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Everything posted by Rytech
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Dressing room system is fully supported by kRO clients. Older 2015 clients like the 2015-05-13Ragexe supports it, but it uses a older version of the system still in development. The Oct 2015 clients uses a completed version of the system but isn't accessible without a small modification to some files. Here's some screenshots.... Genetic wearing alternate outfit in battle pose. Guillotine Cross dressed as a Thief while welding katars. 2 Genetics sitting next to each other. One wearing the original outfit and the other wearing the new alternate outfit. And finally, I added a custom entry in to support the old Rune Knight sprite. All of this without replacing anything.
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PEEK - Successor to Yommy's Packet Analyzer
Rytech replied to Neo-Mind's topic in Client-Side Releases
Does this work with iRO's sakray clients? Was getting things prepaired and this error happened....- 44 replies
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- Packet Analyzer
- packet parser
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(and 2 more)
Tagged with:
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Im having a issue with the Nemo program. The stuff in the addons menu arnt working. Itl say "blah blah blah has been extracted to output folder". But im checking the folder im outputing to but their's nothing. Also getting errors of unable to create output file for the packet dll.
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I read something on ragezone recently and I felt I can relate to what was said. Number 2 is a biggie when it comes to packets because it slows down all other development of new features and content and lately this is starting to become a issue bigger then the norm due to lack of server data leaks. https://ragezone.com/2015/10/23/the-pain-of-an-emulator-developer/ Its also difficult when your forced to learn something new about the emulator. What pains do you guys/girls deal with?
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Chances are no you can't just remove the race selection only. That would mean switching to a older character creation which would also loose the gender selection. Not only that, but a new character creation packet is also sent on this client. Its possible tho to have the char server ignore the value of the doram race and always make a human no matter what the player chooses. Think ill work on that for my next update. The real challenge will be....where to put the config since I can't put it in the battle config files. Actually I just got a idea.
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Finally got the Summoner finished enough to mark it stable. Latest update makes them small size brute type characters which is a first in RO for a fully playable character. I got all the regular skills up to Spirit Marble fully coded too. Just have bonus stats from job levels, equips, and the 3 branches of skills left to work on and itl be done....for now. There's info thats still a mystery like the chance of double casting certain skills when your base level is 30 and how much it increases per level after that.
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Actually I did stop for when I felt 3CeAM wasn't used much anymore. I closed down the forums and continued on it since the server I do development for has been powered by it for years. The past few months ive noticed quite a number of people still using eAthena or 3CeAM for certain reasons. Would see in posts people needing help and saying they use 3CeAM, some even saying they don't want to use rA or Herc for so and so reasons. The other reason im still at it is because eAthena users arn't getting anymore updates since Ai4rei did her final commit around a year ago. So im the only one keeping things alive for those wanting to stick to the older stuff. Theirs other reasons why, but im not getting into all of the details. All I know is that lately its community been on the rise since early August. @@kyeme I got it mostly figured out for cart decorate. If you scroll through the different values for val1 on ON_PUSH_CART with the new client using displaystatus command, youll see the 3 new carts in it. I had to find a way to get the cart selection to appear with them. I thought about just adding the 3 in regular Change Cart, but want to stay focused on a more official thing.
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Meh. This is official stuff and should be shared with the community. I got enough done to share my work. Check the browse commits for more info. The last 3 revisions as of this time are what your looking for (r781 - r783). Enjoy. And thanks to Dastgir for telling me how to fix the chat bug. https://sourceforge.net/p/v1-3ceam/code/HEAD/tree/ Also the Summoner will likely get done first since its possible to get straight into the job just by making a Doram character which starts you off as a Summoner, while testing a Rebellion requires leveling a Novice, then a Gunslinger all the way to 99/70, and then level the Rebellion a good bit to get access to a hand full of skills.
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Ive just about got things stable. The character creation packet is the last thing to deal with. I made a temp fix for it, but it ignores race and sex. I went beyond after that and got most of the structure for it with dumps, but interestingly there is no race value and there's another value I can't budge no matter how I make the character. Might be a unused value to future proof the packet for another upcoming feature. Don't want to share with the public until I have a clean stable code.
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Which is why I ALWAYS use the ignore palette errors patch. Anyway, here's a video someone made showing off the new content.
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Its interesting and genius. When you change from any job to a summoner, your body changes, but you still have a human head. Refresh the screen and you appear with a doram head. Same for summoner to any other job and you end up with a human body with a doram head until refresh. Their's a total of 6 styles for each doram sex. Whats interesting is that the client is smart with knowing the style limits. If your a human with style 17 for example and you change to a doram job, itl make you appear with style 6. But change back to human and you appear with style 6 until you relog and it goes back to 17 as the server tells it. Good way to prevent sprite errors. Also ive noticed error messages are now more detailed and don't cause crashes and appear in the chat after clicking ok. I tried a status while missing a needed STR file and I was fine. Similar happened while developing on the dressing room system.
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There's a name I haven't seen in quite some time. Still into being a developer huh? I know the feeling. Nice to see your back.
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Translated.... Looks like their's still at least 6 months of work to do. 6 months to a year.
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@@Dastgir Get me a unpacked working 2015-08-26Ragexe client and ill take another look into it.
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Looks like it, but its only in the sakray data right now. I added it to my data and tried it with a 2015-05-13Ragexe client and it didn't send a packet like the first cart decorate does. Wonder if a newer client will be needed once its officially in the main server?
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Giving a update on this. I just confirmed that this outfit does not use a option mask. It appearance is displayed the same way as how rental mounts are shown. Here's the info you need to properly display. // Status IDDRESS_UP = 856, // Enum Table For Outfits - val1DRESS_UP_SUMMER_EVNET2 = 0x1, Here's how it works. To start, you need to use the 2015-05-13 client or newer for this (Didn't test with October 2014). While in game, type the following command.... @displaystatus 856 1 1 1 You should appear in the outfit. The 1 at the end is the val1 which sets what outfit you will appear in. But currently only 1 outfit is in the table at this time. They noticed they were running out of OPTION masks and went with a better way to add future outfits. So to make a player appear in the outfit, the status has to be started with a val1 value of 1.
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@@Neo Lol yep. Also that screen shake patch may not be needed anymore since they also added in the update a /quake command that turns screen shake on and off.
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Giving a heads up here. Gravity is changing to a different client security program. Or should I say changing back. July 1st their changing back to nProtect's Game Guard. Here's from the patch notes for the main server.... Link: http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6534 Translate: 게임 보안 프로그램이 "핵쉴드" 에서 "게임 가드"로 변경됩니다. Game security program will be changed from "hack shield" to "game guard". Wonder why their going back with it.
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That sounds like a really interesting idea but sadly no its not possible. One entity can't interact with a entity on a different map.
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Wow thats quite a old revision of 3CeAM your using. That code your trying to use may need most of it redone since Hercules is a different beast when compared to older eA codings. Some of the functions and structures have changed a lot, making some of the code no longer compadable. If your using Visual C++ you can see where the issues are and hopefully learn which parts of the code needs updating.
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Extended Jobs and level 175/60
Rytech replied to Anisotropic Defixation's question in Client-Side Support
If your a Kagerou/Oboro/Rebellion/Expanded Super Novice then that will happen since 160/50 is the official max for them at that date. 3rd jobs maxes are 175/60. If your still having this issue when your a 3rd job, then im not sure. -
*gives Ind a hug* I hope everything is ok on your end. Thank you for everything you've done for the community and goodluck with whatever the future is throwing at you.
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Figures. Why would anyone want to use a ancient client like this?
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Omg the alpha client??? I kinda want this just to have a piece of RO history on my computer. Hey maybe it has the missing 3D monsters like zombie dragon.