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Posts posted by IndieRO
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4 hours ago, meruem said:As I've said sir. Its not there. Checked it already.
Cant find it on all the GRFs
data.grf
prere2021.grf
rdata.grf
resources2021.grf
you must see the contain TB_cashshop_banner.lub
and you can see where is the file location -
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prontera,146,189,3 script PvP Room 469,{ mes "[^ff0000PvP Room^000000]"; mes "Ok, Choose One!"; mes "^FF0000PVP Free for All^000000: Enable all equipment and items"; mes "^FF0000Champ vs Champ^000000: Weapon and Acc only."; mes "^FF0000SinX vs SinX^000000: Sinx Maniac!"; mes "^FF0000Solo Mode^000000: Disable Party."; mes "^FF0000GVG Map^000000: Guild only map with WoE system and mechanics."; next; menu "^008000- ^000000 PVP Free for all ^FF0000["+ (getmapusers("06guild_08.gat"))+ "]^000000",MM, "^008000- ^000000 Champ vs Champ ^FF0000["+ (getmapusers("pvp_n_6-5.gat"))+ "]^000000",SS, "^008000- ^000000 SinX vs SinX ^FF0000["+ (getmapusers("pvp_n_4-5.gat"))+ "]^000000",SX, "^008000- ^000000 Solo Mode ^FF0000["+ (getmapusers("[email protected]"))+ "]^000000",SM, "^008000- ^000000 GVG Map ^FF0000["+ (getmapusers("guild_vs3.gat"))+ "]^000000",DM; SM: .@party_id = getcharid(1); if (.@party_id < 1) { mes "^ff0000You have party! please remove your party!.^000000"; close; } mes "[^ff0000PvP Room^000000]"; mes "Here we go!"; if (getgroupid()<6) { announce strcharinfo(0)+" Has Entered The Pvp [Solo Mode]",bc_all,0xcccccc; } warp "5@mtower", 0,0; close; MM: warp "06guild_08",0,0; announce ""+ strcharinfo(0) +" Has Entered The Pvp room.",bc_all,0xcccccc; end; DM: mes "[^ff0000PvP Room^000000]"; if (getcharid(2) == 0){ next; mes "You don't have guild"; close; } mes "Here we go!"; warp "guild_vs3",0,0; if (getgroupid()<6) { announce strcharinfo(0)+" Has Entered The GVG Map",bc_all,0xcccccc; } close; SX: if ( class == 4013) { warp "pvp_n_4-5",0,0; announce strcharinfo(0)+" Has Entered The PVP [Sinx VS Sinx]",bc_all,0x00FFFF; end; } mes "[^ff0000PvP Room^000000]"; mes "Only Sinx can enter this room"; close; SS: if (class == 4016) { warp "pvp_n_6-5",0,0; announce strcharinfo(0)+" Has Entered The PVP [Champ VS Champ]",bc_all,0x00FFFF; end; } mes "[^ff0000PvP Room^000000]"; mes "This is Room Champ Only!!"; end; L_No: mes "[^ff0000PvP Room^000000]"; mes "Ok Right !"; close; end; OnInit: waitingroom "[PvP Room]",0; end; } // custom 5@mtower mapflag nowarpto 5@mtower mapflag nowarp 5@mtower mapflag noreturn guild_vs2 mapflag nowarpto guild_vs2 mapflag nowarp guild_vs2 mapflag noreturn guild_vs3 mapflag nowarpto guild_vs3 mapflag nowarp guild_vs3 mapflag noreturn pvp_n_6-5 mapflag nowarpto pvp_n_6-5 mapflag nowarp pvp_n_6-5 mapflag noreturn guild_vs3 mapflag restricted 3 pvp_n_6-5 mapflag restricted 3 guild_vs2 mapflag restricted 3 pvp_n_6-5 mapflag nobranch guild_vs2 mapflag nobranch 5@mtower mapflag nobranch guild_vs3 mapflag nocommand 5 pvp_n_6-5 mapflag nocommand 5 5@mtower mapflag nocommand 5 5@mtower mapflag pvp 5@mtower mapflag nosave 5@mtower mapflag noteleport 5@mtower mapflag pvp_noguild 06guild_08 mapflag nosave 06guild_08 mapflag nowarpto 06guild_08 mapflag nowarp 06guild_08 mapflag noreturn 06guild_08 mapflag nobranch 06guild_08 mapflag nocommand 5 06guild_08 mapflag pvp 06guild_08 mapflag noteleport 06guild_08 mapflag pvp_noguild pvp_n_4-5 mapflag nosave pvp_n_4-5 mapflag nowarpto pvp_n_4-5 mapflag nowarp pvp_n_4-5 mapflag noreturn pvp_n_4-5 mapflag nobranch pvp_n_4-5 mapflag nocommand 5 pvp_n_4-5 mapflag pvp pvp_n_4-5 mapflag noteleport pvp_n_4-5 mapflag pvp_noguild
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on msgstringtable.txt
u can find on you grf
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Delete via SQL and Searching the item_ID ( mjolnir) , cek on table Cart, invent, storage.
make sure u do on Maintenance mode -
patch with nemo
on 20191224Ragexe -
this same like thor patcher?
can unpack thor file? -
My First Sprite Pet Headgear
I just learn how to make it sprite Headgear
Enjoy!
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Submitter
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Submitted01/08/22
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Category
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I just share my guild storage for Hercules
Spoilerpayon,130,127,3 script Guild Storage 4_RAGFES_03,{ mes "[Warehouse Manager]"; mes "How are you? We are specialized in guild warehouses. This is our ^0000cdstory^000000:"; mes "Why can't guild members share a storage? We started off with that simple question."; next; mes "[Warehouse Manager]"; mes "You can open the warehouse for 1000 Zeny or look up the usage history of the guild."; mes "How can I help you?"; next; if( select( "Open guild warehouse:cancel" ) == 1 ){ if (Zeny < 1000){ mes "[Warehouse Manager]"; mes "I am afraid you do not have enough money to settle the fee."; mes "The fee is 1000 Zeny."; close; } if (guildopenstorage() == 0) { Zeny -= 1000; close; } else if (guildopenstorage() == 1) { mes "I'm sorry but another guild member is using the guild storage"; mes "right now. Please wait until that person is finished."; close; } else if (guildopenstorage() == 2) { mes "[Warehouse Manager]"; mes "The guild storage is only available for guild members."; close; } else if (guildopenstorage() == 3) { mes "[Warehouse Manager]"; mes "It seems that it is not yet possible for your guild to use the guild warehouse."; mes "Please come back after checking the guild skill and the permission to access the warehouse."; close; } else if (guildopenstorage() == 4) { mes "You doesnt have permission to use guild storage"; close; } end; }else{ end; } end; }
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HI, I just try to convert Punching Bag rathena to Hercules with param Setting
Spoiler//===== Hercules Script ============================================= //= Punching Bag NPC with Parameter settings //===== By: ======================================================== //= Secretdataz //= Modified by Mabuhay //= RagnaIDN //===== Current Version: =========================================== //= 3.0 //===== Changelog: ================================================= //= 0.1 Initial commit //= 0.2 Add MD_KNOCKBACK_IMMUNE //= 2.0 Added parameter settings //= 3.0 Convert into Hercules //===== Compatible With: =========================================== //= Hercules 07/01/2022 //===== Additional Comments: ======================================= //= When duplicating this NPC. Only use NUMBER after the # [secret] //= [NOTE#1]: Removed HP and Hit in param settings. Useless? Uncomment ALL to enable //================================================================== vpayon,126,34,6 script Punch Bag Owner#0 4_M_REBELLION,{ function get_size_name; function get_race_name; function get_ele_name; mes "[ Punch Bag Owner ]"; mes "Hi, I can set Samsak based on parameter you want."; next; menu "Show info", M1, "Set param", M2, "Set Default", M3, "^777777Cancel", M4; M1: .@dupid = atoi(strnpcinfo(NPC_NAME_HIDDEN)); .@size = getunitdata(.mobid[.@dupid], UDT_SIZE); .@level = getunitdata(.mobid[.@dupid], UDT_LEVEL); .@race = getunitdata(.mobid[.@dupid], UDT_RACE); .@elet = getunitdata(.mobid[.@dupid], UDT_ELETYPE); .@elelv = getunitdata(.mobid[.@dupid], UDT_ELELEVEL); .@STR = getunitdata(.mobid[.@dupid], UDT_STR); .@AGI = getunitdata(.mobid[.@dupid], UDT_AGI); .@VIT = getunitdata(.mobid[.@dupid], UDT_VIT); .@INT = getunitdata(.mobid[.@dupid], UDT_INT); .@DEX = getunitdata(.mobid[.@dupid], UDT_DEX); .@LUK = getunitdata(.mobid[.@dupid], UDT_LUK); .@DEF = getunitdata(.mobid[.@dupid], UDT_DEF); .@MDEF = getunitdata(.mobid[.@dupid], UDT_MDEF); .@FLEE = getunitdata(.mobid[.@dupid], UDT_FLEE); .@PDODGE = getunitdata(.mobid[.@dupid], UDT_PDODGE); .@size$ = get_size_name(.@size); .@race$ = get_race_name(.@race); .@ele$ = get_ele_name(.@elet); mes "^777777Size : ^000000"+ .@size$; mes "^777777Level : ^000000"+ .@level; mes "^777777Race : ^000000"+ .@race$; mes "^777777Ele type : ^000000"+ .@ele$; mes "^777777Ele level : ^000000"+ .@elelv; //mes "^777777HP : ^000000"+ .@data[UDT_HP]; // disabled || uncomment to enable mes "^777777Str : ^000000"+ .@STR; mes "^777777Agi : ^000000"+ .@AGI; mes "^777777Vit : ^000000"+ .@VIT; mes "^777777Int : ^000000"+ .@INT; mes "^777777Dex : ^000000"+ .@DEX; mes "^777777Luk : ^000000"+ .@LUK; mes "^777777Def : ^000000"+ .@DEF; mes "^777777Mdef : ^000000"+ .@MDEF; //mes "^777777Hit : ^000000"+ .@data[UDT_HIT]; // disabled || uncomment to enable mes "^777777Flee : ^000000"+ .@FLEE; mes "^777777Pdodge : ^000000"+ .@PDODGE; close; M2: setarray .menu$, // Structure : <menu name>|<UDT_DATA>|<min value>|<max value> "Size|UDT_SIZE|0|2", "Level|UDT_LEVEL|1|99", "Race|UDT_RACE|0|10", "Ele type|UDT_ELETYPE|0|9", "Ele level|UDT_ELELEVEL|1|4", //"Hp|UDT_HP|1|99999999", // disabled = why need to set hp data? || uncomment to enable "Str|UDT_STR|1|999", "Agi|UDT_AGI|1|999", "Vit|UDT_VIT|1|999", "Int|UDT_INT|1|999", "Dex|UDT_DEX|1|999", "Luk|UDT_LUK|1|999", "Def|UDT_DEF|1|999", "Mdef|UDT_MDEF|1|999", //"Hit|UDT_HIT|1|999", // disabled = why need to set hit data? || uncomment to enable "Flee|UDT_FLEE|1|999", "Pdodge|UDT_PDODGE|1|999"; for(.@i = 0; .@i < getarraysize(.menu$); .@i++) { explode(.@n$, .menu$[.@i], "|"); .@menu$ += .@n$[0]+":"; } .@s = select(.@menu$)-1; explode(.data$, .menu$[.@s], "|"); mes "^777777Param to set :^000000 ^ff0000"+ .data$[0] +"^000000"; if ( .data$[0] == "Size" ) .@val$ = get_size_name(getd("."+.data$[1])); else if ( .data$[0] == "Race" ) .@val$ = get_race_name(getd("."+.data$[1])); else if ( .data$[0] == "Ele type" ) .@val$ = get_ele_name(getd("."+.data$[1])); else .@val$ = getd("."+.data$[1]); mes "^777777Current value :^000000 ^ff0000"+ .@val$ +"^000000"; mes "^777777Min value :^000000 ^ff0000"+ .data$[2] +"^000000"; mes "^777777Max value :^000000 ^ff0000"+ .data$[3] +"^000000"; mes "^777777---------------------^000000"; if ( .data$[0] == "Size" ) { mes "^777777 0 - Small^000000"; mes "^777777 1 - Medium^000000"; mes "^777777 2 - Large^000000"; } else if ( .data$[0] == "Race" ) { mes "^777777 0 - Formless^000000"; mes "^777777 1 - Undead^000000"; mes "^777777 2 - Brute^000000"; mes "^777777 3 - Plant^000000"; mes "^777777 4 - Insect^000000"; mes "^777777 5 - Fish^000000"; mes "^777777 6 - Demon^000000"; mes "^777777 7 - Demi-Human^000000"; mes "^777777 8 - Angel^000000"; mes "^777777 9 - Dragon^000000"; mes "^777777 10 - Player(default race for player)^000000"; } else if ( .data$[0] == "Ele type" ) { mes "^777777 0 - Neutral^000000"; mes "^777777 1 - Water^000000"; mes "^777777 2 - Earth^000000"; mes "^777777 3 - Fire^000000"; mes "^777777 4 - Wind^000000"; mes "^777777 5 - Poison^000000"; mes "^777777 6 - Holy^000000"; mes "^777777 7 - Shadow^000000"; mes "^777777 8 - Ghost^000000"; mes "^777777 9 - Undead^000000"; } else mes "^777777 Enter a value between min and max ^000000"; next; input .@val; if ( .data$[0] == "Size" ) .@size$ = get_size_name(.@val); else if ( .data$[0] == "Race" ) .@race$ = get_race_name(.@val); else if ( .data$[0] == "Ele type" ) .@ele$ = get_ele_name(.@val); mes "Do you want to set ^ff0000"+.data$[0]+"^000000 to ^ff0000"+((.data$[0] == "Size") ? .@size$:((.data$[0] == "Race") ? .@race$:((.data$[0] == "Ele type") ? .@ele$:.@val)))+"^000000?"; mes "^777777---------------------^000000"; next; select("Yes"); mes "Respawning Samsak.."; close2; setd "."+.data$[1], .@val; killmonster strnpcinfo(4),strnpcinfo(0)+"::OnMyMobDead"; donpcevent strnpcinfo(0)+"::OnMyMobDead"; end; M3: mes "Respawning Samsak.."; close2; .UDT_SIZE = 1; .UDT_LEVEL = 99; .UDT_RACE = 7; .UDT_ELETYPE = Ele_Neutral; .UDT_ELELEVEL = 3; //.UDT_HP = 99999999; // disabled || uncomment to enable .UDT_STR = 10; .UDT_AGI = 10; .UDT_VIT = 10; .UDT_INT = 10; .UDT_DEX = 10; .UDT_LUK = 10; .UDT_DEF = 20; .UDT_MDEF = 20; //.UDT_HIT = 99; // disabled || uncomment to enable .UDT_FLEE = 10; .UDT_PDODGE = 10; killmonster strnpcinfo(4),strnpcinfo(0)+"::OnMyMobDead"; donpcevent strnpcinfo(0)+"::OnMyMobDead"; M4: end; OnInit: // Default values on initial spawn .UDT_SIZE = 1; .UDT_LEVEL = 99; .UDT_RACE = 7; .UDT_ELETYPE = Ele_Neutral; .UDT_ELELEVEL = 3; //.UDT_HP = 99999999; // disabled || uncomment to enable .UDT_STR = 10; .UDT_AGI = 10; .UDT_VIT = 10; .UDT_INT = 10; .UDT_DEX = 10; .UDT_LUK = 10; .UDT_DEF = 20; .UDT_MDEF = 20; //.UDT_HIT = 99; // disabled || uncomment to enable .UDT_FLEE = 10; .UDT_PDODGE = 10; OnMyMobDead: .mobid = monster( "vpayon",130,36,"Samsak",2410,1,strnpcinfo(0)+"::OnMyMobDead"); getunitdata(getnpcid(0), .@d); .@dupid = atoi(strnpcinfo(NPC_NAME_HIDDEN)); .gid[.@dupid] = .mobid; .mhp[.@dupid] = strmobinfo(4,2410); setunitdata .gid[.@dupid],UDT_MODE,.@d[UDT_MODE]|0x4000000|0x0200000; // Set MD_STATUS_IMMUNE (0x4000000) because EDP/burn/%MHP based status can skew the DPS counter so much. setunitdata .gid[.@dupid], UDT_SIZE, .UDT_SIZE; setunitdata .gid[.@dupid], UDT_LEVEL, .UDT_LEVEL; setunitdata .gid[.@dupid], UDT_RACE, .UDT_RACE; setunitdata .gid[.@dupid], UDT_ELETYPE, .UDT_ELETYPE; setunitdata .gid[.@dupid], UDT_ELELEVEL, .UDT_ELELEVEL; //setunitdata .gid[.@dupid], UDT_HP, .UDT_HP; // disabled || uncomment to enable setunitdata .gid[.@dupid], UDT_STR, .UDT_STR; setunitdata .gid[.@dupid], UDT_AGI, .UDT_AGI; setunitdata .gid[.@dupid], UDT_VIT, .UDT_VIT; setunitdata .gid[.@dupid], UDT_INT, .UDT_INT; setunitdata .gid[.@dupid], UDT_DEX, .UDT_DEX; setunitdata .gid[.@dupid], UDT_LUK, .UDT_LUK; setunitdata .gid[.@dupid], UDT_DEF, .UDT_DEF; setunitdata .gid[.@dupid], UDT_MDEF, .UDT_MDEF; //setunitdata .gid[.@dupid], UDT_HIT, .UDT_HIT; // disabled || uncomment to enable setunitdata .gid[.@dupid], UDT_FLEE, .UDT_FLEE; setunitdata .gid[.@dupid], UDT_PDODGE, .UDT_PDODGE; initnpctimer; end; OnTimer5000: .@dupid = atoi(strnpcinfo(NPC_NAME_HIDDEN)); if(.mobid){ .@mhp = getunitdata(.gid[.@dupid],UDT_HP); .@diff = (.mhp[.@dupid] - .@mhp); if(.@diff > 0){ npctalk "Punching Bag has taken " + (.@diff) + " DPS in last 5 seconds."; setunitdata .gid[.@dupid],UDT_HP,.mhp[.@dupid]; } } initnpctimer; end; function get_size_name { switch ( getarg(0) ) { case 0 : .@val$ = "Small"; break; case 1 : .@val$ = "Medium"; break; case 2 : .@val$ = "Large"; break; } return .@val$; } function get_race_name { switch ( getarg(0) ) { case 0: .@val$ = "Formless"; break; case 1: .@val$ = "Undead"; break; case 2: .@val$ = "Brute"; break; case 3: .@val$ = "Plant"; break; case 4: .@val$ = "Insect"; break; case 5: .@val$ = "Fish"; break; case 6: .@val$ = "Demon"; break; case 7: .@val$ = "Demi-Human"; break; case 8: .@val$ = "Angel"; break; case 9: .@val$ = "Dragon"; break; case 10: .@val$ = "Player"; break; } return .@val$; } function get_ele_name { switch ( getarg(0) ) { case 0: .@val$ = "Neutral"; break; case 1: .@val$ = "Water"; break; case 2: .@val$ = "Earth"; break; case 3: .@val$ = "Fire"; break; case 4: .@val$ = "Wind"; break; case 5: .@val$ = "Poison"; break; case 6: .@val$ = "Holy"; break; case 7: .@val$ = "Shadow"; break; case 8: .@val$ = "Ghost"; break; case 9: .@val$ = "Undead"; break; } return .@val$; } }
Enjoy
note : maybe someone can improve the part getunitdata -
On 1/6/2022 at 8:25 AM, meruem said:So I will put it sir on npc customs? Where will i add the npc sprite?
just make new file on npc/custom/bindcommand.txt
register the new file on npc/script_custom.conf -
any new to update the full version work?
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get any error on console?
i was try and working fine -
2 hours ago, 4144 said:whoaaa I never notice you have it
thanks buddy -
14 hours ago, Ai4rei said:Client too old or patch.inf missing.
maybe too old i just download from ridley 2018 version
somebody in here have up to date for ZRO?
i can't download coz need login to get the link -
On 11/5/2021 at 1:38 AM, Ai4rei said:Updated to 4.1.3, this release fixes an assertion when applying optimized patches.
Updated to 4.1.4, this release adds support for the new, short-lived (2021-11-03 ~ 2021-11-17) kRO Sakray server. This is a different server from the one removed in 4.1.2 and requires a new full client. There is no mirror support for this one and it is released only as part of the bundle package.
can't patch for ZRO
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Hi, I'm looking spriter I have some request sprite!
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i think script for rathena?
have you try on npc/custom/events/mushroom_event.txt? -
Just now, kalabasa said:what do you exactly mean by that
Izlude morroc prontera geffen
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Just now, kalabasa said:setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps
this is the code i was using
you can go there?
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2 hours ago, kalabasa said:after all mushroom has been killed im having debug messages
[Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list!
[Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list!
maybe you have typo on this part
setarray .maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps -
4 hours ago, kalabasa said:https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt
instead of monstername i want to change to monsterid.
im on rathena.
so you are in the wrong place buddy
Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes
in Client-Side Releases
Posted
i guess Kamishi already have it
he said he on it to make it