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Michi

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  1. Upvote
    Michi got a reaction from pr3p in 3rd class post balance update   
    Yup almost finish 
  2. Upvote
    Michi got a reaction from eitopop in Client Translation Project   
    This is a new translation client project that Dastgir and Me want to share for Hercules only.
     
    What this Project contain?
     
    - itemInfo.lua with iro/kro translation.
    - Some lua that contain last translation found on the board or made by us.
    - Last accessoryid.lub / accname.lub / jobname.lub / NPCIdentity.lub decompiled.
    - Texture Buttons translate.
    - msgstringtable.txt fully translate.
    - Txt files translate (questid2display.txt, mapnametable.txt etc...)
    - Up-To-Date itemInfo and other files required to run a basic Translated client.
     
    You can help us by opening PR, or just pm Dastgir to get access to the repo...
     
     
    What Client is compatible?
     
    - Client compatible until 2016.
    Link:
     
  3. Upvote
    Michi reacted to keough in [Showcase] Sky City   
    Hello Everyone! here is another map that i made and it is a Sky map and i simply call it Sky City xD
    it's been a long time since i post a map here xD, so here i am again for another great map Hope ya like it.
     
    Video of the Map


     
    Screenshots of the Map
     
    Thank you and God Bless!!
  4. Upvote
    Michi got a reaction from kyeme in Need your Help for the next hp-sp official patch   
    I would like to know if someone can send me a screenshot of a kro account with a ranger, ab or sura lvl 175 without any equipment and with the stats and hp/sp show please?
     
    This will contribute to finalize the hp-sp renewal patch.
     
    Thanks to all 
  5. Upvote
    Michi reacted to keough in [Showcase] Runeterra Kingdom   
    A New World of Runeterra has rise! All maps cities and fields are here except dungeons and the other fields in the world map image. it is expanding and growing! so watch out for more updates!
    Create your own stories! make a change in a new gameplay of Ragnarok Online
     
    For those who want to have this new world PM me to get the license of the world map.
     
    Video of Runeterra Kingdom
     
    World Map
     
    Thank you and God Bless!
  6. Upvote
    Michi reacted to Igniz in Michieru's Renewal Update   
  7. Upvote
    Michi reacted to Ind in Michieru's Renewal Update   
    Topic: http://herc.ws/board/topic/4428-michierus-renewal-update/
     
    Michieru's Mega-Ultra-Super-Plus-Hyper-Master Skill Update
    Helloo~! What?!Renewal Updates based on 2013 data Whats in it?!
    More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologise for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! 1st/2nd Class Skills LK_SPIRALPIERCE AL_PNEUMA SC_ENERGYCOAT HT_BLASTMINE HT_CLAYMORETRAP SC_EDP MO_MOEXTREMITYFIST Rune Knight Skills RK_DRAGONBREATH RK_DRAGONBREATH_WATER RK_STORMBLAST RK_HUNDREDSPEAR RK_DRAGONHOWLING RK_CRUSHSTRIKE RK_SONICWAVE RK_WINDCUTTER RK_IGNITIONBREAK RK_PHANTOMTHRUST RK_ENCHANTBLADE RK_STONEHARDSKIN RK_MILLENNIUMSHIELD RK_FIGHTINGSPIRIT SC_VITALITYACTIVATION Arch Bishop Skills AB_EPICLESIS AB_CHEAL AB_CLEMENTIA AB_CANTO AB_PRAEFATIO AB_JUDEX AB_ADORAMUS AB_DUPLELIGHT_MAGIC AB_HIGHNESSHEAL AB_RENOVATIO SC_OFFERTORIUM AB_EUCHARISTICA Warlock Skills WL_MARSHOFABYSS WL_STASIS WL_CRIMSONROCK WL_HELLINFERNO WL_TELEKINESIS_INTENSE WL_SIENNAEXECRATE WL_RECOGNIZEDSPELL WL_COMET WL_SOULEXPANSION WL_EARTHSTRAIN WL_SUMMON_ATK_(variants) WL_FROSTMISTY WL_JACKFROST Ranger Skills RA_ARROWSTORM RA_FEARBREEZE RA_ELECTRICSHOCKER RA_FIRINGTRAP RA_ICEBOUNDTRAP RA_UNLIMIT RA_WUGRIDER RA_WUGDASH RA_WUGBITE RA_CLUSTERBOMB RA_MAGENTATRAP RA_COBALTTRAP RA_MAIZETRAP RA_VERDURETRAP RA_CAMOUFLAGE RA_WUGSTRIKE RA_SENSITIVEKEEN Mechanic Skills NC_COLDSLOWER NC_ACCELERATION NC_ANALYZE NC_MAGNETICFIELD NC_NEUTRALBARRIER NC_STEALTHFIELD NC_POWERSWING NC_VULCANARM NC_FLAMELAUNCHER NC_ARMSCANNON NC_SELFDESTRUCTION NC_REPAIR NC_AXEBOOMERANG NC_AXETORNADO NC_MAGICDECOY NC_HOVERING NC_SHAPESHIFT NC_EMERGENCYCOOL NC_SILVERSNIPER NC_MADOLICENCE NC_INFRAREDSCAN NC_BOOSTKNUCKLE NC_PILEBUNKER Shadow Chaser Skills SC_BODYPAINT SC_INVISIBILITY SC_BLOODYLUST SC_MANHOLE SC_DIMENSIONDOOR SC_CHAOSPANIC SC_MAELSTROM SC_FATALMENACE SC_FEINTBOMB SC_ESCAPE SC_STRIPACCESSARY SC_TRIANGLESHOT SC_DEADLYINFECT SC_SHADOWFORM SC_IGNORANCE Royal Guard Skills LG_TRAMPLE LG_SHIELDSPELL LG_EXCEEDBREAK LG_OVERBRAND LG_MOONSLASHER LG_PIETY LG_EARTHDRIVE LG_HESPERUSLIT LG_REFLECTDAMAGE LG_PINPOINTATTACK LG_RAYOFGENESIS LG_INSPIRATION LG_CANNONSPEAR LG_BANISHINGPOINT LG_SHIELDPRESS Sura Skills SR_LIGHTNINGWALK SR_FLASHCOMBO SR_RIDEINLIGHTNING SR_DRAGONCOMBO SR_SKYNETBLOW SR_CURSEDCIRCLE SR_RAMPAGEBLASTER SR_FLASHCOMBO SR_KNUCKLEARROW SR_WINDMILL SR_GATEOFHELL Wanderer / Ministrel Skills Chorus (WA_/WM_ ensambles) Bonus MI_RUSH_WINDMILL WA_MOONLIT_SERENADE WM_SEVERE_RAINSTORM WM_DEADHILLHERE WM_SOUND_OF_DESTRUCTION WM_SATURDAY_NIGHT_FEVER WM_MELODYOFSINK WM_REVERBERATION WM_VOICEOFSIREN WM_DEADHILLHERE WM_LULLABY_DEEPSLEEP WM_SIRCLEOFNATURE WM_GREAT_ECHO WM_LERADS_DEW WM_BEYOND_OF_WARCRY WM_UNLIMITED_HUMMING_VOICE WM_POEMOFNETHERWORLD WM_DEADHILLHERE WM_RANDOMIZESPELL WM_SONG_OF_MANA WM_DANCE_WITH_WUG WM_METALICSOUND WM_GLOOMYDAY WM_FRIGG_SONG Sorcerer Skills SO_FIREWALK SO_ELECTRICWALK SO_EARTHGRAVE SO_POISON_BUSTER SO_VACUUM_EXTREME SO_ELEMENTAL_SHIELD SO_FIRE_INSIGNIA SO_WATER_INSIGNIA SO_WIND_INSIGNIA SO_EARTH_INSIGNIA SO_ELEMENTAL_SHIELD SO_DIAMONDDUST SO_PSYCHIC_WAVE SO_VARETYR_SPEAR SO_CLOUD_KILL SO_WARMER SC_SPELLFIST SC_FOGWALL SC_CURSED_SOIL_OPTION SC_FIRE_CLOAK_OPTION SC_HEATER_OPTION SC_COOLER_OPTION SC_BLAST_OPTION EL_UPHEAVAL Genetic Skills GN_CRAZYWEED GN_DEMONIC_FIRE GN_MANDRAGORA GN_SLINGITEM GN_ILLUSIONDOPING GN_CARTCANNON GN_THORNS_TRAP GN_WALLOFTHORN GN_DEMONIC_FIRE GN_HELLS_PLANT GN_CART_TORNADO GN_SPORE_EXPLOSION GN_SLINGITEM_RANGEMELEEATK SC_EXTRACT_WHITE_POTION_Z SC_VITATA_500 Guillotine Cross Skills GC_ROLLINGCUTTER GC_DARKILLUSION GC_HALLUCINATIONWALK SC_VENOMIMPRESS GC_PHANTOMMENACE SC_POISONINGWEAPON GC_VENOMPRESSURE SC_DARKCROW - All Class Skills ALL_ODINS_POWER ALL_FULL_THROTTLE SC_ODINS_POWER Special Thanks to
    Michieru - Thanks for taking the time to research and build such a massive update! Haru Rytech idAthena Yommy Muad_Dib malufett Ind Link~u!
    Commit
  8. Upvote
    Michi got a reaction from Azul in 3rd class post balance update   
    Yup almost finish 
  9. Upvote
    Michi got a reaction from quesoph in 3rd class post balance update   
    Yup almost finish 
  10. Upvote
    Michi got a reaction from Jezu in 3rd class post balance update   
    Yup almost finish 
  11. Upvote
    Michi got a reaction from evilpuncker in 3rd class post balance update   
    Yup almost finish 
  12. Upvote
    Michi reacted to ossi0110 in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  13. Upvote
    Michi reacted to Ind in Hercules 1st 2014 MegaPatch   
    Hercules: 1st 2014 MEGAPATCH
    Helloooo! Starting 2014 with a boom, yet another outstanding patch from Hercules! Patch Item #1: Scripting Level UP
    Char and account variables overhaul They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless Their storage capabilities have received a colossal improvement, each numeric variable now uses at least 1/10 the memory it did previously, and we achieved it while increasing speed, simply outstanding as expected from us. Thanks to their quantity no longer being limited, char and account variables now support arrays, i.e. setarray #accreg[y],...; Saving and loading procedures have been improved outstandingly! for instance, previously, if you had 100 char regs but only one had been modified or deleted, map server would need to send all of them and char server would have to re-insert all of them; now only modified or deleted ones are saving, increasing saving speed of both map and char server procedures and decreasing inter-server bandwidth by dinosaur steps. Magnificent Array Improvement (to all variable types) Size limit modified from 127 to ...2 billion! Speed of countless array operations have been improved thanks to new array handling, e.g. whereas previously upon deleting any array it'd set its 127 possible values to 0 (regardless of how many values it actually had) now it only deletes as many members as it possesses getarraysize (the-oh-misleading-function since it returns the arrays' highest index) has been sped up as well thanks to this, and it no longer wastes script stack room on every interaction And the futureThis improvement has open way for many other amazing features, for example, Haruna has designed a foreach implementation for scripting among some other useful enhancements Global account variable handling redesign To clarify, this is that ancient type used on multiple-char-server setups, ##varname, which are present in all servers an accounts logs into, as opposed to #varname which, while account-wide, are considered 'local' to a char server. Saving and loading have been modified to match char/local-acc variable new design, on its own it already is a major speed boost and bandwidth saver, however, it has also improved login servers overall processing speed, thanks to its processing no longer being attached to ordinary account handling, this means that all operations that required login server to use an accounts data (i.e. login/pincode change/ban/block/etca) have been sped up, and use less memory. '.', '.@' and ''' variables write operation speed up trying to write ''' variables outside instances will now print warnings instead of silently doing nothing runtime read/write operations of global/temporary(@) char variables, as well as account variables, have been considerably sped up, whereas previously it'd run a str lookup to find a match for read/write it now uses the variable id, furthermore it now relies on DBMaps to handle the lookup (whereas previously it was a normal loop). Database tables overhaulWe've analysed global reg data storage and we've decided that it not only is a memory waste, it is a processing one as well due to how int and str variables share the same storage, we've analysed global reg data for a number of large servers and have identified most variables are numbers, by a outstanding majority, with that in mind, this patch introduces 6 tables that will improve this drastically. You'll notice this patch's SQL upgrade file will take care of this, and thus migrate the data properly into the new tables. Special Thanks To:
    Haruna ! <3 wouldn't have gotten half of it done if it weren't for Haru, thank you so much sensei! jaBote, for proposing it! Emistry Yommy Streusel Patch Item #2: @autotrade Persistency
    Also known as: @at merchants survive server crashes/restart, as soon as the server starts again they're re-spawned. May be disabled on src/config/core.h by commenting out AUTOTRADE_PERSISTENCY Special Thanks To:
    Haruna! Michieru, this feature wouldn't be out now if it weren't for him, lets all thank him! Dekamaster/Nightroad for helping me on this features original design, 3-4 years ago. Thank you master <3! Link'u!
    Commit Upgrade files #1 (Autotrade) #2 (Scripting Level UP)
  14. Upvote
    Michi reacted to mybitch in New Costumes   
    Will O Wisp and Decoration of Music
     
    Hi Herc,

    Because I'm so old school and don't know how to open pull request I'll upload the patch for the 2 new costumes. Hope this will help
     
    new costumes.patch
     
    Also, uploaded the files needed for the client
     
    data.rar
     
    preview

    new costumes.patch
  15. Upvote
    Michi reacted to Neo-Mind in 2013-12-23c kRO Client, Merry Christmas <3   
    Hi guys i have fixed the bugs in Disable HShield and Restore Login Window (i believe).
     
    Anyways the client had some extra baggage inside (looks like Gravity is giving garbage bytes for christmas). I have cleaned it up and uploaded the new
    client => https://www.mediafire.com/?cc4vfdrdd4r15hb
     
    This should fix most of the other patches. Im looking into the remaining.
     
    Please update NEMO to the latest revision (i hope you are using the subversion link).
  16. Upvote
    Michi reacted to Ind in Christmas Patch! Gift'o   
    Gift'o! From Hercules, to your server!
    We wish you happy holidays, and thank you for your support.
    May the New Year bring you happiness and peace.
     
    2013-12-23c Client Support
    Thanks to Yommy and Rytech! NPC Market Support A new type of NPC Shop where item availability is limited, for example you can have a vender start with 50x Red Potions and set mechanics for the red potions to be refurbished (for example could be as simple as a OnClock, where Red Potions are refurbished every y hour, or elaborate e.g. be connected with a game quest where players need to help a merchant npc get to the shop in order for it to be resupplied) Available as a NPC Trader subset (details will follow) @costume Oktoberfest NPC Trader
    A whole different way to set up shops, they're easier to read and flexible to customize. Previous format still supported (in the scenario we drop the previous we'll provide a conversion tool) To begin with, 'trader' is a phony name, its only purpose is to sign the parser that 'this npc will open the shop when clicked'. the trader npc is in fact a 'script' type (and thus script types can create/manipulate trader shops, and open them with the help of openshop()). Normal Zeny Shop moc_ruins,93,53,2    trader    Item Collector#moc1    4_M_03,{ OnInit:     sellitem Scell;     sellitem Monster's_Feed;     sellitem Animal's_Skin;     sellitem Bill_Of_Birds; } Custom Shop Script has full control over currency, which allows for scripts to use anything, from quests, to items, variables, etca. For Example: prontera,153,152,1    trader    TestCustom2    952,{ OnInit:     tradertype(NST_CUSTOM);     sellitem Red_Potion;     end;   /* allows currency to be Red_Potion */ OnCountFunds:     setcurrency(countitem(Red_Potion));     end;   /* receives @price (total cost) */ OnPayFunds:     if( countitem(Red_Potion) < @price )         end;     delitem Red_Potion,@price;     purchaseok();     end; } NPC Market ShopThis is the type I mentioned earlier, where item availability is limited prontera,150,160,6    trader    HaiMarket    952,{ OnInit:     tradertype(NST_MARKET);     sellitem Red_Potion,-1,50;     end;   OnClock0000://resupplies red potions on midnight OnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply     if( shopcount(Red_Potion) < 50 )         sellitem Red_Potion,-1,50;     end; }The quantity data is disaster-safe, I mean it is persistent to @reloadscript and server restarts (If there were 39 Red Potions on sale upon restart/reloadscript, it continues to be 39 instead of resetting back to 50). 7 script commands to help control (documentation for all of them is present in script_commands.txt): openshop,sellitem,stopselling,setcurrency,tradertype,purchaseok,shopcount Trader Design by
    Yommy Haru jaBote mkbu95 Gepard Emistry Ind Special Thanks To
    Haru Yommy JaBote Muad_Dib Link'u~!
    Commit: https://github.com/HerculesWS/Hercules/commit/cf19b26d50ac96111e44c33a80afd1f1ea935cec NPC Trader Samples: https://raw.github.com/herculesWS/Hercules/master/doc/sample/npc_trader_sample.txt (Upcoming) GM Interface for Cash Shop Control

    Found that on the new client, support is being worked on (Data thanks to Yommy <3).
  17. Upvote
    Michi reacted to Ind in 2013-12-23c kRO Client, Merry Christmas <3   
    Thanks Yommy/Rytech <3.
    I'm working my ass off to get a hercules christmas patch out before the 25th, including some secret things as well as the new features this client provides (market, new gm tool, oktoberfest costume, and more)!
  18. Upvote
    Michi reacted to Yommy in 2013-12-23c kRO Client, Merry Christmas <3   
    Here is my christmas gift to Hercules. I wish you all have an awesome holiday and nice time with family.
    I have included an xdiff file, but I recommend (when he manage to fix the multiple grf) you to use NEMO Client Patcher made by Neo.

    You need to add the PacketShuffle stuff into src/map/packets.h, just follow the files pattern,
    then edit src/common/mmo.h and change the PACKETVER to 20131223
    do a recompile and the client will be able to connect.


    2013-12-23cRagexe_v2.zip 2.5 MB
    https://mega.co.nz/#!Yt1DQSQC!TWk1AQU8sTXpP_t57Uowpne2-ZYSPhTB2_4WT55PFcY


    2013-12-23cRagexe_v2.xdiff 102 KB
    https://mega.co.nz/#!ogUUFLQJ!CPbCaX29tJLe_JOoeQd1oR24ug8WL83B0z_2T1XTXfQ


    This is a very new client, and it will probably require resources from the latest kRO updates.
    so kRO will need to be fully updated, i recommend to use RO Patcher Lite made by Ai4rei.


    Special Thanks to Rytech and Ind


    See you in 2014.
    Yommy
     
    Ps
    Neo posted.an update here
    http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183
     
    Thank you
     
    Ps:
    Neo posted some update here 
  19. Upvote
    Michi reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  20. Upvote
    Michi got a reaction from Avian in Client Translation Project   
    New Big release, Dastgir update all items name according to Hercules item_db.conf name. Hope you will like this as I do.
  21. Upvote
    Michi got a reaction from pr3p in Client Translation Project   
    New Big release, Dastgir update all items name according to Hercules item_db.conf name. Hope you will like this as I do.
  22. Upvote
    Michi got a reaction from mleo1 in Client Translation Project   
    New Big release, Dastgir update all items name according to Hercules item_db.conf name. Hope you will like this as I do.
  23. Upvote
    Michi reacted to Ryuuzaki in MAC IP Address   
    I really doubt it will help a lot, but maybe some newbies will fail at the mac check so here we go.
     
    Hercules Developers are free to implement this code snippet whenever they want.
     
    NOTE, do backups of your src folder AND your login mysql database, or wait till a developer implements mac to hercules.
     
    1. Download the file i attached.
    2. Place mac_check.patch into your hercules folder and apply the patch via GIT.
    3. Recompile the server, do NOT start the server yet!
    4. Open your mysql tool and select your ragnarok (server) database.
    5. Copy the below text into the query window
    ALTER TABLE `login` ADD COLUMN `last_mac` VARCHAR(18) NOT NULL DEFAULT ''  AFTER `pincode_change` ;  6. Click run / apply to add the new last_mac to your login database.
     
    You are set serverwise!!
     
    What do you need to send the mac?
     
    1. Your client must have the "SSO login" enabled. (i suggest R.O.L.e.X : http://herc.ws/b...opic/930-rolex/ as the login system of your choice)
    2. That's all.
    3. Enjoy!
    mac_check.patch
  24. Upvote
    Michi reacted to Dastgir in [RELEASE]Kagerou Oboro Job Change Quest[iRO Based]   
    Updated to e8d6b66a6f4bbaeb1fc166635aea76a93ddec59d
     
    KO Job Changer FULLY WORKING!! 1)Battle Test: Fixed Callsubs and monster locations(Special Thanks to Yommy) 2)Knowledge Test: Fixed Question looping(Thanks to Ssky for pointing out) 3)Main NPC's:Fixed some conditions and color codes 4)Weaponry Test:Fixed effects and some conditions. With this, KO JOB Quest is FULLY WORKING NOW!!!, Tested it myself.Thanks. 
  25. Upvote
    Michi reacted to Dastgir in [RELEASE]Kagerou Oboro Job Change Quest[iRO Based]   
    Well the project is finished, I just added new phase for extra ko npc, which is not related to job chnager, so job chnager is FINISHED, give it a try and tell if any bugs
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