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goddameit

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Reputation Activity

  1. Like
    goddameit got a reaction from IssID in Faction system   
    battle_check_target
    if(pc_readglobalreg((TBL_PC*)src,script->add_str("faction")) != pc_readglobalreg((TBL_PC*)target,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return 1; } trade_traderequest
    if(pc_readglobalreg(sd,script->add_str("faction")) != pc_readglobalreg(target_sd,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return; }
  2. Upvote
    goddameit got a reaction from jimboy09232 in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  3. Upvote
    goddameit got a reaction from dyas95 in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  4. Upvote
    goddameit got a reaction from keripikotaku in BOT   
    @@keripikotaku
     
    You need to have some coding technology if you want to use it, or you can hire someone to help you.
    (I'm lazy on checking it whenever herc updata)
     

    (Did you see something missing in here? yeap, just add it.)
  5. Upvote
    goddameit got a reaction from keripikotaku in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  6. Upvote
    goddameit got a reaction from JulioCF in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  7. Upvote
    goddameit got a reaction from paecantalup in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  8. Upvote
    goddameit got a reaction from humble in Online Gaming Time   
    Preview: 
    http://goo.gl/GUwpM5

     
    Info: Tell you how long you're online.
     
    Download:
    script - http://pastebin.com/gYVYqgpF
    sql - http://pastebin.com/HTL3wEhz
  9. Upvote
    goddameit got a reaction from humble in Lottery   
    Info :
    After GM active this game, everyone can put their #CASH into the pool,
    the more you put into it, the higher chance you will win,
    for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
    if I add another 300p, then it will be 30.769% ( 400/1300 ).
     
    The default setting is GM active or end this game, and tax rate is 5%.
     
    Download :
    Script --- lottery.txt
    SQL --- http://pastebin.com/E86ETCbf
  10. Upvote
    goddameit got a reaction from Noturn in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  11. Upvote
    goddameit got a reaction from buczak in Another 1v1 KoE   
    Preview:



    Info:
    Just like what video show you, winner is who can own EMP when time out,
    so Attacker need to break EMP to be a new owner,
    Defender need to protect EMP until time out.

    Setting: .sett_totaltime = 180; // total gaming time .sett_waitenemydelay = 10; // wait for enemy .sett_opendelay = 10; // wait for game map open .sett_startdelay = 10; // wait for game start, defender can enter now .sett_restartdelay = 60; // when EMP is down, how long that setting will restart .sett_respawnHEARTdelay = 60; // respawn time for obstacle .sett_respawnBOMBdelay = 60; // respawn time for bomber .sett_reBOMBdelay = 60; // cd for bomber
    Script:
    Another 1v1 KoE .txt

    db:
    mob_avail.txt
    2414,1288 2415,1908 2416,1906 mob_db.txt
    2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  12. Upvote
    goddameit got a reaction from REKT in Another 1v1 KoE   
    Preview:



    Info:
    Just like what video show you, winner is who can own EMP when time out,
    so Attacker need to break EMP to be a new owner,
    Defender need to protect EMP until time out.

    Setting: .sett_totaltime = 180; // total gaming time .sett_waitenemydelay = 10; // wait for enemy .sett_opendelay = 10; // wait for game map open .sett_startdelay = 10; // wait for game start, defender can enter now .sett_restartdelay = 60; // when EMP is down, how long that setting will restart .sett_respawnHEARTdelay = 60; // respawn time for obstacle .sett_respawnBOMBdelay = 60; // respawn time for bomber .sett_reBOMBdelay = 60; // cd for bomber
    Script:
    Another 1v1 KoE .txt

    db:
    mob_avail.txt
    2414,1288 2415,1908 2416,1906 mob_db.txt
    2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  13. Upvote
    goddameit got a reaction from REKT in Lottery   
    Info :
    After GM active this game, everyone can put their #CASH into the pool,
    the more you put into it, the higher chance you will win,
    for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
    if I add another 300p, then it will be 30.769% ( 400/1300 ).
     
    The default setting is GM active or end this game, and tax rate is 5%.
     
    Download :
    Script --- lottery.txt
    SQL --- http://pastebin.com/E86ETCbf
  14. Upvote
    goddameit got a reaction from Jedzkie in Lottery   
    Info :
    After GM active this game, everyone can put their #CASH into the pool,
    the more you put into it, the higher chance you will win,
    for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
    if I add another 300p, then it will be 30.769% ( 400/1300 ).
     
    The default setting is GM active or end this game, and tax rate is 5%.
     
    Download :
    Script --- lottery.txt
    SQL --- http://pastebin.com/E86ETCbf
  15. Upvote
    goddameit got a reaction from evilpuncker in Lottery   
    Info :
    After GM active this game, everyone can put their #CASH into the pool,
    the more you put into it, the higher chance you will win,
    for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
    if I add another 300p, then it will be 30.769% ( 400/1300 ).
     
    The default setting is GM active or end this game, and tax rate is 5%.
     
    Download :
    Script --- lottery.txt
    SQL --- http://pastebin.com/E86ETCbf
  16. Upvote
    goddameit got a reaction from Quazi in Lottery   
    Info :
    After GM active this game, everyone can put their #CASH into the pool,
    the more you put into it, the higher chance you will win,
    for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
    if I add another 300p, then it will be 30.769% ( 400/1300 ).
     
    The default setting is GM active or end this game, and tax rate is 5%.
     
    Download :
    Script --- lottery.txt
    SQL --- http://pastebin.com/E86ETCbf
  17. Upvote
    goddameit got a reaction from REKT in Critical-Magic   
    Update old work from rAthean and fix some things.
    (Now you can free walking without being stopped on each hit)
     
    Preview :
    http://gfycat.com/PlushBewitchedBabirusa




    Download :
    Critical-Magic.patch
  18. Upvote
    goddameit got a reaction from buczak in Online Gaming Time   
    Preview: 
    http://goo.gl/GUwpM5

     
    Info: Tell you how long you're online.
     
    Download:
    script - http://pastebin.com/gYVYqgpF
    sql - http://pastebin.com/HTL3wEhz
  19. Upvote
    goddameit got a reaction from Kong in Online Gaming Time   
    Preview: 
    http://goo.gl/GUwpM5

     
    Info: Tell you how long you're online.
     
    Download:
    script - http://pastebin.com/gYVYqgpF
    sql - http://pastebin.com/HTL3wEhz
  20. Upvote
    goddameit got a reaction from Kusoo in Bigger Vending   
    File Name: Bigger Vending
    File Submitter: goddameit
    File Submitted: 26 Feb 2015
    File Category: Source Modifications
     
    Preview:

    http://gfycat.com/OffbeatThirdFox
     
    Info:
    After using NPC for setting date, it will rewrite your vending list, so you can put more item.
     
    Click here to download this file
  21. Upvote
    goddameit got a reaction from dhaisuke in BOT   
    File Name: BOT
    File Submitter: goddameit
    File Submitted: 10 Mar 2014
    File Category: Source Modifications
     
    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i 
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    For New Version Hercules Users :
    path->search is updated and it needs block_list now, so just add it by yourself.
    http://herc.ws/board/topic/4821-bot/?p=67769
     
    Update:
    Click here to download this file
  22. Upvote
    goddameit reacted to Ind in Hercules Ultimate Localization Design   
    Hercules Ultimate Localization Design
    Hello~! - What?!
    Servers are now able to run under any number of languages, without having any of the default files modified Designed by Haruna and Ind  
    Translating NPCs without editing them
    By launching map server with the --generate-translations param a .pot (.po template) file will be created with all of the servers translate-able strings (including all npc dialogue), this file can be edited in text mode or by utilising any .po editor (there are many out there; for a high range of OSes) A .po file does not need to be fully translated to be used, map server will know when loading the file, and will fallback to the hardcoded string in the npc files as necessary Users are able to change their language with the new @lang command, @lang controls what language users see in @commands (msg_txt stuff) as well as over npc dialogues map-server.conf has a new setting called default_language where server owners may specify which language should be used as a base When you have a new .po file you want map server to use, add it to db/translations.conf Easy to Maintain
    Since .po is a widely used format there are many tools that can help with merging for example Poedit, which easily consolidates a translated .po file with a newly generated .pot. For example when you have a translated .po and since it was created npc dialogs were added or modified all you have to do is launch map server to generate a new .pot, open your old .po in Poedit, go "Catalog -> Update from POT file" and it will insert the new translatable strings without touching your existing translations, it will also notify you of any "obsolete" strings that are in your .po file but that are no longer in use Script Command Macro
    Besides messages.conf, all the dialogue utilised by 'mes' and 'select' is included in the .pot automatically, this patch also introduces a mechanism for utilising strings outside of these commands, the script macro _() which can be employed just as if it were a script function, for example set .@status$,_("Available"); tells map server to export "Available" as a translate-able string when it is run with --generate-translations (when running map server normally the macro has no overhead during runtime) Special Thanks to
    Raizen and Roberto from Cronus, we would not have worked on this if it weren't for them Links~!
    Commit Editing Example
  23. Upvote
    goddameit reacted to Sense in Custom Monster Transform   
    Hi, Hercules!

    My name is Sense, this is my first post.

    the system can custom monster transform bonus script.


    For example:

    just give PC status change
    sc_start SC_MONSTER_TRANSFORM,1200000,1276; and define your bonus script in the 'db/transform_bonus.txt'

    if transform Devil
    1109,{ bonus bAspd,1; bonus bHit,5; }

    Effect:

    before


    after: (ASPD + 1 & HIT + 5)


    Download Source Code:
    src.patch

    Download DB File:
    db.patch

    by the way, i'm learning english now.
  24. Upvote
    goddameit got a reaction from Zirius in exclude specific buffs to be dispelled   
    https://github.com/rathena/rathena/blob/master/src/map/status.c
     
    status_change_clear
  25. Upvote
    goddameit got a reaction from Tio Akima in Damage baseado in SP   
    https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c

    MO_EXTREMITYFIST
     
    wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
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