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Posts posted by Aeromesi
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What exactly do you mean? Like make cash amount drop for all monsters instead of individual cash configurations per Mon? (How it works atm)
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Hercules cannot run with root (the user of the SSH/OS whatever) you must make a new user and config the details to prompt that user who is not root to execute the login/char/map. If you run root Hercules will automatically close (Used to not do this, but I guess was added so people make sure to keep some security?)
This might be of some help. Did for me.
http://www.tecmint.com/add-users-in-linux/
Hope I helped! -
dude I WANT THAT HP BAR HOLY SH!!!
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http://herc.ws/board/files/file/311-utility-extra-mob-drops/
You could potentially edit the Zeny/Cash point amount and make new arrays of item data, so then you could add multiple item drops to a specified mob using the script I made. Without needing to touch the db folder ^^ -
If you edit in the NPC instead of setting every WoE setting via @reloadscript (Probably just use an OnInit:) I still think it saves your WoE setup through the basic WoE controller NPC, so what exactly are you asking?
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Sooo... Something I'm working on... my Instance Creator NPC script! The Dimensional Portal:
Allows you to edit and do the following:
Custom Instances:
Instance Dungeon Amount (Amount of instance dungeons you want to make)
Instance Dungeon Name (The name of the instance dungeon)
Instance Dungeon Maps (The maps instance will be generated on)
Instance Dungeon Rewards (Setup rewards for each specified selected dungeon)
Instance Dungeon Cooldowns (Input amount of time players won't be able to access instance dungeon)
Instance Dungeon Functions (Like adding Solo/Party/Guild mode to specified instance)
Instance Dungeon Weekend Rewards (Specify Weekend Rewards, and enable/disable which Dungeons use Weekend Rewards)
Instance Dungeon Title Colors (Specified Color titles to the Instance Dungeon name).
You also have the option to enable/disable the Dimensional Portal, can access the Player menu, as well as create farming instance zones.
Farming Instance Zones:
Farm Zone Amounts (Setup how many Farm Zones)
Item to farm for each specified Farm Zone
Mob data for each Farm Zone (I'm only going to allow edit of 1 monster ID, because you don't really need a lot of monster to farm items.)
Amount of total mob for each specified Farm Zone
Max Item Farm Limit (How much they can farm, so like 10 Red Potion for Farm Zone 1)
You won't be able to select map (might change this) as farming zones don't really need specified map. Maybe just some normal square map in RO.
PS: Only GM's edited in an array list of their names can access the NPC, so not every GM can just touch the NPC. -
Updated.
- 1.1: Fixed a few cutins that weren't disabled and also fixed the party ranking reset feature for GM. Sorry! Enjoy Hercules!
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[Utility] Extra Mob Drops
[Utility] Extra Mob Drops
So what exactly is this script?
Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %.
- Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified.
- Format:
Poring(1002)
Zeny: 5000
Cash: 10
Item: Red Potion (501)
Amount of Red Potion: 6
Enjoy Hercules! (PS: Also works for rAthena xD)
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Submitter
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Submitted01/28/17
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Category
- Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified.
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File Submitter: Aeromesi
File Submitted: 05 Jan 2017
File Category: Events & Games
[Dracula's Last Millennium]
So what exactly is my Custom Instance Dracula's Last Millenium?
Well here's a brief description.
Sliding doors, pushes character back, they can pass the gates only in a few split seconds.- 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
- 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
- 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
- 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
- 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
- 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
- 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
- 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
- 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
(See all setup in "OnInstanceInit:")
Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
Clicks on the Witch is randomized.
Extras:
Map credits:
https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)
Not available for rAthena? this is good idea!
You expect rA release on hercules forum! Good Idea!
Better PM the topic starter to ask if he plans to release for rA, rather than criticizing here.
I'm sorry if you get offended, but i'm ust asking if there is any rA script version.
That's all i'm asking no need to make a extra DRAMA here.
Hey man just about almost done with the rAthena rewrite... xD
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I dont think we have a function to get a dropped items timeframe:c
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If they logout without an instance they wont be able to read the instance variable. Before doing anything make sure they have the instance (script command has_instance)
OnPCLogoutEvent: if ( has_instance "2@nyd" == "" ) { Etc }
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Right in the arrays of the OnInit. Thank you tati! It means a LOT to me.
Well the mob spawns happen on each end of the warp portals. Towards the end everyone meets at center square for the boss round. I forgot to adjust time because it was something I did for quick testing. I'll make the "officialized" versions. I actually forgot to do this. My bad guys :X
Mobs spawns on different area. (Not on center) same as Nightmare Very good Event npc but needs to fix the time count of entering before starting (because it is not on minutes) and the spawn on mobs not on Center..
Hello! Many thanks for your contribution. I have a question, where does that change the amount of monsters that will be summoned?
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Well now we know who's going to be making battlegrounds now! Instances might see a -slight- decrease (jk jk) xD
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Well the mob spawns happen on each end of the warp portals. Towards the end everyone meets at center square for the boss round. I forgot to adjust time because it was something I did for quick testing. I'll make the "officialized" versions. I actually forgot to do this. My bad guys :X
Mobs spawns on different area. (Not on center) same as Nightmare Very good Event npc but needs to fix the time count of entering before starting (because it is not on minutes) and the spawn on mobs not on Center..
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You never decided to share the code? I know I saw some kind of file somewhere that I knew right away it was for FluxCP and had your name all over it. xD
No problemo's! -
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If you ever want to contact me, I made a lounge on discord for anyone to personally talk to me etc.
You should make the discord invitation permanent, else it runs out after some time (24hours i guess)
Greetings and best wishes
Normynator
Didn't notice lol. Updated! Thanks Norm
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If you ever want to contact me, I made a lounge on discord for anyone to personally talk to me etc.
https://discord.gg/sJWUsj2 (permanent now xDDD) -
sorry to update it. the only problem im getting now is when I tried to load the script the map server giving me an error
Unknown coordinates ('120', '205') for map '1@haunt' Unknown coordinates ('181', '210') for map '1@haunt' Unknown coordinates ('151', '200') for map '1@haunt'
also the map server is deleting the 2@haunt.
Do I really need to add 2@haunt in maps.conf?
map: 2@haunt
Got a Skype or Discord?
Skype: itzmichaelmorici
Not sure how to get my discord ID... Got one? xD
If you ever want to contact me, I made a lounge on discord for anyone to personally talk to me etc.
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Are you using notepad++?
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Did you add into resnametable? 2@haunt doesn't need to be a physical map. You just need to add the resnametable to your servers map_cache. It copies haunt_h (the haunted house)
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I think he might have meant like in a literal sense. "It isn't for rAthena? darnit this thing is cool."
I -could- make it for rAthena yes, and I very may well probably. The conversion should only take like less than an hour anyway. It's the only instance I have right now that doesn't have a rAthena compatible version. All my other works do have rAthena versions (In my public github you can find them). On this topic though, I may or I may not make rAthena version, dunno yet. -
[Custom Instance] Dracula's Last Millennium
[Dracula's Last Millennium]
So what exactly is my Custom Instance Dracula's Last Millenium?
Well here's a brief description.
Sliding doors, pushes character back, they can pass the gates only in a few split seconds.
-
1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
- 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
- 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
- 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
- 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
- 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
- 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
-
8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
- 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
(See all setup in "OnInstanceInit:")
Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
Clicks on the Witch is randomized.
Extras:
Map credits:
https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)
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Submitter
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Submitted01/05/17
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Category
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1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.
[Utility] Extra Mob Drops
in Utility Releases
Posted
Here's the new version, I'll update the post to have 1.1 as the default version later. For now link only:
- link removed - Fixing it currently xD but wait until 1.1 is released! YOU WILL EXPECT GREATNESS!!!
Basically I redesigned the script.
@extradrops - To edit the setup! So you could essentially disable Cash points for each mob, one/any specified mob now!
@onoffdrops - Toggle ON / OFF the system for players. Usually you would want to disable the system to make changes with @extradrops. Once you feel satisfied with your changes, @onoffdrops will turn your Extra Drops back on!