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Everything posted by tedexx
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How can be added new icons to showevent() function? *showevent(<icon>{, <mark color>}) Show an emotion on top of a NPC, and optionally, a colored mark in the mini-map like viewpoint(). This is used to indicate that a NPC has a quest or an event to a certain player. Available Icons: Remove Icon : QTYPE_NONE ! Quest Icon : QTYPE_QUEST ? Quest Icon : QTYPE_QUEST2 ! Job Icon : QTYPE_JOB ? Job Icon : QTYPE_JOB2 ! Event Icon : QTYPE_EVENT ? Event Icon : QTYPE_EVENT2 Warg : QTYPE_WARG Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) Mark Color: 0 - No Mark 1 - Yellow Mark 2 - Green Mark 3 - Purple Mark
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Maybe this will solve your problem: http://herc.ws/board/topic/5086-next2-script-command/ Dont know if its working.
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Nope, there's not. In what situation do you need this?
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Player walking when interacting with NPC or Skill
tedexx replied to tedexx's question in General Server Support
On the npc interaction example I posted above the player don't stop. I tested with heal(), dispbottom(), emotion(). -
Are any of those events viable to Hercules? I don't know much about the event trigger workflow, wouldn't they be heavy to perform? - OnPCUseItem: When a player consume an item - OnPCGetHit: When a player get hit by something (return the damage taken) - OnPCHit: When a player hit something (return the damage dealt)
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Player walking when interacting with NPC or Skill
tedexx posted a question in General Server Support
I'm having an interaction bug that is not default of RO and pretty annoying. It would be impossible to run a production server with that. I think its a core problem with Herc. - When clicking a NPC that have no mes() function, the npc click event is triggered but the player also walks to the mouse position. - When using skill (only one click): The skill is evoked but the player also walks to the mouse position How can this be fixed? NPC interaction demo (GIF): NPC code: (npctalk2 is only a example, it could be anything besides mes() and it would still happen) prt_fild01,280,144,5 script empty_npc 4W_SAILOR,{ npctalk2("why are you walking when clicking me?"); end; } Skill interaction demo (GIF): -
[Custom Instance] Dracula's Last Millennium
tedexx replied to Aeromesi's topic in Event & Game Releases
map_index.txt // Haunt haunt_e haunt_h 1@haunt 2@haunt conf/map/maps.conf // Haunt "haunt_e", "haunt_h", "1@haunt", "2@haunt", resnametable [email protected]#haunt_e.gnd# [email protected]#haunt_e.gat# [email protected]#haunt_e.rsw# 유저인터페이스\map\[email protected]#유저인터페이스\map\blank.bmp# [email protected]#haunt_h.gnd# [email protected]#haunt_h.gat# [email protected]#haunt_h.rsw# 유저인터페이스\map\[email protected]#유저인터페이스\map\blank.bmp# All files added to map_cache.dat and yet I'm still having problems. I had this problem before trying to use one map as same as another and wasn't able to make it work. Just don't get how it works. Ignoring the map problem, this occurs when starting the solo option (only one tested) -
mob_db.txt update for the new structure of mob data // KoE { Id: 2414 SpriteName: "FAKE_EMP" Name: "FAKE_EMP" JName: "FAKE_EMP" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Small" Race: "RC_Angel" Element: ("Ele_Holy", 1) Mode: { CanMove: false } }, { Id: 2415 SpriteName: "FAKE_HEART_STONE" Name: "FAKE_HEART_STONE" JName: "FAKE_HEART_STONE" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Large" Race: "RC_Formless" Element: ("Ele_Neutral", 1) Mode: { CanMove: false } }, { Id: 2416 SpriteName: "FAKE_DEF_STONE" Name: "FAKE_DEF_STONE" JName: "FAKE_DEF_STONE" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Large" Race: "RC_Formless" Element: ("Ele_Neutral", 1) Mode: { CanMove: false } },
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I made an update to the diff so its compatible with the current version of Hercules (2017-04-05). All credits to the modification goes to @Mhalicot, I just updated for today's source. I submitted the files to the Download area (not sure if it was the right way to do) and now waiting for the mods approval. Here's the link: http://herc.ws/board/files/file/319-costume-system-20170405/ @Mhalicot All good with you?
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Awesome! Not tested in-game yet, but found fill warning/errors running the server. I submitted a pull request for you for the variable name but the funcion warning i'm not sure if it should be changed. Variable name: After start the bg (bgstart or server restart) After @bgstop Sometimes, not know exacly when, while bg is running: Kafra without information and locking player after click Dont have the screenshot, but the Emperium is moving (bg_conf "can_move: true") and after a fill minutes hitting the mapserver crashes.
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Totally wrong, because this is pure client side. Not sure but it should be added same time when Summoner Class was added. I used some 2016 clients which already had it. There was any downside of using 2016 client? The source of hercules today doesnt have support for 2016, right? Where do I find those clients? Where do I find this version?
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No problem, please do. No compiling errors, scripts seems to be working. But got some errors: - Its conflicting IDs with the current hercules - Overflow stats on mobs conf, dont no much about it. Maps. I added everything and make sure the resnametable was ok, but mapcache does not find the hbg maps. Even tryed to run mapcache.exe by itself, its looking for the custom files (bat_a03, bat_a04, etc) - not using the originals. mapserver: mapcache.exe: data/resnametable.txt [rest of the file] // hBG bat_a03.gnd#bat_a01.gnd# bat_a03.gat#bat_a01.gat# bat_a03.rsw#bat_a01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a03.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a01.bmp# bat_a04.gnd#bat_a01.gnd# bat_a04.gat#bat_a01.gat# bat_a04.rsw#bat_a01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a04.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a01.bmp# bat_a05.gnd#bat_a01.gnd# bat_a05.gat#bat_a01.gat# bat_a05.rsw#bat_a01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a05.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_a01.bmp# bat_b03.gnd#bat_b01.gnd# bat_b03.gat#bat_b01.gat# bat_b03.rsw#bat_b01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b03.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b01.bmp# bat_b04.gnd#bat_b01.gnd# bat_b04.gat#bat_b01.gat# bat_b04.rsw#bat_b01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b04.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b01.bmp# bat_b05.gnd#bat_b01.gnd# bat_b05.gat#bat_b01.gat# bat_b05.rsw#bat_b01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b05.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_b01.bmp# bat_c04.gnd#bat_c01.gnd# bat_c04.gat#bat_c01.gat# bat_c04.rsw#bat_c01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c04.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c01.bmp# bat_c05.gnd#bat_c01.gnd# bat_c05.gat#bat_c01.gat# bat_c05.rsw#bat_c01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c05.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c01.bmp# bat_c06.gnd#bat_c01.gnd# bat_c06.gat#bat_c01.gat# bat_c06.rsw#bat_c01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c06.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c01.bmp# bat_c07.gnd#bat_c01.gnd# bat_c07.gat#bat_c01.gat# bat_c07.rsw#bat_c01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c07.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c01.bmp# bat_c08.gnd#bat_c01.gnd# bat_c08.gat#bat_c01.gat# bat_c08.rsw#bat_c01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c08.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\bat_c01.bmp# schg_cas06.gnd#schg_cas01.gnd# schg_cas06.gat#schg_cas01.gat# schg_cas06.rsw#schg_cas01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas06.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas01.bmp# schg_cas07.gnd#schg_cas02.gnd# schg_cas07.gat#schg_cas02.gat# schg_cas07.rsw#schg_cas02.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas07.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas02.bmp# schg_cas08.gnd#schg_cas03.gnd# schg_cas08.gat#schg_cas03.gat# schg_cas08.rsw#schg_cas03.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas08.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\schg_cas03.bmp# arug_cas06.gnd#arug_cas01.gnd# arug_cas06.gat#arug_cas01.gat# arug_cas06.rsw#arug_cas01.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas06.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas01.bmp# arug_cas07.gnd#arug_cas02.gnd# arug_cas07.gat#arug_cas02.gat# arug_cas07.rsw#arug_cas02.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas07.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas02.bmp# arug_cas08.gnd#arug_cas03.gnd# arug_cas08.gat#arug_cas03.gat# arug_cas08.rsw#arug_cas03.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas08.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\arug_cas03.bmp# rush_cas01.rsw#prtg_cas02.rsw# rush_cas01.gat#prtg_cas02.gat# rush_cas01.gnd#prtg_cas02.gnd# À¯ÀúÀÎÅÍÆäÀ̽º\map\rush_cas01.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\prtg_cas02.bmp# rush_cas02.rsw#payg_cas04.rsw# rush_cas02.gat#payg_cas04.gat# rush_cas02.gnd#payg_cas04.gnd# À¯ÀúÀÎÅÍÆäÀ̽º\map\rush_cas02.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\payg_cas04.bmp# rush_cas03.rsw#aldeg_cas05.rsw# rush_cas03.gat#aldeg_cas05.gat# rush_cas03.gnd#aldeg_cas05.gnd# À¯ÀúÀÎÅÍÆäÀ̽º\map\rush_cas03.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\aldeg_cas05.bmp# rush_cas04.rsw#gefg_cas03.rsw# rush_cas04.gat#gefg_cas03.gat# rush_cas04.gnd#gefg_cas03.gnd# À¯ÀúÀÎÅÍÆäÀ̽º\map\rush_cas04.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\gefg_cas03.bmp# region_8.gnd#guild_vs2.gnd# region_8.gat#guild_vs2.gat# region_8.rsw#guild_vs2.rsw# À¯ÀúÀÎÅÍÆäÀ̽º\map\region_8.bmp#À¯ÀúÀÎÅÍÆäÀ̽º\map\guild_vs2.bmp#
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Hat Preview in item description & Description link mouse over
tedexx replied to loki's question in Client-Side Support
Oh, ok! Thanks alot! -
Hat Preview in item description & Description link mouse over
tedexx replied to loki's question in Client-Side Support
Wow. Do you know what version it is and if it works with herc? -
Do we have any client that support it this system? How it works? http://herc.ws/board/topic/10701-link-item-system/
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Sorry, I assumed it was by reading this topic. If not, just ignore me. Will try and if anything goes wrong I post here.
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Is this still broken?
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Yes, restart it. Resnametable is still being used? I tought it wasn't
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I'm trying to add a new map to the server, but must be doing something wrong cus I keep getting "@warp failed" inside the game. The map: https://rathena.org/board/files/file/2507-doubrius-set/ db/map_index.txt doubrius conf/map/maps.conf // ... "doubrius" ) //map_list data folder Added files related to the doubrius map (gat, gnd, rsw) And yes, I eddited mapcache and added the doubrius map. Triplpe check it and its there.
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Anyone?
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How can I change the attack delay of a physical attack (mouse click)? By default im getting like 3 seconds cooldown after killing a monster and starting another one. Is that a config or source edit? If hardcoded in the source, could someone help me find the place(s) to edit?
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Thats what i thought... So, whats the format of the config file?
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Having problems adding the OnPCUseSkill plugin by AnnieRuru. The skills are not recognized by the event label. The topic says something about OnPCUseSkillEvent.conf, not sure what it is and didnt found nothing about. - No compiling errors - No script errors :/src/plugins/OnPCUseSkillEvent.c/ https://github.com/AnnieRuru/customs/blob/master/plugin/OnPCUseSkillEvent.c :npc OnPCUseSkillEvent: dispbottom "OnPCUseSkillEvent"; end; :/conf/plugins.conf plugins_list: [ "HPMHooking", "OnPCStatCalcEvent", "OnPCUseSkillEvent" ] :/src/plugins/Makefile.in MYPLUGINS = OnPCStatCalcEvent OnPCUseSkillEvent PS: OnPCStatCalcEvent is working perfectly.
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Hey, first, thank you for replying! I've manage to fix it, it was a logic problem in the plugin. Everything else was ok.