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Dastgir

Script Developers
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Everything posted by Dastgir

  1. Dastgir

    .mobcount

    If you could show your script, Then I can modify it, else tell what modifications you want in the script I made.
  2. Dastgir

    .mobcount

    Why have several npc's? Instead with one npc you can summon as many wave you want - script MonsterWaves -1,{OnInit: .wave = 1;L_MonsterSummon: monster "guild_vs2",0,0,"Wave "+.wave+" Monster",1002,50,strnpcinfo(0)+"::OnMonsterKilled"; end; OnMonsterKilled:if (!mobcount("guild_vs2",strnpcinfo(0)+"::OnMonsterKilled")){ .wave++; goto L_MonsterSummon;}end;} Change guild_vs2 to whichever map you want,(P.S: guild_vs2 are in 2 lines.)
  3. If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay.
  4. http://herc.ws/board/topic/2905-nemo-client-patcher/ Select the patch "Force Send Hash", (I don't think xdiff has this patch, so I recommend you to use Nemo)
  5. Line 205:(sonicxxx:) Add Before(can also put after it), it the "OnClockxxxx" or "OnMinute" In case you want every 1 hour, you can put "OnMinute00" Before it. poringsoccerv3.txt (Done it every 1 hour)
  6. Maybe because client reads bmp file(function for reading bmp and jpg file(source code) are different, as i believe) (I cannot find bgi_temp.bmp filename in hex, so no idea of any way)
  7. Maybe 1)Your computer specs are low, 2)You applied some diff which is not working(Last time i remember it was Custom Aura Patch giving this problem) 3)You have some custom item problem(maybe on ur new diff, you haven't selected ViewID Range, or have selected high ViewID Range)
  8. Updated to e8d6b66a6f4bbaeb1fc166635aea76a93ddec59d KO Job Changer FULLY WORKING!! 1)Battle Test: Fixed Callsubs and monster locations(Special Thanks to Yommy) 2)Knowledge Test: Fixed Question looping(Thanks to Ssky for pointing out) 3)Main NPC's:Fixed some conditions and color codes 4)Weaponry Test:Fixed effects and some conditions. With this, KO JOB Quest is FULLY WORKING NOW!!!, Tested it myself.Thanks.
  9. You can do this way then for (@i=0; @i<=getarraysize(.array); @i++){ if (checkquest(.array[@i]) == -1) erasequest .array[@i];} Just change .array to your array variable.
  10. Commadline: git apply DIFFFILE.diff Don't know about GUI, since I don't use any
  11. Dastgir

    need help!

    Download OpenSetup.exe from http://nn.nachtwolke.com/dev/opensetup (Rename it to YourServerSetup.exe to avoid mixing of setup.exe with any other server's setup.exe or original setup.exe) Make 1 file Named YourServerSetup.ini , Insert Following data on it ; Settings engine related settings[settings]; Select settings engine on start-up.; Possible values:; LUA = Lua engine (current); REG = Registry engine (legacy); Default:; LUA; Note: Engine identifier is case-sensitive.Engine = LUA; Save registry settings per user.; Possible values:; 0 = No (saves to HKLM); 1 = Yes (saves to HKCU); Default:; 0; Note: Do NOT change this setting, unless you REALLY know what you; are doing, period.HKLMtoHKCU = 1 If "HKLM to HKCU" is enabled Change Value of HKLMtoHKCU to 1, else if its disabled, change it to 0
  12. 2959:18756,{ set .@i,3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ montransform "Atroce",1200000,SC_MTF_RANGEATK; bonus bBaseAtk,30; }",.@i,5000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ montransform "Atroce",1200000,SC_MTF_RANGEATK; bonus bBaseAtk,30; }",.@i,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } you forgot montransform command. Change "SC_MTF_RANGEATK" SC effect to any other what you want "1200000" = 2 min( As I guess), change that for duration of monster transform. Instead of "Atroce" you can use mob id too.
  13. Dastgir

    need help!

    Are you sure, you only disabled "HKLM to HKCU"? You can use http://nn.nachtwolke.com/dev/opensetup For configuration: http://nn.nachtwolke.com/dev/opensetup/#configuration (to Enable/Disable "HKLM to HKCU")
  14. Dastgir

    need help!

    1)Disable "HKLM to HKCU" Patch or Get a Patched Setup.exe 2) To get latest version, you can either use svn or git, you can update your local copy by using command "svn up" or by using any gui interface(like tortoisesvn)
  15. Yes, till now, structures are same for item_combo_db.
  16. Haha True . Nice Red Mobs, waiting to know how those maps work(why kRO implemented nightmare mode)
  17. You will mostly get errors if you use rA item_combo_db with hercules because, some(ahh, its many) of the items are there in rA , but not in hercules.
  18. @mapexit = Closes your map-server If you get error like " The Map is not available" , That means, your map-server is not running.
  19. Again wrong section, should be on client side release, with title starting with "[Guide]" for no confusion
  20. Totally offtopic , but let me answer thisI have said many times, Blame kRO for swaping of lines, as we are following kRO.
  21. Is it a release? Maybe you posted in wrong section.
  22. Well the project is finished, I just added new phase for extra ko npc, which is not related to job chnager, so job chnager is FINISHED, give it a try and tell if any bugs
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