Shatowolf
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Everything posted by Shatowolf
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I got this on latest hercules. harmony.c: In function 'harmony_action_request':harmony.c:327: error: 'struct atcommand_interface' has no member named 'parse'harmony.c:334: error: 'struct atcommand_interface' has no member named 'parse'make[1]: *** [obj_sql/harmony.o] Error 1make[1]: Leaving directory `/home/Hercules/trunk/src/map'make: *** [map_sql] Error 2
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Tested and yea, you are correct.
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I fixed it. if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) { struct map_session_data *sd = BL_CAST(BL_PC, s_bl); if ( ( ((TBL_MOB*)target)->class_ == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) && ( sd->status.guild_id == mapreg->readreg( script->add_str("$KOEGUILD") ) || battle->get_current_skill(src) > 0 ) ) return 0; } i just change the ( sd->status.guild_id == mapreg->readreg( script->add_str("$koegid") ) || battle->get_current_skill(src) > 0 ) ) return 0; It's working fine now.
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Compile success, it's very weird, still i can hit the emperium.
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Yes, gonna test it now. will update you shoutly Edit : getting this battle.c: In function 'battle_check_target':battle.c:5829: error: 'ascript' undeclared (first use in this function)battle.c:5829: error: (Each undeclared identifier is reported only oncebattle.c:5829: error: for each function it appears in.)make[1]: *** [obj_sql/battle.o] Error 1make[1]: Leaving directory `/home/Hercules/trunk/src/map'make: *** [map_sql] Error 2
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Index: battle.c===================================================================--- battle.c (revision 16817)+++ battle.c (working copy)@@ -5021,6 +5021,13 @@ if( (s_bl = battle_get_master(src)) == NULL ) s_bl = src; + if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {+ struct map_session_data *sd = BL_CAST(BL_PC, s_bl);+ if ( ( ((TBL_MOB*)target)->class_ == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&+ ( sd->status.guild_id == mapreg_readreg( add_str("$KOEGUILD") ) || battle_getcurrentskill(src) > 0 ) )+ return 0;+ }+ if ( s_bl->type == BL_PC ) { switch( t_bl->type ) { case BL_MOB: // Source => PC, Target => MOBIndex: battle.h===================================================================--- battle.h (revision 16817)+++ battle.h (working copy)@@ -3,6 +3,7 @@ #ifndef _BATTLE_H_ #define _BATTLE_H_+#include "mapreg.h" // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv {
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bump, any fix on this issue on latest hercules?
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ohh yeah, i just forgot i'm using rathena itemdb.sql / itemdb_2.sql, i just gonna convert it. thanks man.
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Still getting the error.
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Hi, This is the error i got. after i debug it., any solution? will appreciate. thanks. Error: Flux_ErrorMessage: MySQL error (SQLSTATE: 21S01, ERROR: 1136): Column count doesn't match value count at row 1File: /home/playragn/public_html/cp1/lib/Flux/Connection/Statement.php:27
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Okey installed al working but if i click on Item Database this error come up: Error: Flux_ErrorMessage: Failed to import/replace rows from table 'hercules.item_db2'File: /usr/www/users/oldschne/flux/lib/Flux/TemporaryTable.php:230 I added the item_db2.sql from the hercules folder but its only the structur and no data?! Same here.
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Getting this error. Message: Failed to import/replace rows from table 'ragnarok.item_db2' Any fix? thanks Same here.
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KoE hitting Emperium Not Compatible to Hercules
Shatowolf replied to Shatowolf's question in Source Support
Any fix on this guys? -
It's not working on latest hercules. anyone any idea?
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KoE hitting Emperium Not Compatible to Hercules
Shatowolf replied to Shatowolf's question in Source Support
Thank you! Edit : not working. still can hit the emp. -
KoE hitting Emperium Not Compatible to Hercules
Shatowolf replied to Shatowolf's question in Source Support
bump? any one wanna help? to mae this compatible at hercules ? -
KoE hitting Emperium Not Compatible to Hercules any fix/compatible at hercules? thanks. Here's the code that working at rAthena Index: battle.c===================================================================--- battle.c (revision 16817)+++ battle.c (working copy)@@ -5021,6 +5021,13 @@ if( (s_bl = battle_get_master(src)) == NULL ) s_bl = src; + if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {+ struct map_session_data *sd = BL_CAST(BL_PC, s_bl);+ if ( ( ((TBL_MOB*)target)->class_ == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&+ ( sd->status.guild_id == mapreg_readreg( add_str("$KOEGUILD") ) || battle_getcurrentskill(src) > 0 ) )+ return 0;+ }+ if ( s_bl->type == BL_PC ) { switch( t_bl->type ) { case BL_MOB: // Source => PC, Target => MOBIndex: battle.h===================================================================--- battle.h (revision 16817)+++ battle.h (working copy)@@ -3,6 +3,7 @@ #ifndef _BATTLE_H_ #define _BATTLE_H_+#include "mapreg.h" // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv {
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Thanks! this is great! now we can move to hercules.
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I'm about to move to hercules, but the problem is the harmony. and harmonize have no updates on this issue. We should wait or good bye Harmony. "dead"
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bump
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bump
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Hi, Anyone here successful install harmony at latest hercules? I'm willing to pay if anyone know it,. just hit me a pm.
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no. only hercules
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Is there any chance to hide server IP? or Attach clientinfo.xml to client.exe ? i wana hide my server ip.
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Great, keep it up.
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