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Posts posted by Rytech
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=General
*Added the "item_auto_identify" config setting.
-This setting allows equips dropped by monsters to drop in a identified state.*Added new skill and status tags and ID's.
*MAX_ITEMDELAYS increased to 20.
=Database
*Did a few updates in the item database.
-Fixed the long range damage bonus for the Elven Bow.
-Added the 30 days version of the Boarding Halter Box.
-Added the syrups which are basicly stronger HP/SP potions.
-Added the Green Apple Ring.*Added item usage delays for ygg berry and ygg seed.
-Its disabled by default since its a RE thing but there for those wanting balance.=NPC
*Updated 3ceam_jobchange with checks for mounts, falcons, wargs, and carts.
-Now players will have to remove these things from their character before changing
-jobs to prevent certain possible issues. Also to future proof if more jobs come
-out in the future.=Skills
*NC_PILEBUNKER
-Added the Engine Pile Bunker to the check.
-Now there's a total of 5 pile bunkers.*EL_TROPIC
*EL_CHILLY_AIR
*EL_WILD_STORM
*EL_UPHEAVAL
-Recoded these skills.
-The success chance and level of bolts casted is now affected by master's JobLV.
-Wild Storm now increases the master's ASPD by 5.
-Upheaval now increases the master's MaxHP by 5 * SummonLV. -
=General
*Added some new skill tags and ID's.*MAX_SKILL increased to 5079.
=Mobs
*Updated the LV and HP for GUILD_SKILL_FLAG.
-Big thanks to Optimus for the replay files.=Jobs
*Renewal Era Jobs
+Added stat bonuses for new job level caps.=Skills
*SR_CRESCENTELBOW
+Recoded the skill.
-Effect is now triggered on physical melee attacks both regular and skills.
-Effect will not trigger on attacks from boss monsters.
-Formula updated. Damage from the ratio part is affected by normal means like
-the caster's ATK, enemy's DEF, etc. and the fixed damage after can't be reduced.
-The ratio part of the damage is forced neutral for now. (Need a confirm if it is)
-Skill now ignores the enemy's flee. This is a counter skill after all.
-Enemy takes the full damage and the caster takes 10% of what the dealt damage is.
-Knockback range increased to 7 cells.
-Now deals's knockback damage if pushed into a wall.*SR_LIGHTNINGWALK
+Recoded the skill.
-Now only triggers on physical ranged attacks.
-Caster will now warp to the attacking enemy and face the direction of the enemy.*GD_CHARGESHOUT_FLAG
+Updated cooldown to official.
-Big thanks to Optimus for the replay data showing this. -
=General
*The following battle config settings defaults are changed....
+base_lv_skill_effect_limit: Changed from 175 to 200.
+job_lv_skill_effect_limit: Changed from 60 to 70.*Fixed a issue where unequipping a costume robe would make regular robes with a
-visual ID not appear.=Jobs
*Renewal Era Jobs (Jobs introduced during RE era)
+The following caps have been increased....
-Base Level: 200
-Job Level: 70 (Except for Summoners)
-Job Level: 60 (Summoners Only)
+Note: The stat table for levels 176 to 200 is unconfirmed, but following the
-formula on how stat points are given per level for levels 151 to 175, I likely
-got it down to what should be official.
+Note 2: The bonus stats for job levels 61 to 70 (51 to 60 for Summoners) for
-these jobs will be added in a later update.=NPCs
*Fixed a issue where some renewal era jobs couldn't get pass the barrier on the
-6th floor of thanatos tower.=Skills
*WL_SUMMON_ATK_FIRE
*WL_SUMMON_ATK_WATER
*WL_SUMMON_ATK_WIND
*WL_SUMMON_ATK_GROUND
+Fixed a issue where having a base level below 100 would break the damage.*RA_CAMOUFLAGE
+Fixed a issue where the status was ending too early when doing a regular attack.
+The ATK/CRIT/DEF adjustments will now start after the status is active for over
-a second.*SR_TIGERCANNON
+Fixed the SP damage to be 10% of the damage dealt.
+SP damage is now displayed on impact.
-Note: I searched through official descriptions, aegis data, and the 2011 update
-documents and nothing tells me if the SP damage is only on the target or all
-enemys hit. So for now it will affect all enemys hit until I get a official
-confirm.*SR_KNUCKLEARROW
*Recoded the skill.
-This fixes the issues with the knockback direction and how the knockback damage
-is triggered. It also removes the fixed delay between the 2 hits and sets it
-to your ASPD. Aegis didn't appear to have any fixed delay on this.*GN_CARTBOOST
+Recoded the skill.
+Damage increase is now treated as mastery damage. (Confirmed in aegis scan)
-This damage increase applies like other masterys and works on all attacks.
+Status can now be ended by Decrease AGI and Quagmire.
+Decrease AGI can also be removed by recasting this skill. -
=General
*Increased the MAX_QUEST_DB to 4000 to support all the latest and future entry's
-in the quest database.=Database
*Added emoticon entrys to the const file.*Added tons of new entry's to the quest database.
-This is basicly the entire database replaced with rAthena's quest database.
-I only removed the unused columns. They will be added in on a later update once
-support for them is completed. This does not mean these new quests are playable
-yet as I still need to add their NPC scripts in.=Skills
*RK_SONICWAVE
*RK_HUNDREDSPEAR
*RK_IGNITIONBREAK
-Fixed a issue where having a base level below 100 would break the damage. -
=General
*Fixed a issue that can cause clients to crash on map load or cause lua errors.
=This was caused by the ALL_QUEST_LIST3 packet. I was unaware of how much its
-structure can change depending on the number of objectives detected.
-Big thanks to 4144 for explaining to me how it works.
-
-Note: Players will still experience lua errors when quests like the endless
-tower (ID's 60200 and 60201 for example or anything in the 60k range) is
-active. This is not a packet issue. -
=General
*AC_ACCEPT_LOGIN4
-Updated the packet code to pad in the unused parts of the structure.*ZC_ALL_QUEST_LIST3
*ZC_ADD_QUEST_EX
*ZC_UPDATE_MISSION_HUNT_EX
*HC_NOTIFY_ZONESVR2
-Added support for these packet.*npc_chat_sub
-Applied a fix to the function that should resolve issues with npc script
-commands like the defpattern function. Credits to 15pieces for the fix.=SQL
*Updated 3CeAM_svn876.sql to update the guild position mode value to smallint.
-This is required since the value for guild storage permission is higher then 256.*Added 3CeAM_svn882.sql which changes the guild storage mode value to smallint.
=Skills
*NJ_HUUJIN (Wind Blade)
-Corrected the cast time. -
=General
*Added the latest tags and ID's for skills and status's.*MAX_SKILL increased to 5078.
*MAX_GUILDSKILL increased to 20.
=Database
*Added a new monster entry used for the skill Charge Shout - Flag.=Guild
*Added 3 new skills to guild skill tree.
-Note: These are disabled for now until I feel its the right time to enable them.
-Plus need to confirm if Charge Shout - Beating is learned the same way as all
-the other guild skills. With only 50 skill points and needing 51 to max out all
-skills I feel its best to wait for more info.=Jobs
*Expanded Super Novice
-Applied the 2019 update that reworked the job.
-MaxHP/MaxSP pools updated (hope I got it right).
-Bonus stats for job levels 51 - 65 added (tho default max is 60 here for now).
-Updated the skill tree and added 3 new skills exclusive to the job.
-Note: The 3 new exclusive skills are not learnable/usable on a
-2018-06-21aRagexeRE and requires a newer client which at this time is not
-supported. Make sure your client's lua files are up-to-date to display
-the new skill tree or many of the skills will appear in the misc tab.=Skills
*NV_BREAKTHROUGH
*NV_HELPANGEL
*NV_TRANSCENDENCE
-Added support for these skills. -
=General
*Fixed a issue where having friends on your friends list would soft lock or
-crash the client. This fix is for the 2018-06-20/21 client. -
=General
*Cleaned up some code.=Skills
*WL_FROSTMISTY
*WL_JACKFROST
-Fixed a issue where under certain odd conditions the damage might miss.*WL_CRIMSONROCK
-Updated damage formula.
-Adjusted knock back behavior.
-Fixed a odd issue with the skill being used on ice walls.*SC_TRIANGLESHOT
*LG_OVERBRAND_BRANDISH
-Fixed a issue where the target would get pushed back depending on its facing
-direction when it should be depending on the caster and targets position.*SR_CURSEDCIRCLE
-Recoded the skill.
-Now requires 1 spirit sphere before casting.
-Item pickup/drop is now blocked for both caster and enemies.
-Now uses a array to keep track of all affected enemys.
-Status now checks every second to see if the affected target is still in AoE
-range. If outside the AoE the status will end.
-Status now ends if the caster dies, if the caster uses any skills, if outside
-the AoE, or if the duration ends.
-Does not affect boss monsters.*GN_BLOOD_SUCKER
-Recoded the skill.
-Now uses a array to keep track of all affected enemys.
-A max of 3 can be active at a time.
-Caster no longer does repeated skill cast actions while active.
-The status now ends if the caster dies, is farther then 12 cells from the
-caster, or the duration ends.*GN_CRAZYWEED
*GN_CRAZYWEED_ATK
-Fixed a issue where the caster did repeated skill cast actions when casted.*RL_C_MARKER
*RL_H_MINE
*SJ_FLASHKICK
-Fixed a issue where the status was not removed from monster's when the caster dies. -
=General
*changedress
*nocosplay
-Added support for these client commands.
-These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.*Removed some code thats no longer needed.
-Gravity found a way to prevent client crashes when displaying body costume's
-while the body style value is set to 1.=Skills
*HT_TALKIEBOX
*RG_GRAFFITI
-Fixed a issue where the skill didn't work at all.
-This issue was caused by a packet related issue that affected 2013-12-23 and
-newer clients. Sad that this went unnoticed for 5 years.*LG_TRAMPLE
-Added success chance.
-Updated the list of traps it destroy's to official.*SO_EARTHGRAVE
-Fixed a issue where it didn't hit hidden enemies.*SU_SV_ROOTTWIST
*SU_SV_ROOTTWIST_ATK
*AB_CONVENIO
-Added support for these skills. -
=General
*Added support for the 2nd range of monster ID's.
-Usable ranges are now 1000-4000 and 20020-24000.*Player clone ID range increased back to 1000 clones max.
-The range has been moved over to the 2nd monster ID range and now uses
-ID's 23000-24000.*Added some code for helping with the loading of the 3rd NPC ID range.
*Stablized clones for Kagerou/Oboro/Rebellion/Star Emperor/Soul Reaper.
-
=General
*Now supports 65k item ID's.
-Technically the max is now 65535 but 65k sounds cooler.
-This is confirmed to work with the 2018-06-21aRagexeRE and should work with older
-clients. Be sure to apply the SQL update 3CeAM_svn876.sql.
-Make sure to backup your server before running.*Now saves guild storage permissions.
-It only alows setting it but its not yet coded to set if a NPC allows acces or
-not. This will be coded in a future update.=SQL
*Updated main.sql to allow cards to work in the 65k range.*Added the 3CeAM_svn876.sql file to update card slot entrys to support cards in
-the 65k range.=Skills
*GD_GUILD_STORAGE
-Skill Tree Requirements updated.
-This is the final time its being updated since I now have official info on
-its requirements. -
=General
*Applied the Arch Bishop 2018 update.
*Fixed the itemlist command to tell if a item is equippled to the ammo slot.
*Cleaned and optomized some code.
=Database
*Updated the Ancilla item to its new behavior.=Jobs
*Arch Bishop
-Skill tree updated with 2 new skills.
-AB_EUCHARISTICA is still enabled for a few reasons.
-First, packet capture data shows its still enabled in the skill tree. Not sure
-if its acturally learnable. Likely not. 2nd, some private server's will still
-be using older clients with older skill tree data. 3rd, this is a private
-server emu. I think leaving it enable would be a extra for the job.
-
-Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
-properly show up in the skill window and also display properly when casted.
-All other skill updates should work fine with older clients.
-
-Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
-to how complex the code for it will be.=Skills
*AB_JUDEX
-Damage formula updated.
-Fixed a issue where the splash AoE size was bigger then it should be.*AB_ANCILLA
-SP cost reduced to 10%.
-Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
-increases healing rate by 15% and SP recovery rate by 30%.
-Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.*AB_ADORAMUS
-Damage formula updated.
-Is now a enemy targeted splash AoE.
-SP requirements updated.
-Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
-Status apply behavior updated to official.
-When the status success chance triggers, it will apply adoramus version of
-decrease AGI (duration not halved on players) and remove regular Dec-AGI
-if found active, and apply blind at 100% success chance (reduceable by normal
-means). Durations are now official for both status as well.*AB_LAUDAAGNUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases VIT.
-Now gives buff that increases MaxHP.*AB_LAUDARAMUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases LUK.
-Now gives buff that increases critical damage.*AB_RENOVATIO
-Is now a self casted splash AoE.
-AoE only affects party members in screen-wide range.
-SP requirements updated.
-Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
-No longer deals damage to undead.*AB_EXPIATIO
-Now bypasses both DEF/MDEF.*AB_DUPLELIGHT
-Damage formula updated.
-Melee damage part now deals ranged damage.
-Both duple sphere's now have seprate success chances of triggering, allowing for
-one or both to trigger.*NC_STEALTHFIELD
-Fixed a issue where it made those affected immune to damage.*SR_DRAGONCOMBO
-Corrected stun chance to official.
-Looks like they didn't keep the increased chance.*SO_STRIKING
-Corrected when the operations the CRIT increase is applied.*AB_VITUPERATUM
-Added support for this skill. -
=General
*This update releases code thats under development for the styling shop feature.
-However, due to it taking me too long to finish it and me loosing interest in
-finishing it, ive decided to release it as is for now and ill complete it at a
-later date. Its not fully usable as is and shouldn't be.
-To anyone who was hoping to use this in their server, your not missing anything.
-The system is limited in some ways and isn't good for custom dyes and styles.
-The super stylist is better for custom selections. -
=General
*Added support for equips with effect animations.
-These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are
-controlled through the HatEffectInfo.lua file. You can see this in action
-with the added item Magic Circle (20515).*Corrected a issue where item types ARMOR and WEAPON were switched.
-This fixes the incorrect tabs issue in the storage window.*Added a structure init for skill_spellbook_db.
=Database
*Added 2 new items. -
New release. Felt this was needed since kRO now officially supports these sprites.
v1.13
*Updated lua files to not show 2 default body dye options.
*Removed all sprites and texture files (except dressroomback.bmp).
-Since the kRO client now has all the sprites and textures officially,
-there's no need to included these files. The only purpose of this GRF
-now is to enable the dress room UI functions.
*For those who still want the version with the sprites and textures
-included for some reason, the dresspackold.grf is also included.evilpuncker and hendra814 reacted to this -
You may want to try using a newer client to see if that resolves the issue. Newer clients likely have updated support for newer OS's and API's and you client being a Feb 2014 client is close to reaching 5 years of age.
fourxhackd reacted to this -
=General
*Disabled access to multi-colored dragons through commands and scripts.
-Its been found that riding any color other then green while having a body style
-of 1 or more causes sprite error's and client crash, making it impossible to get
-back on that character.*Fixed a issue where skills could not be leveled up when playing as a Summoner.
=NPC
*Disabled dragon color selection in the 3CeAM rental script. -
=General
*HC_ACK_CHARINFO_PER_PAGE
+Recoded the packet to work as it officially should.
-The packet is supposed to divide all the character's on a account to be sent by
-3 per packet and no higher. It turns out that sending all the characters in one
-packet leads to issues, like noticeable delays when character select loads,
-long delay when going from map to character select on character's saved in a
-high slot number, and in certain cases none of the character's will appear in
-character select if you have certain numbers of character's on a account.
-Overall, this greatly improves the stability and performance client side.=NPC
*Updated the Neuralizer cashshop script to check for dragon, wug, and mado. -
-
=General
*Increased MAX_MAP_PER_SERVER to 2000
+Because their's nearly 1000 maps in the cache, instance maps will likely generate
-in the ID range for Extra/Custom maps. The 500 increase will give headspace for
-more official maps and instances. This also shifts the ID ranges for Extra/Custom
-maps by 500. Be sure to rebuild your map cache if your using custom maps.*Added support for the extended refine system.
+This is a customized system for supporting +20 equippment refines.
-The system is off by default but can be enabled in the source.
-Check the db/refine_db_extended.txt file for more info.*Disabled warnings about possible packet encryption when the server receives a
-unknown packet. 2018 clients have encryption disabled by default and people by
-now should know how to resolve possible issues like this.*Important monster ID's are now set in a enum table.
*Player clone ID range reduced to 200 clones max.
+This will be increased back in the future once the 2nd monster ID range is
-supported.=Database
*Renamed the monster KO_ZANZOU to KO_KAGE.
+Its the actural official name.=Jobs
*Mechanic
+Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.=Skills
*RK_CRUSHSTRIKE
*LG_SHIELDSPELL
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
*LG_SHIELDPRESS
+Updated stun duration to official.
-Once again the 2011 iRO document is wrong.
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings. -
=General
*Added a 2nd usable letters/symbols options for "char_name_letters".
-This option allows for the use of ASCII Punctuation & Symbols in character names.*Removed MAX_CHARS_SLOTS.
-This was useless since noone uses the feature to set max slots and how many of
-those slots can be used. Best to only have MAX_CHARS.*MAX_CHARS is now set to 12 by default.
*Update HC_ACCEPT_ENTER2 packet.
*HC_ACK_CHARINFO_PER_PAGE
*HC_CHARLIST_NOTIFY
*CH_CHARLIST_REQ
-Added support for these packets to better support the new character select.
-These are currently setup for 2018-06-20 and newer clients since I don't want
-to risk breaking things with older clients.master@ragna reacted to this -
=General
*Added plugins for the Travis system to use on GitHub. -
r888 - Elemental System Update Part 1
in Revision Info
Posted
=General
*Elemental Update Part 1
-This is the start of a series of updates that focuses on fixing up the elementals
-system. Due to the system being coded in 2010 with very little info on the
-elementals, how they work and are handled, and how things were coded, the system
-will have to be completely redone which will take a lot of work to do.
-
-The work load will be spread out between updates to make it easier to keep track
-of changes in the updates. This first part focuses on adding missing checks in
-the code for elemental entitys and other similar checks needed to perform
-functions for this kind of entity.
*Updated Visual Studio 2008 project files.
-Would update the 2010 ones too but I don't have that version installed.
*attack_walk_delay
*attack_direction_change
*clear_skills_on_warp
*auto_counter_type
*land_skill_limit
-Added mercenarys and elementals to these configs by default.
*MAX_MERCSKILL increased to 41.
-This should of been increased long ago when MER_INVINCIBLEOFF2 was added.
*Added a bunch of missing code that should resolve some hidden issues with the
-elementals. What all it fixes im not entirely sure. I just know they should
-be there.
*ZC_EL_INIT
*ZC_EL_PAR_CHANGE
-Updated these packets.
*Added some stuff to prepare for future updates to elementals.
=Skills
*EL_WILD_STORM
-Fixed a issue where the caster's ASPD didn't increase properly.