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jaBote

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Everything posted by jaBote

  1. I think we don't have the sources for it, so I think no.
  2. I don't think this can be done solely on scripting, since you can have only one aurain your client and you'd need some client modifications for it. Also: Please, avoid opening a topic in two sections for asking for the same thing. This thread will remain closed so that you'll be getting your replies here: http://herc.ws/board/topic/3358-custom-aura-npc/
  3. jaBote

    why mapexit

    I can't understand what is your query here. Maybe you used @mapexit? That command is meant for closing the map server.
  4. The zone definition (that piece of code with the blueish remark at the left) should be put inside your db/pre-re or re/map_zone_db.conf (sample, renewal one). Also, that alone mapflag should be in a new section of the map zone, called mapflag. Check that file for more examples. As a side note, maybe you'd prefer to have that zone inherit GvG2 zone because that's a WoE SE castle. P.S.: It'd be better if you also explained your issue instead of just throwing out the images, this way we don't have to figure out the problem.
  5. Commit them, then update as normal. You'll probably some conflicts you'll have to fix yourself manually.
  6. You should ask the server admins, which may have changed its behavior the way they like. We have no way of guessing that here on Hercules.
  7. I knew that for years but I actually think doing these things is quite macabre...
  8. jaBote

    Ticket Vip

    Vou mover o tópico para a seção em Português devido a que a maioria do conteúdo é em Português.
  9. jaBote

    mercenary

    As far as I know (not good on client-side) most popular AIs don't work on any private server software, and the ones that do are usually for homunculus.
  10. jaBote

    mercenary

    If I remember well, that's done by a mercenary AI on the client-side.
  11. I don't get you, so maybe my last reply wasn't accurate. What do you exactly mean? a) Make a broadcast to every people in a range of levels; Broadcast to any people that reach a level in a range [What I understood because of the post just before my previous one].
  12. Surprisingly enough, I know more names than I thought I would before reading O.o
  13. Like, when someone leveled up? You have these labels for that: OnPCBaseLvUpEvent:OnPCJobLvUpEvent:
  14. You can do that by using the following (self-explanatory) labels inside of an NPC: OnPCBaseLvUpEvent:OnPCJobLvUpEvent: Then put inside whatever status you want to give to the user.
  15. Not in current scripting AFAIK. It could be feasible with a little workaround if the addrid script command was implemented, but we're having that pull request waiting ATM, don't know why
  16. I don't know if that works, but maybe try to use it and see if it's working? It's possible Azzy's bluffing his way out. Other AIs I know for Homunculus are, for example, Rampage AI Lite, which claims it's better to AzzyAI?
  17. No, por desgracia las modificaciones de código fuente de rAthena no son compatibles (en su gran mayoría) a las de Hercules, debido al exhaustivo proceso de optimización y de preparación para los plugins que tenemos en Hercules. Personalmente no soy bueno en source, aunque me he visto teniendo que resolver conflictos incluso en modificaciones de una línea que hice hace tiempo en un emulador de pruebas. Aún así, tenéis este mismo sistema adaptado para Hercules (en inglés) gracias a nuestro usuario @quesoph en este tema. Se trata simplemente de una conversión directa hecha de tal forma que aún funciona en las versiones recientes de nuestro emulador. Os recomiendo que le echéis un vistazo y lo probéis. Yo, personalmente, no lo he podido probar pero me han comentado que funciona bastante bien.
  18. Este cliente es ya viejecito, (aunque es el mismo que ofrece Judas en la sección de publicaciones de cliente en inglés), aunque que sepa el de Judas siempre ha funcionado sin ningún problema (ambos son la misma versión de cliente). No obstante, esto no es un problema de cliente sino de compilación del servidor, que es parte del servidor. Con permiso, muevo tus mensajes al foro apropiado. Hablando con Haru de tu problema a través de IRC, parece que has intentado convertir el packet_db.txt de rAthena a Hercules, de una forma inapropiada. No necesitas convertirlo, los packets simplemente funcionan igual descargando desde Hercules. Intenta descargar una copia reciente de Hercules y pruébala. Generalmente no necesitarás adaptar el emulador a un cliente versión 20120418 debido a que nuestro emulador viene preconfigurado por defecto para tratar con esa version de cliente. En caso de que siga sin funcionar, trataremos de encontrar alguna otra solución. Por ejemplo, es posible que ya no funcione compilar bajo MSVC++ 2008 ya que Windows ha cesado el soporte oficial a dicha versión y se haya hecho algún cambio en el código fuente, incompatible con compiladores MSVC++ 2008. En todo caso, bajo entornos Windows XP se recomienda utilizar MSVC++ 2010 o superior si tienes una versión más actualizada de Windows. Un saludo.
  19. If you want to modify just a specigic skill's delay, then just edit the db/re/skill_cast_db.txt file (or the db/pre-re/skill_cast_db.txt if using pre-renewal). I think its structure is quite clear, but ask me if you still have problems with it. Moving to database support since I think this is more of a database issue!
  20. If that's the case, then you'll have to make the filter yourself by filling an array with all the mobs you want to make the player hunt and getting a random position on it.
  21. jaBote

    help with mining

    As far as I know, there isn't a flooritem script command either in rAthena or Hercules. Or at least it isn't documented on the script commands reference. Maybe that flooritem script command was a modification done by you or third parties?
  22. I'd consider it pretty much dead unless Sirius decides to come back promptly. I've been said Harmony has stopped working with latest revisions of the main emulators, at least without performing substantially big changes.
  23. That notice said something about these were already introduced in kRO, but no Ziu's messages about that after a quick search... P.S.: We can't do anything about that here on Hercules since it's client-side and that, hopefully, will be provided as official data pathes. Moving to RO news section.
  24. Oh, I failed to see that when I was on my cellphone! Topic Moved.
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