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Mystery

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  1. Upvote
    Mystery got a reaction from JulioCF in Midgard-Community   
    Hey everyone,
     
    it's never too late to update the database... and well, it's that time again! I've been working on our databases: Pre-Renewal and... Renewal! Yup! I now added a Renewal database (it's about time). Keep in mind the Renewal Database still needs to go through some colours just like our Pre-Renewal one did. Anyways! Lets move onto what I did!
     
    Pre-Renewal / Renewal
    [*]Pre-Renewal database got a new colour scheme: http://database.midgard-community.com/
    [*]URL to Renewal database: http://database.midgard-community.com/renewal/
    [*]Added now a link to Renewal Database VIA the sidebar under 'Main Page' link (Pre-Renewal Database)
    [*]Added now a link to Pre-Renewal Database VIA the sidebar under 'Main Page' link (Renewal Database)
    [*]Added now a link to Calculators - a section that I will display different calculators (i.e. Potions, EDP Creating, etc.)
    [*]Both databases Experience and Drop rates have been adjusted to kRO's official Experience and Drop rate
    [*]Both databases got new structure/code tweaks

    And to top everything all off.. I finally added the long awaited "Script", "Equip Script", and "Unequip Script". Yup, you read right! Now, every time you search for an item, you will see their scripts. Check it out here: http://database.midgard-community.com/?act=itemsearch&ctype=on&type=5&cmax_page=on&max_page=40&cdisplayorder=on&displayorder=100#main
     
    As I mentioned above, the Renewal database is still new so I'm not done adjusting its tables. But, I'm a step closer!
  2. Upvote
    Mystery got a reaction from pan in Midgard-Community   
    Hey everyone,
     
    it's never too late to update the database... and well, it's that time again! I've been working on our databases: Pre-Renewal and... Renewal! Yup! I now added a Renewal database (it's about time). Keep in mind the Renewal Database still needs to go through some colours just like our Pre-Renewal one did. Anyways! Lets move onto what I did!
     
    Pre-Renewal / Renewal
    [*]Pre-Renewal database got a new colour scheme: http://database.midgard-community.com/
    [*]URL to Renewal database: http://database.midgard-community.com/renewal/
    [*]Added now a link to Renewal Database VIA the sidebar under 'Main Page' link (Pre-Renewal Database)
    [*]Added now a link to Pre-Renewal Database VIA the sidebar under 'Main Page' link (Renewal Database)
    [*]Added now a link to Calculators - a section that I will display different calculators (i.e. Potions, EDP Creating, etc.)
    [*]Both databases Experience and Drop rates have been adjusted to kRO's official Experience and Drop rate
    [*]Both databases got new structure/code tweaks

    And to top everything all off.. I finally added the long awaited "Script", "Equip Script", and "Unequip Script". Yup, you read right! Now, every time you search for an item, you will see their scripts. Check it out here: http://database.midgard-community.com/?act=itemsearch&ctype=on&type=5&cmax_page=on&max_page=40&cdisplayorder=on&displayorder=100#main
     
    As I mentioned above, the Renewal database is still new so I'm not done adjusting its tables. But, I'm a step closer!
  3. Upvote
    Mystery got a reaction from anacondaq in Midgard-Community   
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item

     


    Monster
     


    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:
    api_key id (Item / Monster ID)  
    ​Optional Field:
    type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
     
    Site Links & Information
    Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
  4. Upvote
    Mystery reacted to pan in Additional settings in guild.conf   
    That's a good idea, and it wouldn't be difficult to implement either. I've changed the names of those config options.
    Open src/map/battle.c and find:
    { "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },Add below:{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },{ "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },Open src/map/battle.h and find:int case_sensitive_aegisnames;Add below: int guild_castle_invite; int guild_castle_expulsion;Finally open src/map/guild.c and find (@guild_invite): if( tsd->status.guild_id > 0 || tsd->guild_invite > 0 || ((map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle)Replace it with: if( tsd->status.guild_id > 0 || tsd->guild_invite > 0 || ((map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle && !battle_config.guild_castle_invite)Find (@guild_leave): if( sd->status.account_id != account_id || sd->status.char_id != char_id || sd->status.guild_id != guild_id || ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle)Replace it with: if( sd->status.account_id != account_id || sd->status.char_id != char_id || sd->status.guild_id != guild_id // Can't leave inside castles || ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle && !battle_config.guild_castle_expulsion)Find (@guild_expulsion): if ((tsd = map->id2sd(account_id)) && tsd->status.char_id == char_id && ((map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle)Replace it with: if ((tsd = map->id2sd(account_id)) && tsd->status.char_id == char_id && ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle && !battle_config.guild_castle_expulsion)In your conf/battle/guild.conf add:// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)// default noguild_castle_invite: noguild_castle_expulsion: no
  5. Upvote
    Mystery reacted to Olrox in Global Light Browedit   
    Allow me to explain you kinda the cause of this:
     

     
    ^ suppose we have a map there. All the time the client applies the global shadow, it does only for that  75% area of your map (this happens in customs and official maps, no matter what) That sorrounding 35% of the map doesn't gets the global shadow.
     
    To fix this:
     
    1 - If you want to have global shadow in all models:
    Save a backup of your map. Then, create a new big map (like x200 or x225 size) and using the global height edit mode, select all your original map and copy it in the new big map, centered. Just like if you want to place it at the 75% area I drawed.
     
    2 - If you want to remove global shadow in all your models:
    The RSM models has a function to get this global shadow in 3 possible ways:

     
    Using an hex editor, please look for that offset and change 01 to 00, this disables global shadows in your RSM model. Alternatively, if you want, you can also ad the value 02 to enable smoth shadows in models if I remember well.

    I know you asked how to add the shadow, not to remove it. But I leave the info here, since its something that few people knows about.
  6. Upvote
    Mystery reacted to Ind in Hercules 1st 2014 MegaPatch   
    Hercules: 1st 2014 MEGAPATCH
    Helloooo! Starting 2014 with a boom, yet another outstanding patch from Hercules! Patch Item #1: Scripting Level UP
    Char and account variables overhaul They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless Their storage capabilities have received a colossal improvement, each numeric variable now uses at least 1/10 the memory it did previously, and we achieved it while increasing speed, simply outstanding as expected from us. Thanks to their quantity no longer being limited, char and account variables now support arrays, i.e. setarray #accreg[y],...; Saving and loading procedures have been improved outstandingly! for instance, previously, if you had 100 char regs but only one had been modified or deleted, map server would need to send all of them and char server would have to re-insert all of them; now only modified or deleted ones are saving, increasing saving speed of both map and char server procedures and decreasing inter-server bandwidth by dinosaur steps. Magnificent Array Improvement (to all variable types) Size limit modified from 127 to ...2 billion! Speed of countless array operations have been improved thanks to new array handling, e.g. whereas previously upon deleting any array it'd set its 127 possible values to 0 (regardless of how many values it actually had) now it only deletes as many members as it possesses getarraysize (the-oh-misleading-function since it returns the arrays' highest index) has been sped up as well thanks to this, and it no longer wastes script stack room on every interaction And the futureThis improvement has open way for many other amazing features, for example, Haruna has designed a foreach implementation for scripting among some other useful enhancements Global account variable handling redesign To clarify, this is that ancient type used on multiple-char-server setups, ##varname, which are present in all servers an accounts logs into, as opposed to #varname which, while account-wide, are considered 'local' to a char server. Saving and loading have been modified to match char/local-acc variable new design, on its own it already is a major speed boost and bandwidth saver, however, it has also improved login servers overall processing speed, thanks to its processing no longer being attached to ordinary account handling, this means that all operations that required login server to use an accounts data (i.e. login/pincode change/ban/block/etca) have been sped up, and use less memory. '.', '.@' and ''' variables write operation speed up trying to write ''' variables outside instances will now print warnings instead of silently doing nothing runtime read/write operations of global/temporary(@) char variables, as well as account variables, have been considerably sped up, whereas previously it'd run a str lookup to find a match for read/write it now uses the variable id, furthermore it now relies on DBMaps to handle the lookup (whereas previously it was a normal loop). Database tables overhaulWe've analysed global reg data storage and we've decided that it not only is a memory waste, it is a processing one as well due to how int and str variables share the same storage, we've analysed global reg data for a number of large servers and have identified most variables are numbers, by a outstanding majority, with that in mind, this patch introduces 6 tables that will improve this drastically. You'll notice this patch's SQL upgrade file will take care of this, and thus migrate the data properly into the new tables. Special Thanks To:
    Haruna ! <3 wouldn't have gotten half of it done if it weren't for Haru, thank you so much sensei! jaBote, for proposing it! Emistry Yommy Streusel Patch Item #2: @autotrade Persistency
    Also known as: @at merchants survive server crashes/restart, as soon as the server starts again they're re-spawned. May be disabled on src/config/core.h by commenting out AUTOTRADE_PERSISTENCY Special Thanks To:
    Haruna! Michieru, this feature wouldn't be out now if it weren't for him, lets all thank him! Dekamaster/Nightroad for helping me on this features original design, 3-4 years ago. Thank you master <3! Link'u!
    Commit Upgrade files #1 (Autotrade) #2 (Scripting Level UP)
  7. Upvote
    Mystery reacted to Ind in Visible Monsters HP   
    File Name: Visible Monsters HP
    File Submitter: Ind
    File Submitted: 14 Jan 2014
    File Category: Plugins
     
    HPM Plugin.
    - Monsters HP is visible to all players, instead of only those who hit it.
    - Monsters spawned with 'boss' flag have a greater bar (2-3x normal size, check screenshot in download page view)
    - Requires PACKETVER >= 20120404
     
    Whats the 'boss' flag?
    For example, gef_dun.txt's Doppelganger
    gef_dun02,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,600000,1 How to Install
    Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
     
    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  8. Upvote
    Mystery got a reaction from M Test in Server-side manner.txt   
    This has been implemented as a plugin addition via: https://github.com/HerculesWS/StaffPlugins/blob/master/shennetsind/manners/manners.c
     
    Moving to Approved~
  9. Upvote
    Mystery reacted to Ind in Server Side Manners.txt   
    File Name: Server Side Manners.txt
    File Submitter: Ind
    File Submitted: 14 Jan 2014
    File Category: Plugins
     
    HPM Plugin.
    - Implements the 'server-side' manners.txt aka ability to blacklist words.
     
    Includes:
    - Ability to read 'conf/manners.txt' (you have to create the file, you can fill as you like, and use '//' to create commands as well).
    - The @reloadmanners command
    - Implements the 'mouthful' group permission, which allows individual groups to bypass the badwords filter.
     
    Requires:
    - HPM Hooking to be enabled.
     
    How to Install
    Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
     
    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  10. Upvote
    Mystery got a reaction from Ind in [Guide] How to Recolor Sprites - by Eiphes   
    Nicely done! I like how it really is in-depth. Thanks for taking the time! But I am with Strudel... in-game screenshot plox <3 ;3
  11. Upvote
    Mystery reacted to Nameless2you in [Guide] How to Recolor Sprites - by Eiphes   
    I demand an in-game picture of the recoloured Racoon Hat.
     
    Good guide btw.
  12. Upvote
    Mystery reacted to jTynne in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  13. Upvote
    Mystery got a reaction from Patskie in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  14. Upvote
    Mystery got a reaction from JulioCF in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  15. Upvote
    Mystery got a reaction from jTynne in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  16. Upvote
    Mystery got a reaction from Senos in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  17. Upvote
    Mystery got a reaction from Beret in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  18. Upvote
    Mystery got a reaction from kyeme in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  19. Upvote
    Mystery got a reaction from pr3p in Official Oktoberfest Costume Job   
    This has been implemented~ Topic moved
  20. Upvote
    Mystery got a reaction from ajoope in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
  21. Upvote
    Mystery reacted to Yommy in 2013-12-23c kRO Client, Merry Christmas <3   
    Here is my christmas gift to Hercules. I wish you all have an awesome holiday and nice time with family.
    I have included an xdiff file, but I recommend (when he manage to fix the multiple grf) you to use NEMO Client Patcher made by Neo.

    You need to add the PacketShuffle stuff into src/map/packets.h, just follow the files pattern,
    then edit src/common/mmo.h and change the PACKETVER to 20131223
    do a recompile and the client will be able to connect.


    2013-12-23cRagexe_v2.zip 2.5 MB
    https://mega.co.nz/#!Yt1DQSQC!TWk1AQU8sTXpP_t57Uowpne2-ZYSPhTB2_4WT55PFcY


    2013-12-23cRagexe_v2.xdiff 102 KB
    https://mega.co.nz/#!ogUUFLQJ!CPbCaX29tJLe_JOoeQd1oR24ug8WL83B0z_2T1XTXfQ


    This is a very new client, and it will probably require resources from the latest kRO updates.
    so kRO will need to be fully updated, i recommend to use RO Patcher Lite made by Ai4rei.


    Special Thanks to Rytech and Ind


    See you in 2014.
    Yommy
     
    Ps
    Neo posted.an update here
    http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183
     
    Thank you
     
    Ps:
    Neo posted some update here 
  22. Upvote
    Mystery reacted to Ind in Christmas Patch! Gift'o   
    Gift'o! From Hercules, to your server!
    We wish you happy holidays, and thank you for your support.
    May the New Year bring you happiness and peace.
     
    2013-12-23c Client Support
    Thanks to Yommy and Rytech! NPC Market Support A new type of NPC Shop where item availability is limited, for example you can have a vender start with 50x Red Potions and set mechanics for the red potions to be refurbished (for example could be as simple as a OnClock, where Red Potions are refurbished every y hour, or elaborate e.g. be connected with a game quest where players need to help a merchant npc get to the shop in order for it to be resupplied) Available as a NPC Trader subset (details will follow) @costume Oktoberfest NPC Trader
    A whole different way to set up shops, they're easier to read and flexible to customize. Previous format still supported (in the scenario we drop the previous we'll provide a conversion tool) To begin with, 'trader' is a phony name, its only purpose is to sign the parser that 'this npc will open the shop when clicked'. the trader npc is in fact a 'script' type (and thus script types can create/manipulate trader shops, and open them with the help of openshop()). Normal Zeny Shop moc_ruins,93,53,2    trader    Item Collector#moc1    4_M_03,{ OnInit:     sellitem Scell;     sellitem Monster's_Feed;     sellitem Animal's_Skin;     sellitem Bill_Of_Birds; } Custom Shop Script has full control over currency, which allows for scripts to use anything, from quests, to items, variables, etca. For Example: prontera,153,152,1    trader    TestCustom2    952,{ OnInit:     tradertype(NST_CUSTOM);     sellitem Red_Potion;     end;   /* allows currency to be Red_Potion */ OnCountFunds:     setcurrency(countitem(Red_Potion));     end;   /* receives @price (total cost) */ OnPayFunds:     if( countitem(Red_Potion) < @price )         end;     delitem Red_Potion,@price;     purchaseok();     end; } NPC Market ShopThis is the type I mentioned earlier, where item availability is limited prontera,150,160,6    trader    HaiMarket    952,{ OnInit:     tradertype(NST_MARKET);     sellitem Red_Potion,-1,50;     end;   OnClock0000://resupplies red potions on midnight OnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply     if( shopcount(Red_Potion) < 50 )         sellitem Red_Potion,-1,50;     end; }The quantity data is disaster-safe, I mean it is persistent to @reloadscript and server restarts (If there were 39 Red Potions on sale upon restart/reloadscript, it continues to be 39 instead of resetting back to 50). 7 script commands to help control (documentation for all of them is present in script_commands.txt): openshop,sellitem,stopselling,setcurrency,tradertype,purchaseok,shopcount Trader Design by
    Yommy Haru jaBote mkbu95 Gepard Emistry Ind Special Thanks To
    Haru Yommy JaBote Muad_Dib Link'u~!
    Commit: https://github.com/HerculesWS/Hercules/commit/cf19b26d50ac96111e44c33a80afd1f1ea935cec NPC Trader Samples: https://raw.github.com/herculesWS/Hercules/master/doc/sample/npc_trader_sample.txt (Upcoming) GM Interface for Cash Shop Control

    Found that on the new client, support is being worked on (Data thanks to Yommy <3).
  23. Upvote
    Mystery reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  24. Upvote
    Mystery got a reaction from kyeme in Requested Links   
    Thank you both! Updated first post
     Added: Ragnarok Online 10-18-2013 kRO Client Folder. Removed Miruku link as it is dead. Also added Neo's NEMO Client Patcher.

  25. Upvote
    Mystery got a reaction from kukayasko in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
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