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Everything posted by tedexx
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What problem adding user? What problem with mysql? There's so much that can happen, you should provide more infos if you want help.
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Whats your problem?
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Any chance to put the Demo back on?
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Everything seems to be fine for me, except the map server crash and @bgstop bug. Both problems reported in my previous comment. @edit Also, we have a map server error if running both old BG and hBG at the same time. Since the hBG doesnt have KVM and neither none of the old bgs, it seems logical to run both. @edit2 Also, FFA is not working at all.
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Why not Smoke's HBG? http://herc.ws/board/topic/14083-hercules-battlegrounds-v10a/
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Some questions: Why changing /conf/battle/client.conf > area_size affects the Snap skill from champ? How to make the skill cap at 14 cells (official)? Is there any adivise against changing the area_size and max_walk_path values? Some bad interaction or a meaningful increase of memory?
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Is any of this for sale?
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The method call for setequipoption has his variables inverted. setequipoption(.@equip_index, .@option_slot, .option_constants[.@option_variable - 1], .@value); should be setequipoption(.@equip_index, .option_constants[.@option_variable - 1], .@option_slot, .@value);
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Wouldn't be setequipoption(<equip_index>,<opt_index>,<slot>,<value>); Instead of setequipoption(<equip_index>,<slot>,<opt_index>,<value>); ? The Item Option NPC released has the variables inverted in the method call too. Also, I found a possible exploit: Using the NPC to put options on an item, if you put an option the NPC will unequip the item, but if the item has options values already, the bonuses will stay with the character even without the equipment. Removing the equipment manually removes the bonus, its just the "autoremove" from setequipoption that doesn't.
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Someone knows?
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Awesome! Great work.
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Player walking when interacting with NPC or Skill
tedexx replied to tedexx's question in General Server Support
Done! https://github.com/HerculesWS/Hercules/issues/1668 -
@bgstop maps-server error All emps move: easy to fix, not really a problem. The real problem is that the map-server is crashing whenever I hit any emp (see imgs below). No errors on map/login/char servers, juts stops. Maybe a untreated exception. (sorry for the portuguese window. Its just illustrative. Its the same "program has stopped working" window.)
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Hmm, I see. Do you think that there's no way to overcome this?
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Could you be more specific about the conflicts? Is there any way to track the amount of damage dealt or taken?
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Wow, thanks! Will test it later, post here if anything goes wrong. Also, nice repo. Just find out that Haru made a vim syntax for Herc <3
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Fixed the <URL> problem. Just add width and height after the URL. That should be in the documentation. I'll make a PR for that, hope it's accepted. Still dont know how to make <navi> work for custom maps.
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Player walking when interacting with NPC or Skill
tedexx replied to tedexx's question in General Server Support
Anything on that? Are anyone really using Hercules in production with that bug? -
<URL> The window is opening with no size. How can I fix that? <NAVI> Not working in custom maps. Is there any /data/ file that I should be adding so it works? Using 2015-05-13aRagexe, tested with 2016-02-03aRagexeRE also and the same occurs.
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Just for curiosity, has anyone tried to implement a different DBMS besides MySQL or the source its juts tightly coupled with the current choices? Today we have a lot of good dbms choices and could do so much more with more options. Just imagine running a server with mongodb and meteorjs on the web. Or having the concistency and scalability of postgress. Not trying to be a prick, just asking out of curiosity, i'm trying to learn more about the source of hercules, maybe thats a thing I can work on - if its viable.
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Awesome! If I can help you with anything, I'm really interested to learn more about Herc core and plugins too.
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Its working man, just not as expected. I think its not reading the battle confs, so you have to put the config variables in the src/plugin file. /src/plugins/ExtendedVending.c int bc_extended_vending = 1; // Enable Extended Vending System int bc_show_item_vending = 1; // Show Currency Name in the Pub of Vending int bc_ex_vending_info = 0; // Show Information about buying int bc_item_zeny = 30002; // ItemID for Zeny, 0 to disable int bc_item_cash = 0; // ItemID for CashPoints, 0 to disable
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Anything on that?
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Player walking when interacting with NPC or Skill
tedexx replied to tedexx's question in General Server Support
Hi Eternity I dont know why you put that in that way, because that script was about showing the error, it dont need to have a trigger zone, so no OnTouch behavior. Tedexx put that basic script to show in a quick and easy way what is happening, because that is NOT the expected behavior (believe me, i made a lot of scripts that dont invoke a mes window and walking towards the npc is not supposed to happen, and never happened before). The skills with no cast is also a bug and doesn't need client modification, because is not client related (that would be a visual position bug), and give a lot of problems when you are killing monsters or in PvP. Arduino is right, it was just a example and the npctalk2 was to illustrate the interaction in the gif I posted. Like I wrote in the comment above, it happens with every function (heal(), dispbottom(), etc..), not just npctalk(2). -
Oh, nice! Where exactly in the data? By the way, thanks for the responses!