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IndieRO

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  1. Upvote
    IndieRO reacted to AnnieRuru in King of Emperium Hill   
    I think its better to have a release topic for this instead of me update the script across separate topics
     
    Download: Hercules 1.3
    Script
    Plugin for Hercules
    Download: rAthena 1.2
    Script.
    Patch for rAthena
     
    what this event do ? ( huh ? so popular script and I still need to explain ? )
    1. make a guild
    2. join this event
    3. whack the emperium
    4. defends it until times up
    hahaha ....
     
     
    How to configure the time:
    L_start: <-- the label to start the event
    change OnClock2000: into OnSat2000: to start this event on Saturday 8pm
    L_end: <-- the label to end the event
    change OnClock2030: into OnSat2030: to end this event on Saturday 8:30pm,
    effectively makes this event runs 30 minutes
     
     
    Frequently Asked Questions:
    Question : why the Guild member can hit their own Emperium ?
    Answer : because you didn't patch and recompile
    Question: there is an exploit in this event, guild master can use Emergency Recall to abuse the prize
    Answer : I already fixed it in this topic, now the prize reward will be given after the winner warp outside the map
     
     
    original topic from eathena forum
    http://www.eathena.ws/board/index.php?showtopic=174222
    yeah ... I have been fixing this script since 7 years ago
     
     
  2. Upvote
    IndieRO reacted to Alayne in Strange Surgeon   
    View File Strange Surgeon
    This script contains a quest where you'll be asked to help a surgeon to find a new place to work. It can also handle a changesex for players.
    If you need a guide, ask for it! (but please, read the file first, it's quite easy).
    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
    Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
    Submitter Alayne Submitted 11/22/17 Category Quest, Shops, Functions & Algorithms  
  3. Upvote
    IndieRO reacted to Alayne in Santa Claus   
    View File Santa Claus
    This script contains a quest to be run on Christmas, where you'll have to help Santa Claus to gather enought gift box while his imp went into a strike.
    If you need a guide, ask for it! (but please, read the file first, it's quite easy).
    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
    Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
    Submitter Alayne Submitted 11/22/17 Category Quest, Shops, Functions & Algorithms  
  4. Upvote
    IndieRO reacted to Alayne in Crash Island   
    View File Crash Island
    This script contains a quest where you'll be asked to help finding back a bunch of missing people after their Airship crashed.
    If you need a guide, just ask for it, and I'll make one ^^
    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
    Submitter Alayne Submitted 11/22/17 Category Quest, Shops, Functions & Algorithms  
  5. Upvote
    IndieRO reacted to Alayne in Anti-Priest   
    View File Anti-Priest
    This script contains a quest where you're following the Anti Priest path.
    The goal of an anti-priest is to be the exact opposite of the Priest, and therefor, you'll be asked to NOT help people, by spreading false infos for instance.
    If you need a guide, just ask for it, and I'll make one ^^
    Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
    Submitter Alayne Submitted 11/22/17 Category Quest, Shops, Functions & Algorithms  
  6. Upvote
    IndieRO got a reaction from grimmm in Get error after update last version   
    after i update to last version i got error like this ?
    when monster use skill on map server show this error and make a lag 

    and on char server

  7. Upvote
    IndieRO got a reaction from grimmm in Get error after update last version   
    anyone ??
  8. Upvote
    IndieRO reacted to smiths12 in Blue Insectivore Slime   
    View File Blue Insectivore Slime
    Blue Insectivore Slime and Yellow Insectivore Slime from MS.
     
    Submitter smiths12 Submitted 11/21/17 Category Sprites & Palettes  
  9. Upvote
    IndieRO reacted to kukayasko in Can't edit skill names   
    Try to edit them and save .lub, this is how I do.
    Be sure to put in the right folder.
    data\luafiles514\lua files\skillinfoz\skilldescript.lub
    data\luafiles514\lua files\skillinfoz\skillinfolist.lub
    Note: Save the .lua archives and edit them. Save as .lub. Don't lose the .lua archieves.
    Test and tell me pls.
  10. Upvote
    IndieRO reacted to Temtaime in New life for RO   
    New beta is here ! http://aesir.perfontain.ru/forum/topic/18-beta-v033/
    Key changes : performance improvements and Hercules support !
    Btw to run Hercules you need to disable pincode in character server config.
  11. Upvote
    IndieRO reacted to Temtaime in Æsir map viewer   
    Hi all !
    Now you can use render engine from Æsir game client to view maps.
    Just download it from there(use version >= v0.3.2) : https://cloud.acomirei.ru/s/khm08qmHJSVLEUy 
    Extract it somewhere, put grfs near executable and edit their names in the aesir.json.
    Then click viewer.bat and it will show you the map.
    You can hide settings using F12.
    Render quality and antialiasing requires restart.

  12. Upvote
    IndieRO reacted to Alayne in Sarah And Fenrir   
    Yep guess too. Gonna check all them today if possible. 
  13. Upvote
    IndieRO reacted to Temtaime in New life for RO   
    New beta is out ! Now with character creation.
    http://aesir.perfontain.ru/forum/topic/16-beta-v031/

  14. Upvote
    IndieRO reacted to Dastgir in Idnum to ItemInfo Converter   
    Hello,
    Since gravity has changed the itemInfo format.
    Recently, I have been getting quite a few requests to make something for idnum to ItemInfo converter. So here I am, made a tool + optional config in itemInfo to support older clients without changing the format.
    Tool Link: https://github.com/dastgir/Scripts/tree/master/Lua/multi-tools
    Usage is mentioned in Readme
  15. Upvote
    IndieRO got a reaction from Wolfeh in Cursor Disappearing Over Models   
    i think you rdata out of the date
    try update your kro data 

  16. Upvote
    IndieRO reacted to Dastgir in Idnum to ItemInfo Converter   
    Another Update: 
    Added support for reading item_db.conf: https://github.com/dastgir/Scripts/commit/3ea168dcd13251c84fd38215fedd549e536f0293 (Now can read Slots and ClassNum from item_db.conf)
  17. Upvote
    IndieRO reacted to Asheraf in kRO unpacked clients releases   
    Discontinued. 
    Clients without themida protection can be downloaded at http://nemo.herc.ws/downloads/
  18. Upvote
    IndieRO reacted to Rytech in r834 - Big Update To Common Status's / Magma Eruption Added / Other Skill Updates   
    =General
    *This update focuses heavly on fixing all the common status's that
    -were introduced during renewal and is a follow up for r742 and r759
    -that is long overdue. Resistance for success and duration are now
    -official and items/equips should work better with them.
    -
    -Below is the changes, along with what to expect with this update.
    -Of corse a few other things were done in this update as well.
    *Changed the name of a few status's to be easier to refer to.
    -whiteimprison -> imprison / freezing -> frost.
    -Note: The confusion between freeze and freezing was annoying.
    -So its best to refer to freezing as frost.
    *Fixed a possible issue that allowed players to attack while on
    -a rental mount.
    *Did some code cleanup and optomize for the initChangeTables
    -entrys for some status's.
    *Corrected the immunity for pre-re common status's.
    -Its been proven that the 97 stat immunity isn't real.
    -Honestly, im supprised people thought it was a thing.
    -The real immunity is with 100 of a certain stat.
    -97 is high enough to bring success chances so low, the chance
    -of getting affected by that certain status for some skills is
    -near impossible.
     
    =Database
    *Updated the const file with needed Effect and SC's.
    -Should allow items and NPC's to better refer to the commons.
    *Updated the exp requirements for levels 100 to 150 for mutated
    -homunculus to be more well balanced. This is due to the big
    -2017 homunculus update on official which they switched back to
    -the old exp table and extended it to level 175.
    *Updated the mob_skill_db's with info on the new status's conditions.
     
    =Skills
    *RK_WINDCUTTER
    *RK_DRAGONBREATH
    *WL_COMET
    *RA_FIRINGTRAP
    *RA_ICEBOUNDTRAP
    *NC_COLDSLOWER
    -The duration for the status these skills give are updated to the
    -REAL official durations. Damn that 2011 iRO document was wrong again.
    *RK_GIANTGROWTH
    -Weapon break chance now only happens when the 2x/3x damage burst
    -happens.
    *RK_FIGHTINGSPIRIT
    -Updated the ATK increase formula.
    Officially its now 70 + 7 * Party Members.
    *WL_WHITEIMPRISON
    -Skill now fails if casted on a boss/mvp monster.
    -Corrected the duration reduction.
    -Players reduce it with natural immunity which is by a percentage.
    -Monsters reduce the duration by a fixed amount.
    *WM_DANCE_WITH_WUG
    -Adjusted the damage bonus on Ranger's Wug skills.
    -Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
    -players. ill have to code this in later on a future update.
    *SR_HOWLINGOFLION
    -Fear duration updated to official.
    -Now only removes solo/chorus music buffs when hit.
    *SO_PSYCHIC_WAVE
    -Fixed a issue where the element was always fire.
    *SO_ARRULLO
    -Updated the duration reduction formula to follow the official formula.
    -Skill animation now only appears on players affected successfully.
    -Note: There's a client side bug that makes the particle effects
    -sometimes appear on the wrong affected enemys. That can't be fixed.
    *NC_MAGMA_ERUPTION
    *NC_MAGMA_ERUPTION_DOTDAMAGE
    -Added support for these skills.
     
    =Status's
    *Too much to list in a small area. =P
    *Boss/MVP's are immune to these status....
    -Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
    -They are also immune to Guillotine Coss poisons.
    -All common and new poison status's can't overlap (restart).
    *Bite and Manhole status no longer overlaps.
    *Fixed a few status's to properly stop current attacks / movement.
    *Updated list of status's on MVP's that are treated as rude attack.
    *Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
    *Updated the list of status's monster's can detect.
    -They can now detect enemy's in bleeding, deadly poison, fear,
    -burning, imprison, deep sleep, frost, and crystalize.
    *Fear
    -Unable to move for the first 2 seconds of duration.
    -The first 2 seconds act as a ankle snared status with hit/flee
    -reduction. The remaining duration allows movement.
    -Reduces HIT/FLEE by 20%.
    -Removes blind status and makes you immune to blind.
    -
    -Resistance formula updated.
    -Formula: ( INT + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 2 seconds.
    *Burning
    -Fixed a issue where the status would make all incomindg attacks
    -hit, ignoring accuracy checks. Also fixed a issue where the
    -status wouldn't end on death sometimes.
    -Deals 3% MaxHP + 1000 damage every 3 seconds.
    -Makes you immune to frost status.
    -
    -Resistance formula updated.
    -Formula: ( AGI + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 10 seconds.
    *Imprison
    -Can't move, attack, or use skills.
    -Blocks all attacks except for ghost element.
    -Ghost attacks deal extra damage and ends the status.
    -Deals 400 * SkillLV damage when the status ends.
    -
    -Resistance formula updated.
    -Formula: ( STR + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 10 seconds on monsters.
    *Deep Sleep
    -Can't talk, move, attack, or use skills while active.
    -Damage taken from the next hit is increased by 50%.
    -Recovers 3% MaxHP/MaxSP every 2 seconds.
    -Status ends when hit.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
    *Frost
    -Reduces DEF by 30%. (10% if on a monster.)
    -Reduces movement speed by 70%.
    -Reduces ASPD by 30%
    -Increases variable cast time by 50%
    -Makes you immune to burning status.
    -Duration can't be reduced below 10 seconds.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * (( VIT + DEX ) / 20)
    -Duration can't be reduced below 10 seconds.
    -Note: iRO was right about one thing. The 10% reduction on DEF,
    -but it never said it was on monster's only while players got 30%.
    *Crystalize
    -Can't move, attack, use skills, or use items while active.
    -Damage taken from wind attack is increased by 50%.
    -Damage taken from daggers, swords, and bows is reduced by 50%.
    -Damage taken from axes and maces is increased by 50%
    -Fire attacks now remove the status.
    -Takes 2% of your MaxHP and 1% of your MaxSP every second.
    -The status will end if current SP goes below 1% MaxSP.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * VIT / 10
  19. Upvote
    IndieRO reacted to Alayne in Infinite Space   
    Hope it'll fix everything, I'm using an outdated version of herc, and I'd need to update to be sure everything's fine, but I'm a bit...exhausted before even getting it x)
  20. Upvote
    IndieRO reacted to Alayne in Infinite Space   
    View File Infinite Space
    Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
    So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.
    Submitter Alayne Submitted 11/12/17 Category Events & Games  
  21. Upvote
    IndieRO reacted to Alayne in Charleston Crisis   
    View File Charleston Crisis
    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.
    Submitter Alayne Submitted 11/10/17 Category Events & Games  
  22. Upvote
    IndieRO reacted to Mystery in September Digest 2017   
    September Digest 2017
    The following digest covers the month of September 1st - September 30th 2017
     
     
    Team Changes
    None  
    Development Highlights
    Adjust rodex packet versions based on tests Add SC_DAILYSENDMAILCNT into constants.conf and sc_config.txt Add missing checks in attaching item to rodex mail Reimplement getiteminfo/setiteminfo in a safer and more maintainable way Split 'View' in two different fields in the item database Update item DB (View -> ViewSprite) Update item DB (View -> Subtype) Differentiate variables that hold a ViewSprite and a weapon Subtype (Part 2) Added Constant SEX_ANY (2) for Male and Female genders Move other view-related variables to `sd->status.look`  allow buildin_getgroupid to take a GID Packet Additions / Changes: Change char server packets for 20170830 and newer clients. Split packets and packets keys. Add autogenerated encryption keys list for all client versions. Add non shuffle packets for 2017-06-14bRagexeRE and newer. Add shuffle packets for all 2014 ragexe clients. Add shuffle packets for all 2015 ragexe clients. Add shuffle packets for all 2016 ragexeRe clients. Add shuffle packets for all released 2017 ragexeRe clients.  
    Database Highlights
    Add item subtype (weapon/ammunition type) constants Bitmask entries for weapons, ammunition, armors, etc. have been replaced with constants: Replace W_DAGGER in the item database Replace W_1HSWORD in the item database Replace W_2HSWORD in the item database Replace W_1HSPEAR in the item database Replace W_2HSPEAR in the item database Replace W_1HAXE in the item database Replace W_2HAXE in the item database Replace W_MACE in the item database  Replace W_STAFF in the item database Replace W_BOW in the item database Replace W_KNUCKLE in the item database Replace W_MUSICAL in the item database Replace W_WHIP in the item database Replace W_BOOK in the item database Replace W_KATAR in the item database Replace W_REVOLVER in the item database  Replace W_RIFLE in the item database Replace W_GATLING in the item database Replace W_SHOTGUN in the item database Replace W_GRENADE in the item database  Replace W_HUUMA in the item database Replace W_2HSTAFF in the item database Replace A_ARROW in the item database  Replace A_DAGGER in the item database  Replace A_BULLET in the item database Replace A_GRENADE in the item database Replace A_SHURIKEN in the item database Replace A_KUNAI in the item database Replace A_CANNONBALL in the item database Replace A_THROWWEAPON in the item database  
    Scripting Highlights
    Fix errors in the Diamond seller script  
    September Statistics
    During the period there were 24 Commits. 6 Commits from Pull Requests with 0 Bugs* fixed from merged issues.  
    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  23. Upvote
    IndieRO reacted to Sephus in BladeCP - An advanced CMS   
    Thank you everyone, for the positive feedback.
    Here's a sneek peek at the new tooltip system for (at this moment) items and skills. 
     

     
    Yes, it will have everything flux did, and *much* more.
  24. Upvote
    IndieRO reacted to Sephus in Official Refine Rate Correction   
    As of e171deb58c7 we have the official refine rates from kRO.
     
    Normal Ores
     Refine Shadow equipment Armor Weapon (1st level) Weapon (2nd level) Weapon (3rd level) Weapon (4th level) 1 100% 100% 100% 100% 100% 100% 2 100% 100% 100% 100% 100% 100% 3 100% 100% 100% 100% 100% 100% 4 100% 100% 100% 100% 100% 100% 5 60% 60% 100% 100% 100% 60% 6 40% 40% 100% 100% 60% 40% 7 40% 40% 100% 60% 50% 40% 8 20% 20% 60% 40% 20% 20% 9 20% 20% 40% 20% 20% 20% 10 9% 9% 19% 19% 19% 9% 11 - 8% 18% 18% 18% 8% 12 - 8% 18% 18% 18% 8% 13 - 8% 18% 18% 18% 8% 14 - 8% 18% 18% 18% 8% 15 - 7% 18% 18% 18% 7% 16 - 7% 17% 17% 17% 7% 17 - 7% 17% 17% 17% 7% 18 - 7% 17% 17% 17% 7% 19 - 5% 15% 15% 15% 5% 20 - 5% 15% 15% 15% 5%  
    Enriched Ores
    Refine   Shadow equipment Armor Weapon (1st level) Weapon (2nd level) Weapon (3rd level) Weapon (4th level) 1 100% 100% 100% 100% 100% 100% 2 100% 100% 100% 100% 100% 100% 3 100% 100% 100% 100% 100% 100% 4 100% 100% 100% 100% 100% 100% 5 90% 90% 100% 100% 100% 90% 6 70% 70% 100% 100% 90% 70% 7 70% 70% 100% 90% 80% 70% 8 40% 40% 90% 70% 40% 40% 9 40% 40% 70% 40% 40% 40% 10 20% 20% 30% 30% 30% 20% 11 -  8% 18% 18% 18% 8% 12 -  8% 18% 18% 18% 8% 13 -  8% 18% 18% 18% 8% 14 -  8% 18% 18% 18% 8% 15 -  7% 18% 18% 18% 7% 16 -  7% 17% 17% 17% 7% 17 -  7% 17% 17% 17% 7% 18 -  7% 17% 17% 17% 7% 19 -  5% 15% 15% 15% 5% 20 -  5% 15% 15% 15% 5%  
    Normal Ores - Smelting Event
    Refine Shadow equipment Armor Weapon (1st level) Weapon (2nd level) Weapon (3rd level) Weapon (4th level) 1 100% 100% 100% 100% 100% 100% 2 100% 100% 100% 100% 100% 100% 3 100% 100% 100% 100% 100% 100% 4 100% 100% 100% 100% 100% 100% 5 60% 60% 100% 100% 100% 60% 6 40% 40% 100% 100% 60% 40% 7 40% 40% 100% 60% 50% 40% 8 20% 20% 60% 40% 20% 20% 9 20% 20% 40% 20% 20% 20% 10 9% 9% 19% 19% 19% 9% 11 - 20% 40% 40% 40% 20% 12 - 20% 40% 40% 40% 20% 13 - 16% 35% 35% 35% 16% 14 - 16% 35% 35% 35% 16% 15 - 15% 30% 30% 30% 15% 16 - 15% 30% 30% 30% 15% 17 - 14% 20% 20% 20% 14% 18 - 14% 20% 20% 20% 14% 19 - 10% 15% 15% 15% 10% 20 - 10% 15% 15% 15% 10%  
    Enriched Ores - Smelting Event
       Refine  Shadow equipment Armor Weapon (1st level) Weapon (2nd level) Weapon (3rd level) Weapon (4th level) 1 100% 100% 100% 100% 100% 100% 2 100% 100% 100% 100% 100% 100% 3 100% 100% 100% 100% 100% 100% 4 100% 100% 100% 100% 100% 100% 5 95% 95% 100% 100% 100% 95% 6 80% 80% 100% 100% 95% 80% 7 80% 80% 100% 95% 90% 80% 8 60% 60% 95% 85% 70% 60% 9 50% 50% 85% 60% 60% 50% 10 35% 35% 55% 45% 45% 35% 11 - 20% 40% 40% 40% 20% 12 -  20% 40% 40% 40% 20% 13 -  16% 35% 35% 35% 16% 14 -  16% 35% 35% 35% 16% 15 -  15% 30% 30% 30% 15% 16 -  15% 30% 30% 30% 15% 17 -  14% 20% 20% 20% 14% 18 -  14% 20% 20% 20% 14% 19 -  10% 15% 15% 15% 10% 20 -  10% 15% 15% 15% 10%  
     
    This corrects the previous behaviour of enriched ores which would simple double roll the item refinement.
     
    Script Command Changes
    getequippercentrefinery(<equipment slot>{, <type>}) Example: if (getequippercentrefinery(EQI_HAND_L, REFINE_CHANCE_TYPE_NORMAL) <= rand(100)) mes("Aww");  
    Constants exported to constants.conf are -
    REFINE_CHANCE_TYPE_NORMAL: 1 Retrieves Normal ore refine rate REFINE_CHANCE_TYPE_ENRICHED: 2 Retrieves Enriched ore refine rate REFINE_CHANCE_TYPE_E_NORMAL: 3 Retrieves Normal Event ore refine rate REFINE_CHANCE_TYPE_E_ENRICHED: 4 Retrieves Enriched Event ore refine rate  
  25. Upvote
    IndieRO reacted to JayPee in Hello Guys, Im starting my own VLOG Channel   
    Hi Guys,
    Its been years that I havent logged in here. It seems many things changed. Im starting now my own VLOG channel, contents that I targeted are my travels, games that Im currently playing, programming courses, and some funny stuff I do with my friends. Hope you subscribe to my channel, I'll do my best to make it worthy of your time.
    https://www.youtube.com/channel/UCyM_-TzvgN-tMXWdJKm457Q?view_as=subscriber
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