Phoenix
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Phoenix reacted to Ragnar Lothbrok in [Guide] Setting-Up 2013 Clients
oops! sorry try this one http://www.mediafire.com/?bb6xw4331lrtd7v
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Phoenix reacted to Mystery in Hercules is Compatible in StarCP???
I've managed to add V4P for SGCP: http://sgcp.hostei.com/index.php?act=idx under Exchange Link
and it seems to record fine:
I just don't know about in-game wise.
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Phoenix reacted to Mystery in Hercules is Compatible in StarCP???
You could always try it. I've actually included Third Jobs support in SGCP: https://github.com/Mysteries/StarGamesControlPanel/commit/fa5ef10f66dbfaa3d6a620db7ea588201456fb3c There's just a lot of work to do with SGCP.
You can view the demo here: http://sgcp.hostei.com
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Phoenix reacted to Xgear in N> Help about this!!!!!!!!!!
@neqste: There is no need to be so rude and aggressive. Really...
@Phoenix, If you're using rA/eAmod you should ask for support @ their forum. People here is familiar with Hercules's code and its issues, you could get far better support from their own community. ^^
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Phoenix reacted to Neo-Mind in R.O.L.eX
Ragnarok Online Launcher eXecutable (R.O.L.eX)
Info:
I started learning C# + .net and I thought why not create a client launcher and "kill 2 birds with 1 stone
and here is the result.I chose the name cuz well who doesn't like rolexes
Screenshots:
Default Look
With BG
Features:
1) Configurable Window Title & Background (I am also planning to make buttons also configurable in future) 2) Settings button - invokes setup.exe (the file name is configurable within the ini file) 3) Register button - you can specify the website for registration in the ini file 4) Once you press Login Button (or press Enter) the Launcher minimizes to the background and rises back if the Client gets closed (Useful especially when you press cancel button during initial screens) 5) Starts updater before you log in to ensure RO folder is updated (can be turned off from ini file). Filename of the updater as well as Minimum No of days (default is 1) before next update can also be specified. - Credits to Shakto for the idea Download Link:
http://www.mediafire.com/?7l4sq249k3zo4zo
EDIT:
Second version built for .NET 2.0 using WinForms - aka "Lazy Version"
(I still believe its far better to go for .NET 4.0 - you can include the installer for .NET along with your client installer when you provide it to players).
Screenshots:
Default Look:
With BG Image:
Download Link:
https://www.dropbox.com/s/dmhsqa5gp6adiwv/R.O.L.eX_LQ.zip
Let me know if you have any suggestions or face any issues with either version (Flicker appearing in the LQ version cannot be avoided).
EDIT 2:
Planned Updates:
1) Skinnable Buttons & Customizable Button Locations.
2) Editable Names for Buttons + Labels.
3) Inbuilt Official & Private GRF Patcher.
EDIT 3:
Discontinued Further Updates since many are too lazy to get .NET 4 or their OS don't support it.
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Phoenix reacted to jaBote in R> auto-kick when idle in 3mins
For BG maps, you should check for mf_battleground instead of mf_gvg_castle
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Phoenix reacted to Angelmelody in R> auto-kick when idle in 3mins
I change mf_gvg to mf_gvg_castle and test in map prtg_cas03
the script is working for me now
- script test -1,{end;OnPCLoadMapEvent: if(getmapflag(strcharinfo(3),mf_gvg_castle)){ attachnpctimer ""+strcharinfo(0); initnpctimer; } end;OnTimer181000: if(checkidle()>=180 && getmapflag(strcharinfo(3),mf_gvg_castle)){ atcommand "@kick "+strcharinfo(0); end; } if(getmapflag(strcharinfo(3),mf_gvg_castle)) initnpctimer; else detachnpctimer; end;}prtg_cas03 mapflag loadevent -
Phoenix reacted to Alexandria in Basic Complete Renewal Data English Folder
This data folder is a fresh and clean data folder. It does not have items custom or other modifications (Only I added some kafra cutins).
Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee.
[*]Basic kRO Fonts [*]Basic Translated Textures [*]Official Hairstyles (Only if your rdata.grf has been updated) [*]553 Clothes Dyes / 251 Hair Dyes Pack [*]Kafra anime style (you can remove them if you want textureÀ¯ÀúÀÎÅÍÆäÀ̽ºillust)
Data Version 4.0
! NOTE: This version is for 2012 and 2013 clients.
Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
ChangeLog:
Fixed: Palletes are working properly.
Added: More sprites
Added: More textures translated
!Merge with Client Translation Project rev. #31
MD5 Hash: 10cb8c6819acc00978417dbbedfa5638
==========================================================
Data Version 3.0
! NOTE: This version is for 2012-04-10 or older.
Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
ChangeLog:
Delete all those files for pre-renewal.
Updated idnum2itemdisplaynametable.txt by Ziu
Updated msgstringtable.txt by TrueNoir
Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee
MD5 Hash: e3806675a03529a154d644e565bd33aa
==========================================================
Data Version 2.0
! NOTE: This is a PRE-RENEWAL version, only for 2010 or older.
Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
ChangeLog:
Added: More sprites (Latest)
Added: Official Hairstyles
Added: More NPC sprites
MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939
==========================================================
Data Version 1.0
Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
ChangeLog:
-Initial release-
MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f
==========================================================
Let me know if you have any problems
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Phoenix reacted to Relzz in Blue Butterfly Aura(Sprite)
File Name: Blue Butterfly Aura(Sprite)
File Submitter: M45T3R
File Submitted: 27 May 2013
File Category: Sprites & Palettes
This file was made by Herzlich Zill+Katze
Rate the file if you like it.
Click here to download this file
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Phoenix reacted to Shakto in xDiffPatcher, xDiffGen2, Packet Parser and Packet Extractor
If anyone want to join this project, tell me or tell to Yommy
-= xDiffPatcher =-
Download
xDiffPatcher
This is our Next-Generation Diff Patcher, it requires a new style of diff file called xDiff, (xml based) each xdiff is specific for a single ragexe,
and will not work on any other ragexe date.
xDiff files are created with the xDiffGen software below.
There is a recent build in the directory : xDiffPatcherbinDebug
Source is included if anyone wants to improve somethings
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All the following software need to use php language. Please install it on your computer.
This is CommandLine PHP, Do not attempt to run these scripts in a web browser
We would recommend using Subversion since these projects are frequently updated with new features.
- Linux : sudo apt-get install php5
- Windows : install this http://windows.php.net/download/#php-5.4
Open your control panel and search : Edit environment variable for your account
In this Windows, the second part (title System variables), search the variable Path
Enter your PHP directory at the end, including ';' before (e.g. ;C:php)
Now search your php.ini files
Uncomment the line extension=php_sockets.dll (you have to remove the char ';')
-= xDiffGen 2 =-
Download
xDiffGen2
To use that software, you have to put the decrypted exe in the Clients folder and open the file DiffGen.bat
Then select the first option (0 - Local client folder), select your exe and the xDiff will be create in the Diffs folder
some patches also extract some data (msgstringtables, packet_lengths, etc), these are put into the Extracted_Data folder
Options 2 and 3 do not fully work as intended, since gravity are distributing new clients with Themida protection /sadface
Options M and F are used to test a single patch against all clients to detect when some patterns fails (again not working with themida clients)
-= Packet Parser =-
Download
PacketParser
To use that software you have to place ws2_pp.dll from the dev folder, into your RO folder.
Then hex edit your Ragexe.exe : search ws2_32.dll and replace the both occurrences by ws2_pp.dll
Next you should extract the packetlength file using Packet Extract, And place it into packet parserdatapacket
Next, open the parser.bat, choose Live Network Capture, choose your packet length tables file, and choose full_info
Then open your Ragexe.exe (if done correct you will be prompted to use PacketParser)
Enjoy
-= Packet Extract =-
Download
this is a subscript of PacketParser above
All you have to do here is to place your Ragexe.exe in the folder clients, with a pattern like this : 2013-05-22Ragexe.exe
Open Packet_Extract.bat, select your exe
Your Packet Data Length is now in the plens folder
All credits to Yommy
I just worked personally on the xDiffGen2 patches.
We are open for anyone who wants to help with any of these projects.
they are designed to be edited and hacked about with, and hope you can find some use with them
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Phoenix reacted to Judas in how can i add duplicate my schg_cas and arug_cas
mapnametable you use to choose a name/edit the name of the map
resnametable you can create a blank txt file for that.
format is this: where custom1 is your map alias, and 06guild_r is the map to duplicate. So to get to your custom map
it would be @warp custom1
custom1.gnd#06guild_r.gnd#
custom1.gat#06guild_r.gat#
custom1.rsw#06guild_r.rsw#
À¯ÀúÀÎÅÍÆäÀ̽ºmapcustom1.bmp#À¯ÀúÀÎÅÍÆäÀ̽ºmap06guild_r.bmp# -
Phoenix reacted to Jguy in rAthena devs/staff/members on Hercules
Hello,
While we do not mind that rAthena developers, staff members and regular members register an account, post or send PM's on our forums, we do not take kindly to 'rAthena is better because x y and z' posts, or anything promoting rAthena as a superior emulator because of such and such. There is no such post on rAthena made by a Hercules staff member about Hercules and we intend to keep it that way, we would appreciate the same respect.
Those who do not follow this simple clause listed above will have their post(s) deleted and/or hidden from view. Repeat offenders will be suspended from our forum with no further warnings or post manipulation.
We do not appreciate, nor welcome drama here. While criticism is welcome in the form of 'why doesn't Hercules have such and such a feature', drama and belittling a project (hercules or not) will not be tolerated. This is a collaboration, not a drama infested 12 year old's contest.
Thank you.
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Phoenix reacted to Ind in BG Queue: Draw Scenario Info
oh i see o-o I added a maxDuration setting for each arena we can later modify when we find out the values.
sneak peek:
//====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//= Link~u! <description> <link to wiki/topic>battlegrounds: ({ /* character variable for global bg delay */ global_delay_var: "BG_Delay_Tick" /* how many seconds to consider a player "afk" and kick him out? */ maximum_afk_seconds: 30 /* str used by the feature */ queue_invalid_name: "(Invalid Name)" queue_individual_name: "Individual" queue_party_name: "Party" queue_guild_name: "Guild" /* one can add as many as he wishes */ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ arenas: ({ name: "Tierra Gorge" //must match the name in client files event: "Tierra_BG2::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 3 loss: 1 draw: 1 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "Flavius" //must match the name in client files event: "Flavius_BG1::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 9 loss: 3 draw: 3 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 5 loss: 1 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 60 maxLevel: 79 reward: {/* amount of badges awarded on each case */ win: 2 loss: 0 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 1 maxLevel: 59 reward: {/* amount of badges awarded on each case */ win: 1 loss: 0 draw: 0 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ } )}) -
Phoenix reacted to kyeme in Healer NPC stucked
Hmmm, In your script change the command close; to end;
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Phoenix reacted to Nameless2you in 05/15/2013 - kRO Maintenance
** May contain interpretation errors on the Korean to Spanish translation. ■ Inspection Time - Servers: 01:30 to 05:30 (Spanish time) Common Patch: - Corrected an error in the illustrations of the brother in the adventures (쌍둥이와 마학자). [!!] - Corrected an error in scroll movement when something was broadcasted inside the dungeons. - Arch Bishop Skill Modified: ''Debuff'' statuses granted by items will now be removed by the [Offertorium] skill. -> Except skill Oblivion Curse, which won't be affected. This feature will be added to its skill description. - Corrected an error in the [E Grade Coin Package(50)] item weight. - Items [Dead Branch] and [bloody Branch] are modified: now an effect will be displayed upon use. Mains Servers: - Sorcerer skill modified: Now boss monsters won't be affected by the [Chaos Panic] skill. - Arch Bishop skill fixed: Skill [Praefatio] effect didn't apply on some party members when the party exceeded a certain number of players. This will be corrected. - Rune Knight skill fixed: There was a damage calculation error when you used [Pertz] rune and casted the storm blast. This will be corrected. - Some traps' damage will be modified since they aren't affected by physical damage reflect. -> Some skills that reflect physical damage get these effects irregularly applied depending on the trap type. This incorrectly reflected damage will be corrected. [!] Sakray Server: - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion (*) Translator notes: There may be some minor incorrections. However: [!]: Means the possibility of serious incorrections in the translation because I've found difficulties on the Spanish translation itself. [!!]: I didn't understand this even in Spanish so you can expect serious incorrections here. (*): I don't know if billion refers to 10^9 as said mostly in English or 10^12 as said in most Europe, Latin America and other countries. Big thanks to Ziu for getting original text in Korean and translating it to Spanish. You rock! Thanks to jaBote for translating it! -
Phoenix reacted to Emistry in What difference bitween hercules, rathena, 3cema, eathena?
1 thing that rAthena dont have...
Hercules support custom ideas / suggestions .....