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Jezu

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Everything posted by Jezu

  1. surely, this will not work anymore, the website to request a package is not working and the IP change too. The main owner is not replying any of the posts and threads on forum itself. He's been offline for about 9 months+ and counting..
  2. Michieru is one hell of a developer too. Kudos to you mich!
  3. I see then, Thanks for a good reply Ind. /no1
  4. Then, why this file exist? I think they put this for alternative on map_zone_db... My suggestion is, to expand its feature to allow the user to use such feature like this. Though my suggestion is to "add" a feature and that's it! /no1 and remember that I'm only suggesting a feature, not arguing people. xD last thing, please don't teach me how to use map_zone_db, I know how this work, I'm just suggesting a feature. /heh - if my suggestions is accepted or not, it's okay and that's not a problem.
  5. My point is, when using map_zone_db, you need to input each of every map that you want to affect the mapflag. In this case, its a server-wide modification using skillmodifier and skillduration features.
  6. Nope, I find it very useful aside from map_zone_db... though it will not help removing this and it will lessen the features of Hercules Emulator.
  7. Greetings Hercules devs! I just want to suggest this.. the skillmodifier.txt and skillduration.txt on /npc/mapflag/ folder are base on per-map only. Can we optimize or add a features on this? l find this very useful and it will help us server owners to balance the skills of some imbalance job classes. For skillmodifier.txt: With this, the FIREBOLT will be 50% less damage to PRONTERA only. How about to all maps? prontera mapflag adjust_skill_damage MG_FIREBOLT 50 I suggest to put like this all mapflag adjust_skill_damage MG_FIREBOLT 50 In this case, it is set to "all" means that, it will affect to all maps without putting every single map. Same with skillduration.txt.
  8. That's not render. You already put your RO name and it's against the rules ya'know. xD
  9. I think it's already on the item database, but here it is... Script: <" bonus bStr,2; bonus2 bAddRace,RC_Boss,2; bonus2 bAddRace,RC_NonBoss,2; if(getrefine()>6) { bonus bCriticalRate,10; } ; if(getrefine()>8) { bonus bLongAtkRate,5; bonus bAtkRate,5; } ; ">
  10. Yes tama, ganyan nga. Hehehe.. Pero much better if ang Novice is magkakaroon ng experience pagkalabas nila ng laban.. for example, every match, they will receive 10% to 20% exp on their base level. Sa ganun mababalance natin at by-level ang laro nila.
  11. That's Kodama's Artwork. You can see them around, some of them are in Deviant Art. But I need the RAW files PNG or JPG doesn't matter.
  12. more detailed... getrefine() > 14 if the item refine is greater than 14, then { bonus bDelayRate,-20; } else { bonus bDelayRate,-15; }
  13. Posible kaya magkaroon tayo ng modification ng Ragnarok MOBA-like? Marami kasi akong IDEA na nakuha at pwedeng pwede i-apply sa Ragnarok using Transcendent Class only. At pagkalogin nila in-game, NOVICE lang sila, and pagpapasok na sila sa isang ROOM let's say a chatroom with By-level ang mga rooms at random picks ng mga magkakampi or pwede din na Team Match. Pag start ng game, they will choose they're Jobs kung ano pipiliin at automatic job change na yun but Level 1 and Transcendent already. And also, Max Level is 25. For example. Lord Knight: 1st : Spiral Pierce (Lv4 Max) 2nd : Magnum Break (Lv4 Max) 3rd : Endure (Lv4 Max) SS: Berserk (Lv3 Max) The rest, stat allocation na yung 10 levels. Assassin Cross: 1st: Sonic Blow (Lv4 Max) 2nd: Cloaking (Lv4 Max) 3rd: Enchant Poison (Lv4 Max) SS: Enchant Deadly Poison (Lv3 Max) The rest, stat allocation na yung 10 levels. Champion: 1st: Zen/Fury like Invoker tab skill (Lv4 Max) 2nd: Body Relocaton (Lv4 Max) 3rd: Agi/Bless like Invoker tab skill (Lv4 Max) SS: Asura Strike (Lv3 Max) The rest, stat allocation na yung 10 levels. After ng match, babalik sila sa pagiging NOVICE at may experience gain silang makukuha..... kaya merong By-level na room. Pero syempre, sobrang laki ng modification nito at kailangan ng matinding review at balancing... PERO WORTH to try at I'm sure na magbabago ang mundo ng Ragnarok! POST YOUR IDEAS!
  14. Oh... that's news to me. Never heard of that before haha. Samples here... I just search thoroughly on google with file types option. 1. 2. 3.
  15. Yeah, that's about right. They're essentially called, or labeled as, Chibi RO Characters/Classes/Jobs xD Update~ Did some drastic changes with my Graphic folder that houses render images: - Reorganized my folders - Renamed a bunch of files - Fixed Oboro and Kagerou to proper .png formats (Renders) - Added a new folder ‘February2014_Renders’ with additional renders I am currently working on - Updated Kagerou and Oboro Renders Commit link Sadly, the changes I've done were long for GitHub and won't display the diff. I found it and they called it Kodama Artworks!
  16. EDIT: btw, here it is... http://pastebin.com/jPJRRvEM
  17. Jezu

    lag during woe

    There's a lot of reasons why you're getting LAG. 1. Your neighbor is getting DDoS. You'll get affected since you and them are in 1 dedicated server. 2. You have a lot of scripts running with character attached on it. For ex. Hourly points. It will attach a timer to a character. 3. Stop or do not run your automated scripts when WoE Times. Avoid those WoE Hours with running automated events/npc. It works on me by not running the automated events around WoE Times. This will reduce some LAG a lil' bit but it depends again on your VPS. 4. MAYBE, it's your Internet Connection and your players too. xD
  18. How about RO Chibi's... I don't know what they called it. xD
  19. So awesome ossi! Great work indeed!
  20. May mali nga.. +25% Additional Damage sa boss-type monsters. if with MACE = 139,453 damage. 139,453 + 25% = 174,316 TOTAL 139,453 + 100% (4x Abysmal Knight Card) = 278,906 TOTAL
  21. No need to use map_zone_db.conf.. instead, use npcmapflagskillmodifier.txt format: This one will reduce the damage of Asura Strike by 50% (Halve). prontera<tab>mapflag<tab>adjust_skill_damage<tab>MO_EXTRIMITYFIST<tab>50
  22. Go to google.com then type this. xD site:herc.ws rwc script
  23. Just re-script the mora enchant and change it to Bio Lab weapons. xD
  24. EDIT: Sorry, My bad... xD I didn't read it fully.
  25. Jezu

    No additonal MATK & ATK

    Try this.. Pero modify mo nlng, dahil itong script na ito is Every 7 INT, mAtk + 1... Script: <" bonus bMatk,readparam(bInt)/7; ">
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