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Content Count
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13
Posts posted by IndieRO
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15 hours ago, 4144 said:You should change *type as you doing and not blocking call to default function.
This mean your plugin will change incoming parameters for default clif_send function.
edit: wrong post
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7 hours ago, djlaw69 said:That allows you to add random bonuses, but does it allow them on drop or only through an NPC?
just add on folder item_db.conf
ex:
{ Id: 1201 AegisName: "Knife" Name: "Knife" Type: "IT_WEAPON" Buy: 50 Weight: 400 Atk: 17 Range: 1 Slots: 3 Job: { Novice: true Swordsman: true Magician: true Archer: true Merchant: true Thief: true Knight: true Wizard: true Blacksmith: true Hunter: true Assassin: true Crusader: true Sage: true Rogue: true Alchemist: true Bard: true Soul_Linker: true Ninja: true Kagerou: true } DisableOptions: true/false <<<<<< (boolean, defaults to false !!for equipments only!!) [Smokexyz] Loc: "EQP_WEAPON" WeaponLv: 1 Subtype: "W_DAGGER" },
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2 hours ago, djlaw69 said:It's been a while since I have been on, but I seen that the Random Item Option was added:
Is there a method to assign that Random Option when an item is dropped from by a mob?
Something like this: https://rathena.org/board/topic/110774-crimson-weapons-and-item-random-options-drop-support/
Do you mean this?? Random Option
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8 hours ago, Asheraf said:The lua files you're using seems to not have support for SkillScale you should update skillinfolist.lub by adding the SkillScale field to your version of the file from kRO lua files.
ouw thx for info
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Edit: problem solve
How to solve this problem, just add new function on luafile514\lua files\SkillInfoz\skillinfo_f.lub
GetSkillScale = function(in_SKID, in_Level) local obj = SKILL_INFO_LIST[in_SKID] local x = 0 local y = 0 if nil ~= obj then obj = SKILL_INFO_LIST[in_SKID].SkillScale end if nil ~= obj then obj = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level] end if nil ~= obj then x = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].x if nil == x then return 0, 0 else y = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].y if nil == y then return 0, 0 end end end return x, y end
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2 hours ago, HaARiZz said:OMG! Thanks alot dude for your reply. I don't know the new file location for packetkeys was there. I follow oldest tutorial said that need to put before #endif /* MAP_PACKETS_H */ on src/map/packets.h and I got an error while compile my server.
One more thing, I can use 2015-11-04 client for create pre-re server? And is this hercules stable with that client version?your welcome
i don't know thats client stable or not but u can try
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finally
right now it more easy to see any part change by seeing it in github
and can learn how to fix it by myself
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4 hours ago, Svanhild said:it's actually easy to interpret the errors in your case. For the specialeffect2, that command is already depracated. You can read the notice or check the link below to learn more about the deprecated commands. active_transform is not a recognized command under herc as far as I know. I got a feeling that you copied the script from rathena.
yeah i know about thatbut where is file location autobonus i don't know where it is...solved
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11 hours ago, 4144 said:for see actual issue need see it from linux or mac system. Or break in debugger on assert and see stack.
look at my post post << i got so many error on map server and char server
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it's official or your costum?
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48 minutes ago, Alayne said:Well it's supposed to be fixed. You're not supposed to speak to the npc, he must allready speak by himself when you enter the room. Still not working with last release?
he, ask for rathena version not herc
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i think you forget to uncomment this part
case 1: if( .@instance_delay > 0 ) { mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000"; //close; << thiss part }
it make can repeat instance everytime without delay
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new bug: when entry the instance and after npc talk no monster spawn
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9 hours ago, Alayne said:Okay so for the :, that's not me that's the use of command me. I don't handle that ^^. For the viewpoint there's one for each point normally. Can you confirm that when you speak to fenrir the 6 aren't present? And for the warp you have to go there before 5 minute elapse. Once this 5 min passed fenrir and the warp disappear.
ouw okay ill try fix by myself
yeah after i speak with fenrir no viewpoint on 3 clock like on my screen shoot
ouw i don't know about that thx for info this is my frist time to play this instance haha -
3 hours ago, Alayne said:My bad I looked at both but mixed the released lol
hi, @Alayne how about my new report??
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18 hours ago, Alayne said:These issue are fixed. I need to download a more recent emu version if there's others but these ones are fixed on Sara and fenrir, Charleston, temple or démon god and airship.
airship didn't have revesion but morse cave have revesion
Assign random option to item on drop
in Development Discussion
Posted
ouw i don't know about that sorry