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Everything posted by AnnieRuru
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I think not, might be a bug ... I not sure, though it works in my test server what's the line on 18555 and 18577 ? btw, if it falls on line uint16 m; I've fixed it int16 m; ages ago
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this patch so banking can only use in town mapflag src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) { struct packet_banking_check p; + if ( !map->list[sd->bl.m].flag.town ) {+ clif->colormes(fd,COLOR_RED,msg_txt(1483));+ return;+ } if( !battle_config.feature_banking ) { clif->colormes(fd,COLOR_RED,msg_txt(1483)); return; but for the plugin ... eh ... use a trick http://upaste.me/5f1d11081bf7e165e
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I rather do a true statement here - script kjdhfksjf -1,{OnNPCKillEvent: if ( strcharinfo(3) == "prt_fild04" && killedrid == 1002 && rand(100) < 10 ) getitem TCG_Card, 1; end;}
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bumping this thread yeah I want to ask a noob question, how to enable core dump in windows ?
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http://herc.ws/board/topic/4186-party-commands/?p=27401 honestly ... you just need a little search ... without source modification = official behavior with source modification = randomize team
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Prevent equipping of certain item on certain map
AnnieRuru replied to Lelantos's question in Script Requests
yeah I wrote that modification just same like you did because of this topic however, which, map_zone_db.conf can't restrict an item typeso I guess ... have to port my noitem mapflag over from rathena until developer can make this -
Download: 1.9 plugin tested with prontera mapflag noitem 0,4,5 prontera mapflag noitem IT_HEALING, IT_WEAPON, IT_ARMOR disable player from using healing items, and preventing equip weapon and armor. . prontera mapflag noitem Poring_Card prontera mapflag noitem 4001 disable player from using Poring Card Credit to original author -> https://rathena.org/board/topic/59578-mapflags-noitem-and-noskill2/ Wynn_
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http://herc.ws/board/topic/3100-nobanking-mapflag/ somebody made a nobanking mapflag for it, but only a few people use it though you can try do it in another way like only able to use in mf_town flag
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DB errors in console while starting up
AnnieRuru replied to ScriptingPhailure's question in Database Support
sql-updates can be found in these 2 files https://github.com/HerculesWS/Hercules/blob/master/sql-files/main.sql#L636 https://github.com/HerculesWS/Hercules/blob/master/sql-files/upgrades/rAthena-main-upgrade.sql#L37 -
/me comes and whistle ~ then walks away anyways prontera,155,184,5 script warp#1 100,{ successrefitem EQI_HAND_R;}this one will display the +1 Ice Pickbut blacksmith ... I dunno you gotta ask beret or kyeme for the official info
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http://upaste.me/f94d11052d9751e97 this one should go inside SVN EDIT: suddenly I feel this one can be improve .... ok this one better http://upaste.me/d2ac11053eed06c03
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EEHHHHHHHHH ? so it doesn't block *itemskill ? I wonder is this a bug ...
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your explanation is much better than someone that I don't want to mention, so no worry 1. if you relog, the counting will start from 0 instead of from the previous sessionso let say if the player has been walking around for 4 minutes, and then disconnected actually just 1 more minute, he will gain the reward but my script, if he is disconnected, he has to move around for 5 minutes again (instead of just 1 minute more) to gain the prize so ... if relog, the counter starts back to 0 2. my script, the variable is set with .@scope variableif the player has been jailed, the script will hits the end; command means, the counter will turn into 0 when jailed, and have to relog to start again 3. yeah ... I didn't know what is the behavior you want, so I do it that way if you don't like it, just comment this line if ( .@afk >= .afk && ( .@afk % .afk == 0 ) ) { dispbottom "you have afk for "+( .@afk * .sleeploop / 1000 )+" seconds";// .@tick = 0; // <-- comment this line so the .@tick counter remains, not reset }
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actually just change this line https://github.com/HerculesWS/Hercules/blob/master/src/map/status.c#L391 set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_PROPERTYFIRE , SCB_ATK_ELE );the SI_BLANK into SI_*** something elsethen it will show the icon however, I don't know which icon will suit for this one ... you can try find those SI_*** inside status.h
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RK_STORMBLAST, skill ID 2017 ... ok ... but what is the name in the client side translation ? it seems the client side translation has a totally different name than in hercules emulator also, isn't there is already a mapflag noskill ... just wonder is this an active skill or a passive skill ... because noskill mapflag only deny active skill, but doesn't block passive skill
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sage can buff other party members with elemental weapons tweakown can also buff its kick with elemental powers you didn't say which one http://rathena.org/board/topic/92149-elemental-converter-with-status-icon/?hl=12114#entry242836 http://rathena.org/board/topic/92956-elemental-converter-problem/?hl=12114#entry247321 { itemskill ITEM_ENCHANTARMS,4; } from what I learn, officially elemental converter scroll doesn't add the status icon what other server did is faking it with SC_FIREWEAPON ... SC_PROPERTYFIRE SC_PROPERTYFIRE 96SC_PROPERTYWATER 97SC_PROPERTYWIND 98SC_PROPERTYGROUND 99
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you should show the solution on how to solve your own problem not just adding [solve] tag it also means, this topic haven't solve, (only the user himself has solved, topic itself isn't)
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where is the script ?how do you reproduce your problem ? -> the skill 'Heal' is not working on my server ! HELP ME !!! at least tell its from alchemist skill or twaekown skill or from a certain script I'm almost at my hand want to enforce this rule http://www.eathena.ws/board/index.php?act=announce&f=67&id=8
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are you expecting us to read your mind ? you didn't even show the script, and you are expecting us to fix your problem without knowing what the script is ? and also, the other topic you also like to claim that member make bug script without showing your edited script
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Character randomly hangs due to vending script
AnnieRuru replied to Alexandria's question in Script Support
always ... always do a close2; then callshop then end; never callshop then close ... mes "happy shopping";close2;callshop "shop",0;end;like this. . . . mes "Here you go, happy shopping !"; mes "^00FF00----------------------------^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00----------------------------^000000"; close2; npcshopattach "cshop1"; callshop "cshop1",1; end;correct way -
http://rathena.org/board/topic/91064- same person ? I never release a battleground script, I only comply them, and that's many already that I've made so you have to tell which battleground script that you wish to turn into @joinbg
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@karazu show me the screenshot of you trying to run the instance I bet your server doesn't have the "Memorial Dungeon" box come out EDIT: I'm getting more and more angry now if you still stubbornly DON'T WANT to show your edited script and keep claiming this script is bug (because you have edited it) I don't want to entertain you anymore @Hadeszeus if its just 1 second and warp you out, it should be the problem from instance_set_timeout try play around with that value like instance_set_timeout 60, 0, .@ins;instance_set_timeout 60, 1, .@ins;instance_set_timeout 0, 60, .@ins;and look at the "Memorial Dungeon" boxit should tells you when will be the time out the instance there is 1 reason that I don't want to rewrite this script as a countdown like rathena emulator did because the guild base instance doesn't have a timeout ... it only destroy when nobody inside...
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its more like, your server has imba healer/buffer that gives too many buffs to players/VIPs ...
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sending a *mes npc dialog box to every online playershould cost the same memory as *announce with bc_all flag if you think *announce with bc_all flag doesn't lag a server, then sending *mes on every online player shouldn't lag your server too
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all right both of you tells your problem again only tell the bugs that you think that is not yet fixed when entering the dungeon, this box should pop out I'm not going to support for those people who doesn't have this box . . . hercules has instance system that can attach on guild ID -> IOT_GUILDand I have some ideas to make a guild base script that every guild will have their own base, which instanced to each guild if people keep saying this and that my instance script not working, then I don't want to make this guild base script anymore