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Everything posted by Aeromesi
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[Custom Instance] Dracula's Last Millennium
Aeromesi replied to Aeromesi's topic in Event & Game Releases
Got a Skype or Discord? Skype: itzmichaelmorici Not sure how to get my discord ID... Got one? xD If you ever want to contact me, I made a lounge on discord for anyone to personally talk to me etc. https://discord.gg/sJWUsj2 -
[Custom Instance] Dracula's Last Millennium
Aeromesi replied to Aeromesi's topic in Event & Game Releases
Are you using notepad++? -
[Custom Instance] Dracula's Last Millennium
Aeromesi replied to Aeromesi's topic in Event & Game Releases
Did you add into resnametable? 2@haunt doesn't need to be a physical map. You just need to add the resnametable to your servers map_cache. It copies haunt_h (the haunted house) -
[Custom Instance] Dracula's Last Millennium
Aeromesi replied to Aeromesi's topic in Event & Game Releases
I think he might have meant like in a literal sense. "It isn't for rAthena? darnit this thing is cool." I -could- make it for rAthena yes, and I very may well probably. The conversion should only take like less than an hour anyway. It's the only instance I have right now that doesn't have a rAthena compatible version. All my other works do have rAthena versions (In my public github you can find them). On this topic though, I may or I may not make rAthena version, dunno yet. -
Version 1.2
547 downloads
[Dracula's Last Millennium] So what exactly is my Custom Instance Dracula's Last Millenium? Well here's a brief description. Sliding doors, pushes character back, they can pass the gates only in a few split seconds. 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave. 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair. 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture. 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked. 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron. 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin. 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions! 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label) 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest. 10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist. (See all setup in "OnInstanceInit:") Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10) Clicks on the Witch is randomized. Extras: Map credits: https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.) -
View File [Custom Instance] Dracula's Last Millennium [Dracula's Last Millennium] So what exactly is my Custom Instance Dracula's Last Millenium? Well here's a brief description. Sliding doors, pushes character back, they can pass the gates only in a few split seconds. 1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave. 2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair. 3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture. 4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked. 5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron. 6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin. 7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions! 8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label) 9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest. 10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist. (See all setup in "OnInstanceInit:") Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10) Clicks on the Witch is randomized. Extras: Map credits: https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.) Submitter Aeromesi Submitted 01/05/17 Category Events & Games
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Currently no i don't think so. We need setmobdata/getmobdata for checking vitality of specified mob.
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Little update: If you want to see everyday I'll be streaming me creating instances / dungeons of the sorts. You can follow me via my twitch at http://www.twitch.tv/aeromesi, hope to see you there! Don't forget to say hi in the chatbox and give Hercules a shout out for how awesome it is
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[Request] Script RWC or WRC automated 7 vs 7
Aeromesi replied to Like it~*'s question in Script Requests
I'd suggest the Paid Services section... -
I tried to figure out and write it, so here's the outcome (this is based on @Aeromesi's idea *thanks to him*): - script Support#1 FAKE_NPC,{ OnCheckHide: while(CheckHide){ getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); if (map$ == .@m$ && mapx == .@mx && mapy == .@my){ map$ = ""; mapx = 0; mapy = 0; CheckHide = 0; atcommand "@hide"; message strcharinfo(0), "You are resurrected!"; specialeffect2 226; specialeffect2 18; detachrid; end; } sleep2 500; } end; OnPCDieEvent: getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); map$ = .@m$; mapx = .@mx; mapy = .@my; // dispbottom "Map = "+map$+" X = "+mapx+" Y = "+mapy+"."; // DEBUG PURPOSE. CheckHide = 1; sleep2 1000; atcommand "@raise"; atcommand "@hide"; attachrid(getcharid(3,strcharinfo(0))); warp map$,0,0; callsub OnCheckHide; end; OnPCLoginEvent: if (!CheckHide) end; atcommand "@hide"; attachrid(getcharid(3,strcharinfo(0))); callsub OnCheckHide; end; } Note: * I made it looped to determine the player state, WARNING: this might cause lag. * Players can attack mobs, players and can even use skills while on hide status since I executed "atcommand @hide", you can fix that by source modding if Im not mistaken. * THIS IS JUST AN IDEA. Well then, good luck! Glad I could help. I would have coded it but last night I wasn't in the right frame of mind. Lol Happy new years!
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All I can think about is using atcommand "@hide" set the player status like "IsHidden" to true/false, they die on a certain cell (save using getmapxy upon OnPcDieEvent of death coordinates) auto raise them and warp them to a different spot where they'd have to find that cell to get rid of the IsHidden status. Also you'll need OnPCLogoutEvent/OnPCLoginEvent or something similar if they logout / login to maybe set their hidden status back to 0? the problem I see is atcommand "@hide" effect will have been taken off automatically if dc/relog anyway. I know there was something like @monsterignore or some kind of command that basically made monsters ignore you and you couldn't attack the monsters either... if you had that mod you could even save there "IsHidden" status when they login and set them back to being hidden incase of internet interruption
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Add me on Skype. PS: https://www.twitch.tv/aeromesi for anyone who wants to watch me live when I'm making my scripts~ :3 you can also find me in Twitch if you search for Ragnarok Online streamers xD
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No problem, enjoy your stay and I hope you find Hercules all that you need!
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You just forgot to update the map server by recompiling. Open your compiler program and click "Build all Solutions" or clear them and then rebuild.
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I think questprogress is part of rAthena and not in Hercules? From what I can tell is you're not missing a "(" but that questprogress isn't an actual script command function in your emulator. Also please codebox next time. ^^
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Ironic time to post, merry Christmas btw Hercules! I just received my new PC a couple days ago but just yesterday I got my own monitor for it, so now I'm back at it. Let's hope I can muster something up for a Christmas treat. ^^ PS: First time using Windows 10, amg Upgraded from 4GB -> 16GB GTX 550 Ti -> Radeon R9 280x Finally though my brother has a GTX 1060 so I have nothing still xD
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Frosty the Snowman: Happy birthday! -frosty enters the chat- I grab my flamethrower Me: Happy birthday mother fu**er
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Mouse Cursor appears when not hovered over character
Aeromesi replied to bWolfie's question in Source Support
I think even I experience what you're talking about. Maybe an RO problem with the client? I don't see how that's made in the emulators source (we need dastgir or 4144 or someone like that xD) -
Mouse Cursor appears when not hovered over character
Aeromesi replied to bWolfie's question in Source Support
"Big Fat Kid" "Fat Ass [Hump it!] Oh gosh! LOL What client are you using? Have you tried recent clients? I'd think that would be a client problem? Correct me if I'm wrong. -
Skype: itzmichaelmorici is my preferred way of contact or what's your Discord?
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For general people/customer I am affiliated with: My PC messed up around 1.5 week ago, bought new gaming rig that's coming in a couple of days, hopefully thursday or friday this week.
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Are you just trying to obtain all the custom items in your inventory? Your script makes me clueless what you're really trying to achieve.. >.< whatever logics going on I have hard time grasping... from what I can tell is For item ID 18660 is less than 19223 "perform operation." Which is adding .@i until become 19223. will always be greater than 100 because it starts at 18660. I just suggest maybe better explanation or better grasp on script_commands.txt in our public github repo.. unless I'm only one confused someone please help our fellow Hercules user.
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Need to wait until we get a right getmobdata/setmobdata script command. The ones floating around suck and seem to be very limited from my understanding (I was only able to modify the HP of a mob)
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Did you declare it in resnametable? What client date you use?