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Everything posted by Rytech
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Noting down what to do before I forget. *Add remaining sea branch summoner skills. *Update Fresh Shrimp skill to latest kRO behavior. -April 13, 2016 update increased how much it heals. *Clean up healing code and correct a small flaw in it. -Need to prepare for adding some new healing skills. *Add in support for Offertorium skill. *Fixed the item bonus that increases healing effectiveness to work with Highness Heal and future heal skills. *Fix mechanics Pile Bunker skill to work with all of the pile bunker weapons. -The requirement should check to see if the player has one of the 4 existing pile bunkers and not just the old one.
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Trans class is available for this right? No. Just the alternate sprites for 3rd jobs.
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V1.5 *Added alternate Arch Bishop outfit. *Updated read me document.
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@@Mysterious I saw the first few posts and didn't think it would get this bad. Im really sorry. @Others Was going to say something to help better understand things but too much drama happened. Best to close the topic.
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I could look into it. But it might be a while since its not a high priority. I do see item packets use unsigned short values for item ID's which makes the max ID possible 65535 and the current possible is I think 32767. ill see what I can do.
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Awwww thank you. That makes me feel good and want to develop even more. I miss doing development for IntenseRO. Everything I did in 3CeAM I got to see in action from others players there and in return I got to have some fun and later collect bug reports to fix things in 3CeAM. Sadly the server is pretty much dead now. Need to find a new home to work in. I have a good understanding on why Herc still doesn't properly support the 2015 clients. The 2015-05-13 is supported but the 2015-10-29 came with a change in the chat packet where the zero byte that used to be at the end of each message was removed. So the function clif_process_message in clif.c thought of this as a forged packet and rejects it. I added some code to it to fix the issue a while back which took 3 or 4 updates. Dastgir and Jedzkie tried to merge the update in Hercules since clif_process_message is the same in Herc, but it refuses to compile when they do which is part of why the support is not yet added. None of us understood the compile error message. One of them said it might be best to just recode the entire chat system which could take a long time. But thats not the only thing delaying the support and best not to get into it. As for 2016 client support, I added support for the 2016-03-23bRagexe recently but its just for development purposes only since I don't plan on releasing the client due to differences being small and a number of Nemo's patches fail on it.
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Help me to edit Skill_db for Dragon Breath Skill
Rytech replied to dikapramantya's topic in Database
Issue fixed in r804. Try it out and let me know if it fixed it. -
=General *Added a new confirmed skill unit tag and ID. =Skills *RK_DRAGONBREATH *RK_DRAGONBREATH_WATER -Fixed a issue where the ice pick effect was affecting the damage. *SU_ARCLOUSEDASH *SU_TUNAPARTY *SU_BUNCHOFSHRIMP *SU_FRESHSHRIMP -Added full support for these skills.
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2016 Thanks. SU_POWEROFSEA and SU_TUNABELLY won't make it in the update due to some excess work needed to healing related code. ill add this in r805.
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For the r804 update my random pick on what to do lead to me doing a bunch of Summoner skills and a few other things. The Rebels have some working skills making them more worth playing, but Summoners could use some love too. So ive decided to add in their buffs and supportive skills. Skills expected to be complete by the update release.... SU_ARCLOUSEDASH SU_TUNABELLY SU_TUNAPARTY SU_BUNCHOFSHRIMP SU_FRESHSHRIMP If there's any players on your server playing as a Summoner, let them know that these skills will soon work. Other fixes to be included.... *RK_DRAGONBREATH *RK_DRAGONBREATH_WATER -Fixed a issue where the ice pick effect was affecting the damage. =Update April 7, 2016= SU_POWEROFSEA and SU_TUNABELLY won't make it in the update due to some excess work needed to healing related code. ill add this in r805.
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Hey everyone. Many of have been waitting for support for the Rebellion and Summoner jobs to be worked on more the past months and things were going well. A number of skills for Rebels have been added and bugs with other things have been fixed to make things more stable. But due to some info that came out recently ive decided to change my plans around. According to the info, gravity has decided to redo most (if not all) of the Rebel job....I shit you not. Check the link below.... http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=2956632&curpage=1 Sending this through google translate on Korean --> Japanese --> English.... ....yea. Just a big WTF. So their reworking the job in and out. Expanding their max base/job levels to 175/60 (Kagerou/Oboro also getting this level cap increase), redoing the entire skill tree, changing how some of their skills work, even changing how some of the Gunslinger skills work, rumor that some rebel skills will be combined, able to shoot sphere type bullets with all guns (Imagines shooting gernades out of a revolver), just many things. The update will come out in May on both kRO and jRO. All of that killed my mood on the Rebel development. Like WTF really? I FINALLY start on development for them after gathering scraps of info for somewhere over 2 years and now this data is useless? *sigh* Summoners are also getting some work as well. The Sea branch of skills just got a bunch of update this week and more is likely to come due to the 2nd wave of skills their going to add to them in the future which is also making me not want to develop any of their skills. Why work on something knowing ill have to redo it? I just might do some more random updates like I usually do. Things tend to work out best when I don't focus on one thing. Heck maybe I should just loosely code in the above skills. Loosely as in make the basic functions and important restrictions work. Like add Hammer of God to only work on Crimson Marked targets and fail to cast on non marked instead of adding the complex random ground targeting when using on non marked targets. I still have a lot of things in my "Things To Do" list. What are you looking forward to? Any new skills? Features? Bug fixes? Blah blah blah?
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Ahhhh I see whats going on. Acid Demonstration is a misc type attack meaning it deals fixed damage. Defender does not reduce damage from misc type attacks.
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I see 2 problems. 1st, why are you testing the damage on the Champion character? Why not test on the Crusader character that can use the skill Defender? 2nd, if you did mean to test Defender on a non Crusader type character? If so then the character has to be in a party with the Crusader and then be connected with Devotion for Defender to be passed on. Im not seeing a connection between the 2.
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Do you have the Fatal Blow quest skill learned?
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This update is heavily focused on fixing a number of issues, including ones reported by users that are causing problems, and even fixes a exploit. Its recommended that everyone using the 2015-10-29 and newer clients update to this. *Edit* r803 released as a follow up to r802. Forgot to add the updated client.conf file. =General *start_point_doram *start_weapon_doram *start_armor_doram -Added these configs to the char_athera.conf file. -Note: start_point_doram is set to the starting point for humans -temporarly until the official starting map is added to the cache. *Removed the RE from 2015-10-29aRagexeRE tags as the Ragexe -version works just fine and support for the RE version is no -longer given. *Added temporarly support for the 2016-03-23bRagexe client. -This is for development purposes only and is not for public -server use. *Reworked the handling of packet 0xA38 and race selection handling. -This had to be done for a few reasons. -First, it was done to allow both races to start off with different -jobs, HP, SP, weapon, armor, starting location, and save location. -Second, a exploit was found and fixed to prevent future issues. -Third, to make the code to keep it small, clean, and efficent. *Added playable race values. -Guess this was needed after all. Tho its just for checks for -character creation. *Added a 2nd message to appear when unknown packet versions and -unsupported packets are encountered. Hopefully everyone will get -the memo that you must use the "Disable packet encryption" patch -when patching your client with Nemo. *Added bonus2 support for bUseSPrate item bonus. =Database *Updated job equip masks on daggers to not equip on Summoners. *Updated job equip masks on rods to equip on Summoners. -Note: This applies to most rods but not all. *Items using the bUseSPrate on bonus2 setting in the item_db_3ceam -have been corrected to the proper format. *Added the Cash Hairstyle Coupon as it will be need by the styling -shop feature when its supported. =Documents *bonus2 bUseSPrate -Added to the item_bonus.txt on how to use this. =Jobs *Summoner -New Summoner characters now start with their official starter -wepaon, the short foxtail staff.
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Help me to edit Skill_db for Dragon Breath Skill
Rytech replied to dikapramantya's topic in Database
Oh dear. ill take a look into this. -
Help me to edit Skill_db for Dragon Breath Skill
Rytech replied to dikapramantya's topic in Database
Aegis has this set as a DIRECTATTACK type, meaning it should be treated as weapon type attack which sounds right because the enemy's DEF reduces damage, but it doesn't take the caster's base or weapon ATK. If your finding something wrong with the skill then whatever the issue it might be a bug. I do have it on my "Things To Do" list and could look into it soon if you want. -
Help me to edit Skill_db for Dragon Breath Skill
Rytech replied to dikapramantya's topic in Database
Dragon Breath is not affected by weapons and also not be affected by ice pick or thanatos card. -
Costume (Moonlight star,world star, music decoration)
Rytech replied to dikapramantya's topic in Database
True and I just added to my "Things To Do" list to do it. Maybe ill do it this month. -
Help me to edit Skill_db for Dragon Breath Skill
Rytech replied to dikapramantya's topic in Database
You have to edit the source code for that. Why do you want to make Dragon Breath its old OP style? -
Costume (Moonlight star,world star, music decoration)
Rytech replied to dikapramantya's topic in Database
I never added support for any of those. Thanks for reminding me those exist. ill plan on adding these soon. -
Top 3 supported and stable clients are... 1. 2012-04-10Ragexe 2. 2013-12-23Ragexe 3. 2015-05-13Ragexe
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It varys depending on the compile and OS you run it on mainly.Running it in windows with a Win32 compile uses around what 15peaces said. The map alone uses around 232 MB with no players. I hear it uses a lot less memory on linux OS's. 3CeAM does use more memory then Herc since it doesn't have the memory optimizations like what Ind did for Hercules.
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@@Skyline 3CeAM is a project I started back in December of 2008 when the first 2 3rd jobs were released in official. Originally it was supposed to just be eAthena with support for 3rd jobs while keeping the classic game mechanics, but it became so much more. When compared to other emu's... -It keeps all the classic game mechanics and focuses everything added in around them (more details in a bit). -Keeps the same database formats as eAthena used. -Is the most up-to-date on formula's and mechanics for all the skills for the 3rd jobs and newer jobs skills. -Tends to have certain features first before other emu's have them (body styles and dressing room for example) I love to experiment. -Is normally always stable since releases are done more slowly to give me time to check my code that its clean, efficient, and bug free (rarely do bugs happen). To keep balance on the skills for the jobs introduced in renewal, certain things had to be done to keep balance. One of them is the casting system. All skills that existed before renewal (regular 1st, 2nd, trans, etc.) keep the DEX only 100% variable cast time things where 150 DEX by default gives instant cast. All the skills introduced in renewal (3rd jobs, Kagerou/Oboro, Rebellion, etc.) use the renewal cast system where variable is reduced with INT/DEX and fixed cast times and cooldowns exist. Its a nice mix since weaker skills are more easy to instant cast while more powerful ones cant. This is the only actual renewal mechanic in the project. Also skills that increase DEF/MDEF by a fixed amount had to be adjusted to be divided by 10 for obvious reasons. In a nutshell its something many like to use to host a server for a pre-renewal game mechanic server that supports all the latest jobs and skills. Yes Herc does allow this too but things like Hercules and rAthena are more better used for renewal servers. Hope this answers your question.
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Developer of 3ceam why i cant use skill on mobs ?? in different maps
Rytech replied to vegavega's topic in 3CeAM Support
What client are you using, do you have the packet encryption disabled, and is your PACKETVER in the mmo.h set to the same date as the client and compiled?