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Rytech

High Council
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Everything posted by Rytech

  1. Where's The Fair Use?

  2. Im usually a quiet person but today ive decided to open my mouth and say something since me and millions of other have had enough of youtube's content ID / copyright strike system which is now clearly doing more harm then good. The past 2 years have been bad and is only getting more and more worse over the passing months. Its now 2016 and the year started with video's/channels being randomly taken down which turns out to be the work of some brothers who are trying to own the rights to "Reacting" to things. WTF IS THIS SHIT!?!?!?! SERIOUSLY????? Now people are coming out open to the public about whats been happening and out of all of this, youtube (google) doesn't appear to be doing anything. It seems its up to the internet to fix this. A movement has started as this can not go on any longer. People are now asking "Where's The Fair Use?" as it seems to not exist anymore even tho there's copyright laws that's "supposed" to protect us. But somehow company's are getting through this. Join the internet and let your voice be herd. ‪#‎WTFU‬. Post it, tweet it, talk about it, do whatever you can. Together we can beat this and get things back to the way they used to be. For a better understanding of the situation, watch this video.... Where's The Fair Use? - Nostalgia Critic
  3. Then the translation project is not caught up with the latest stuff.
  4. First 2 pics shows errors that can be resolved by updating your translation files. Tho I have the issue issue but don't mind it since im just doing development with the client. The 3rd is caused by a packet version error. Herc doesn't support the client yet. Only 3CeAM supports it at this time but the support should be merged to Herc soon.
  5. Neo must of changed something in the program during the past 3 months. I never encountered that error and am using a copy dated from October 30, 2015.
  6. XDiff??? Not that im aware of. Use the latest Nemo. It works fine for me.
  7. Version 1.3 released. ill see about getting that client released soon. V1.3 *Added alternate Mechanic Outfit. *Updated to lub files to have a default option for all 3rd jobs. -This is to help the dressing room windows a bit and also -allow for adding more styles faster for future releases. *Removed unneeded Thumbs.db files to reduce size.
  8. Looks fine to me. Tho the website appears to have been redone recently. Make sure your browser is up-to-date.
  9. If you look at the names of the palette files and directorys for them in my dress pack file youll get a idea. Also because its a different sprite entirely, new palettes have to be made for them. Keep in mind that jRO made these sprites and not kRO meaning it might be a bit different with them. Maybe Kamishi can make some for them.
  10. Holy shit those still work???? Im guessing the one for card slots also works if this is the case. Would be a great thing for those wanting to keep custom stuff in the text files while having official stuff in the iteminfo.lub.
  11. Heheh. I know you wern't asking. I was just saying how much effort is needed to do it. As for the Summoner, things are on hold for them right now since kRO is currently rebalancing their skill and doing something....interesting to them which will add a hand full of new things to them. Will have to fully retest them.
  12. Its very possible to get things setup to allow jobs to have outfits of their previous jobs, but the issue thats stopping me from doing it is the massive amount of time it will take to find the existing sprites, copying and renaming every file, same for the palettes since all body styles other then 0 use their own sets of palettes and don't share between other styles or jobs. Even the new outfits have their own palettes which is why people are ending up with black sprites. Its just a load of work I don't want to put time into. But seeing how kRO added entrys for multiple outfits in the lub files like how a Rune Knight can change to any previous outfit, im sure they will release files to do that later this year.
  13. I wonder if the Mechanic one will also come with a much better looking mado. Seriously, the current ones look like crap. The previews we saw of it back in 2009 were waaaaay better looking then the current. If your looking to get the sprites with their original file names and directorys, you can get to the download through here.... http://herc.ws/board/topic/11531-dress-pack/
  14. Its how it was before renewal came to exist when the MATK was random between min and max. Kinda like this idea.
  15. And a better client in progress How about you just renable the one I uploaded, hmmm?
  16. The client WAS released some time ago, but one of the staff hid it due to him and another getting spammed PM's on why it won't work with Herc.
  17. View File Dress Pack What Is It?: The dress pack is a content pack that enables full use of the dressing room feature and also adds official alternate styles for 3rd jobs from jRO. How To Install: To use, simply have your DATA.INI file set to read the dressroom.grf before the data.grf/rdata.grf files. You can also use the tool GRF Editor to merge into your custom grf if desired. A 2015-10-29aRagexe or newer client is required for this to work properly. This file only adds support for the client side and will only let you view things in the dress room window. The server must fully support the system as well along with the "body" value in the character data. You will need to enable the "save_body_style" config in the conf/battle/client.conf to allow your server to save selected body styles. More info can be found in the read me file. Submitter Rytech Submitted 12/20/15 Category Client Resources  
  18. Version v1.13

    7311 downloads

    What Is It?: The dress pack is a content pack that enables full use of the dressing room feature and also adds official alternate styles for 3rd jobs from jRO. How To Install: To use, simply have your DATA.INI file set to read the dressroom.grf before the data.grf/rdata.grf files. You can also use the tool GRF Editor to merge into your custom grf if desired. A 2015-10-29aRagexe or newer client is required for this to work properly. This file only adds support for the client side and will only let you view things in the dress room window. The server must fully support the system as well along with the "body" value in the character data. You will need to enable the "save_body_style" config in the conf/battle/client.conf to allow your server to save selected body styles. More info can be found in the read me file.
  19. Does this answer your question??? Male and Female Guillotine Cross standing while wearing the alternate outfit. Male and Female Guillotine Cross in battle pose. 2 female Guillotine Cross's sitting. One with the alternate outfit and the other with the original.
  20. Sadly, the sakray server was shutdown after the maintenance. Its goina be months before it opens again. *sigh* Im sick of this waiting. I could really use a good leak right now. Ill start development on the skills I have enough info on and hopefully Herc will follow soon. People have been waiting for this job to be fully supported long enough.
  21. iRO has added the Rebellion to their test server on December 2nd, 2015 and im testing there to gather as much info as I can. Testing begun by using a packet analyzer to read exact timer values and going through controlled testing conditions to get official variable cast, fixed casts, aftercasts, and cooldowns. Other information is coming in little by little as I test things. Below is all the information I have for now and will be updated as more comes in. Rebellion Skill Information Document created by Rytech Note: Due to the damage formula's for many of the skills being affected by more then ATK and the limited testing conditions on iRO's test server (lack of low level equips and also lack of good enemy targets to test on), im not focusing much on figuring out damage formula's this time. If anyone wants to do some tests and throw a suspected formula then do so and ill test it out if possible. Note 2: All variable cast, fixed cast, aftercast, and cooldowns are 100% confirmed. Format Target: Max Level: Range: Required SP: Variable Cast: Fixed Cast: Aftercast: Cooldown: Duration: Glittering Greed (Coin Flip Greed???) RL_GLITTERING_GREED Target: Max Level: Range: Required SP: Variable Cast: Fixed Cast: Aftercast: Cooldown: Duration: Thoughts: What the heck is this? Its ID is right before Rich's Coin as if its supposed to be on the skill tree. I have info that this skill has a sub-skill called RL_GLITTERING_GREED_ATK, a unit ID (ground skill related stuff) called UNT_GLITTERING_GREED and a additional function GLITTERING_GREED_INSTALL_CNT like its keeping track of something. Is this even complete??? If so, could this be a hidden mechanic for Rebellions??? The only thing I can think of is it might be related to GS_GLITTERING which is the Coin Flip skill. Maybe its a hidden skill autocasted by doing something or by having a certain weapon equipped. Hopefully something turns up. Rich's Coin RL_RICHS_COIN Target: Self Max Level: 1 Range: NA Required SP: 10 Variable Cast: None Fixed Cast: None Aftercast: 1 Second Cooldown: 3 Seconds Duration: 600 Seconds Note: Consumes 100 zeny to summon 10 coins at 100% chance. Basicly Dangerous Soul Collect (Zen) for Gunslingers. When this skill is learned, using Flip The Coin will no longer remove coins on failure, but will still consume 1 zeny. If player has 10 coins, skill fail #19 displays and will not consume zeny. Mass Spiral RL_MASS_SPIRAL Target: Enemy Max Level: 5 Range: 15 Required SP: 76 + 4 * Skill LV Variable Cast: 1 Second Fixed Cast: 2 Seconds Aftercast: 1 Second Cooldown: 10 Seconds Duration: Note: Skill fail #20 displays if there's no spheres. Banishing Buster or Vanishing Buster RL_BANISHING_BUSTER Target: Enemy Max Level: 5 Range: 9 Required SP: 50 + 5 * Skill LV Variable Cast: 3.5 - 0.5 * Skill LV Fixed Cast: 1 Second Aftercast: 2 Seconds Cooldown: 5 + Skill LV Duration: Bind Trap RL_B_TRAP Target: Self Max Level: 5 Range: NA Required SP: 28 + 2 * Skill LV Variable Cast: 2.4 - 0.4 * Skill LV Fixed Cast: None Aftercast: 3 - 0.5 * Skill LV Cooldown: None Trap Duration: 10 Seconds Trap Effect Duration: (9 + Skill LV) - STR / 10 * 0.5 AoE Size: LV 1-2: 3x3, LV 3-4: 5x5, LV 5: 7x7 Notes: Places a binding trap on the ground where the caster stands for 10 seconds. Any enemy that steps into the AoE will have its movement speed reduced by 90%. STR reduces the debuff's duration by 500ms for every 10 STR the affect enemy has. Doesn't appear to have a minimal duration. Flicker can be used to detonate the trap, causing a explosion the size of the traps AoE to deal damage. The explosion damage ends the debuff's duration. Skill has aftercast, but doesn't show it on shortcut bar. Test Notes: Trap stays on ground for 10 seconds on all levels. Speed changes from default 150 to 285 when affected by trap. Status ID #752, lv 1 give 10 second duration with 1+6 STR and val1 is 90. Test with LV 1.... 1+26 STR gives duration of 9 seconds. 4+6 STR gives 9.5 44+6 STR gives 7.5 94+6 gives 5 130+36 STR gives 2 130+49 STR gives 1.5 Sequence of Attack: Flicker will trigger Binding Trap if its on screen, but not sure if its limited to just the one you placed. If it finds one on screen, itl cast RL_B_FLICKER_ATK on the spot the trap is on. At this point, any enemys in the trap's range will be hit with RL_B_TRAP. Flicker causes RL_B_FLICKER_ATK to be casted on the spot where the trap is. RL_B_FLICKER_ATK always shows lv 1 no matter the trap's level. If anyone is standing in the trap's range, RL_B_TRAP will hit everyone within its splash range. Flicker RL_FLICKER Target: Self Max Level: 1 Range: NA Required SP: 2 Variable Cast: None Fixed Cast: None Aftercast: None Cooldown: 10 Seconds Shatter Storm RL_S_STORM Target: Enemy Max Level: 5 Range: 9 Required SP: 45 + 5 * Skill LV Variable Cast: 3.5 - 0.5 * Skill LV Fixed Cast: 1 Second Aftercast: 2 Seconds Cooldown: 5 + SkillLv Duration: Skill fail #78 with NUM 20 if shotgun is not equipped. Skill fail #85 with NUM 3 if don't have 3 coins. Eternal Chain RL_E_CHAIN Target: Self Max Level: 10 Range: NA Required SP: 45 Variable Cast: 1 Seconds Fixed Cast: None Aftercast: 1 Second Cooldown: None Duration: 30 + 15 * Skill LV Notes: Allows double attacking (Chain Action) with any weapon equipped. Quick Draw Shot RL_QD_SHOT Target: Self Max Level: 1 Range: NA Required SP: 5 Variable Cast: None Fixed Cast: None Aftercast: None Cooldown: None Duration: Notes: Acts like a combo skill. Hits the enemy your attacking, plus other enemys in the 27x27 AoE around you that has a Crimson Mark with regular 100% ATK damage. Test Notes: This skill has a lot of potential, but due to the bugs with the sprite and skill cast animation (makes sprite just jittery), it makes the skill completely pointless. With 1+6 AGI (low ASPD) and 1+7 DEX, I can use the skill 2-3 times after a chain action. With 125 AGI (high ASPD) and 125 DEX, the results were EXACTLY the same. The jittery skill use animation thats on all of the Rebellion skills suffers from this issue and sadly this one too. As a result, its not possible to spam the skill like your supposed to. Its been almost 2 and a half years gravity. WTF ARE YOU DOING!?!?!! WHY IS THESE ISSUES STILL NOT FIXED??!!!? Their's SOOOOOOOOOOO many bugs and glitches with this job's sprite and skill animations. Even the coin sphere's are appearing as blue Monk spheres. *sigh* Until this gets fixed, its useless and not fully testable. Crimson Marker RL_C_MARKER Target: Enemy Max Level: 1 Range: 11 Required SP: 10 Variable Cast: None Fixed Cast: None Aftercast: None Cooldown: 1 Second Duration: 30 Seconds Notes: Status reduces FLEE by a fixed amount of 10. Targets position on the mini map is updated every second. Status can't be refreshed. Tech Notes: val1 of the status is set to the ID of the person that gave the enemy the status. Fire Dance RL_FIREDANCE Target: Self Max Level: 5 Range: NA Required SP: 10 Variable Cast: None Fixed Cast: None Aftercast: 0.5 Seconds Cooldown: None Duration: Tech: Skill fail #78 NUM 17 if no revolver equipped. Its AoE doesn't work like Desperado. Its just a regular self splash AoE. Howling Mine RL_H_MINE Target: Enemy Max Level: 5 Range: 6 + Skill LV Required SP: 40 + 5 * Skill LV Variable Cast: 1 Second Fixed Cast: None Aftercast: 1 Second Cooldown: 5.5 - 0.5 * Skill LV Duration: 30 Seconds Notes: Gernade stays attached for 30 seconds. Tech: Status has attacker's ID set to val1. Flicker causes RL_H_MINE to be auto casted on targets with the status and deal damage in a splash AoE around the affected enemy. Autocasted level is the same as the level the RL_H_MINE skill used was. Platinum Alter RL_P_ALTER Target: Self Max Level: 5 Range: NA Required SP: 16 + Skill LV Variable Cast: 2 Seconds Fixed Cast: None Aftercast: None Cooldown: None Duration: 15 + 15 * Skill LV Attack Increase Formula In +: (Skill LV Used + Coins Consumed) * 10 Notes: Requires saint (holy) bullets to be equipped to cast. Switching to non holy bullets in mid cast makes the skill fail at the end of casting. Bullet's ATK does not affect ATK increase. Attack increase is added as item ATK and doesn't show on the stat's display. Tech: Skill fail #86 if holy bullets are not equipped. Thoughts: A decent skill I think. LV 1 alone is enough to give a good boost since casting it with 10 coinswill give a 110 ATK boost for 30 seconds. Higher levels will add 10 ATK and 15 seconds to duration. Fallen Angel RL_FALLEN_ANGEL Target: Ground Max Level: 5 Range: 9 Required SP: 10 Variable Cast: None Fixed Cast: 0.5 Second Aftercast: 3.5 - 0.5 * Skill LV Cooldown: 12 - 2 * Skill LV Duration: Notes: Can't be used in PVP. High Jumps to the targeted spot and autocasts Desperado of the learned level once you land (funny since lv 10 is needed to get this skill) Tech: Acturally autocasts Desperado's skill on landing. Thoughts: Avoid using lower levels since the aftercast will be too long. Imagine jumping into a group of enemys to autocast one desperado and then what???? Lv 1 has 3 second aftercast and LV 5 has 1 second aftercast. Desperado has a 1 second aftercast, so its best to get this to LV 5 before using it. However, this skill can't be used in PVP which means it can't be used in WoE area's ether. Round Trip RL_R_TRIP Target: Self Max Level: 5 Range: NA Required SP: 15 + 5 * Skill LV Variable Cast: None Fixed Cast: None Aftercast: 1 Second Cooldown: 3.5 - 0.5 * Skill LV Duration: Dragon Tail RL_D_TAIL Target: Self Max Level: 5 Range: NA Required SP: 50 + 10 * Skill LV Variable Cast: 1 + 0.2 * Skill LV Fixed Cast: None Aftercast: 2 Seconds Cooldown: 5 Seconds Duration: Fire Rain RL_FIRE_RAIN Target: Ground Max Level: 5 Range: 3 Required SP: 70 Variable Cast: 2 - 0.2 * Skill LV Fixed Cast: None Aftercast: 1 Second Cooldown: 5 Seconds Duration: Tech: A 3x1 AoE that walks 10 steps in the direction your facing. Appears to step every...around 120ms I think. Heat Barrel RL_HEAT_BARREL Target: Self Max Level: 5 Range: NA Required SP: 30 Variable Cast: 2 Seconds Fixed Cast: None Aftercast: 1 Second Cooldown: 105 - 5 * Skill LV Duration: 60 Seconds Fixed Cast Reduction In %: 5 * Number of Coins Consumed Attack Increase: ??? ASPD Increase: ??? Flee Reduction: Thoughts: This skill is a must for someone planning to use Hammer of God. Read what its fixed cast is and you'll know why. During testing the ASPD and Flee did change, but I couldn't get my attack to change. Maybe I missed something. Statu's can't be removed by Clearance. More testing needed. Anti-Material Blast RL_AM_BLAST Target: Enemy Max Level: 5 Range: 9 Required SP: 76 + 4 * Skill LV Variable Cast: 2 Seconds Fixed Cast: 1 Second Aftercast: 1 Second Cooldown: 5 Seconds Duration: Thoughts: THIS SKILL DEALS SOME SERIOUS DAMAGE!!!! With 8 DEX I dealed over 60k damage at Lv 1 and...think around 80 or 90k at LV 5. I can imagine with maxed DEX what itl do. Slug Shot RL_SLUGSHOT Target: Enemy Max Level: 5 Range: 9 Required SP: 76 + 4 * Skill LV Variable Cast: 4 + Skill LV Fixed Cast: 1 Second Aftercast: 1 Second Cooldown: 5 Seconds Duration: Thoughts: Powerful skill (and maybe a one hit killer) if you can hit your enemy with it. Deals a fair amount of damage with medium slugs, but wow those XL 120 weight slugs will demolish a tank. Dealed over 100k with 8 Dex and a 400 ATK shotgun. More testing needed for sure. Hammer of God RL_HAMMER_OF_GOD Target: Enemy Max Level: 5 Range: 6 + Skill LV Required SP: 30 + 5 * Skill LV Variable Cast: 2 * Skill LV Fixed Cast: 5 Seconds Aftercast: 2 Seconds Cooldown: 30 Seconds Duration: Thoughts: Rebellions ultimate signature skill. Won't deal as much damage as a XL slug, but still deals a powerful hit. From what ive seen with its behavior, this is a orbital strike skill. Its really cool and I like the concept about it. Round Trip Plus Attack RL_R_TRIP_PLUSATK Target: Max Level: Range: Required SP: Variable Cast: Fixed Cast: Aftercast: Cooldown: Duration: Notes: Round Trip's sub-skill. Triggers on players that are knocked back into a wall which deals the additional damage. Bind Trap Flicker Attack RL_B_FLICKER_ATK Target: Max Level: Range: Required SP: Variable Cast: Fixed Cast: Aftercast: Cooldown: Duration: Notes: When casting Flicker, if it finds a player's Bind Trap on screen, itl trigger this sub-skill on the trap's positon. This will trigger the trap to explode. Mainly just a detonate skill. Glittering Greed Attack (Coin Flip Greed Attack???) RL_GLITTERING_GREED_ATK Target: Max Level: Range: Required SP: Variable Cast: Fixed Cast: Aftercast: Cooldown: Duration: Notes: I know nothing. NOTHING!!!! Hopefuly I will soon.
  22. You can make a Rebellion on iRO's server within 10-15 minutes. Ive been focused on capturing timers for cast times, aftercasts, cooldowns, durations, etc. Damage formula however are a real pain to figure out not only due to what all affects them (DEX, enemy HP, other stuff) and that testing conditions are very limited on iRO's sakray since they have no idea what their doing (can't get low level weapons, only porings to shoot). Im just going after the easy stuff and later focus on the difficult things.
  23. Katar type weapons have crit rates double of a player's crit. http://irowiki.org/wiki/Katar
  24. I tried those options with 2015-10-01RagexeRE and 2015-10-29RagexeRE. It works fine for Dastgir since he's able to rip the packet length table, shuffles, and keys. It might be due to the OS im using. I always had issues with them.
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