Dastgir
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Posts posted by Dastgir
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In New Clients, the chatwndinfo is copied to(and readed from) /savedata folder instead of /data/luafiles514/lua files/chatwndinfo/
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You can just use luac5.1.4.exe to compile it to lub.
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Excelent job! but I have 2 questions, if you let me ask...
is your iteminfo.lub updater than this one?
http://rathena.org/board/topic/79905-updated-translation-for-iteminfocskroptionlub/
This one I guess is google translate, we provide best translation for the items + items from other server.
are your lua files updater than this one?
http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/
thanks!
Yes, we are more ahead from this.
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Well the suggestion is good, bcoz it do not have array, that means no limit to 128.
I suggest to have both, the current one and the one that is suggested.
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query_sql and loop is good for everyone i guess,
well anyways, in both the cases there is a loop, just difference is the format.
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Well the translation project contains all translated files, maybe check grf, files might not have been written.
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Maybe your client doesn't read lua.
try converting the lua to lub.
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I don't think we can add custom effect(We need to edit the client).
For Effect list: you can prefer: https://github.com/HerculesWS/Hercules/blob/master/doc/effect_list.txt
There's alot of nice effects.
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Not sure if this is even a thing, but wouldn't it make more sense to have/make the client read data directly at the source? By this, I do NOT simply mean having the client read from a server-side grf/data folder. For example, instead of the client reading idnum2itemdisplaynametable.txt locally to determine an item name, why not have it read item name directly off the server's item_db?
Also As I guess, It will cost much bandwidth + more ram usage.
think,
1)When someone moves cursor to item , it sends packet to server, server gets item_id and sends item name for each cursor point.(If server have 20+ players, think, 1 player moves cursor to item 100's of times.)
2)When someone right click on item, it send packet to server to get info, server gets item_id and sends item description for each click.(Player checks description soo many times. Using much bandwidth)
In addition to this, would it be a realistic goal to eventually have a stand-alone client that reads the data folder/grf archive in English (Unicode)? These are just my thoughts; sorry if they seem a little scrambled.It can be done, but because kRO have unicoded name, we should have that to get update from kRO without repacking of grf to change name in english and etc........
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Hello,
Since I haven't seen this topic in Hercules, I am posting This.
This is Patch site of kRO:
ftp://ragnarok.nowcdn.co.kr:20021/Patch
No Login Required.
About iRO, I have seen it nowhere around all the boards of emulator....
Here is iRO patch site:
ftp://patch2.playragnarok.com/patch
No Login Required.
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Updated to r4-r6:
Added Missing files and updated itemInfo.lua for missing kRO items.
Updated HelpMsgString.lua
2013 Client also supported, (Replace "LuaFiles514lua filesquest2013" to "LuaFiles514lua filesquest")
r9:
Updated Quests (Translation) Please report missing translation.
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Anyways this is not 2013 client support topic, but let me clarify to MStream that I am using use data folder first , it works fine. no error anywhere.(Just hoping to get multiple grf soon.)
this is about client side translation, I will be adding files soon.
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oh, that 아이템 비교 = Item Compare
BEC6C0CCC5DB20BAF1B1B3
Thanks.
Ohh it seems now they have item compare feature, nice.
We can focus on the hardcoded stuff in the client once the hshield has been disabled completely.
Yommy I am thinking of modifying your xDiffGen patcher to fit for the new client if that is OK with you .
@Dastgir. do you have a translated msgstringtable as well for 2013 client?
Why in mine Hshield doesn't appear on background too and my client is running?
There's only 2-3 lines more in msgstringtable of 2013.
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See the inventory window, maybe its hardcoded in the client.
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Hello Yommy & Beret & Judas & Hemagx & Michieru & M45T3R & Virtue & Vali & Zopokx & pr3p & malufett & Hemagx &nanakiwurtz,I am Dastgir
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We can have files for 2013 too.
@edit
I am done with translation for 2013 client too, tested it and working fine,
2013 Client Preview: http://imageshack.us/g/824/20132j.jpg/ -
Ohh its my editor mistake, not taking all charaters.
Do you know any good conflict editor?
1>clif.c(570): warning C4244: '=' : conversion from 'int16' to 'char', possible loss of data1>clif.c(571): warning C4244: '=' : conversion from 'int16' to 'char', possible loss of dataThis warning is still there. -
1>status.c(6248): error C2039: 'pc_luk_sc_def' : is not a member of 'Battle_Config'
1> battle.h(84) : see declaration of 'Battle_Config'sc_def += (battle_config.pc_max_sc_def - sc_def)* status->luk/battle_config.pc_luk_sc_def; else
1>status.c(6264): error C2039: 'mob_luk_sc_def' : is not a member of 'Battle_Config'
1> battle.h(84) : see declaration of 'Battle_Config'sc_def += (battle_config.mob_max_sc_def - sc_def)* status->luk/battle_config.mob_luk_sc_def; else
1>clif.c(570): warning C4244: '=' : conversion from 'int16' to 'char', possible loss of data1>clif.c(571): warning C4244: '=' : conversion from 'int16' to 'char', possible loss of datap.PosDir[0] = sd->bl.x; p.PosDir[1] = sd->bl.y;
in void clif_authok(struct map_session_data *sd)
Using VC++ 2010
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sorry, typo mistake
yes, 2012-04-10
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Its shown in client 2012-04-10 when using reshacker
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Yes, but for checkout'ing Hercules, you can use two ways
either
svn checkout http://svn.github.com/HerculesWS/Hercules.git
or
git clone https://github.com/HerculesWS/Hercules.git
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I Updated the code, now its testing time.
hmmm.. Map server crashes. i will fix it out.
Edit: Haha, After soo much debugging, i found it was typo mistake which called out other function and it got crashed.
Edit2: Tested and it is working.
Here's The Files:
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Yes, Its compatible with all versions of CentOS,Fedora,Debian,Windows.
[Material] Cliente Renewall de M45T3R v1.3 +543 paletas universales
in Otras publicaciones
Posted
Hercules doesn't use packet_db.txt now.