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master@ragna

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Everything posted by master@ragna

  1. Pony vps service is really good,.. many of my friends used it ..as main server and test server ,...etc.. most important is he is always there to help his clients.. quick response .. makes it feel so good .. 100% recommended service... my experience was very good with pony vps..
  2. i have checked that topic but its not complete detailed information. it just has the names of the episode. anyone else having the info ?
  3. Hello can anyone explain ragnarok episodes .. like what episode 1 to episode 2 = what skills and maps and mobs added etc.. episode 2 to 3 - what skills and maps and mobs added etc.. episode 3 to 4 episode 4 to 5 episode 5 to 6 episode 6 to 7 episode 7 to 8 thanks in advance
  4. Trinity is really great service, so far what i know,... all my clients tried other vps and hosting,..but they were not satisfied. i suggest trinity to all my clients, they seem to be very happy. so good work trinity.
  5. i am having this error on my server and the guilds are getting deleted when login in game after server restart, how to fix this ?
  6. Did this Thing got fix already ??
  7. Guy,..Dont just appreciate donate him coffee for this project as its NOT a small or easy project and releasing it free is something HUGEE thing. I always feel why is he doing it for free.. anyways All the Best Dastgir and keep it up for your Hardwork and Efforts.
  8. The problem is your grf. check your grf mostly it also happens when your packing process isnt completed well, sometimes it seems it has packed the .grf well but its not, so try using other software for packing and try again.
  9. Thats is your graphics settings, check your graphic setting. opensetup.exe
  10. Hello, I am not sure if this is already fixed, would like to know how. HP/SP of homuncules gets full recovered after relogging.
  11. ROCred + patcher = perfect ROCred only is bad as people have to use the patcher , run the patcher then exit and start rocred. but if the rocred as patcher in it,.. it will be the most awesome thing.
  12. Hello Everyone, [Autoloot off ] In players.conf // Idle characters can receive autoloot? // Set to the time in seconds where an idle character will stop receiving // items from Autoloot (0: disabled). idle_no_autoloot: 0 but this will be for all classes/ all players. ? what if i only want it for homuncules only, or else alchemist class. Please Help me with this Thanks in advance
  13. Hello Guys, I fixed the Script myself, Re-Wrote the script and i made it work well as intended. Anyways Guys thanks for putting your attention here.
  14. Hello, Everyone, Please can someone help me figured out this script for hercules. This Script is Dice Event Script, I got it from rathena, could someone of you help me with this ? Thanks in Advance. at the moment this script works, without any errors on map server. Just explain in short for those who dont know about it. [ this will help you guys to solve my problem ] at event start Portal spawns in prontera announcement :- event is held go in portal etc,,... after enter portal people can choose which ever number box they want.. 1 - 2 - 3 - 4 the npc will then start the dice event . he will say any random number [1,4] , for example say number 4 then all players in number 4 will loose. [warp back to prontera] then people can rechoose their box ,..by walking then dice npc will start again n say a random number ..for example 2 then all players in box 2 will loose [warp back to prontera] this will continue to happen unless the player count is 1 last person will be winner he need to talk to npc n write his name , which will be announced as winner & he get reward for it ,.. Above is the way its suppose to work. [ or i want it to work] _______________________________________________________________________________ and i will tell you whats happening right now in current script is NPC chooses 1 random number for example say 4 then box number 1,2,3 are getting warped out as loser. which is exactly opposite of what i am expecting - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnClock0613: announce "Dice Guru: We are going to have a Dice event.",0; sleep2 10000; announce "Dice Guru: For those who wants to join, Please proceed Prontera 161 , 179 and enter the Warp Portal.",0; sleep2 10000; announce "Dice Guru: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice Guru: So please go to Prontera 161 , 179 and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice Guru: Last 30 seconds.",0; sleep2 5000; announce "Dice Guru: If you want to join please enter the Warp Portal in Prontera City 109 ,96.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; }//-------------------------------------------------- prontera,161,179,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 27000,1; if (.rounds == 0) { set .rounds, 1; warp "prontera",155,147; hideonnpc "Dice#evnt1"; }else{ warp "quiz_01",204,90; mapwarp "gon_test", "quiz_01",204,90; //warps back to game hideonnpc "Dice#evnt1"; donpcevent "Dice#evnt1::OnEnable"; } end; OnEnable: set .rounds, .rounds - 1; mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: You MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's it.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; } goto L_Start; end; L_Lose2: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose3: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose4: if (.rounds == 0) { areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end L_None: announce "No One Entered the Dice Event. Event Closed",0; hideonnpc "Dice#evnt1"; end;OnInit: set .rounds, 3; end; } - script evnt#1 -1,{OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",109,97; areawarp "quiz_01",185,87,188,82,"prontera",109,97; areawarp "quiz_01",197,87,200,82,"prontera",109,97; areawarp "quiz_01",209,87,212,82,"prontera",109,97; areawarp "quiz_01",221,87,224,82,"prontera",109,97; end;} Thanks in Advance. please fix this someone. http://i59.tinypic.com/1ranok.jpg this is image for people to know what is dice event, this will remind you of the event.
  15. Star gladiator feeling sun , moon and stars not getting saved,.. usually it should only be saves 1 feeling only on 1 map, and need feelingreset to reset it. but i can use all the skills sun, moon, star on same map... how to fix this ?
  16. to be very honest harmony is best guard and protection.. after which i came across many others but not satisfactory ..hope the owner gets back..
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