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Rytech got a reaction from jTynne in New Race
Finally got the Summoner finished enough to mark it stable. Latest update makes them small size brute type characters which is a first in RO for a fully playable character. I got all the regular skills up to Spirit Marble fully coded too. Just have bonus stats from job levels, equips, and the 3 branches of skills left to work on and itl be done....for now. There's info thats still a mystery like the chance of double casting certain skills when your base level is 30 and how much it increases per level after that.
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Rytech got a reaction from evilpuncker in New Race
Finally got the Summoner finished enough to mark it stable. Latest update makes them small size brute type characters which is a first in RO for a fully playable character. I got all the regular skills up to Spirit Marble fully coded too. Just have bonus stats from job levels, equips, and the 3 branches of skills left to work on and itl be done....for now. There's info thats still a mystery like the chance of double casting certain skills when your base level is 30 and how much it increases per level after that.
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Rytech got a reaction from kyeme in New Race
Finally got the Summoner finished enough to mark it stable. Latest update makes them small size brute type characters which is a first in RO for a fully playable character. I got all the regular skills up to Spirit Marble fully coded too. Just have bonus stats from job levels, equips, and the 3 branches of skills left to work on and itl be done....for now. There's info thats still a mystery like the chance of double casting certain skills when your base level is 30 and how much it increases per level after that.
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Rytech got a reaction from hannah in New Race
Ive just about got things stable. The character creation packet is the last thing to deal with. I made a temp fix for it, but it ignores race and sex. I went beyond after that and got most of the structure for it with dumps, but interestingly there is no race value and there's another value I can't budge no matter how I make the character. Might be a unused value to future proof the packet for another upcoming feature. Don't want to share with the public until I have a clean stable code.
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Rytech got a reaction from thor1009 in New Race
Actually I did stop for when I felt 3CeAM wasn't used much anymore. I closed down the forums and continued on it since the server I do development for has been powered by it for years. The past few months ive noticed quite a number of people still using eAthena or 3CeAM for certain reasons. Would see in posts people needing help and saying they use 3CeAM, some even saying they don't want to use rA or Herc for so and so reasons. The other reason im still at it is because eAthena users arn't getting anymore updates since Ai4rei did her final commit around a year ago. So im the only one keeping things alive for those wanting to stick to the older stuff. Theirs other reasons why, but im not getting into all of the details.
All I know is that lately its community been on the rise since early August.
@@kyeme
I got it mostly figured out for cart decorate. If you scroll through the different values for val1 on ON_PUSH_CART with the new client using displaystatus command, youll see the 3 new carts in it. I had to find a way to get the cart selection to appear with them. I thought about just adding the 3 in regular Change Cart, but want to stay focused on a more official thing.
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Rytech got a reaction from evilpuncker in New Race
Actually I did stop for when I felt 3CeAM wasn't used much anymore. I closed down the forums and continued on it since the server I do development for has been powered by it for years. The past few months ive noticed quite a number of people still using eAthena or 3CeAM for certain reasons. Would see in posts people needing help and saying they use 3CeAM, some even saying they don't want to use rA or Herc for so and so reasons. The other reason im still at it is because eAthena users arn't getting anymore updates since Ai4rei did her final commit around a year ago. So im the only one keeping things alive for those wanting to stick to the older stuff. Theirs other reasons why, but im not getting into all of the details.
All I know is that lately its community been on the rise since early August.
@@kyeme
I got it mostly figured out for cart decorate. If you scroll through the different values for val1 on ON_PUSH_CART with the new client using displaystatus command, youll see the 3 new carts in it. I had to find a way to get the cart selection to appear with them. I thought about just adding the 3 in regular Change Cart, but want to stay focused on a more official thing.
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Rytech got a reaction from thor1009 in New Race
Meh. This is official stuff and should be shared with the community. I got enough done to share my work. Check the browse commits for more info. The last 3 revisions as of this time are what your looking for (r781 - r783). Enjoy. And thanks to Dastgir for telling me how to fix the chat bug.
https://sourceforge.net/p/v1-3ceam/code/HEAD/tree/
Also the Summoner will likely get done first since its possible to get straight into the job just by making a Doram character which starts you off as a Summoner, while testing a Rebellion requires leveling a Novice, then a Gunslinger all the way to 99/70, and then level the Rebellion a good bit to get access to a hand full of skills.
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Rytech got a reaction from Z3R0 in Z3R0 Here ;)
There's a name I haven't seen in quite some time. Still into being a developer huh? I know the feeling. Nice to see your back.
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Rytech got a reaction from Nebraskka in Summer 2 Costume Job
Giving a update on this. I just confirmed that this outfit does not use a option mask. It appearance is displayed the same way as how rental mounts are shown. Here's the info you need to properly display.
// Status IDDRESS_UP = 856, // Enum Table For Outfits - val1DRESS_UP_SUMMER_EVNET2 = 0x1,
Here's how it works. To start, you need to use the 2015-05-13 client or newer for this (Didn't test with October 2014). While in game, type the following command....
@displaystatus 856 1 1 1
You should appear in the outfit. The 1 at the end is the val1 which sets what outfit you will appear in. But currently only 1 outfit is in the table at this time. They noticed they were running out of OPTION masks and went with a better way to add future outfits. So to make a player appear in the outfit, the status has to be started with a val1 value of 1.
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Rytech got a reaction from MICK3Yz in PEEK - Successor to Yommy's Packet Analyzer
Tested and still getting the "No match found in Length Table for Packet 0x68a" for the 2013-12-23cRagexe client when selecting character on the character selection screen.
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Rytech got a reaction from Nebraskka in Devotion through warps
That sounds like a really interesting idea but sadly no its not possible. One entity can't interact with a entity on a different map.
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Rytech got a reaction from Tokeiburu in Ragnarok Job Tree In Text
In the past I got bored and decided to make a job tree for the entire game and make it in a text file. After a few go's and reworks I finally decided on a format and made one. But after I finished it I was supposed to post it but never did. So finally im taking the time to share it with everyone. I also made a pic of it for anyone who may not beable to see the format in the text file properly. Enjoy.
Note: I wasn't sure where to post this. Forgive me if this isnt the proper place.
Ragnarok Job Tree Text
Ragnarok Job Tree.txt
Ragnarok Job Tree Pic
Hard to see the small pic below, but its there.
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Rytech got a reaction from karazu in Ragnarok Job Tree In Text
In the past I got bored and decided to make a job tree for the entire game and make it in a text file. After a few go's and reworks I finally decided on a format and made one. But after I finished it I was supposed to post it but never did. So finally im taking the time to share it with everyone. I also made a pic of it for anyone who may not beable to see the format in the text file properly. Enjoy.
Note: I wasn't sure where to post this. Forgive me if this isnt the proper place.
Ragnarok Job Tree Text
Ragnarok Job Tree.txt
Ragnarok Job Tree Pic
Hard to see the small pic below, but its there.
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Rytech got a reaction from milk in Ragnarok Job Tree In Text
In the past I got bored and decided to make a job tree for the entire game and make it in a text file. After a few go's and reworks I finally decided on a format and made one. But after I finished it I was supposed to post it but never did. So finally im taking the time to share it with everyone. I also made a pic of it for anyone who may not beable to see the format in the text file properly. Enjoy.
Note: I wasn't sure where to post this. Forgive me if this isnt the proper place.
Ragnarok Job Tree Text
Ragnarok Job Tree.txt
Ragnarok Job Tree Pic
Hard to see the small pic below, but its there.
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Rytech got a reaction from SaA1311 in Official Oktoberfest Costume Job
Ragnarok Costume Job - Oktoberfest
Job ID: OKTOBERFEST = 29
Effect State: OPTION_OKTOBERFEST = 0x10000000
Item: 22625 = Oktoberfest_Bag (Activates the costume for 10 minutes)
// Oktoberfest Outfit22625,Oktoberfest_Bag,Oktoberfest Bag,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_OKTOBERFEST,600000,0; },{},{}
Ragnarok Oktoberfest Job Sprites.rar
Note: This is a official costume job released exclusively for European RO server from the Oktoberfest event. I don't know if it works on the latest kRO clients we can connect with.
Thanks goes to jaBote for sending me the sprites.
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Rytech reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
Even though probably useless...
Updated to 1.7.2, refreshed underlaying code and marked as Windows 10 aware.
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Rytech got a reaction from chiue1314 in Official Oktoberfest Costume Job
Ragnarok Costume Job - Oktoberfest
Job ID: OKTOBERFEST = 29
Effect State: OPTION_OKTOBERFEST = 0x10000000
Item: 22625 = Oktoberfest_Bag (Activates the costume for 10 minutes)
// Oktoberfest Outfit22625,Oktoberfest_Bag,Oktoberfest Bag,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_OKTOBERFEST,600000,0; },{},{}
Ragnarok Oktoberfest Job Sprites.rar
Note: This is a official costume job released exclusively for European RO server from the Oktoberfest event. I don't know if it works on the latest kRO clients we can connect with.
Thanks goes to jaBote for sending me the sprites.
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Rytech reacted to Yommy in 2014-10-22 Client Download
Hello Hercules, its been a while
here i present a new client, which requires a fully updated kRO and Hercules.
https://mega.co.nz/#!kYRAFRqJ!GF4vLIcOKQHsIQkCgZ2oGbXiJaxRsmn1ldohBgOXi3I
its already patched with some options, which i needed for testing..
..Disable Ahnlab
..Disable ragexe filename check
..Read msgstringtable
..Read datafolder first
NEMO Patcher should work for most things, but there may be some patches that are broken.
<3
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Rytech got a reaction from Ehwaz in Last monster ID ?
No. The client can only handle a range between 1001 to 3999. Currently the highest used ID is C_RAKE_SCARABA = 3365 and im sure within a year or a year and a half they will run out and make a 2nd range.
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Rytech got a reaction from AnnieRuru in Last monster ID ?
No. The client can only handle a range between 1001 to 3999. Currently the highest used ID is C_RAKE_SCARABA = 3365 and im sure within a year or a year and a half they will run out and make a 2nd range.
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Rytech got a reaction from Senos in Summer 2 Costume Job
This is a recent discovery so I don't know if its exclusive to jRO or not, but thats where I found this data at. Today I present to you yet another costume job I found and it shocked me to see this.
Costume Class - Summer (Or Summer 2 if you wanna call it that)
No your not seeing things. Its another summer outfit and a really good looking one too. Information
Job ID - Tag and ID confirmed
SUMMER2 = 30
OPTION Mask - Unknown, but its likely this since all costume outfits require one....
*Edit* - This is confirmed to not exist. This outfit and future outfits use a status ID and a value to display. Check post below.
OPTION_SUMMER2 = 0x20000000
Note: To the dev's, I don't have any data on the official mask but ill let you know once I get a confirm on it. Its gotta be this one since nothing else came out that would require one after the Oktoberfest one was added.
Summer 2 Sprite Files
Summer2 Sprites.rar
The patch file the sprites were found in is dated July 22, 2014 which means we likely need a client of that date or higher to see it in game. Enjoy.
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Rytech got a reaction from SkyTech6 in Summer 2 Costume Job
This is a recent discovery so I don't know if its exclusive to jRO or not, but thats where I found this data at. Today I present to you yet another costume job I found and it shocked me to see this.
Costume Class - Summer (Or Summer 2 if you wanna call it that)
No your not seeing things. Its another summer outfit and a really good looking one too. Information
Job ID - Tag and ID confirmed
SUMMER2 = 30
OPTION Mask - Unknown, but its likely this since all costume outfits require one....
*Edit* - This is confirmed to not exist. This outfit and future outfits use a status ID and a value to display. Check post below.
OPTION_SUMMER2 = 0x20000000
Note: To the dev's, I don't have any data on the official mask but ill let you know once I get a confirm on it. Its gotta be this one since nothing else came out that would require one after the Oktoberfest one was added.
Summer 2 Sprite Files
Summer2 Sprites.rar
The patch file the sprites were found in is dated July 22, 2014 which means we likely need a client of that date or higher to see it in game. Enjoy.