Zirius
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Posts posted by Zirius
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So I have read the potential of this: https://github.com/HerculesWS/Hercules/pull/374
And wondering what should i replace for "goto" function?
Most of my scripts are using goto even my healer NPC.
So, how do you make this not use goto?
- script Healer -1,{if ( Delay_Heal > gettimetick(2) ) goto deley; specialeffect2 EF_HEAL; percentheal 100,0; specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; set Delay_Heal,gettimetick(2)+3*60;end;deley: mes "[Healer]"; mes "Sorry, I can only help you once per 3 minutes."; close;end;}
Thanks!
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wow, thank you very much~! that could had been exploit.
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why not use @partyrecall ?
atcommand "@partyrecall "+party name 1;
atcommand "@partyrecall "+party name 2;
Because the one who should issue the command must stay at a single far spot.
Oh, typo at my original post, each party will be warped at far away from each other.
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hello! warp party requires party_id , I am just wondering if there's a way to get the party_id given the party name?
*warpparty "<to_mapname>",<x>,<y>,<party_id>
I am coding a script that warps 2 parties into 2 different location using whisper system
recall#"party name 1"#"party name 2"
it that way, I can put all members of "party name 1" and "party name 2" on 2 different location simultaneously. Hope somebody can help.
Thanks!
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hello! what did I miss if Zeny Ranking is not showing any data in ranking info?
guild, char, etc are working except zeny, even:
'ranking' => array( 'character' => AccountLevel::ANYONE, 'guild' => AccountLevel::ANYONE, 'zeny' => AccountLevel::ANYONE, 'death' => AccountLevel::ANYONE ),
SOLVED. cp_charprefs is not getting installed when reinstalling flux. -
Long live Hercules!
Not really, if you have custom packet keys, I guess 99% botter will be vanished, because they are noob enough to have knowledge to find and edit to those packet keys, and having encryption means no wpe and rpe, but you will be subjected to cheats like macro and like that stuff.So basically, all servers are vulnerable right?
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So basically, all servers are vulnerable right?
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First time I saw checkvending() function.
Thanks!
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Hello! how can I avoid @autotrade players to be @maprecalled?This can be done via script i forgot where i get it.... or who made it but credits to them.
- script MapRecall -1,{ OnInit: bindatcmd "maprecall",strnpcinfo(3)+"::OnMapRecall",70,70; end; OnMapRecall: if(getgmlevel()==0) end; getmapxy .@map$,.@x,.@y,0; mapwarp .@map$,.@map$,.@x,.@y,0;}
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Sir, should I still be affected by this bug even I did not diffed using Enable Custom Shield?
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Thank you very much sir, because of your reply I deduced that it is the mapcache.datWell, incases like WZ_Waterball, it checks to see if the cell type your standing on is water type.
if( src->type != BL_PC || map->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell else if( (su = map->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (su = map->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { count++; // skill-induced water cell skill->delunit(su); // consume cell }
However, with AL_HOLYWATER and AB_ANCILLA, there isn't a check atleast, not one directly correlated with it's titles. It just says to produce them at 100%.case AL_HOLYWATER: /** * Arch Bishop **/ case AB_ANCILLA: make_per = 100000; //100% success break;
There isn't a check in skill.c for water type, it might be else where but I don't know where to look.I wonder why my first mapcache.dat is having trouble. But it is solved now. Thank you very much!
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All of them, for all classes. I even tried putting the whole shield sprite from the data.grf to my own grf.
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Ok, i learned that my hercules does not recognize if a player is stepping in water or not, tried replacing water with none and AB works, but some other skill which really needs to be on water will not work, waterball.
What controls which is water and not in hercules?
31,0,0,10,0,0,0,99,0,0,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#?????????#
86,0,0,15:20:20:25:25:25:25:25:25:25,0,0,0,99,0,0,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
I need to fix that. Thanks! -
Thanks but it has no arg for mapname, sometimes there's "lobby" map for event, then after that, they will all be warped to another place. It would be great help for events.
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Hello! I found this on rathena: http://rathena.org/board/topic/73701-recallmap-command/
Plus, don't recall autotrade state players.
I need this badly because of events.
Thanks!
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Hello! What should I replace to make characters who are logged out still able to store in their storage?
if ((pl_sd = map->nick2sd(character)) != NULL) { ... }
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hello! my server is currently on beta test we are doing fine and we are going for official launch. I just want to make sure which database should be truncated.
So basically, the only data that should remain is the login details of the players.
Other DBs like: Character, Storage, Guild, Guild storage, pet, account variables, player variables, NPC variables, etc, should be reset.
I have a copy of database and is using it in my localhost anyway so I can test.
I am planning to truncate each DB one by one, but I'm afraid I might miss something.
Can somebody please help me with this?
Thanks!
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The FluxCP at the link you posted seems to be misconfigured, and doesn't even have the (weak) protection provided by the index.html files that are provided with a standard FluxCP installation. The server owner should check their setup and re-create the file they deleted. (on a side note, the only thing I was able to see by visiting the link you posted, was the file list -- none of the files were actually readable, as they all returned an HTTP error 500. I'm not sure whether the files were previously visible, and I was late to the party)
That said, there are indeed some weak points and missing index.html files in FluxCP, that should be fixed. If any of the maintainers wants some insight, please PM me, as I won't be able to do it before several hours from now (possibly over IRC if you want a quick reply, or here is fine otherwise).
Again the same thing... Just trust me. I do not ask for nothing more.
I did removed pm message with screenshots in rA forum, so i can't find for now this screenshot to show it like a proof, where all of this (and on all servers with autodonate paypal module) php files available for read, without any protection, you can watch ANY credit, first/last name of transaction, and many more.
For now, administrator of woonro did close access.
But GM's of different servers, take attention to his. Check your logs for /data/ folder access, if you have some, you know what does it mean.
I can confirm.
Look like you need index.html on the following:
data/logs/*
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Its same as query_sql, but instead of main database , it will execute the query into log database (that you have set in inter-server.conf)Hello! I am trying to implement AGIT LORD ranking system, and wondering if I can use logsql to make sure the points are getting updated daily, so if someone could give me an example how to use logsql query, that would be great.
Thanks!
Oh ok. Thanks! I'll try to script the same way, I'll hit you if I got any problem. Thanks!
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Hello! I am trying to implement AGIT LORD ranking system, and wondering if I can use logsql to make sure the points are getting updated daily, so if someone could give me an example how to use logsql query, that would be great.
Thanks!
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You can always use partial nameHello! I am just wondering if I can request a patch to disable players from creating chars with more than 3 consecutive same characters.
If a player created a char name: WWWWOOOOWWWWLLLL
Also, 1(one) and I(capital letter I), i believe should not be allowed to be side by side with each other.
It would be difficult for game masters to use @command to them
And do like @kick WWWWO
Sometimes, events are toooo fast. They are making us confused lol. Specially to events a single GM can only host.
LOL.
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Hello! I am just wondering if I can request a patch to disable players from creating chars with more than 3 consecutive same characters.
If a player created a char name: WWWWOOOOWWWWLLLL
Also, 1(one) and I(capital letter I), i believe should not be allowed to be side by side with each other.
It would be difficult for game masters to use @command to them
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I believe this is a LUA issue.
Suppose, you want to auto allocate skillpoints to get Magnus Exorcismus, the skill addition fails.
Same as Double Strafe of Rouge.
Upon investigating, I don't know if I'm correct, but I believe because the LUA files are using the skill ID from other jobs.
Say, Magnus Excorcismus requires safety wall, and in my LUA, safetywall has prefix MG, instead of PR, seems like it is borrowing its ID to Mage Safety wall,_NeedSkillList = { { SKID.MG_SAFETYWALL, <~~~~~~~~~~~~~ 1 }, { SKID.PR_LEXAETERNA, 1 }, { SKID.PR_TURNUNDEAD, 3 }, },
Same as Double Strafe of Rouge, it is borrowing skill ID to vulture's eye of archers.
I am using 20120410 client, so I don't know if you guys have the same problem.
Do you have a fixed LUA?
Thanks! -
Still no luck bro. I followed and extracted the files from http://rathena.org/board/topic/86152-custom-job-custom-shield-patches/
Patch with Enable Custom Shields (by nemo patcher) and change the required lua files (provided with nemo)Hello!
I am using 20120410, and wondering why are the shields not showing?
I patched using Nemo
I tried extracting the sprites from http://ratemyserver.net/index.php?page=riot_bible_section§ion=5 to my own grf, but still now showing.
Should there be lua/lub file need?
Because I am still using .txt files.
Thanks!
Actually, I am not using any custom shield. The normal shields are not showing.
Bro, which exactly are the client files that are needed for them for 20120410?
Thanks!
@autotrade fails at first try.
in General Server Support
Posted · Edited by Zirius
Hello guys, I wonder what could be the problem.
A merchant who used @autotrade at first try would be kicked, but no character will stay at the map.
This used to work before, any insight where is it failing?
But works on 2nd try.
Thanks!