks like an encoding issue in the lua file.
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Odd it doesnt crash for me. It did auto close before because the EOT files were not present in data folder/grf. but once i put it there, auto close issue is gone. Only problem i see is the window is tiny (I guess i need the old setup.exe to fix that?)
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wish i could help but i dunno the language sadly .
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@@Frost Check the patches now it shouldnt fail. If you are still facing crash let me know which all patches you added. @ I don't mind adding it, but from what i remember there was some issue with how OptionInfo was being saved when lua was being loaded first (or maybe its a different file).
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[ Showcase ] Yinyang Ragnarok Online Web Design
Neo-Mind replied to Kuya Jeo's topic in Other Graphics Showcase
hmm Looks a little out of balance - more Yin than Yang . Nice design though -
UPDATE: NEMO now supports dates 2010 - 2015 (There might be a few patches still having bugs with early 2010 clients). And yes the remaining patches that were failing for 2015 client earlier is also fixed. There was a major rewrite required for a lot of the patches so there is a chance i forgot something somewhere. Packet Keys are no longer required to be shared for any client - no more annoying change the other key instead warnings will be there. Also Patches that depend on another one will inform you if its not enabled/disabled. For e.g. Cancel To Login Window checks if Restore Login Window is enabled. Please let me know if you see any issues . @@bgamez23 odd i will check that.