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Rytech

High Council
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Reputation Activity

  1. Upvote
    Rytech got a reaction from OmarAcero in r864 - SQL Updates / Few Script And Other Fixes   
    =General
    *max_cloth_color changed to 3.
    -Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other
    -jobs don't. Plus the styling shop info only allows for dyes up to 3 by default.
    -They must of decided long ago to only offer 3 dyes.
    *Added 2 new skill place holders.
    *Updated the "displayskill" command to allow for selecting which skill animation
    -packets to send.
     
    =Database
    *Fixed some item script errors in item_db.
     
    =Skills
    *RK_IGNITIONBREAK
    -Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.
    *SJ_NOVAEXPLOSING
    *SP_SOULEXPLOSION
    -Fixed a issue where the damage didn't bypass protection from Devotion.
    *SC_ESCAPE
    -Added missing item requirement.
     
    =SQL Files
    *Fixed some item script errors in item_db.
    *Changed the values of monster's stats to smallint.
     
    =Tools
    *Updated perl script for the monsters to use smallint for their stats.
  2. Upvote
    Rytech got a reaction from Thinker in r864 - SQL Updates / Few Script And Other Fixes   
    =General
    *max_cloth_color changed to 3.
    -Turns out while the old original 1st and 2nd jobs has a 4th dye option, the other
    -jobs don't. Plus the styling shop info only allows for dyes up to 3 by default.
    -They must of decided long ago to only offer 3 dyes.
    *Added 2 new skill place holders.
    *Updated the "displayskill" command to allow for selecting which skill animation
    -packets to send.
     
    =Database
    *Fixed some item script errors in item_db.
     
    =Skills
    *RK_IGNITIONBREAK
    -Fixed a issue where the animation wouldn't appear on 2018-06-20 and newer clients.
    *SJ_NOVAEXPLOSING
    *SP_SOULEXPLOSION
    -Fixed a issue where the damage didn't bypass protection from Devotion.
    *SC_ESCAPE
    -Added missing item requirement.
     
    =SQL Files
    *Fixed some item script errors in item_db.
    *Changed the values of monster's stats to smallint.
     
    =Tools
    *Updated perl script for the monsters to use smallint for their stats.
  3. Upvote
    Rytech got a reaction from Chuu in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  4. Upvote
    Rytech got a reaction from Rolf in 2018-06-20/21RagexeRE Char Select Fix   
    I recently learned that some of the textures for the character select screen were changed at some point between 2018-06-20 and today (2018-10-24) which will cause the 2018-06-20/21 RagexeRE to crash when reaching the character select screen. A few of them look different and are of a different size but I don't know why its causing this issue. So im releasing this here. The download contains the old and new textures for compare. To use the fix, place the select_character_v3 folder from the old textures folder in your "data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/" directory.
    Char Select Textures.zip
  5. Upvote
    Rytech got a reaction from Barry in r857 - Star Emperor Stances Skills / Remaining Soul Reaper Skills Added   
    =Skills
    *Star Emperor
    +Added stance requirements to all skills.
    *SG_DEVIL
    +Fixed a issue where the animation would not activate when learned.
    +Updated to work for Star Gladiator if job level is 50 or higher.
    +Updated to work for Star Emperor no matter the job level.
    *SJ_LUNARSTANCE
    *SJ_STARSTANCE
    *SJ_UNIVERSESTANCE
    *SJ_SUNSTANCE
    *SP_SOULUNITY
    *SP_SOULDIVISION
    *SP_SOULREVOLVE
    *SP_SOULEXPLOSION
    *SP_KAUTE
    +Added support for these skills.
    -Note: Soul Unity is a complex skill and will require a lot of work to make it
    -work correctly. Because of this ive decided to do a temp code so it will work
    -on the caster. I will do a full coding on it in the future.
    *SP_SHA
    +Status no longer works on boss/mvp monsters.
  6. Upvote
    Rytech got a reaction from IndieRO in 3CeAM SVN/GIT And Group   
    Awwww thank you. That really made my day.
  7. Upvote
    Rytech got a reaction from 15peaces in 3CeAM-Flux r6 - Star Emperor and Soul Reaper Support   
    =Update Notes
    *Added support for Star Emperor and Soul Reaper jobs.
  8. Upvote
    Rytech reacted to Yommy in I miss Ind :'(   
    If you read this, please email or message me.
    I miss you lots
    <3
  9. Upvote
    Rytech got a reaction from Rebel in Custom Soul Link Skill Effect   
    OOOOOOOH I see what you did. Their's some official tags and ID's you could be using for this. Hercules doesn't have it in their skill_db.conf or other files needed but you can add it in yourself. Here's some of the missing tags and ID's from my emu...
     
    // Soul Linker 2 / Soul Link Enabled 572,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_DEATHKNIGHT,Death Knight Spirit 573,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_COLLECTOR,Dark Collector Spirit 574,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_NINJA,Ninja Spirit 575,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_GUNNER,Gunslinger Spirit //576,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0, AM_TWILIGHT4,Twilight Alchemy 4 //577,0,6,4,0,0,0,1,1,no,0,0,0,none,0, DA_RESET,Dark Optimize // (Skill level and settings guessed based on DE_RESET) //578,0,6,4,0,0,0,1,1,no,0,0x8,0,none,0, DE_BERSERKAIZER,Berserkaizer //579,9,6,1,0,0,0,1,1,no,0,0x8,0,none,0, DA_DARKPOWER,Dark Soul Power  
    These exist in official but arn't used but you can take advantage of them. I know the soul link animation works for all 4 of these spirits. Try switching everything over to 575 SL_GUNNER.
  10. Upvote
    Rytech got a reaction from Slicer in r861 - Remaining Star Emperor Skills Added / Fixed A Number of Skill Bugs   
    =General
    *cooldown_rate
    *min_skill_cooldown_limit
    *no_skill_cooldown
    +Added these config settings to the skill.conf file.
    *clif_spdamage
    +Added seprate function for the ZC_NOTIFY_ACT3 packet.
    -This packet is mainly used for displaying SP damage and not HP damage.
    -The ZC_NOTIFY_ACT2 packet is confirmed still used for HP damage.
    *Fixed a issue where some status's that deal damage and shows it will not show
    the damage done on the enemy if its a killing blow.
    *Autocasted skills will no longer trigger a cooldown on renewal era skills.
    *skill_cooldownfix
    +Added support for this function.
    -This function is kinda like skill_delayfix, but for cooldowns.
    -At the moment its functional enough to allow cooldown time adjustments through
    -status's but will be updated later to work with equip bonuses.
     
    =Skills
    *LG_BANDING
    +Fixed a issue where using the skill under certain conditions would crash the server.
    *WM_METALICSOUND
    +Fixed a issue where it didn't deal bonus damage on sleeping targets.
    +Now displays SP damage as blue numbers.
    *SJ_SUNSTANCE
    *SJ_LUNARSTANCE
    *SJ_STARSTANCE
    *SJ_UNIVERSESTANCE
    +Switching or disabling stances now removes status's given from skills exclusive
    -to the previously active stance.
    *SJ_GRAVITYCONTROL
    *SJ_BOOKOFDIMENSION
    *Added full support for these skills.
    *SJ_NOVAEXPLOSING
    +Recoded the skill.
    +Damage is now fully fixed and not reduceable.
    +Damage is now only blockable with Safety Wall / Millennium Shield / Defense Spehre.
    +Damage is no longer affected by anger skills on hated targets.
    +Now gives a penalty after use that blocks skill usage for 2 seconds.
    *SJ_BOOKOFCREATINGSTAR
    +Recoded the skill.
    +Now reduces movement speed and deals damage for as long as the enemy is standing
    -in the AoE.
    *SJ_PROMINENCEKICK
    +Now deals 2 hits.
    -The first hit is the main damage. The second hit is the 100% fire damage.
    *SP_SOULDIVISION
    +Adjusted map check code.
    *SP_SOULEXPLOSION
    +Now only usable in PVP type maps.
    *GN_ILLUSIONDOPING
    +Fixed a issue where casting the skill didn't require alcohol.
  11. Upvote
    Rytech got a reaction from Rebel in Star gladiator miracle of sun, moon and stars issue   
    There's a packet called ZC_MAPPROPERTY_R2 that has a bit field and one of the bit entry's is called SUNMOONSTAR_MIRACLE. That could be related to why the message appears. I don't think this will affect if miracle will work or not since its just a way for the client to know and tell you if your on a map where miracle is not allowed to activate. Server side will still activate it by chance unless a map flag is set to disable it. Don't know if Hercules has support for that flag yet.

    Note To Devs: A bit old topic but im bumping so we can check into this to make sure it works properly. If no map flag support for this exists yet, maybe set the bit to a fixed setting to make the message not appear until one is supported.
  12. Upvote
    Rytech got a reaction from tathanvocuc017 in r855 - Star Emperor And Soul Reaper Official Bonus Stats And Skill Timers / 2018-06-20eRagexeRE Client Support   
    =General
    *Added support for the 2018-06-20eRagexeRE client.
    +This is the recommended client for those wanting to support the Star Emperor
    -and Soul Reaper jobs on their server.
    *PACKETVER is now set to 20180620 by default.
     
    =Database
    *Updated the hit counts to official for some skills to prepare for coding.
     
    =Jobs
    *Star Emperor
    *Soul Reaper
    +Added official bonus stats.
     
    =NPC
    *Enabled the Star Emperor and Soul Reaper jobs in the 3CeAM job change NPC.
     
    =Skills
    *Star Emperor
    *Soul Reaper
    +Added all official variable cast, fixed cast, aftercast, and cooldowns for all
    -of the skills for these jobs. Durations are mostly confirmed official but more
    -testing is needed to get them all.
  13. Upvote
    Rytech got a reaction from Slicer in r860 - Few Star Emperor Universe Skills Added / Weapon Refine Skill Update / Recoded Job Skill Tree Normalization   
    =General
    *Corrected a typo in a message related to push carts.
    *Added support for the "ZC_MSG_COLOR" packet.
    +Currently not used....yet.
    *Fixed a issue with the "allskills" command where it may not appear to give you
    -all the skills accessable by your job. This is needed due to the normalize job
    -skilltree recode.
    *clif_msg_value
    *clif_msg_skill
    +Added support for these functions.
    -This replaces "clif_msgtable_num" and "clif_skill_msg" and are properly recoded
    -to the way they should of been coded.
    *clif_msg_color
    +Added support for this function to work with "ZC_MSG_COLOR".
    *pc_normalize_job_max_skillpoint
    +Added support for ths function.
    -This works with the normalizing of jobs to set how many skill points should be
    -invested into certain skills in a skill tree depending on the job since the max
    -job level is different between jobs.
    *pc_calc_skilltree_normalize_job
    +Recoded the function to properly work for 3rd jobs.
    -Note: This was so broken. I had to reverted it back to the original eAthena code
    -and then update it to the way it should be. Wasn't easy.
    *pc_search_job_skilltree
    +Added support for this function.
    -This replaces "pc_isSkillFromJob" and is a recode of it.
    *pc_skillup
    +Recoded the checks and message handling for telling the player how many skill
    -points need to be placed into lower tier skills. This is also part of the reason
    -"pc_calc_skilltree_normalize_job" was recoded. Having to update the skill range
    -check every time new 3rd job skills come out is annoying. Better to let the
    -normalize_job and search_job_skilltree functions work together for this.
    *pc_jobchange
    +Removed JOBL_THIRD from the upper setting switch.
    -Third jobs are not a alternate version of 2nd jobs. Its a higher tier, making it
    -its own job.
    *Updated "pc_msg" and "msg_skill" MSG names with official ones.
     
    =Skills
    *WS_WEAPONREFINE
    +Updated refine chance bonus gained from JobLV's to official.
    +JobLV will not affect the success chance when below 50.
    -When above 50, it will add a 0.5% chance bonus for each level above 50.
    -This brings the added success chance to 10% at JobLV 70.
    +Mechanics now get the full 10% added chance bonus no matter the JobLV.
    *SJ_STAREMPEROR
    *SJ_NOVAEXPLOSING
    +Added support for these skills.
    *SJ_BOOKOFDIMENSION
    *SJ_BOOKOFCREATINGSTAR
    +Added some support for these skills.
    -Note: SJ_BOOKOFCREATINGSTAR is only partly working and deals damage and
    -SJ_BOOKOFDIMENSION activates but the status has no effect. I didn't have time
    -to finish them.
    *SJ_FALLINGSTAR_ATK
    +The AoE size for the stellar mark check is now 5x5.
    -Note: Sucks that its this small but its confirmed official.
  14. Upvote
    Rytech got a reaction from OmarAcero in r856 - Added 10 Soul Reaper Skills / Soul Energy Sphere's Give MATK   
    =General
    *Soul Energy spheres now give 3 MATK per sphere.
     
    =Database
    *Made some adjustments to some skills in the "skill_db" file to prepare for
    -future development.
     
    =Skills
    *Soul Reaper
    +Added soul energy requirements to all skills.
    *TK_JUMPKICK
    +Updated to work on new Soul Reaper soul links.
    *SP_SOULGOLEM
    *SP_SOULSHADOW
    *SP_SOULFALCON
    *SP_SOULFAIRY
    *SP_CURSEEXPLOSION
    *SP_SOULCURSE
    *SP_SPA
    *SP_SHA
    *SP_SWHOO
    *SP_SOULREAPER
    +Added support for these skills.
    *KO_SETSUDAN (Soul Cutter)
    +Updated to work on new Soul Reaper soul links.
    *AB_VITUPERATUM
    *AB_CONVENIO
    +Added official timer data.
  15. Upvote
    Rytech got a reaction from Khen in 2018-06-20eRagexeRE client   
    You can find all the clients in this topic.
     
    And the latest Nemo can be found here.
     
  16. Upvote
    Rytech got a reaction from Jezu in r854 - Renewal Era Status Animations Display Recode   
    =General
    *Did a small text update in the skill config file.
    *Changed the packet used for displaying homunculus spirit spheres to ZC_SPIRIT.
    *EFST_SET_ENTER
    *EFST_SET_ENTER2
    +Added support for these packets.
    *Added the "status_sc2icon" function.
    *Recoded the system that displays status animations for renewal era status's.
    +Status's that were added in during the renewal era don't use OPT3 for resending
    -animation display's to other player's clients around you. Instead they are
    -displayed with a seprate packet called EFST_SET_ENTER.
    +This recode get rid of those 2 huge walls of code that was just temp code and
    -replaces them with much much smaller and more efficent code, along with the
    -adding of support for this packet. This makes it so I don't have to add anything
    -to it when it comes to new skills. The recode also allows these animations to be
    -shown on monsters and homunculus that come into view of a player.
     
    =Skills
    *SP_SOULCOLLECT
    +Fixed a issue where the status icon would display remaining time when the duration
    -is infinite.
  17. Upvote
    Rytech got a reaction from OmarAcero in r855 - Star Emperor And Soul Reaper Official Bonus Stats And Skill Timers / 2018-06-20eRagexeRE Client Support   
    =General
    *Added support for the 2018-06-20eRagexeRE client.
    +This is the recommended client for those wanting to support the Star Emperor
    -and Soul Reaper jobs on their server.
    *PACKETVER is now set to 20180620 by default.
     
    =Database
    *Updated the hit counts to official for some skills to prepare for coding.
     
    =Jobs
    *Star Emperor
    *Soul Reaper
    +Added official bonus stats.
     
    =NPC
    *Enabled the Star Emperor and Soul Reaper jobs in the 3CeAM job change NPC.
     
    =Skills
    *Star Emperor
    *Soul Reaper
    +Added all official variable cast, fixed cast, aftercast, and cooldowns for all
    -of the skills for these jobs. Durations are mostly confirmed official but more
    -testing is needed to get them all.
  18. Like
    Rytech got a reaction from evilpuncker in Experience Table Generator   
    Does anyone know where I can get a quality working experience table generator? Ive looked all over on the internet but couldn't find one.
  19. Upvote
    Rytech got a reaction from IndieRO in r853 - Job Restriction System / Doram Style/Dye Ranges / Number of Bug Fixes   
    =General
    *Added ranges of styles/dyes for Doram's.
    -This is a range seprate from the regular ones since Doram's officially have a
    -different set number of hair styles and cloth dyes. As of 2018-06-05 they have
    -6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few
    -added soon).
    *min_doram_hair_style
    *max_doram_hair_style
    *min_doram_hair_color
    *max_doram_hair_color
    *min_doram_cloth_color
    *max_doram_cloth_color
    +Added these configs to the client config file.
    -These are a seprate set of style/dye ranges for Doram characters.
    -This is needed since they have different maxes from humans.
    *Updated a few commands to pickup on the style/dye ranges for Doram characters.
    *Updated default setting for "max_hair_style" to 29.
    *Corrected default setting for "max_hair_color" to 8.
    *clif_spiritball_single
    *clif_soulball_single
    +Changed the packet these functions use to 0x1d0 (ZC_SPIRITS).
    -This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's
    -Soul Energy sphere's would look like regular spirit sphere's when the player
    -warps to another map, refreshes, and also appear as spirit sphere's to other
    -players who walk into view range of the one with the spheres.
    -It also fixes a issue where the sphere's may not vanish properly from view
    -when the player dies.
    *Added job restriction system.
    +This allows setting restrictions to different jobs that prevent's them from
    -entering certain maps. Attempts of entering a map as a banned job will just
    -result in no warpping. Basicly, something as simple as walking into a regular
    -map warp won't do anything if the player's job is banned from entering the map.
    -This works for teleporting, warping, any warp commands, walking into NPC warp,
    -put something else here and it will likely fail as well.
    -Should a player playing a job banned from that map somehow login on that map,
    -the player will be warped out into Prontera's graveyard behind the church.
    -These restrictions can be set in the "job_notallowed" database file.
    *Added a missing timer function list entry for the soul energy system.
     
    =Database
    *Updated const file to support detection of new style/dye ranges for Doram
    -characters in NPC scripts.
    *Added the "job_notallowed" file.
    -This file is used to set jobs that are banned from entering certain maps.
    -It basicly works just like item_noequip and skill_nocast_db.
    *Rebuilt the map cache.
    -This is due to prontera being reverted back to the original version.
     
    =NPC
    *Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram
    -character's.
     
    =Skills
    *RL_MASS_SPIRAL
    +Fixed a issue where the skill would deal extremely high damage on targets with
    -negeative DEF.
  20. Upvote
    Rytech got a reaction from IndieRO in 3CeAM-Flux r6 - Star Emperor and Soul Reaper Support   
    =Update Notes
    *Added support for Star Emperor and Soul Reaper jobs.
  21. Upvote
    Rytech got a reaction from 15peaces in r853 - Job Restriction System / Doram Style/Dye Ranges / Number of Bug Fixes   
    =General
    *Added ranges of styles/dyes for Doram's.
    -This is a range seprate from the regular ones since Doram's officially have a
    -different set number of hair styles and cloth dyes. As of 2018-06-05 they have
    -6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few
    -added soon).
    *min_doram_hair_style
    *max_doram_hair_style
    *min_doram_hair_color
    *max_doram_hair_color
    *min_doram_cloth_color
    *max_doram_cloth_color
    +Added these configs to the client config file.
    -These are a seprate set of style/dye ranges for Doram characters.
    -This is needed since they have different maxes from humans.
    *Updated a few commands to pickup on the style/dye ranges for Doram characters.
    *Updated default setting for "max_hair_style" to 29.
    *Corrected default setting for "max_hair_color" to 8.
    *clif_spiritball_single
    *clif_soulball_single
    +Changed the packet these functions use to 0x1d0 (ZC_SPIRITS).
    -This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's
    -Soul Energy sphere's would look like regular spirit sphere's when the player
    -warps to another map, refreshes, and also appear as spirit sphere's to other
    -players who walk into view range of the one with the spheres.
    -It also fixes a issue where the sphere's may not vanish properly from view
    -when the player dies.
    *Added job restriction system.
    +This allows setting restrictions to different jobs that prevent's them from
    -entering certain maps. Attempts of entering a map as a banned job will just
    -result in no warpping. Basicly, something as simple as walking into a regular
    -map warp won't do anything if the player's job is banned from entering the map.
    -This works for teleporting, warping, any warp commands, walking into NPC warp,
    -put something else here and it will likely fail as well.
    -Should a player playing a job banned from that map somehow login on that map,
    -the player will be warped out into Prontera's graveyard behind the church.
    -These restrictions can be set in the "job_notallowed" database file.
    *Added a missing timer function list entry for the soul energy system.
     
    =Database
    *Updated const file to support detection of new style/dye ranges for Doram
    -characters in NPC scripts.
    *Added the "job_notallowed" file.
    -This file is used to set jobs that are banned from entering certain maps.
    -It basicly works just like item_noequip and skill_nocast_db.
    *Rebuilt the map cache.
    -This is due to prontera being reverted back to the original version.
     
    =NPC
    *Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram
    -character's.
     
    =Skills
    *RL_MASS_SPIRAL
    +Fixed a issue where the skill would deal extremely high damage on targets with
    -negeative DEF.
  22. Upvote
    Rytech got a reaction from bWolfie in r853 - Job Restriction System / Doram Style/Dye Ranges / Number of Bug Fixes   
    =General
    *Added ranges of styles/dyes for Doram's.
    -This is a range seprate from the regular ones since Doram's officially have a
    -different set number of hair styles and cloth dyes. As of 2018-06-05 they have
    -6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few
    -added soon).
    *min_doram_hair_style
    *max_doram_hair_style
    *min_doram_hair_color
    *max_doram_hair_color
    *min_doram_cloth_color
    *max_doram_cloth_color
    +Added these configs to the client config file.
    -These are a seprate set of style/dye ranges for Doram characters.
    -This is needed since they have different maxes from humans.
    *Updated a few commands to pickup on the style/dye ranges for Doram characters.
    *Updated default setting for "max_hair_style" to 29.
    *Corrected default setting for "max_hair_color" to 8.
    *clif_spiritball_single
    *clif_soulball_single
    +Changed the packet these functions use to 0x1d0 (ZC_SPIRITS).
    -This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's
    -Soul Energy sphere's would look like regular spirit sphere's when the player
    -warps to another map, refreshes, and also appear as spirit sphere's to other
    -players who walk into view range of the one with the spheres.
    -It also fixes a issue where the sphere's may not vanish properly from view
    -when the player dies.
    *Added job restriction system.
    +This allows setting restrictions to different jobs that prevent's them from
    -entering certain maps. Attempts of entering a map as a banned job will just
    -result in no warpping. Basicly, something as simple as walking into a regular
    -map warp won't do anything if the player's job is banned from entering the map.
    -This works for teleporting, warping, any warp commands, walking into NPC warp,
    -put something else here and it will likely fail as well.
    -Should a player playing a job banned from that map somehow login on that map,
    -the player will be warped out into Prontera's graveyard behind the church.
    -These restrictions can be set in the "job_notallowed" database file.
    *Added a missing timer function list entry for the soul energy system.
     
    =Database
    *Updated const file to support detection of new style/dye ranges for Doram
    -characters in NPC scripts.
    *Added the "job_notallowed" file.
    -This file is used to set jobs that are banned from entering certain maps.
    -It basicly works just like item_noequip and skill_nocast_db.
    *Rebuilt the map cache.
    -This is due to prontera being reverted back to the original version.
     
    =NPC
    *Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram
    -character's.
     
    =Skills
    *RL_MASS_SPIRAL
    +Fixed a issue where the skill would deal extremely high damage on targets with
    -negeative DEF.
  23. Upvote
    Rytech got a reaction from OmarAcero in r850 - Star Emperor And Soul Reaper Added / Tags And ID's Updated   
    =General
    *Added all the latest tags and ID's for jobs, skills, status, and NPC's.
     
    =Database
    *Added place holders for many new skills.
     
    =Jobs
    *Star Emperor
    *Soul Reaper
    *Baby Star Emperor
    *Baby Soul Reaper
    +Added support for these jobs.
    +Note: These jobs are fully playable. However, none of the new skills that comes
    -with them are in the skill trees. This will be added in a future update.
    -Everything else for them works.
    +Note 2: Client support for these jobs will come at a later time once stable.
  24. Upvote
    Rytech got a reaction from Beret in r852 - Soul Energy System / Feel And Hate Resetting Skill / 2 New Commands   
    =General
    *Added the soul energy system.
    +This system is used for managing the Soul Reaper's soul energy.
    -Its basicly another sphere system. Its been confirmed that soul energy sphere's
    -works on its own system and not through any other sphere system.
    *Added the "hatereset" and "soulball" command.
     
    =Skills
    *SJ_DOCUMENT
    *SP_SOULCOLLECT
    *SP_SOULENERGY
    +Added support for these skills.
  25. Upvote
    Rytech got a reaction from 15peaces in r850 - Star Emperor And Soul Reaper Added / Tags And ID's Updated   
    =General
    *Added all the latest tags and ID's for jobs, skills, status, and NPC's.
     
    =Database
    *Added place holders for many new skills.
     
    =Jobs
    *Star Emperor
    *Soul Reaper
    *Baby Star Emperor
    *Baby Soul Reaper
    +Added support for these jobs.
    +Note: These jobs are fully playable. However, none of the new skills that comes
    -with them are in the skill trees. This will be added in a future update.
    -Everything else for them works.
    +Note 2: Client support for these jobs will come at a later time once stable.
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