Jump to content

Poison

Members
  • Content Count

    45
  • Joined

  • Last visited


Reputation Activity

  1. Upvote
    Poison got a reaction from Zirius in getvariableofplayer() ?   
    Transfer scope variable to character variable then call character variable.

    C_Last_Mission = .@lastmission;
     
    mes ""+ C_Last_Mission;
  2. Upvote
    Poison got a reaction from Nebraskka in Yommy is back?   
    You guys are mean! Don't worry jaBote, you got me on your side. I will laugh on this one. 
  3. Upvote
    Poison got a reaction from Zirius in [ Help ] Memory leak & loop bug at my minutely announcer for hercules   
    add a semi-colon at the end of .News$[0] array

    e.g. setarray .News$[0], "MSG1", "MSG2", "MSG3", "MSG4";
  4. Upvote
    Poison got a reaction from Dastgir in Strings in switch case statements   
    Something like this:
    http://docs.oracle.com/javase/7/docs/technotes/guides/language/strings-switch.html  
  5. Upvote
    Poison got a reaction from KeiKun in Map Zone DB: enabled_items and enabled_skills   
    How about enabled_items and enabled_skills in addition to this http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/ ?
  6. Upvote
    Poison got a reaction from KeiKun in Hercules vs rAthena   
    This topic should be deleted or archived in reference to this: http://herc.ws/board/topic/799-rathena-devsstaffmembers-on-hercules/
  7. Upvote
    Poison got a reaction from KeiKun in MoveNPC Script Command (Move Map to Map)   
    How about making this script command move npcs map to map? What do you guys think?
     
    *movenpc "<NPC name>",<x>,<y>{,<dir>},{<map>};
     
     
  8. Upvote
    Poison got a reaction from KeiKun in donpcevent script command with arguments   
    How about adding argument options for this script command? What do you think guys?
     
     
    *donpcevent "<NPC object name>::<event label>",{<argument1>,<argument2>,...};
     
    Script Example:
     
    place,100,100,1%TAB%script%TAB%NPC%TAB%53,{ .@i = rand(1,2); if (.@i == 1) { donpcevent "NPC2::OnEmote",1; } if (.@i == 2) { donpcevent "NPC2::OnEmote",2; } end; } place,102,100,1%TAB%script%TAB%NPC2%TAB%53,{ end; OnEmote: if (getarg(0) == 1) { emotion 1; } if (getarg(0) == 2) { emotion 2; } end; }
  9. Upvote
    Poison got a reaction from KeiKun in Sit/Stand Script Command   
    Please implement sit and stand script commands.
     
    *sit({"<character name>"});
    *stand({"<character name>"});
     
    or/and
     
    *issitting(); //Returns 0 if not sitting, and 1 for sitting;


    Thank you!
  10. Upvote
    Poison got a reaction from anacondaq in Sit/Stand Script Command   
    Please implement sit and stand script commands.
     
    *sit({"<character name>"});
    *stand({"<character name>"});
     
    or/and
     
    *issitting(); //Returns 0 if not sitting, and 1 for sitting;


    Thank you!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.