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Mystery

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  1. Upvote
    Mystery got a reaction from JulioCF in January & February Digest 2016   
    January and February Digest 2016
    The following digest covers the month of January 1st - January 31st 2016 & February 1st - February 29th 2016.
     
     
    January Digest
     
    Team Changes
    No new changes.  
    Development Highlights
    Add *swap script command Added OneClickIdentify packet Add EQP_ = Equipment Position constants Remove VAR_ constants set_constant the LOOK_ constants Removed Hard Coded data for SC_ALL_RIDING Converted const.txt to libconfig format Added support to mark constants in db/constants.conf as deprecated Added converter script from const.txt to constants.conf Change the leftover ItemID's in skills Corrected wrong use of MAX_PC_SKILL_REQUIRE Fix battle config Hp/Sp overflow value Added support for MC_CARTDECORATE skill Fixes monsters not taking rude attack when OFFICIAL_WALKPATH is used Rewritten skill_tree parser in a more robust way - Fixes an issue that prevented skills with more than 4 pre-requisites or more than 3 pre-requisites and a minimum level from being parsed correctly (and without any warning or error messages). - Removes the limit on 5 pre-requisites (replaced a fixed size array with a VECTOR) - Reduces memory usage of skill_tree from 794kB to 440kB (32 bit) or 523kB (64 bit). - Fixes an issue that prevented multiple inheritance from working correctly in rare cases (incorrect definition order), without any warning or error messages. Now a warning is displayed if a job is inherited before being defined. - Fixes an issue that prevented skills inherited from being correctly merged with the skills defined for the current job. - Prevents a job from inheriting itself by accident. - Correctly detects skills defined twice for the same job.  
    Database Highlights
    Fix some missing effects of Gunslinger & Rebellion bullets in PRE-RE Level Penalty fix Corrected the MTF_MATK, it should only give Fix MATK instead of MATK Update NPC_SUMMONMONSTER mobID to official value Fixes Renewal Sleipnir, SP Recovery Rate must be 25% Replaced numeric elements with Ele_* constants in the mob database Replaced numeric races with RC_* constants in the mob db Replaced numeric sizes with Size_* constants in the mob db Re-added support for the JName field in the mob db Fixes conditions in itembind.txt Skill Update (Added additional items for Pile Bunker) - Follow up: 3d90889ad  
    Scripting Highlights
    Update Prontera trader npc's to match kRO's trader npc's Fix 3rd jobs BaseLevel requirement Fixes Mora NPC, being stuck when click Update morroc trader npc's to match kRO's morroc trader npc's Fix Eden Quest 11-25 bug which allowed to bypass quest delay  
    January Statistics
    During the period there were 142 Commits. Of these 142 commits, 6 included bug-fixes. 17 Commits from Pull Requests.  


     
    February Digest
     
    Team Changes No new changes  
    Development Highlights
    Add to system information also information about clock function Added gender-related constants SEX_MALE/SEX_FEMALE Fix memory corruption if plugin add command line parameter Replaced a call to sleep() with HSleep() New format for Job field in job_db.conf Fix crash on npc emote, if npc not found Fixed two minor typos in NPC-related error/warning messages Implemented aStrndup() Added definitions of struct itemlist Edited npc->cashshop_buylist() to use the new struct itemlist Edited skill->changematerial() and skill->elementalanalysis() to use itemlist Edited npc->market_buylist() to use the new struct itemlist Edited npc->buylist() to use the new struct itemlist Edited npc->selllist() to use the new struct itemlist  
    Database Highlights
    Mob DB Update - Added card drops Changed item_db to new format Added NoKnockback Mode for monsters Added monsters with NoKnockback  
    Scripting Highlights
    Geffen NPC Updates Payon NPC Update Izlude NPC Update Alberta NPC Updates Update NPC ID's Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriate  
    February Statistics
    During the period there were 65 Commits. Of these 65 commits, 2 included bug-fixes. 11 Commits from Pull Requests.
  2. Upvote
    Mystery got a reaction from grobyczen in Project Bare Bones Hercules Ep1. Disabling every NPC server-wide.   
    If you want just prontera... I suggest you make your starting point in prontera then and remove all the warps. Also, theres no way to load just prontera as a map unless you remove every single map from your map_cache. I think it would be better not to and just remove all warps associated with the maps and remove access to @go and @warp. Though, keep in mind if you remove the warps, keep the warps for the inns, buildings, etc. only if you want to. 
  3. Upvote
    Mystery got a reaction from maczekiel in Monster Marching for Herc   
    Please make sure to use a codebox for long pastes like that or a alternate paste site (i.e. upaste) @@maczekiel. If you continue to do so, you will be receiving a warning for breaking our rule. 
  4. Upvote
    Mystery got a reaction from MrDracula in Hercules vs rAthena   
    What jaBote wrote, I must say is the most informative post I've seen in a while about a comparison between rAthena and Hercules.
  5. Upvote
    Mystery got a reaction from Kaminitsu in Question Regarding Fake_NPC and View ID -1   
    I think you may find the information you need by viewing this: http://herc.ws/board/topic/11703-2015-12-31-fake-npc-and-the-npc-view-id-1/ and the 1 of many commits: https://github.com/HerculesWS/Hercules/commit/efaaf84
     
    Basically your NPCs with ID -1 is now FAKE_NPC
  6. Upvote
    Mystery got a reaction from hemagx in [2015-12-31] FAKE_NPC and the NPC View ID -1   
    When NPCs were using IDs, we all had to learn the IDs of the NPCs and I bet not everyone, still to this day, knows ALL the NPC IDs by heart. Now that the NPCs are constants, it'd be the same way like it was back in the day; learning.
     
    Yeah I know it'll take some time to learn new things, but what's the point staying back in the olden days?
  7. Upvote
    Mystery reacted to Dastgir in Job Spoiler   
    Hello Community,
    I was busy during last few months, and now I have been working on this thing to get supported on Hercules,
    Here's few screenshots:
     
     


    Spoiler 2: (Only 4 skills coded)
     
     
  8. Upvote
    Mystery got a reaction from Jezu in October & November Digest 2015   
    October & November Digest 2015
    The following digest covers the month of October 1st - October 31st 2015 and November 1st - November 30th 2015.
     
     
    October Digest
     
    Team Changes
    [*]@Aeromesi has joined the team as a Support Leader. [*]@Frost has joined the team as a Script Developer.

     
    Development Highlights
    [*]Add support for mob_db in conf format [*]Add Mob_db converter from txt to conf [*]Convert mob_db to new format [*]Add new config to allow player vend/chat room nearby hidden npc [*]Updated libconfig to GNU Bison 2.5 [*]Fixed message ID to a lower value [*]Error message when talking to a pre-defined channel

     
    Database Highlights
    [*]Converted all the commented out mob_db/mob_db22 entries to the new format [*]Update the Status Icons based in kRO Update 10-21-2015 [*]Missing Teleport Skill in RMSC2012 Headgears

     
    Script Highlights
    [*]Added Items needed in eden_iro.txt

     
    October Statistics
    [*]During the period there were 56 Commits. [*]Of these 56 commits, 1 included bug-fixes. [*]15 Commits from Pull Requests.



     

    November Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Fixes missing new RC_ constants in some bonuses [*]Split the source path reference retain mechanism out of npc_parsename [*]Updated items trade restriction [*]Fixed a crash in some skills' multi-hit code [*]Renamed hQueue/hQueueIterator/hQueueOpt to latest standards [*]Refactored the script queue system [*]Fix @QMapChangeTo$ not usable when HQO_OnMapChange triggered [*]Fixed too-generic constant names of gettime() types [*]Fix npc initialisation in first map (m == 0) [*]Add option for fix hit after warp [*]Moved class and dir initializers to npc_create_npc [*]Added subtype initializer to npc_create_npc [*]Split frequently repeated code to add/register new NPCs [*]Split npc_duplicate_sub into separate functions [*]Fixed a compilation error when the memory manager is disabled [*]Split the duplication logic away from the parsing logic in NPC duplicates

     
    Scripting Highlights
    [*]Fixes Chance of Comodo Gambling [*]Converted some dealers to new trader format

     
    Database Highlights
    [*]Update new NPC ID's [*]SC Update (Added 'Eden Crystal Synthesis' statuses and added 'Geffen Magic Tournament' statuses) [*]Several item Updates [*]Part 1 [*]Update Geffen Scrolls to its official behavior and effect. [*]Added Official item effect of Mental Potion. [*]Fixed Chinese Pestel item effect. [*]Fixed Vitata500 not giving 5% sp. [*]Added 'Costume: Time Accessory'.
    [*]Part 2
    [*]Update the item 'Acaraje' to its official effect. (Ref: http://herc.ws/board/tracker/issue-7773-acaraje-12375/) [*]Fix 'Vitata500' not giving additional % in sp. (Thanks to Haru) (Ref: http://www.divine-pride.net/database/item/12436) [*]Fix Ljosalfar and Mermaid Bubbles disappear its effect when died / dispell and etc.
    [*]Part 3
    [*]Update Flame Stone, Ice Stone, Wind Stone, and Shadow Orb selling price base on kRO. [*]Update 'Mother_Heart' item effect. (Ref: http://www.divine-pride.net/database/item/2885) [*]Update 'Fools_Day_Box' and 'Fools_Day_Box2' based on Aegis. [*]Update some item scripts based on Aegis. [*]Changed some ItemID into Constants, Partial commit of my ItemID to Constant assignment. [*]Added New items and its effect and trade restrictions:
    • Mercenary_Casting_ (ID# 12807) (Ref: http://www.divine-pride.net/database/item/12807)
    • Mother_Love_Box (ID# 12808) (Ref: http://www.divine-pride.net/database/item/12808)
    • Level_Up_Box (ID# 12809) (Ref: http://www.divine-pride.net/database/item/12809)
    • Zherlthsh_Tck_Box_ (ID# 12819) (Ref: http://www.divine-pride.net/database/item/12819)
    [*]Part 4
    [*]Change the effect of 'Devil Morocc Card' from MaxHP to MaxSP (Ref: http://www.divine-pride.net/database/item/4559) [*]Change the behavior of 'Fools Day Box' and 'Fools Day Box2'. (Thanks to Haru and Emistry) [*]Added the combo effect script of 'White Knightage Card' and 'Khalitzburg Knightage Card'. (Ref: http://www.divine-pride.net/database/item/4608) [*]Fix 'Birdcage Of Paradise' where the skill bonus is not working in Ranger Job and seperate its combo effect.
    - Added 54 New Cards up to the latest kRO Sakray Update (November 18, 2015)
    • Infinite Toad Card (ID#4642) (Ref: http://www.divine-pride.net/database/item/4642)
    • Infinite Vagabond Card (ID#4643) (Ref: http://www.divine-pride.net/database/item/4643)
    • Infinite Vocal Card (ID#4644) (Ref: http://www.divine-pride.net/database/item/4644)
    • Infinite Eclipse Card (ID#4645) (Ref: http://www.divine-pride.net/database/item/4645)
    • Infinite Chimera Card (ID#4646) (Ref: http://www.divine-pride.net/database/item/4646)
    • Infinite Osiris Card (ID#4647) (Ref: http://www.divine-pride.net/database/item/4647)
    • Infinite Eddga Card (ID#4648) (Ref: http://www.divine-pride.net/database/item/4648)
    • Infinite Phreeoni Card (ID#4649) (Ref: http://www.divine-pride.net/database/item/4649)
    • [WIP] Infinite Infinite Orc Hero Card (ID#4650) (Ref: http://www.divine-pride.net/database/item/4650)
    • Infinite Tao Gunka Card (ID#4651) (Ref: http://www.divine-pride.net/database/item/4651)
    • Nightmare Amon Ra Card (ID#4652) (Ref: http://www.divine-pride.net/database/item/4652)
    • Nightmare Arclouse Card (ID#4653) (Ref: http://www.divine-pride.net/database/item/4653)
    • Nightmare Mimic Card (ID#4654) (Ref: http://www.divine-pride.net/database/item/4654)
    • Nightmare Minorous Card (ID#4655) (Ref: http://www.divine-pride.net/database/item/4655)
    • [WIP] Nightmare Mummy Card (ID#4656) (Ref: http://www.divine-pride.net/database/item/4656)
    • [WIP] Nightmare Ancient Mummy Card (ID#4657) (Ref: http://www.divine-pride.net/database/item/4657)
    • Nightmare Verit Card (ID#4658) (Ref: http://www.divine-pride.net/database/item/4658)
    • Eggring Card (ID#4659) (Ref: http://www.divine-pride.net/database/item/4659)
    • Scout Basilisk Card (ID#4660) (Ref: http://www.divine-pride.net/database/item/4660)
    • Charge Basilisk Card (ID#4661) (Ref: http://www.divine-pride.net/database/item/4661)
    • Big Eggring Card (ID#4662) (Ref: http://www.divine-pride.net/database/item/4662)
    • Leaf Lunatic Card (ID#4663) (Ref: http://www.divine-pride.net/database/item/4663)
    • Grass Fabre Card (ID#4664) (Ref: http://www.divine-pride.net/database/item/4664)
    • Wild Honet Card (ID#4665) (Ref: http://www.divine-pride.net/database/item/4665)
    • Sweet Roda Frog Card (ID#4666) (Ref: http://www.divine-pride.net/database/item/4666)
    • Hunter Wolf Card (ID#4667) (Ref: http://www.divine-pride.net/database/item/4667)
    • Trance Spore Card (ID#4668) (Ref: http://www.divine-pride.net/database/item/4668)
    • Jungle Mandragora Card (ID#4669) (Ref: http://www.divine-pride.net/database/item/4669)
    • Fruit Pom Spider Card (ID#4670) (Ref: http://www.divine-pride.net/database/item/4670)
    • Sorcerer Celia Card (ID#4671) (Ref: http://www.divine-pride.net/database/item/4671)
    • Sura Chen Card (ID#4672) (Ref: http://www.divine-pride.net/database/item/4672)
    • Minstrel Alphoccio Card (ID#4673) (Ref: http://www.divine-pride.net/database/item/4673)
    • Guillotine Cross Eremes Card (ID#4674) (Ref: http://www.divine-pride.net/database/item/4674)
    • Arch Bishop Magaleta Card (ID#4675) (Ref: http://www.divine-pride.net/database/item/4675)
    • Ranger Cecil Card (ID#4676) (Ref: http://www.divine-pride.net/database/item/4676)
    • Mechanic Howard Card (ID#4677) (Ref: http://www.divine-pride.net/database/item/4677)
    • Warlock Kathryne Card (ID#4678) (Ref: http://www.divine-pride.net/database/item/4678)
    • Rune Knight Seyren Card (ID#4679) (Ref: http://www.divine-pride.net/database/item/4679)
    • Royal Guard Randel Card (ID#4680) (Ref: http://www.divine-pride.net/database/item/4680)
    • Genetic Flamel Card (ID#4681) (Ref: http://www.divine-pride.net/database/item/4681)
    • Shadow Chaser Gertie Card (ID#4682) (Ref: http://www.divine-pride.net/database/item/4682)
    • Wanderer Trentini Card (ID#4683) (Ref: http://www.divine-pride.net/database/item/4683)
    • True Eremes Guile Card (ID#4684) (Ref: http://www.divine-pride.net/database/item/4684)
    • True Margaretha Sorin Card (ID#4685) (Ref: http://www.divine-pride.net/database/item/4685)
    • True Kathryne Keyron Card (ID#4686) (Ref: http://www.divine-pride.net/database/item/4686)
    • True Cecil Damon Card (ID#4687) (Ref: http://www.divine-pride.net/database/item/4687)
    • True Howard Alt-Eisen Card (ID#4688) (Ref: http://www.divine-pride.net/database/item/4688)
    • True Seyren Windsor Card (ID#4689) (Ref: http://www.divine-pride.net/database/item/4689)
    • True Randel Lawrence Card (ID#4690) (Ref: http://www.divine-pride.net/database/item/4690)
    • True Flamel Emure Card (ID#4691) (Ref: http://www.divine-pride.net/database/item/4691)
    • True Celia Alde Card (ID#4692) (Ref: http://www.divine-pride.net/database/item/4692)
    • True Chen Liu Card (ID#4693) (Ref: http://www.divine-pride.net/database/item/4693)
    • True Gertie Card (ID#4694) (Ref: http://www.divine-pride.net/database/item/4694)
    • True Trentini Card (ID#4695) (Ref: http://www.divine-pride.net/database/item/4695)
    • True Alphoccio Card (ID#4696) (Ref: http://www.divine-pride.net/database/item/4696)
    [*]Part 5
    [*]Fix 'Light Concentration Potion', 'Light Awakening Potion' and 'Light Berserk Potion' not giving additional ASPD when used. Thanks to Emistry. (Ref: http://herc.ws/board/tracker/issue-8482-light-centerawakeningbersek-potion/) [*]Change the 'Fools Day Box' and 'Fools Day Box2' variable from .@i to .@temp. [*]Added 9 New Items and its trade restriction based on itemmoveinfov5.txt of kRO.
    • Infinite Concentration Potion (ID#12884) (Ref: http://www.divine-pride.net/database/item/12884)
    • Infinite Awakening Potion (ID#12885) (Ref: http://www.divine-pride.net/database/item/12885)
    • Infinite Berserk Potion (ID#12886) (Ref: http://www.divine-pride.net/database/item/12886)
    • Infinite Fly Wing (ID:12887) (Ref: http://www.divine-pride.net/database/item/12887)
    • Infinite Concentration Potion Box (ID#17226) (Ref: http://www.divine-pride.net/database/item/17226)
    • Infinite Awakening Potion Box (ID#17227) (Ref: http://www.divine-pride.net/database/item/17227)
    • Infinite Berserk Potion Box (ID#17228) (Ref: http://www.divine-pride.net/database/item/17228)
    • Infinite Fly Wing Box (ID:17229) (Ref: http://www.divine-pride.net/database/item/17229)
    • Infinite Fly Wing Box 3Days (ID:17251) (Ref: http://www.divine-pride.net/database/item/17251)
    [*]Part 6
    [*]Fixes http://herc.ws/board/tracker/issue-8592-mega-resist-potion/, where the SC_TARGET_BLOOD is not working properly. Thanks to kyeme. [*]Adjust some whitespaces.
    [*]Part 7
    [*]Fixes http://herc.ws/board/tracker/issue-7330-halohalo/ where Item 'Halohalo' will not stack together w/ other Status Foods. [*]Change the Status Food Behavior based on Aegis: (NOTE: ID# 12202, 12203, 12204, 12205, 12206, 12207 and 12247) [*]Removed when the player dies. [*]Update its HP/SP percentheal based on Aegis script.
    - Follow up e511dcf#commitcomment-14500629. Thanks to AnnieRuru.
    - Follow up d9ad1cc#commitcomment-14502822. Thanks also to AnnieRuru.
    - Change the sequence of our current Trade Restriction based on kRO's itemmoveinfov5.txt
    [*]Part 8
    [*]Implemented the Geffen Scrolls and Mental Potion official effects. Thanks to Kyeme. (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/)
    [*]Part 9
    [*]Fixed 'Black Thing' not decreasing Stats and Movement Speed. [*]Fixed 'Enriched White Potion Z' no HP regeneration.
    [*]Part 10
    [*]Fix some item behavior that should not stack w/ other stat foods.
    • Tyr's Blessing - http://www.divine-pride.net/database/item/14601
    • Internet Cafe1 -
    • Internet Cafe2 -
    • Internet Cafe3 -
    • Internet Cafe4 -
    • Luxurious Western Food - http://www.divine-pride.net/database/item/14607
    • Manchu-Han Imperial Feast - http://www.divine-pride.net/database/item/14608
    [*]Part 11
    [*]Fix some item behaviors based on Official Servers.
    • Str_Dish10 (Healing percent)
    • Citron
    • Meat Skewer
    • Mre_B
    • Mre_C
    • Spray Of Flowers
    • Strawberry Cake
    • Pineapple Juice
    • Spicy Sandwich
    • Grilled Corn [*]Implemented the follow SC:
    • SC_FOOD_CRITICALSUCCESSVALUE (Based on Aegis VAR_CRITICALSUCCESSVALUE)
    [*]Part 12
    [*]Fix some item behavior based on Official Servers.
    • Lucky Rice Cake
    • Charm Of Luck
    • Charm Of Happiness
    • Rune Kn Test Int
    • Takoyaki
    • Evasion Scroll
    • Concentration Scroll
    [*]Part 13
    [*]Added new official cash shop usable items and it's boxes:
    • STR Biscuit Stick - http://www.divine-pride.net/database/item/14616
    • VIT Biscuit Stick - http://www.divine-pride.net/database/item/14617
    • AGI Biscuit Stick - http://www.divine-pride.net/database/item/14618
    • INT Biscuit Stick - http://www.divine-pride.net/database/item/14619
    • DEX Biscuit Stick - http://www.divine-pride.net/database/item/14620
    • LUK Biscuit Stick - http://www.divine-pride.net/database/item/14621
    • STR Biscuit Stick Box - http://www.divine-pride.net/database/item/17270
    • VIT Biscuit Stick Box - http://www.divine-pride.net/database/item/17271
    • AGI Biscuit Stick Box - http://www.divine-pride.net/database/item/17272
    • INT Biscuit Stick Box - http://www.divine-pride.net/database/item/17273
    • DEX Biscuit Stick Box - http://www.divine-pride.net/database/item/17274
    • LUK Biscuit Stick Box - http://www.divine-pride.net/database/item/17275
    [*]Part 14
    [*]Added new official item status effect, 'SC_CUP_OF_BOZA'.
    - Follow up f512a0b.
    - Follow up ce33936.
    - Follow up d8909d9.
    - Follow up f65e032.
    - Some white spaces adjustments.





     
    November Statistics
    [*]During the period there were 82 Commits. [*]Of these 82 commits, 5 included bug-fixes. [*]7 Commits from Pull Requests.

  9. Upvote
    Mystery got a reaction from Legend in October & November Digest 2015   
    October & November Digest 2015
    The following digest covers the month of October 1st - October 31st 2015 and November 1st - November 30th 2015.
     
     
    October Digest
     
    Team Changes
    [*]@Aeromesi has joined the team as a Support Leader. [*]@Frost has joined the team as a Script Developer.

     
    Development Highlights
    [*]Add support for mob_db in conf format [*]Add Mob_db converter from txt to conf [*]Convert mob_db to new format [*]Add new config to allow player vend/chat room nearby hidden npc [*]Updated libconfig to GNU Bison 2.5 [*]Fixed message ID to a lower value [*]Error message when talking to a pre-defined channel

     
    Database Highlights
    [*]Converted all the commented out mob_db/mob_db22 entries to the new format [*]Update the Status Icons based in kRO Update 10-21-2015 [*]Missing Teleport Skill in RMSC2012 Headgears

     
    Script Highlights
    [*]Added Items needed in eden_iro.txt

     
    October Statistics
    [*]During the period there were 56 Commits. [*]Of these 56 commits, 1 included bug-fixes. [*]15 Commits from Pull Requests.



     

    November Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Fixes missing new RC_ constants in some bonuses [*]Split the source path reference retain mechanism out of npc_parsename [*]Updated items trade restriction [*]Fixed a crash in some skills' multi-hit code [*]Renamed hQueue/hQueueIterator/hQueueOpt to latest standards [*]Refactored the script queue system [*]Fix @QMapChangeTo$ not usable when HQO_OnMapChange triggered [*]Fixed too-generic constant names of gettime() types [*]Fix npc initialisation in first map (m == 0) [*]Add option for fix hit after warp [*]Moved class and dir initializers to npc_create_npc [*]Added subtype initializer to npc_create_npc [*]Split frequently repeated code to add/register new NPCs [*]Split npc_duplicate_sub into separate functions [*]Fixed a compilation error when the memory manager is disabled [*]Split the duplication logic away from the parsing logic in NPC duplicates

     
    Scripting Highlights
    [*]Fixes Chance of Comodo Gambling [*]Converted some dealers to new trader format

     
    Database Highlights
    [*]Update new NPC ID's [*]SC Update (Added 'Eden Crystal Synthesis' statuses and added 'Geffen Magic Tournament' statuses) [*]Several item Updates [*]Part 1 [*]Update Geffen Scrolls to its official behavior and effect. [*]Added Official item effect of Mental Potion. [*]Fixed Chinese Pestel item effect. [*]Fixed Vitata500 not giving 5% sp. [*]Added 'Costume: Time Accessory'.
    [*]Part 2
    [*]Update the item 'Acaraje' to its official effect. (Ref: http://herc.ws/board/tracker/issue-7773-acaraje-12375/) [*]Fix 'Vitata500' not giving additional % in sp. (Thanks to Haru) (Ref: http://www.divine-pride.net/database/item/12436) [*]Fix Ljosalfar and Mermaid Bubbles disappear its effect when died / dispell and etc.
    [*]Part 3
    [*]Update Flame Stone, Ice Stone, Wind Stone, and Shadow Orb selling price base on kRO. [*]Update 'Mother_Heart' item effect. (Ref: http://www.divine-pride.net/database/item/2885) [*]Update 'Fools_Day_Box' and 'Fools_Day_Box2' based on Aegis. [*]Update some item scripts based on Aegis. [*]Changed some ItemID into Constants, Partial commit of my ItemID to Constant assignment. [*]Added New items and its effect and trade restrictions:
    • Mercenary_Casting_ (ID# 12807) (Ref: http://www.divine-pride.net/database/item/12807)
    • Mother_Love_Box (ID# 12808) (Ref: http://www.divine-pride.net/database/item/12808)
    • Level_Up_Box (ID# 12809) (Ref: http://www.divine-pride.net/database/item/12809)
    • Zherlthsh_Tck_Box_ (ID# 12819) (Ref: http://www.divine-pride.net/database/item/12819)
    [*]Part 4
    [*]Change the effect of 'Devil Morocc Card' from MaxHP to MaxSP (Ref: http://www.divine-pride.net/database/item/4559) [*]Change the behavior of 'Fools Day Box' and 'Fools Day Box2'. (Thanks to Haru and Emistry) [*]Added the combo effect script of 'White Knightage Card' and 'Khalitzburg Knightage Card'. (Ref: http://www.divine-pride.net/database/item/4608) [*]Fix 'Birdcage Of Paradise' where the skill bonus is not working in Ranger Job and seperate its combo effect.
    - Added 54 New Cards up to the latest kRO Sakray Update (November 18, 2015)
    • Infinite Toad Card (ID#4642) (Ref: http://www.divine-pride.net/database/item/4642)
    • Infinite Vagabond Card (ID#4643) (Ref: http://www.divine-pride.net/database/item/4643)
    • Infinite Vocal Card (ID#4644) (Ref: http://www.divine-pride.net/database/item/4644)
    • Infinite Eclipse Card (ID#4645) (Ref: http://www.divine-pride.net/database/item/4645)
    • Infinite Chimera Card (ID#4646) (Ref: http://www.divine-pride.net/database/item/4646)
    • Infinite Osiris Card (ID#4647) (Ref: http://www.divine-pride.net/database/item/4647)
    • Infinite Eddga Card (ID#4648) (Ref: http://www.divine-pride.net/database/item/4648)
    • Infinite Phreeoni Card (ID#4649) (Ref: http://www.divine-pride.net/database/item/4649)
    • [WIP] Infinite Infinite Orc Hero Card (ID#4650) (Ref: http://www.divine-pride.net/database/item/4650)
    • Infinite Tao Gunka Card (ID#4651) (Ref: http://www.divine-pride.net/database/item/4651)
    • Nightmare Amon Ra Card (ID#4652) (Ref: http://www.divine-pride.net/database/item/4652)
    • Nightmare Arclouse Card (ID#4653) (Ref: http://www.divine-pride.net/database/item/4653)
    • Nightmare Mimic Card (ID#4654) (Ref: http://www.divine-pride.net/database/item/4654)
    • Nightmare Minorous Card (ID#4655) (Ref: http://www.divine-pride.net/database/item/4655)
    • [WIP] Nightmare Mummy Card (ID#4656) (Ref: http://www.divine-pride.net/database/item/4656)
    • [WIP] Nightmare Ancient Mummy Card (ID#4657) (Ref: http://www.divine-pride.net/database/item/4657)
    • Nightmare Verit Card (ID#4658) (Ref: http://www.divine-pride.net/database/item/4658)
    • Eggring Card (ID#4659) (Ref: http://www.divine-pride.net/database/item/4659)
    • Scout Basilisk Card (ID#4660) (Ref: http://www.divine-pride.net/database/item/4660)
    • Charge Basilisk Card (ID#4661) (Ref: http://www.divine-pride.net/database/item/4661)
    • Big Eggring Card (ID#4662) (Ref: http://www.divine-pride.net/database/item/4662)
    • Leaf Lunatic Card (ID#4663) (Ref: http://www.divine-pride.net/database/item/4663)
    • Grass Fabre Card (ID#4664) (Ref: http://www.divine-pride.net/database/item/4664)
    • Wild Honet Card (ID#4665) (Ref: http://www.divine-pride.net/database/item/4665)
    • Sweet Roda Frog Card (ID#4666) (Ref: http://www.divine-pride.net/database/item/4666)
    • Hunter Wolf Card (ID#4667) (Ref: http://www.divine-pride.net/database/item/4667)
    • Trance Spore Card (ID#4668) (Ref: http://www.divine-pride.net/database/item/4668)
    • Jungle Mandragora Card (ID#4669) (Ref: http://www.divine-pride.net/database/item/4669)
    • Fruit Pom Spider Card (ID#4670) (Ref: http://www.divine-pride.net/database/item/4670)
    • Sorcerer Celia Card (ID#4671) (Ref: http://www.divine-pride.net/database/item/4671)
    • Sura Chen Card (ID#4672) (Ref: http://www.divine-pride.net/database/item/4672)
    • Minstrel Alphoccio Card (ID#4673) (Ref: http://www.divine-pride.net/database/item/4673)
    • Guillotine Cross Eremes Card (ID#4674) (Ref: http://www.divine-pride.net/database/item/4674)
    • Arch Bishop Magaleta Card (ID#4675) (Ref: http://www.divine-pride.net/database/item/4675)
    • Ranger Cecil Card (ID#4676) (Ref: http://www.divine-pride.net/database/item/4676)
    • Mechanic Howard Card (ID#4677) (Ref: http://www.divine-pride.net/database/item/4677)
    • Warlock Kathryne Card (ID#4678) (Ref: http://www.divine-pride.net/database/item/4678)
    • Rune Knight Seyren Card (ID#4679) (Ref: http://www.divine-pride.net/database/item/4679)
    • Royal Guard Randel Card (ID#4680) (Ref: http://www.divine-pride.net/database/item/4680)
    • Genetic Flamel Card (ID#4681) (Ref: http://www.divine-pride.net/database/item/4681)
    • Shadow Chaser Gertie Card (ID#4682) (Ref: http://www.divine-pride.net/database/item/4682)
    • Wanderer Trentini Card (ID#4683) (Ref: http://www.divine-pride.net/database/item/4683)
    • True Eremes Guile Card (ID#4684) (Ref: http://www.divine-pride.net/database/item/4684)
    • True Margaretha Sorin Card (ID#4685) (Ref: http://www.divine-pride.net/database/item/4685)
    • True Kathryne Keyron Card (ID#4686) (Ref: http://www.divine-pride.net/database/item/4686)
    • True Cecil Damon Card (ID#4687) (Ref: http://www.divine-pride.net/database/item/4687)
    • True Howard Alt-Eisen Card (ID#4688) (Ref: http://www.divine-pride.net/database/item/4688)
    • True Seyren Windsor Card (ID#4689) (Ref: http://www.divine-pride.net/database/item/4689)
    • True Randel Lawrence Card (ID#4690) (Ref: http://www.divine-pride.net/database/item/4690)
    • True Flamel Emure Card (ID#4691) (Ref: http://www.divine-pride.net/database/item/4691)
    • True Celia Alde Card (ID#4692) (Ref: http://www.divine-pride.net/database/item/4692)
    • True Chen Liu Card (ID#4693) (Ref: http://www.divine-pride.net/database/item/4693)
    • True Gertie Card (ID#4694) (Ref: http://www.divine-pride.net/database/item/4694)
    • True Trentini Card (ID#4695) (Ref: http://www.divine-pride.net/database/item/4695)
    • True Alphoccio Card (ID#4696) (Ref: http://www.divine-pride.net/database/item/4696)
    [*]Part 5
    [*]Fix 'Light Concentration Potion', 'Light Awakening Potion' and 'Light Berserk Potion' not giving additional ASPD when used. Thanks to Emistry. (Ref: http://herc.ws/board/tracker/issue-8482-light-centerawakeningbersek-potion/) [*]Change the 'Fools Day Box' and 'Fools Day Box2' variable from .@i to .@temp. [*]Added 9 New Items and its trade restriction based on itemmoveinfov5.txt of kRO.
    • Infinite Concentration Potion (ID#12884) (Ref: http://www.divine-pride.net/database/item/12884)
    • Infinite Awakening Potion (ID#12885) (Ref: http://www.divine-pride.net/database/item/12885)
    • Infinite Berserk Potion (ID#12886) (Ref: http://www.divine-pride.net/database/item/12886)
    • Infinite Fly Wing (ID:12887) (Ref: http://www.divine-pride.net/database/item/12887)
    • Infinite Concentration Potion Box (ID#17226) (Ref: http://www.divine-pride.net/database/item/17226)
    • Infinite Awakening Potion Box (ID#17227) (Ref: http://www.divine-pride.net/database/item/17227)
    • Infinite Berserk Potion Box (ID#17228) (Ref: http://www.divine-pride.net/database/item/17228)
    • Infinite Fly Wing Box (ID:17229) (Ref: http://www.divine-pride.net/database/item/17229)
    • Infinite Fly Wing Box 3Days (ID:17251) (Ref: http://www.divine-pride.net/database/item/17251)
    [*]Part 6
    [*]Fixes http://herc.ws/board/tracker/issue-8592-mega-resist-potion/, where the SC_TARGET_BLOOD is not working properly. Thanks to kyeme. [*]Adjust some whitespaces.
    [*]Part 7
    [*]Fixes http://herc.ws/board/tracker/issue-7330-halohalo/ where Item 'Halohalo' will not stack together w/ other Status Foods. [*]Change the Status Food Behavior based on Aegis: (NOTE: ID# 12202, 12203, 12204, 12205, 12206, 12207 and 12247) [*]Removed when the player dies. [*]Update its HP/SP percentheal based on Aegis script.
    - Follow up e511dcf#commitcomment-14500629. Thanks to AnnieRuru.
    - Follow up d9ad1cc#commitcomment-14502822. Thanks also to AnnieRuru.
    - Change the sequence of our current Trade Restriction based on kRO's itemmoveinfov5.txt
    [*]Part 8
    [*]Implemented the Geffen Scrolls and Mental Potion official effects. Thanks to Kyeme. (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/)
    [*]Part 9
    [*]Fixed 'Black Thing' not decreasing Stats and Movement Speed. [*]Fixed 'Enriched White Potion Z' no HP regeneration.
    [*]Part 10
    [*]Fix some item behavior that should not stack w/ other stat foods.
    • Tyr's Blessing - http://www.divine-pride.net/database/item/14601
    • Internet Cafe1 -
    • Internet Cafe2 -
    • Internet Cafe3 -
    • Internet Cafe4 -
    • Luxurious Western Food - http://www.divine-pride.net/database/item/14607
    • Manchu-Han Imperial Feast - http://www.divine-pride.net/database/item/14608
    [*]Part 11
    [*]Fix some item behaviors based on Official Servers.
    • Str_Dish10 (Healing percent)
    • Citron
    • Meat Skewer
    • Mre_B
    • Mre_C
    • Spray Of Flowers
    • Strawberry Cake
    • Pineapple Juice
    • Spicy Sandwich
    • Grilled Corn [*]Implemented the follow SC:
    • SC_FOOD_CRITICALSUCCESSVALUE (Based on Aegis VAR_CRITICALSUCCESSVALUE)
    [*]Part 12
    [*]Fix some item behavior based on Official Servers.
    • Lucky Rice Cake
    • Charm Of Luck
    • Charm Of Happiness
    • Rune Kn Test Int
    • Takoyaki
    • Evasion Scroll
    • Concentration Scroll
    [*]Part 13
    [*]Added new official cash shop usable items and it's boxes:
    • STR Biscuit Stick - http://www.divine-pride.net/database/item/14616
    • VIT Biscuit Stick - http://www.divine-pride.net/database/item/14617
    • AGI Biscuit Stick - http://www.divine-pride.net/database/item/14618
    • INT Biscuit Stick - http://www.divine-pride.net/database/item/14619
    • DEX Biscuit Stick - http://www.divine-pride.net/database/item/14620
    • LUK Biscuit Stick - http://www.divine-pride.net/database/item/14621
    • STR Biscuit Stick Box - http://www.divine-pride.net/database/item/17270
    • VIT Biscuit Stick Box - http://www.divine-pride.net/database/item/17271
    • AGI Biscuit Stick Box - http://www.divine-pride.net/database/item/17272
    • INT Biscuit Stick Box - http://www.divine-pride.net/database/item/17273
    • DEX Biscuit Stick Box - http://www.divine-pride.net/database/item/17274
    • LUK Biscuit Stick Box - http://www.divine-pride.net/database/item/17275
    [*]Part 14
    [*]Added new official item status effect, 'SC_CUP_OF_BOZA'.
    - Follow up f512a0b.
    - Follow up ce33936.
    - Follow up d8909d9.
    - Follow up f65e032.
    - Some white spaces adjustments.





     
    November Statistics
    [*]During the period there were 82 Commits. [*]Of these 82 commits, 5 included bug-fixes. [*]7 Commits from Pull Requests.

  10. Upvote
    Mystery got a reaction from JulioCF in October & November Digest 2015   
    October & November Digest 2015
    The following digest covers the month of October 1st - October 31st 2015 and November 1st - November 30th 2015.
     
     
    October Digest
     
    Team Changes
    [*]@Aeromesi has joined the team as a Support Leader. [*]@Frost has joined the team as a Script Developer.

     
    Development Highlights
    [*]Add support for mob_db in conf format [*]Add Mob_db converter from txt to conf [*]Convert mob_db to new format [*]Add new config to allow player vend/chat room nearby hidden npc [*]Updated libconfig to GNU Bison 2.5 [*]Fixed message ID to a lower value [*]Error message when talking to a pre-defined channel

     
    Database Highlights
    [*]Converted all the commented out mob_db/mob_db22 entries to the new format [*]Update the Status Icons based in kRO Update 10-21-2015 [*]Missing Teleport Skill in RMSC2012 Headgears

     
    Script Highlights
    [*]Added Items needed in eden_iro.txt

     
    October Statistics
    [*]During the period there were 56 Commits. [*]Of these 56 commits, 1 included bug-fixes. [*]15 Commits from Pull Requests.



     

    November Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Fixes missing new RC_ constants in some bonuses [*]Split the source path reference retain mechanism out of npc_parsename [*]Updated items trade restriction [*]Fixed a crash in some skills' multi-hit code [*]Renamed hQueue/hQueueIterator/hQueueOpt to latest standards [*]Refactored the script queue system [*]Fix @QMapChangeTo$ not usable when HQO_OnMapChange triggered [*]Fixed too-generic constant names of gettime() types [*]Fix npc initialisation in first map (m == 0) [*]Add option for fix hit after warp [*]Moved class and dir initializers to npc_create_npc [*]Added subtype initializer to npc_create_npc [*]Split frequently repeated code to add/register new NPCs [*]Split npc_duplicate_sub into separate functions [*]Fixed a compilation error when the memory manager is disabled [*]Split the duplication logic away from the parsing logic in NPC duplicates

     
    Scripting Highlights
    [*]Fixes Chance of Comodo Gambling [*]Converted some dealers to new trader format

     
    Database Highlights
    [*]Update new NPC ID's [*]SC Update (Added 'Eden Crystal Synthesis' statuses and added 'Geffen Magic Tournament' statuses) [*]Several item Updates [*]Part 1 [*]Update Geffen Scrolls to its official behavior and effect. [*]Added Official item effect of Mental Potion. [*]Fixed Chinese Pestel item effect. [*]Fixed Vitata500 not giving 5% sp. [*]Added 'Costume: Time Accessory'.
    [*]Part 2
    [*]Update the item 'Acaraje' to its official effect. (Ref: http://herc.ws/board/tracker/issue-7773-acaraje-12375/) [*]Fix 'Vitata500' not giving additional % in sp. (Thanks to Haru) (Ref: http://www.divine-pride.net/database/item/12436) [*]Fix Ljosalfar and Mermaid Bubbles disappear its effect when died / dispell and etc.
    [*]Part 3
    [*]Update Flame Stone, Ice Stone, Wind Stone, and Shadow Orb selling price base on kRO. [*]Update 'Mother_Heart' item effect. (Ref: http://www.divine-pride.net/database/item/2885) [*]Update 'Fools_Day_Box' and 'Fools_Day_Box2' based on Aegis. [*]Update some item scripts based on Aegis. [*]Changed some ItemID into Constants, Partial commit of my ItemID to Constant assignment. [*]Added New items and its effect and trade restrictions:
    • Mercenary_Casting_ (ID# 12807) (Ref: http://www.divine-pride.net/database/item/12807)
    • Mother_Love_Box (ID# 12808) (Ref: http://www.divine-pride.net/database/item/12808)
    • Level_Up_Box (ID# 12809) (Ref: http://www.divine-pride.net/database/item/12809)
    • Zherlthsh_Tck_Box_ (ID# 12819) (Ref: http://www.divine-pride.net/database/item/12819)
    [*]Part 4
    [*]Change the effect of 'Devil Morocc Card' from MaxHP to MaxSP (Ref: http://www.divine-pride.net/database/item/4559) [*]Change the behavior of 'Fools Day Box' and 'Fools Day Box2'. (Thanks to Haru and Emistry) [*]Added the combo effect script of 'White Knightage Card' and 'Khalitzburg Knightage Card'. (Ref: http://www.divine-pride.net/database/item/4608) [*]Fix 'Birdcage Of Paradise' where the skill bonus is not working in Ranger Job and seperate its combo effect.
    - Added 54 New Cards up to the latest kRO Sakray Update (November 18, 2015)
    • Infinite Toad Card (ID#4642) (Ref: http://www.divine-pride.net/database/item/4642)
    • Infinite Vagabond Card (ID#4643) (Ref: http://www.divine-pride.net/database/item/4643)
    • Infinite Vocal Card (ID#4644) (Ref: http://www.divine-pride.net/database/item/4644)
    • Infinite Eclipse Card (ID#4645) (Ref: http://www.divine-pride.net/database/item/4645)
    • Infinite Chimera Card (ID#4646) (Ref: http://www.divine-pride.net/database/item/4646)
    • Infinite Osiris Card (ID#4647) (Ref: http://www.divine-pride.net/database/item/4647)
    • Infinite Eddga Card (ID#4648) (Ref: http://www.divine-pride.net/database/item/4648)
    • Infinite Phreeoni Card (ID#4649) (Ref: http://www.divine-pride.net/database/item/4649)
    • [WIP] Infinite Infinite Orc Hero Card (ID#4650) (Ref: http://www.divine-pride.net/database/item/4650)
    • Infinite Tao Gunka Card (ID#4651) (Ref: http://www.divine-pride.net/database/item/4651)
    • Nightmare Amon Ra Card (ID#4652) (Ref: http://www.divine-pride.net/database/item/4652)
    • Nightmare Arclouse Card (ID#4653) (Ref: http://www.divine-pride.net/database/item/4653)
    • Nightmare Mimic Card (ID#4654) (Ref: http://www.divine-pride.net/database/item/4654)
    • Nightmare Minorous Card (ID#4655) (Ref: http://www.divine-pride.net/database/item/4655)
    • [WIP] Nightmare Mummy Card (ID#4656) (Ref: http://www.divine-pride.net/database/item/4656)
    • [WIP] Nightmare Ancient Mummy Card (ID#4657) (Ref: http://www.divine-pride.net/database/item/4657)
    • Nightmare Verit Card (ID#4658) (Ref: http://www.divine-pride.net/database/item/4658)
    • Eggring Card (ID#4659) (Ref: http://www.divine-pride.net/database/item/4659)
    • Scout Basilisk Card (ID#4660) (Ref: http://www.divine-pride.net/database/item/4660)
    • Charge Basilisk Card (ID#4661) (Ref: http://www.divine-pride.net/database/item/4661)
    • Big Eggring Card (ID#4662) (Ref: http://www.divine-pride.net/database/item/4662)
    • Leaf Lunatic Card (ID#4663) (Ref: http://www.divine-pride.net/database/item/4663)
    • Grass Fabre Card (ID#4664) (Ref: http://www.divine-pride.net/database/item/4664)
    • Wild Honet Card (ID#4665) (Ref: http://www.divine-pride.net/database/item/4665)
    • Sweet Roda Frog Card (ID#4666) (Ref: http://www.divine-pride.net/database/item/4666)
    • Hunter Wolf Card (ID#4667) (Ref: http://www.divine-pride.net/database/item/4667)
    • Trance Spore Card (ID#4668) (Ref: http://www.divine-pride.net/database/item/4668)
    • Jungle Mandragora Card (ID#4669) (Ref: http://www.divine-pride.net/database/item/4669)
    • Fruit Pom Spider Card (ID#4670) (Ref: http://www.divine-pride.net/database/item/4670)
    • Sorcerer Celia Card (ID#4671) (Ref: http://www.divine-pride.net/database/item/4671)
    • Sura Chen Card (ID#4672) (Ref: http://www.divine-pride.net/database/item/4672)
    • Minstrel Alphoccio Card (ID#4673) (Ref: http://www.divine-pride.net/database/item/4673)
    • Guillotine Cross Eremes Card (ID#4674) (Ref: http://www.divine-pride.net/database/item/4674)
    • Arch Bishop Magaleta Card (ID#4675) (Ref: http://www.divine-pride.net/database/item/4675)
    • Ranger Cecil Card (ID#4676) (Ref: http://www.divine-pride.net/database/item/4676)
    • Mechanic Howard Card (ID#4677) (Ref: http://www.divine-pride.net/database/item/4677)
    • Warlock Kathryne Card (ID#4678) (Ref: http://www.divine-pride.net/database/item/4678)
    • Rune Knight Seyren Card (ID#4679) (Ref: http://www.divine-pride.net/database/item/4679)
    • Royal Guard Randel Card (ID#4680) (Ref: http://www.divine-pride.net/database/item/4680)
    • Genetic Flamel Card (ID#4681) (Ref: http://www.divine-pride.net/database/item/4681)
    • Shadow Chaser Gertie Card (ID#4682) (Ref: http://www.divine-pride.net/database/item/4682)
    • Wanderer Trentini Card (ID#4683) (Ref: http://www.divine-pride.net/database/item/4683)
    • True Eremes Guile Card (ID#4684) (Ref: http://www.divine-pride.net/database/item/4684)
    • True Margaretha Sorin Card (ID#4685) (Ref: http://www.divine-pride.net/database/item/4685)
    • True Kathryne Keyron Card (ID#4686) (Ref: http://www.divine-pride.net/database/item/4686)
    • True Cecil Damon Card (ID#4687) (Ref: http://www.divine-pride.net/database/item/4687)
    • True Howard Alt-Eisen Card (ID#4688) (Ref: http://www.divine-pride.net/database/item/4688)
    • True Seyren Windsor Card (ID#4689) (Ref: http://www.divine-pride.net/database/item/4689)
    • True Randel Lawrence Card (ID#4690) (Ref: http://www.divine-pride.net/database/item/4690)
    • True Flamel Emure Card (ID#4691) (Ref: http://www.divine-pride.net/database/item/4691)
    • True Celia Alde Card (ID#4692) (Ref: http://www.divine-pride.net/database/item/4692)
    • True Chen Liu Card (ID#4693) (Ref: http://www.divine-pride.net/database/item/4693)
    • True Gertie Card (ID#4694) (Ref: http://www.divine-pride.net/database/item/4694)
    • True Trentini Card (ID#4695) (Ref: http://www.divine-pride.net/database/item/4695)
    • True Alphoccio Card (ID#4696) (Ref: http://www.divine-pride.net/database/item/4696)
    [*]Part 5
    [*]Fix 'Light Concentration Potion', 'Light Awakening Potion' and 'Light Berserk Potion' not giving additional ASPD when used. Thanks to Emistry. (Ref: http://herc.ws/board/tracker/issue-8482-light-centerawakeningbersek-potion/) [*]Change the 'Fools Day Box' and 'Fools Day Box2' variable from .@i to .@temp. [*]Added 9 New Items and its trade restriction based on itemmoveinfov5.txt of kRO.
    • Infinite Concentration Potion (ID#12884) (Ref: http://www.divine-pride.net/database/item/12884)
    • Infinite Awakening Potion (ID#12885) (Ref: http://www.divine-pride.net/database/item/12885)
    • Infinite Berserk Potion (ID#12886) (Ref: http://www.divine-pride.net/database/item/12886)
    • Infinite Fly Wing (ID:12887) (Ref: http://www.divine-pride.net/database/item/12887)
    • Infinite Concentration Potion Box (ID#17226) (Ref: http://www.divine-pride.net/database/item/17226)
    • Infinite Awakening Potion Box (ID#17227) (Ref: http://www.divine-pride.net/database/item/17227)
    • Infinite Berserk Potion Box (ID#17228) (Ref: http://www.divine-pride.net/database/item/17228)
    • Infinite Fly Wing Box (ID:17229) (Ref: http://www.divine-pride.net/database/item/17229)
    • Infinite Fly Wing Box 3Days (ID:17251) (Ref: http://www.divine-pride.net/database/item/17251)
    [*]Part 6
    [*]Fixes http://herc.ws/board/tracker/issue-8592-mega-resist-potion/, where the SC_TARGET_BLOOD is not working properly. Thanks to kyeme. [*]Adjust some whitespaces.
    [*]Part 7
    [*]Fixes http://herc.ws/board/tracker/issue-7330-halohalo/ where Item 'Halohalo' will not stack together w/ other Status Foods. [*]Change the Status Food Behavior based on Aegis: (NOTE: ID# 12202, 12203, 12204, 12205, 12206, 12207 and 12247) [*]Removed when the player dies. [*]Update its HP/SP percentheal based on Aegis script.
    - Follow up e511dcf#commitcomment-14500629. Thanks to AnnieRuru.
    - Follow up d9ad1cc#commitcomment-14502822. Thanks also to AnnieRuru.
    - Change the sequence of our current Trade Restriction based on kRO's itemmoveinfov5.txt
    [*]Part 8
    [*]Implemented the Geffen Scrolls and Mental Potion official effects. Thanks to Kyeme. (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/)
    [*]Part 9
    [*]Fixed 'Black Thing' not decreasing Stats and Movement Speed. [*]Fixed 'Enriched White Potion Z' no HP regeneration.
    [*]Part 10
    [*]Fix some item behavior that should not stack w/ other stat foods.
    • Tyr's Blessing - http://www.divine-pride.net/database/item/14601
    • Internet Cafe1 -
    • Internet Cafe2 -
    • Internet Cafe3 -
    • Internet Cafe4 -
    • Luxurious Western Food - http://www.divine-pride.net/database/item/14607
    • Manchu-Han Imperial Feast - http://www.divine-pride.net/database/item/14608
    [*]Part 11
    [*]Fix some item behaviors based on Official Servers.
    • Str_Dish10 (Healing percent)
    • Citron
    • Meat Skewer
    • Mre_B
    • Mre_C
    • Spray Of Flowers
    • Strawberry Cake
    • Pineapple Juice
    • Spicy Sandwich
    • Grilled Corn [*]Implemented the follow SC:
    • SC_FOOD_CRITICALSUCCESSVALUE (Based on Aegis VAR_CRITICALSUCCESSVALUE)
    [*]Part 12
    [*]Fix some item behavior based on Official Servers.
    • Lucky Rice Cake
    • Charm Of Luck
    • Charm Of Happiness
    • Rune Kn Test Int
    • Takoyaki
    • Evasion Scroll
    • Concentration Scroll
    [*]Part 13
    [*]Added new official cash shop usable items and it's boxes:
    • STR Biscuit Stick - http://www.divine-pride.net/database/item/14616
    • VIT Biscuit Stick - http://www.divine-pride.net/database/item/14617
    • AGI Biscuit Stick - http://www.divine-pride.net/database/item/14618
    • INT Biscuit Stick - http://www.divine-pride.net/database/item/14619
    • DEX Biscuit Stick - http://www.divine-pride.net/database/item/14620
    • LUK Biscuit Stick - http://www.divine-pride.net/database/item/14621
    • STR Biscuit Stick Box - http://www.divine-pride.net/database/item/17270
    • VIT Biscuit Stick Box - http://www.divine-pride.net/database/item/17271
    • AGI Biscuit Stick Box - http://www.divine-pride.net/database/item/17272
    • INT Biscuit Stick Box - http://www.divine-pride.net/database/item/17273
    • DEX Biscuit Stick Box - http://www.divine-pride.net/database/item/17274
    • LUK Biscuit Stick Box - http://www.divine-pride.net/database/item/17275
    [*]Part 14
    [*]Added new official item status effect, 'SC_CUP_OF_BOZA'.
    - Follow up f512a0b.
    - Follow up ce33936.
    - Follow up d8909d9.
    - Follow up f65e032.
    - Some white spaces adjustments.





     
    November Statistics
    [*]During the period there were 82 Commits. [*]Of these 82 commits, 5 included bug-fixes. [*]7 Commits from Pull Requests.

  11. Upvote
    Mystery got a reaction from JulioCF in August & September Digest 2015   
    August & September Digest 2015
    The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
     
     
    August Digest
     
    Team Changes
    [*]None

     
    Development Highlights
    [*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error

     
    Script Highlights
    [*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest

     
    August Statistics
    [*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.

     


     

    September Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability

     
    Scripting Highlights
    [*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine

     
    Database Highlights
    [*]Fixed const name of Academy Hat in Academy script

     
    September Statistics
    [*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.

  12. Upvote
    Mystery got a reaction from caterpillar in August & September Digest 2015   
    August & September Digest 2015
    The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
     
     
    August Digest
     
    Team Changes
    [*]None

     
    Development Highlights
    [*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error

     
    Script Highlights
    [*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest

     
    August Statistics
    [*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.

     


     

    September Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability

     
    Scripting Highlights
    [*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine

     
    Database Highlights
    [*]Fixed const name of Academy Hat in Academy script

     
    September Statistics
    [*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.

  13. Upvote
    Mystery got a reaction from Quazi in August & September Digest 2015   
    August & September Digest 2015
    The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
     
     
    August Digest
     
    Team Changes
    [*]None

     
    Development Highlights
    [*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error

     
    Script Highlights
    [*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest

     
    August Statistics
    [*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.

     


     

    September Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability

     
    Scripting Highlights
    [*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine

     
    Database Highlights
    [*]Fixed const name of Academy Hat in Academy script

     
    September Statistics
    [*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.

  14. Upvote
    Mystery got a reaction from Jezu in August & September Digest 2015   
    August & September Digest 2015
    The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
     
     
    August Digest
     
    Team Changes
    [*]None

     
    Development Highlights
    [*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error

     
    Script Highlights
    [*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest

     
    August Statistics
    [*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.

     


     

    September Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability

     
    Scripting Highlights
    [*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine

     
    Database Highlights
    [*]Fixed const name of Academy Hat in Academy script

     
    September Statistics
    [*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.

  15. Upvote
    Mystery got a reaction from Hyoru in Spider Web Limit   
    No problem. I just moved it.
  16. Upvote
    Mystery got a reaction from AnnieRuru in [Forum Addition] Paid Downloads Section   
    Indeed with what @@Dastgir mentioned. If we opened up IP. Paid Downloads, Hercules is the middleman within the payments. If you look at rAthena, if anything happens with the transactions etc., rAthena is the middleman and may be accountable for things. They need to issue payouts etc. which here in Hercules... we really don't need to be focusing on that nor want to be involved with any disputes that may arise.
     
    This way, if you open a Paid Service thread, it is YOU and the CONSUMERS who are accountable and Hercules has nothing to do with it. This way, we are not involved and don't take any heat for things that come up (rephrase much? ).
  17. Upvote
    Mystery reacted to caterpillar in Happy Birthday Mystery!!   
    i just want to wish @@Mysterious a happy birthday   thx man for everything!
  18. Upvote
    Mystery got a reaction from Prourhildr in June & July Digest 2015   
    June & July Digest 2015
    The following digest covers the month of June 1st - June 30th 2015 and July 1st - July 31st 2015.
     
     
    June Digest
     
    Team Changes
    [*]@@4144 has joined the team as a Core Developer.

     
    Development Highlights
    [*]Re-implemented clif->colormes to accept arbitrary colors [*]Plugin load failure now causes Fatal Error [*]Implemented strcmp Function [*]Improved the HPMHookingGen parser [*]Dropped VS9 (Visual Studio 2008) broken/outdated project [*]Fixed an issue causing some structs to be missing from the HPMDataCheck [*]Improved info/error messages during plugin loading [*]Fixing party creation failure condition

     
    Database Highlights
    [*]Changed RC_DemiHuman to RC_DemiPlayer in Pre-Renewal [*]RC_Player, RC_DemiPlayer, RC_NonPlayer, RC_NonDemiPlayer, RC_All [*]Added New Item,Combo. Fixed some item scripts. CleanUp of Some Item [*]Added new costumes from JRO [*]Fix Veteran_Axe and Doom_Slayer_I item script [*]Updated item_bonus document, added missing race2 constants [*]Updated item_db with Race2 Constants

     
    Script Highlights
    [*]Corrected a mistake in the OrcsMemory script [*]Renamed guild and guild2 folder to woe-fe and woe-se [*]Updated Eclage Warps [*]Updated Item Scripts [*]Sura quest fix [*]Fixed costume name in eclage quest [*]Updated Blacksmith job quest with some extra conditions. [*]Added Renewal quest items to Ayothaya Dungeon Entrance quest [*]Added and Optimized Halloween 2013 [*]JobChanger Updated [*]Added duplicates of Riding Creature Master [*]Updated eden_iro.txt [*]Added Ninja Shop [*]Fix Izlude In Shops Location and Direction [*]Updated Buying Shops script [*]Added new NPC constants [*]Fixed Several Bugs(Old GlastHeim) [*]Added missing 'end' in some scripts

     
    June Statistics
    [*]During the period there were 62 Commits. [*]Of these 62 commits, 8 included bug-fixes. [*]3 Commits from Pull Requests.



     

    July Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Fixes skill blocks overiding larger blocks [*]Fixed a compile error on armv7l (Raspberry Pi 2 model) [*]Add missing checks into login.c [*]Add missing checks to account_sql.c. [*]Add missing check and NONNULL attributes to char.c. [*]Add missing checks to pincode.c [*]Remove useless checks from char server. [*]Remove useless checks from map server. [*]Move check cards related code into separate functions. [*]Reduce memory usage in HPM in homunculus.c [*]Reduce memory usage in HPM in skill.c [*]Reduce memory usage in HPM in quest.c [*]Reduce memory usage in HPM in status.c [*]Reduce memory usage in HPM in mercenary.c

     
    Scripting Highlights
    [*]Removed blank text contents in NPC scripts. [*]Update Unique ID system to match official now it cover all cash items… [*]Added 2013 Christmas Event [*]Implemented 2012 Headgears Quest [*]Implemented Kagerou/Oboro Gear Enchants. [*]Added Shadow item Refiner

     
    Database Highlights
    [*]Removed all Default Values from item_db [*]ItemDB: Updated Promotional Shadow Item

     
    July Statistics
    [*]During the period there were 38 Commits. [*]Of these 38 commits, 4 included bug-fixes. [*]3 Commits from Pull Requests.

  19. Upvote
    Mystery got a reaction from JulioCF in Midgard-Community   
    Topic - Homepage
    New and Improved – Mobile Responsive
     

     
    I would like to present everyone with a New and Improved – Mobile Responsive site. It has taken me quite some time to piece together this new design and its improvements. The site has been redesigned from the front to the backend, top to bottom. I would like to key the important aspects of this design and its purpose, but mainly because this new and improved design is based on the fundamental principles of: Simplicity, Elegant, Purposeful, and Minimalist.
     
     
    It’s important to note that although the site has been polished, features have stayed intact but have been tweaked a bit to further reflect the design aspect. Midgard is re-introducing its Event Calendar feature. Server owners now have the chance to create / delete events on selected dates and server players (once check off the box ‘Receive Events from this Server?’ after reviewing a server) will also get a calendar on their account page listing upcoming events for the server(s) they reviewed.
     
     
    Why go with this Design?
     
    The minimalism aspect of the site was a tough one as there was a struggle with a question – How do I achieve this new minimalism? Well, design better. No seriously, the days of poorly executed web sites and apps are over (unless you don’t care about success). No more can you simply just throw together an idea and wait for the Brink’s truck to roll up in your driveway. You need to design a more purposeful, more effective, more useful and more timely web site if you want it to succeed.
     

     
    Making Midgard Community Useful
     
    A lot of thought has been put into the design as to how users will actually use the site. When designing, instead of putting up hurdles and stumbling blocks for the user,  the design comes with an easy, clear path. Users are able to quickly interact with the site and get where they need to go in one glance. Users who stumble a bit, the site is ready to catch them and plop them right back on the path. This design provides polite and direct feedback whenever the user interacts with a button, a form or even a slide show.
     
     
    Kafras don’t waste time bringing Information
     
    With Mobile Responsive being a key aspect of this design, mobile devices are minimalist creatures by nature and users will be able to consume more with less. This design removes all the extra stuff that is not necessary to the overall goals of the site so that users don’t get lost in the world of midgard. Minimalism is not just being simple or plain, minimalism is a movement of presenting elements in their fundamental purpose, mobile is a movement of consuming content in its fundamental form.
     
     
     

    Midgard is built on Bootstrap
     
    Bootstrap is the number one source you go to for making mobile responsive designs. Using Boostrap, we now utilize the two most popular CSS preprocessors, Less and Sass.
     
    One Framework, every Device
    Bootstrap easily and efficiently scales your websites and applications with a single code base, from phones to tablets to desktops with CSS media queries.
     
    Full of Features
    With Bootstrap, you get extensive and beautiful documentation for common HTML elements, dozens of custom HTML and CSS components, and awesome jQuery plugins.
     
     

     
    Building onto Bootstrap, Midgard successfully utilizes HTML5 and CSS3. HTML5 and CSS3 are the newest web languages designed to help create elegant and efficient websites easily. HTML5 elements are related to page structure, while CSS3 is concerned with presentation.
     
    HTML 5
    HTML 5 is the next major version of HTML. It introduces a bunch of new elements that will make our pages more semantic. This will make it a lot easier for search engines and screenreaders to navigate our pages, and improve the web experience for everyone. In addition, HTML 5 will also include fancy APIs for drawing graphics on screen, storing data offline, dragging and dropping, and a lot more.
     
    CSS3 
    CSS3 features are actually a component of the new HTML5 umbrella, and not a separate entity. The improvements introduced by CSS3 make changes easier and more convenient. It splits development up into modules while simplifying the integration and maintenance of a website.
    It also incorporates some exciting new features to further improve the visual appeal and empower the functionality of a website. It offers new classes, selectors and properties, making it easy to set up an aesthetically pleasing layout very quickly. The idea is to continue reducing clutter while encouraging visitors to spend time enjoying the website.

  20. Upvote
    Mystery got a reaction from JulioCF in Midgard-Community   
    The backend for registered users and server owners has been polished as well! Comments, Thoughts, please !
     








  21. Upvote
    Mystery got a reaction from Nebraskka in Z3R0 Here ;)   
    Hahah okay good . We created a Plugin System here at Hercules  (we only have this system) that pretty much allows people to create code without affecting the main source files (i.e. implement commands, functions): http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/
  22. Upvote
    Mystery got a reaction from tmav94 in Migration rAthena to Hercules   
    Yes it is. Also, why not setup a "test" server to test out the features? Also, search 'migrate' in our search box. You'll find some things.
  23. Upvote
    Mystery got a reaction from fxfreitas in [Showcase] FXFreitas Sprites   
    Only thing I can suggest for the DS sprites is, could you colour them/shade them with some RO colours/textures? To sorta match the game?
  24. Upvote
    Mystery got a reaction from anacondaq in Midgard-Community   
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item

     


    Monster
     


    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:
    api_key id (Item / Monster ID)  
    ​Optional Field:
    type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
     
    Site Links & Information
    Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
  25. Upvote
    Mystery got a reaction from Jaburak in Midgard-Community   
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item

     


    Monster
     


    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:
    api_key id (Item / Monster ID)  
    ​Optional Field:
    type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
     
    Site Links & Information
    Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
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