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Zirius

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Everything posted by Zirius

  1. Did not understand you clearly bro, but if your theme's folder name is "default", that would be the default design of your fluxCP.
  2. Hello! My server has multi-map PVP enabled and I wish I have a PVP ranking for each map ranking is purely based of numbers of kills. [*]Player-Kill based Ranking. So basically, the ranking purely depends on how many times you killed another player, but with the following restriction [*]Player-Kill Restriction [*]After killing the same player "x" times in a row, killing the same player won't increment your Kill Count for the next "y" min Hence, you can only gain "x" points to each player every "y" min, so the system won't be abused [*]Each of the following map has each own Ranking. This can be a set of array or easy-to-modify list of maps, and each maps corresponds to a "PVP Title" [*]pvp_y_1-2 [*]pvp_y_2-2 [*]pvp_y_3-2 [*]pvp_y_4-2 [*]pvp_y_5-2 [*]pvp_y_6-2 [*]pvp_y_7-2 [*]pvp_y_8-2 [*]Player Ranking List. Only top "z" players can be listed in the List and has format: [*]Top "z" Players on "PVP Title"<Rank>. <Player name> - <Player Kill Count> [*]Reset & Reward Ladder. The Ladder would only record kills starting "Monday 9:00am" and Reset its ranking on "Monday 8:00am", (so there is 1hr grace period where all kills in PVP room is off the record) [*]Upon reset, the system declare each map's top "3" player. And I hope the listing of the top rankers are in the SQL so even hercules flux CP can list them for the entirety of the week. [*]Awarding. And each player would be listed by NPC, and they have the week to talk to the PVP ladder NPC to receive a reward "item/Kafra Points/equipment" I believe this is great PVP ranker it splits the category for each player especially for Class-dependent PVP room (example is Warlock only PVP room, i.e.) plus, since the top players can be listed on fluxCP, you can put completely showcase them to your website like "Warlock Master", "Rune Knight Master" plus, players will be motivated to rank in PVP room since you can decide which item they would receive, maybe custom headgear that says "Warlock Master" or "Rune Knight Master" or kafra points. most of all, this is completely automated, so its like a weekly event. Hope somebody can do this, I'd been looking for Hercules PVP ranker and end up modifying rAthena's scripts, and end up making them comply to hercules tags. Thanks!
  3. I mean, is it okay if I could make a user for fluxcp with only Data: "Select","Insert",& "Update" sql permissions?
  4. Hello! What are the only privileges/tables fluxCP sql user should have by default? its for security stuff. Thanks!
  5. Thanks! But I think what I am looking for is completely remove them from my server. (i am dev`ing a classic server) Tried this "http://rathena.org/board/topic/63120-removing-a-map-in-go/#entry99521" But the towns 19~35 are still showing. Wonder why. LOL. EDIT:this is all I need: http://herc.ws/wiki/@go Thanks!
  6. Commenting those towns at atcommand.c did not help? why?
  7. Sorry did not saw your post. Will try that and post my experience with that tut. Thanks!
  8. root (very bad for you) <~~ that force Hercules to run as root? Any other work around for that?
  9. Hello! I am just wondering when you @whodrops, it says "common monsters" who drops is there a way to remove MVPs from the list? Also, I disabled pre Renewal maps, so I'm wondering if there's a way to remove some towns in @go command? Thanks!
  10. Since you have control panel already installed (cPanel/Kloxo), it would be great if hercules would also autostart with mysql, apache components. Is this possible? The thing I see is making the path of hercules global, usual installation of hercules requires a non-root account whose dir goes to: /home/non-root-user, so making a script that would autostart hercules is another job for everybody I'm thinking of, since running ./configure to Hercules is inevitable in linux servers, I think it would be great if Hercules can already set it's path globally, so when you type: # service nginx start # service mysqld start # service hercules start wherever you are, the server would run. Plus, it would be very easy to add it to service: # chkconfig --add hercules # chkconfig hercules on
  11. Yeah, I'll try Singapore. Thanks! The problem is finding a DDOS proof singapore server. They cost toooo much even if there's something like that. Yeah, but the lag I experience is from my own server. I am playing others' private server and my own internet connection works fine, but the lag I experience at my own server is ridiculous. I'll see if changing host can help me. Thanks!
  12. Don't you guys think it would be great if we can make Hercules as Linux service? Btw, how do you guys handle autostart of Hercules after your server boot? Thanks!
  13. This is what I am talking about: My Ping to my own server is Average = 241ms My Ping to your test server is Average = 218ms its only 23ms difference, but yet the lag I experience to my server is way toooo worse when I'm playing to my server. Can you give me a download link to your client? I'll try your server environment. Thanks!
  14. The lag happens everytime you talk to an NPC it would take a sec to have the response, like the 1-click heal+buff NPC, it would take 1 sec before the buffs and heal was given. Funny because I only have 400 maps in my server, and no custom script yet. Though what is seems like, I need a host whose ping back to me must be < 230ms, I think? Btw, what is the ping back you have from your host?
  15. Hello! I hosted my Hercules server online, and I must say comparing from local development to online, it is very disappointing for my server. I do not know why, but I believe I am hosting at more decent specs than what I can see at low end offers in our paid services section: I have 1GB RAM CentOS running only Kloxo Panel Portspeed is 1GB As you can see, my memory use is not even maxed: The server's download speed is even epic: [root@ xxxx]# wget -O /dev/null http://cachefly.cachefly.net/100mb.test && rm -rf 100mb.test--2014-07-26 17:25:46-- http://cachefly.cachefly.net/100mb.testResolving cachefly.cachefly.net... 205.234.175.175Connecting to cachefly.cachefly.net|205.234.175.175|:80... connected.HTTP request sent, awaiting response... 200 OKLength: 104857600 (100M) [application/octet-stream]Saving to: `/dev/null'100%[======================================>] 104,857,600 45.6M/s in 2.2s2014-07-26 17:25:49 (45.6 MB/s) - `/dev/null' saved [104857600/104857600] (45.6 MB/s) @ 100mb test download Comparing even to a commercialized paid service here at our forum (no harm intended in anyway), my server was not even that far: So I do not really know why my server lags, are there special configuration needed to host Hercules on Linux environment? Hope somebody can help me, because I do not know if I purchase hosting services offered here and would still have the same result. Thanks!
  16. Wow, so SVN check the content of each files line by line? Will there be a report after SVN update on which files tortoise SVN found those conflicts? Thanks!
  17. LOL. Up to now, there's something I can't still understand with SVN update, say I already have my ready made Hercules, and once I update, are all my changes automatically overwritten by updates?
  18. I'm thinking of making the max level at "say base level 79" @ confbattleclient.conf and since my source srcmapmap.h still says that my max lvl is 99 I should be fine I think? then just make an NPC that makes blevel of the char more than the one I defined at client.conf , my problem is how can I do that on the next level lock, in my scenario lvl 89? Don't know, will try that if have more time. For now, just waiting for more experience core developer on their insight about this, so I can save more time testing. LOL. Thanks btw.
  19. Btw, you can still access FTP via SFTP. It is an option for those who do not want to allocate memory to FTP manager. Kloxo is the way to go and for me the best shot.
  20. I remember that also. Yeah right? I believe Darkweiss is an inspiration to every ragnarok private server makers. haha.
  21. Hello! I would like to know if this is possible: Have an option to lock certain base level, and unlock them through NPC talks Say, I want to lock level 80, 90 & 99. Once my character reach lvl 79, I won't be able to reach lvl 80 whatever experience gaining stuff I do. I would only reach level 80 when I talk to certain NPC, say quest NPC. Then so on for lvl 89, and lvl 98. Hope somebody can tell me if this is possible or give me a lead how can I make this possible? (exp table? etc) Because I remember on good old Darkweiss servers. once you reach lvl 99, you will just have to talk to a custom NPC to make you lvl 100, remember those? LOL. Thanks!
  22. Bro, add the original maps in Wee Map Cache, after that insert your resnametable.txt via the built in button. Then voila, it would automatically make those entries! /no1
  23. Question 1. Hello! I just want to know what are the possible ways (plugins/scripts/NPC/addons) I can use on my Hercules to not enable bots in my server? Question 2. Can somebody orient me what is Harmony? Is it built-in in Hercules? Is it free? Is it paid? Does it have limitations? Hope somebody can help me. Thanks!
  24. Solved! Using resnametable.txt of WeeMapCache Maker Thanks!
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