Zirius
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Zirius reacted to Nameless2you in Hercules as service?
You'd have to write your own script for autorestarting it.
Just do a while loop and check fi the process is still running, if not restart it, kind of thing.
And it already runs on linux, so what exactly do you mean by "as linux service"?
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Zirius reacted to Dastgir in Choosing decent Server for hosting Hercules
Some scripts too can cause lagg,
Example a script which goes on a very big loop, with the player attached.
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Zirius reacted to Dastgir in Choosing decent Server for hosting Hercules
its only 23ms difference, but yet the lag I experience to my server is way toooo worse when I'm playing to others' server. Lagg doesn't only depend on latency(ofcourse, its important, you should choose one with ~200ms).
But lag also depends on player's connection(if the latency is drastically increasing/decreasing, it means something wrong on connection of players, or of the servers).
Player should have stable connection, fluctuating connection can increase latency.
and most players, keep downloads running and play, then complain about lag(how can they experience no-lag, if all connection speed is going to download, and game is not able to send data to the server)
It also depends upon player's PC specs, what if a player is playing from low-end pc(rare occasion)
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Zirius reacted to Jezu in Choosing decent Server for hosting Hercules
I think you are in ASIA which is miles away from Los Angeles. It would give you 170 up to 250ms. Worst is 300-350ms. If you want a 2 digit ms (milliseconds) ping, then go get an ASIA-based server like Singapore-based VPS. That will solve your problem.
here's a test ip for singapore-based vps.
116.251.208.201
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Zirius reacted to Mumbles in Choosing decent Server for hosting Hercules
Depends what type of lag you are experiencing. If it's a latency issue where you're consistently "skipping" across the screen, it may be due to your own connection to your server (which would be silly, consider it's locally-hosted?). If you're experiencing a lot of server-side lag, review any custom scripts you've got loaded; some of them may be extremely memory-intensive (i.e. Toasty's WoE Controller, loadevent/OnPCLoadMapevent mapflags/labels, etc.).
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Zirius reacted to iZeal in Hercules as service?
i think he wants it like same with: httpd, iptables, mysql so he can start it easier during boot
@TS you can do that by making a crontab.
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Zirius reacted to jaBote in [ SQL error ] picklog crashed
Just repair the table. Google how to repair a MySQL table for that.
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Zirius reacted to jaBote in [ SQL error ] picklog crashed
It happens when forcing server quit while it's running a SQL query. Can happen with any table on any database, bit it's more frequent to happen with log tables since server logs lots of things.
PS: moving to General Server Support
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Zirius reacted to Dastgir in [ HELP ] Making the OLD payon map as default
Also don't forget to do mapcache, to cache the new gat files to the server(to make cells walkable and unwalkable in accordance to mapfile)
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Zirius reacted to Mystery in [ HELP ] Making the OLD payon map as default
Yup. You're a bit right on that! I had the same problem before when I just wanted to rename the map's file... but then it caused conflicts when I loaded it to the server. In order to fix it, try renaming the file when you 'Save As' in BrowEdit.
Keep in mind that new or custom made maps are not hard coded into the server; you manually add them to the server.
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Zirius reacted to quesoph in [ HELP ] Making the OLD payon map as default
I think your problem is your map's name.. it should be "payon". You cannot rename it unless you edit it using BrowEdit.
I haven't tried this but i think it will work
try to open old payon's file using BrowEdit and save it as "pay2".
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Zirius reacted to Dastgir in [ Question ] I need suggestion on how can I "disable" other maps
Question 1. Is there easier way to handle this? Delete lines from map_index.txt and maps.conf, (and delete the map_cache.dat, and run the mapcache.exe to make new map_cache.dat)
Question 2. What if I don't change map_index.txt & map_cache.dat, Then create a new map_cache.dat using Wee Map Cache maker, put all those 300 .gat map files, and just use that map_cache.dat, will that automatically disable the other 700 maps I won't be needing? it would disable but would leave 700 warnings that , mapname was found in maps.conf but is not in map_cache
Question 3. Is there a tool, when I create a new map_cache.dat from scratch using wee map cache maker, would automatically generate map_index.txt & maps.conf based on the maps cached? No Idea about it.(doesn't WeeMapCache do it?)