Hadeszeus
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Posts posted by Hadeszeus
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Just want to ask if anyone here experiencing the same problem using Google VM instance? Google keeps on telling me that I'm using the instance for crypto mining which is totally weird.
In my instance, it's only the Herc Server files and FluxCP. They don't provide the exact source of the problem so not sure what's going on.Tried reinstalling everything just Herc server and got the same violation.
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Hello, anyone knows where can I edit this text value here? It should display as Clown since my job is 4020 or Clown (trans 2nd) but it's displayed as Minstrel.
Can't figure out which file I need to edit on Lua.Thanks!
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14 hours ago, Dastgir said:Plugin adds it, your plugin is not enabled as well. (Check HPMHooking as well)
Also, the stacktrace shows pc_bonus instead of pc_bonus2, make sure the item doesn't have any other bonus to test this properly.
Hey Dastgir! Thanks for the guidance. I re-arranged the position of my plugins and it works perfectly now. Thank you!
@4144 thank you as well. -
19 minutes ago, 4144 said:in your server not exists constant bAtkEnemyVit. and server report error with type 0
Hi 4144, thanks for your reply. I tried adding it and got lots of errors when I run the map server.
Can you confirm that this is not correct?
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Just now, Dastgir said:You used bonus instead of bonus2
With this one, I used bonus2 and got similar if not the same.
bonus2 bAtkEnemyVit, 5, 1000;
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@Dastgir not working on the latest stable version. If you have time hopefully you can update this awesome addition.
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For the wings you created it's not a garment wing it will only work on head low.
Loc: "EQP_COSTUME_HEAD_LOW"
If you want garment wing search for it in the forum you'll see how to add them. -
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Having the same problem and try to notice that it's only happening when using skill. It doesn't happen on Normal ATK.
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1 hour ago, 4144 said:idk why it crashing for you, but better use function F_MesItemInfo
like this
F_MesItemInfo(501)
F_MesItemInfo(501)
Hi 4144, thank you for your reply as well. Just want to clarify Im doing it on ItemInfo.lua (client side).
<ITEM>Red Potion<INFO>501</INFO></ITEM> <--- this is crashing on 2018-04-18b client that I used. So probably a client issue that needs hex? just want to ask if there's another client (newer) that might support this. -
21 minutes ago, Kuya Jeo said:use <ITEMLINK> instead of <ITEM>
Samplemes "<ITEMLINK>"+getitemname(512)+"<INFO>512</INFO></ITEMLINK>";
mes "<ITEMLINK>"+getitemname(512)+"<INFO>512</INFO></ITEMLINK>";
Kuys, thanks for the reply. I'm adding it in ItemInfo.lua file. I tried <ITEMLINK> but it's rendering as text while <ITEM> seems to be working except that when I clicked the link client crashed.
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I tried using <ITEM>Red Potion<INFO>501</INFO></ITEM> and it showing a link to the item but clicking it will crash the client.
I know it's client limitation and I can't find diff in nemo to fix this issue.
Is there anyone who knows a 2018 client that <item> works? I'm using 2018-04-18.
Thanks!
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Anyone here has a solution for this problem? The sprite is reverted back to a normal sword sprite if wearing both weapons at the same time.
Only works if one item is equipped. or this is a client limitation? -
Wow! Goodluck Kuys! Hope you can finish it soon.
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32 minutes ago, Hadeszeus said:
Hi AnnieRuru, Can't access the updated file. Can't find it in your repo as well. Do you still have the updated version of this? I have an instance using this 😅
Thanks!Please discard. I was able to access upaste. I thought it's down didn't load at first.
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On 11/13/2015 at 8:08 PM, AnnieRuru said:version 1.3
http://upaste.me/0e55219566e411b05
new plugin format
reorganize the code
and ... fix party and guild type using wrong index
Hi AnnieRuru, Can't access the updated file. Can't find it in your repo as well. Do you still have the updated version of this? I have an instance using this 😅
Thanks! -
Thanks for this awesome script +1.
Is it possible to create a player atcommand to disable or enable seeing announcements from the broadcaster? -
2 hours ago, Samuel said:as you're using PRE-RE, you need to configure it in your db/pre-re/refine_db.conf
/************************************************************************** ************* Entry structure ******************************************** ************************************************************************** Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. // - For armors, values of 100 add 1 armor defense. // - For weapons, values of 100 add 1 ATK & MATK. StatsPerLevel: (int) // This value is applied for ever level. RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. RefineryUISettings: ( { Level: (int or array of int) // Holds either the individual refine level meant for this setting or an array defining a range of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce Success to set the announcement on item refine successful Failure to set the announcement on item refine failure Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* constants are used in here Cost: (int) (optional) // Amount of zeny required FailureBehavior: "(string)" (optional) // The expected behavior on failure for this item, the following strings are used in here Destroy (default) sets the item to be destroyed on failure Keep keeps the item after failure Downgrade downgrades the item by one level on failure } } } ) Rates: { // Per level configuration of the refine rates. Lv1~20: { // Lv1 ~ Lv20. NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 20, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. } // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) } } **************************************************************************/
/************************************************************************** ************* Entry structure ******************************************** ************************************************************************** Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. // - For armors, values of 100 add 1 armor defense. // - For weapons, values of 100 add 1 ATK & MATK. StatsPerLevel: (int) // This value is applied for ever level. RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. RefineryUISettings: ( { Level: (int or array of int) // Holds either the individual refine level meant for this setting or an array defining a range of Low to Max level BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce Success to set the announcement on item refine successful Failure to set the announcement on item refine failure Always to always announce it Items: { AegisName: { Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* constants are used in here Cost: (int) (optional) // Amount of zeny required FailureBehavior: "(string)" (optional) // The expected behavior on failure for this item, the following strings are used in here Destroy (default) sets the item to be destroyed on failure Keep keeps the item after failure Downgrade downgrades the item by one level on failure } } } ) Rates: { // Per level configuration of the refine rates. Lv1~20: { // Lv1 ~ Lv20. NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 20, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. } // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) } } **************************************************************************/
Check db/re/refine_db.conf as your reference on how to add
Hey! Thank you!
Sorry didn't saw it. Next time will read all t he commented lines. But thanks again. Appreciate. -
I just want to ask if the Blacksmith Blessing is not working yet or only works in RENEWAL?
Coz I can't make it work on my 2018 client PRE-RE. Should I use 2020?Can't find any topic related to it. Thanks.
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Hello. I'm trying to configure the refine chance rate per upgrade level but I think it's only possible with SOURCE edit? Thank you!
QuotePlease discard found it in refine_db.txt inside db folder.
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3 minutes ago, Kuya Jeo said:Enable the HPMHooking plugin
edit makefile.ini and makefile in trunk/src/plugin
enable it too in conf/plugin.conf
recompile your server
It's working now. Thank you so much Kuys!
Kakahiya. -
Equipping Pet Accessories crashes the client
in Client-Side Support
Posted
Does anyone know how to fix this? Every time I equipped pet accessories on any pet the client crashes.
I'm using 2018-06-21aRagexeRE.exe. No Map error/warning. I think the datainfo/petinfo.lub is correct. I have updated data.grf as well.
If you think you can help and want it a paid service, please DM me.
Thank you!