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Dastgir

Script Developers
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  1. Upvote
    Dastgir got a reaction from luan122 in Special Shop[Implement it in Hercules.]   
    Reference topic : http://rathena.org/board/topic/84169-specialty-shops/
     
    Pull Request : https://github.com/HerculesWS/Hercules/pull/232 (Tested it out, and its working.) 
    Diff File: SpecialShop_v1.2.diff (In case someone want to use it early/dev rejected it.)
    I have tested this source, and it works fine, anyone who wants to try can test it.




    Although in cashshop rearrangement, we would like if format is this
    <map name>,<x>,<y>,<facing>   pointshop <NPC Name> <sprite id>,<"points">,<"description">,<itemid>:<price>{,<itemid>:<price>...}  Where description is the name of point put, like if variable if PkP and description is PvP Points.
    Then when we open shop it will show in chat box (not npc dialog box), that "This shop uses PvP Points for purchasing items. Current PvP Points:123"
     
  2. Upvote
    Dastgir got a reaction from eKoh in Special Shop[Implement it in Hercules.]   
    Reference topic : http://rathena.org/board/topic/84169-specialty-shops/
     
    Pull Request : https://github.com/HerculesWS/Hercules/pull/232 (Tested it out, and its working.) 
    Diff File: SpecialShop_v1.2.diff (In case someone want to use it early/dev rejected it.)
    I have tested this source, and it works fine, anyone who wants to try can test it.




    Although in cashshop rearrangement, we would like if format is this
    <map name>,<x>,<y>,<facing>   pointshop <NPC Name> <sprite id>,<"points">,<"description">,<itemid>:<price>{,<itemid>:<price>...}  Where description is the name of point put, like if variable if PkP and description is PvP Points.
    Then when we open shop it will show in chat box (not npc dialog box), that "This shop uses PvP Points for purchasing items. Current PvP Points:123"
     
  3. Upvote
    Dastgir got a reaction from mrlongshen in Mob not auto respawn   
    prontera,164,171,4 script Gold Room 10005,{ mes "Do you want to enter Gold Room ?"; mes "This gold room is sponsor by Maybank2u"; menu "Ok",-,"No thanks.",L_No; close2; warp "sakura.gat",0,0; end;OnInit: waitingroom "[ Gold Room ]",0; end; L_No: close; OnMobKilled: set @ran, rand(1,3); if (@ran == 1) getitem 969,1; else if (@ran == 2) getitem 969,2; else getitem 969,5; end;}sakura,0,0,0,0 monster Gold Resident 1 3113,30,0,0,"Gold Room::OnMobKilled"sakura,0,0,0,0 monster Gold Resident 2 3142,30,0,0,"Gold Room::OnMobKilled"sakura,0,0,0,0 monster Gold Resident 3 3119,30,0,0,"Gold Room::OnMobKilled"sakura,0,0,0,0 monster Gold Resident 4 3133,30,0,0,"Gold Room::OnMobKilled"sakura,0,0,0,0 monster Gold Resident 5 3122,30,0,0,"Gold Room::OnMobKilled" Here you go.
  4. Upvote
    Dastgir got a reaction from pr3p in Client Translation Project   
    %.1f%% (PC¹æ %.1f%% + TPLUS %.1f%% + ÇÁ¸®¹Ì¾ö %.1f%% + %s¼­¹ö %.1f%%)#  Thanks done(confirmed with kRO)
     
    Have to check about this one.
     
    r70 - Line 1749 Added, Which was missing, and fixed several translations.
  5. Upvote
    Dastgir got a reaction from jaBote in How to disable 3rd jobs?   
    src/config/renewal.h
    Comment
    #define RENEWAL and you can see below, more renewal stuff, you can comment them too(if you want pure pre-renewal).
     
    Then recompile the server.
  6. Upvote
    Dastgir got a reaction from Yommy in [RELEASE]Kagerou Oboro Job Change Quest[iRO Based]   
    The Project is 100% Done[The Quest is 100% usable(Tested it Myself)].
    Project Link: https://github.com/M45T3Ryu/KO-Proyect/tree/beta (updating the bugs here first)


    ToDo:
    Revising All NPC'S[Phase 5/5].(Done at 19th November 18:00 GMT+5:30)

    People Working on the Project:
    1)Me(Dastgir Pojee)
    2)M45T3R(Seems that leaved this project from July)

    Phase Changelogs:



    Phase 5 Completed:(Revised KO_main)
    KO_main up to official.Updated Constants,Added Some Checks,Added cutins,Corrected warps of Battle Test. [Phase 5/5 Completed]

     
    P.S: iRO Quest and kRO Quest are almost 100% Same(Some dialog translation may differ and nothing else.)

    Any Suggestions and Help are welcome.
  7. Upvote
    Dastgir got a reaction from Mhalicot in [RELEASE]Kagerou Oboro Job Change Quest[iRO Based]   
    I will update this soon,
  8. Upvote
    Dastgir got a reaction from Mumbles in replay.exe   
    You can run the following command:
    YourClient.exe -Replay or make a bat file(if you want players to use it) inside your RO folder.
     
    @echo off cd /d "%~dp0" start YourClient.exe -Replay exit  
  9. Upvote
    Dastgir got a reaction from N e s s in replay.exe   
    You can run the following command:
    YourClient.exe -Replay or make a bat file(if you want players to use it) inside your RO folder.
     
    @echo off cd /d "%~dp0" start YourClient.exe -Replay exit  
  10. Upvote
    Dastgir got a reaction from Michi in Client Translation Project   
    @neqste
    We will check into the file.
     
    @ontopic.
    Updated to r63:
    Changelog of r62-r63
    Formatted itemInfo.luaUpdates on itemInfo:1)298 Items were having wrong ClassNum.2)3 Items were having wrong slotCount.3)126 items were having wrong rescname.  
    P.S: Still Missing 353 kRO Items(Will be added in few weeks(With Translation))
     
    Updated to r64-r66:
    Changelog:
    Added 2k missing entries(entry with missing name,description).Fixed several(200+) more ClassNum and resname. P.S: Still 400+ items are missing description.
  11. Upvote
    Dastgir got a reaction from anacondaq in R> Item Converter from Iteminfo.lua to old .txt formats   
    Extract the attachment to different folder, add itemInfo.lub to that folder, then
    If you have lua installed, simply double click SeperateItemInfo.lua
    If you don't have lua installed,(I have included lua.exe in zip), so open command prompt, go to the folder where you extracted files and be sure that itemInfo.lub is already there, then type "lua SeperateItemInfo.lua", and done.
     
    The idnumtables are created in folder named "idnum"
    If you don't have itemInfo.lub but have itemInfo.lua , then just rename it to .lub.
    Attachment: SeperateItemInfo.7z
     
    (The File Works I have tested it, and its made by me)
    Thanks.
     
  12. Upvote
    Dastgir got a reaction from anacondaq in 2013 Ragexe and Diff (Up to date 2013-08-07)   
    +1, please implement ForceClientHashPacket  diff for 2013 clients.
  13. Upvote
    Dastgir got a reaction from Mumbles in ¿Why used Git and no SVN?   
    Its 2 totally different things.
    you can check the comparison of Git and SVN 
    https://git.wiki.kernel.org/index.php/GitSvnComparison
    Discussion: http://stackoverflow.com/questions/871/why-is-git-better-than-subversion
  14. Upvote
    Dastgir got a reaction from Mumbles in Req database upgrades from rathena to hercules   
    According to me this should be enough, rA-Herc.txt
    Although, Backup your database before using this.
  15. Upvote
    Dastgir got a reaction from Angelmelody in R> Item Converter from Iteminfo.lua to old .txt formats   
    Extract the attachment to different folder, add itemInfo.lub to that folder, then
    If you have lua installed, simply double click SeperateItemInfo.lua
    If you don't have lua installed,(I have included lua.exe in zip), so open command prompt, go to the folder where you extracted files and be sure that itemInfo.lub is already there, then type "lua SeperateItemInfo.lua", and done.
     
    The idnumtables are created in folder named "idnum"
    If you don't have itemInfo.lub but have itemInfo.lua , then just rename it to .lub.
    Attachment: SeperateItemInfo.7z
     
    (The File Works I have tested it, and its made by me)
    Thanks.
     
  16. Upvote
    Dastgir got a reaction from Jedzkie in R> Item Converter from Iteminfo.lua to old .txt formats   
    Extract the attachment to different folder, add itemInfo.lub to that folder, then
    If you have lua installed, simply double click SeperateItemInfo.lua
    If you don't have lua installed,(I have included lua.exe in zip), so open command prompt, go to the folder where you extracted files and be sure that itemInfo.lub is already there, then type "lua SeperateItemInfo.lua", and done.
     
    The idnumtables are created in folder named "idnum"
    If you don't have itemInfo.lub but have itemInfo.lua , then just rename it to .lub.
    Attachment: SeperateItemInfo.7z
     
    (The File Works I have tested it, and its made by me)
    Thanks.
     
  17. Upvote
    Dastgir got a reaction from Slicer in Admin Right Click   
    If your using 2013 clients, you cannot right click monsters and npc, you can only right click players.
  18. Upvote
    Dastgir got a reaction from Mumbles in Wiki User Spam   
    Can any moderator ban ErevyLiex from wiki? It seems to edit page with lots of spam messages? Thanks.
  19. Upvote
    Dastgir got a reaction from Uzieal in Wiki User Spam   
    Can any moderator ban ErevyLiex from wiki? It seems to edit page with lots of spam messages? Thanks.
  20. Upvote
    Dastgir got a reaction from msevera in Client Translation Project   
    Source: http://herc.ws/board/topic/398-client-translation-project/page-5#entry13119
    Its hexed in the client, use any hex editor and follow the step below:
    To follow-up it can be found in any unpacked ragexeRE/ragexe that supports this new quest window. Just search for shortcut_1 and mostly everything after that you can replace up to a certain point.
  21. Upvote
    Dastgir got a reaction from Angelmelody in Implement addrid Script Command   
    Yup, its useful for many script.
    https://github.com/HerculesWS/Hercules/pull/211/files
    In case anyone wants to use it or if dev declined the pull request, here's the diff file: addrid.diff
  22. Upvote
    Dastgir reacted to Neo-Mind in weapon sprite.   
    its working for me for the same client (although it crashed after showing the sprite - but i think it was an issue with the sprite i used).
    You need to edit weapontable.lua    1) In Weapon_IDs table add your entry. for e.g. i added Oriental Sword (last entry was for Wizardy Staff which is 97. so i used 98.  this is also the classNum value you need to specify in ItemInfo.lua   WEAPONTYPE_Oriental_Sword = 98,  
    2) Next in WeaponNameTable add your sprite suffix. [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "_Oriental"  
    3) Next in Expansion_Weapon_IDs map the custom to a weapon type . mine was a 1-H sword so [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD   
    as for view id in item db it is like what is said in the wiki (0-30); i dont think client even checks that value.
  23. Upvote
    Dastgir got a reaction from keough in [Job Changer] Quest base   
    Line 127:
     
    switch (.@i){  add below the items required if want to add more jobs
    Format:
    Format: Job_Check_Item(Item1,quantity1,i2,i3,....,-2,reward1,rewardquantity1,r2,rq2,......,-2,zenyrequired,-3,zenygiven); Uncomment line 147 and 150 if you don't want players to become any other job except the one which has quest on it.
     
    And from line 245-251, configure your job npc.
    P.S: Using Hercules Job Changer as Base.
    jobmaster.txt
  24. Upvote
    Dastgir got a reaction from Angelmelody in Please Implement party script command   
    Speak in English, for the other languages, we have their forum too.
    @topic
    Added Pull Request: https://github.com/HerculesWS/Hercules/pull/205 (Since I believe this command will be useful)
    Diff: party_script.diff (If ever someone want to use it.)
  25. Upvote
    Dastgir got a reaction from evilpuncker in add rathena new aloot type   
    Should I pull request? Its ok if its rejected.
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