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IndieRO

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Posts posted by IndieRO


  1. 7 hours ago, djlaw69 said:

    That allows you to add random bonuses, but does it allow them on drop or only through an NPC?

     

    just add on folder item_db.conf

    ex:

    {
    	Id: 1201
    	AegisName: "Knife"
    	Name: "Knife"
    	Type: "IT_WEAPON"
    	Buy: 50
    	Weight: 400
    	Atk: 17
    	Range: 1
    	Slots: 3
    	Job: {
    		Novice: true
    		Swordsman: true
    		Magician: true
    		Archer: true
    		Merchant: true
    		Thief: true
    		Knight: true
    		Wizard: true
    		Blacksmith: true
    		Hunter: true
    		Assassin: true
    		Crusader: true
    		Sage: true
    		Rogue: true
    		Alchemist: true
    		Bard: true
    		Soul_Linker: true
    		Ninja: true
    		Kagerou: true
    	}
    	DisableOptions: true/false    <<<<<< (boolean, defaults to false !!for equipments only!!) [Smokexyz]
    	Loc: "EQP_WEAPON"
    	WeaponLv: 1
    	Subtype: "W_DAGGER"
    },

     


  2. getskill.png.97fc093c621bdcc88dc00403e9024a8e.png

    Edit: problem solve 

    How to solve this problem, just add new function on luafile514\lua files\SkillInfoz\skillinfo_f.lub

    GetSkillScale = function(in_SKID, in_Level)
    	local obj = SKILL_INFO_LIST[in_SKID]
    	local x = 0
    	local y = 0
    	if nil ~= obj then
    		obj = SKILL_INFO_LIST[in_SKID].SkillScale
    	end
    	if nil ~= obj then
    		obj = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level]
    	end
    	if nil ~= obj then
    		x = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].x
    		if nil == x then
    			return 0, 0
    		else
    			y = SKILL_INFO_LIST[in_SKID].SkillScale[in_Level].y
    			if nil == y then
    				return 0, 0
    			end
    		end
    	end
    	return x, y
    end

     


  3. 2 hours ago, HaARiZz said:

    OMG! Thanks alot dude for your reply. I don't know the new file location for packetkeys was there. I follow oldest tutorial said that need to put before #endif /* MAP_PACKETS_H */ on src/map/packets.h and I got an error while compile my server.

    One more thing, I can use 2015-11-04 client for create pre-re server? And is this hercules stable with that client version?

    your welcome

     

    i don't know thats client stable or not but u can try :D


  4. 4 hours ago, Svanhild said:

    it's actually easy to interpret the errors in your case. For the specialeffect2, that command is already depracated. You can read the notice or check the link below to learn more about the deprecated commands. active_transform is not a recognized command under herc as far as I know. I got a feeling that you copied the script from rathena.

     

    yeah i know about that :D

    but where is file location autobonus i don't know where it is...

    solved


  5. 48 minutes ago, Alayne said:

    Well it's supposed to be fixed. You're not supposed to speak to the npc, he must allready speak by himself when you enter the room. Still not working with last release?

    he, ask for rathena version not herc


  6. i think you forget to uncomment this part

    case 1:
    		if( .@instance_delay > 0 )
    		{
    			mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000";
    			//close;  << thiss part
    		}

    it make can repeat instance everytime without delay


  7. 9 hours ago, Alayne said:

    Okay so for the :, that's not me that's the use of command me. I don't handle that ^^. For the viewpoint there's one for each point normally. Can you confirm that when you speak to fenrir the 6 aren't present? And for the warp you have to go there before 5 minute elapse. Once this 5 min passed fenrir and the warp disappear. 

    ouw okay ill try fix by myself :D
    yeah after i speak with fenrir no viewpoint on 3 clock like on my screen shoot
    ouw i don't know about that thx for info this is my frist time to play this instance haha


  8. 18 hours ago, Alayne said:

    These issue are fixed. I need to download a more recent emu version if there's others but these ones are fixed on Sara and fenrir, Charleston, temple or démon god and airship. 

    airship didn't have revesion but morse cave have revesion 

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