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Jedzkie

Script Developers
  • Content Count

    632
  • Joined

  • Days Won

    4

Reputation Activity

  1. Upvote
    Jedzkie got a reaction from JulioCF in Separate Max HP for Third Job   
    First of all, I would like to thank my Cuteeeee Teacher @@AnnieRuru to make this patch possible.
     
    This patch separates max hp for third jobs (Default is 1,500,000)
     
    Download:
    max_hp_third.patch
     
    Don't forget to hit the Reputation button if you like this Source Mod. Thanks!     
     
     
  2. Upvote
    Jedzkie reacted to Dastgir in Job Spoiler   
    Hello Community,
    I was busy during last few months, and now I have been working on this thing to get supported on Hercules,
    Here's few screenshots:
     
     


    Spoiler 2: (Only 4 skills coded)
     
     
  3. Upvote
    Jedzkie reacted to Rytech in New Improved 3RD JOB Sprites.   
    Does this answer your question???
     
    Male and Female Guillotine Cross standing while wearing the alternate outfit.

     
    Male and Female Guillotine Cross in battle pose.

     
    2 female Guillotine Cross's sitting. One with the alternate outfit and the other with the original.

     
  4. Upvote
    Jedzkie reacted to AnnieRuru in Separate Max HP for Trans Job and 3rd Job   
    find this line
    if(bstatus->max_hp > (unsigned int)battle_config.max_hp) bstatus->max_hp = battle_config.max_hp;change into if ( pc->jobid2mapid(sd->status.class_) & (EAJL_UPPER|EAJL_THIRD) ) { // trans 3rd class if ( bstatus->max_hp > (amount) ) bstatus->max_hp = (amount); } else if ( pc->jobid2mapid(sd->status.class_) & EAJL_THIRD ) { // regular 3rd class if ( bstatus->max_hp > (amount) ) bstatus->max_hp = (amount); } else { // other jobs if ( bstatus->max_hp > (amount) ) bstatus->max_hp = (amount); }didn't test 
    but you are developer so should at least able to debug this crap
  5. Upvote
    Jedzkie reacted to AnnieRuru in Card Collector   
    this script gets in the way when I editing the wiki, so I have to dispose here
    ops, I mean, release here
     
    Download:
    script
     
    simple script, the npc announce the name of the card it wants
    if the player having this card, can give to this npc for a reward
     
    found this idea from rathena script request
  6. Upvote
    Jedzkie reacted to ossi0110 in Gantz Services - Graphics, Setups, Website and Premades   
    and where is problem ?
     
    he didnt claimed the copyright on the images since they are just rip offs, and as he said his Client requested the design coding only and not creating of the images.
     
    and about " Ripped Stuff & Work of others"   i bet 10 USD if i buy your full Instance pack now it will contain the Maps from Syouji or other designers since they are part of your Instances. so you doing exaclty the same you sell the work of  others inside your package.
  7. Like
    Jedzkie got a reaction from evilpuncker in Official VIP System   
    Hi! i wan't to suggest to put in Hercules, the VIP System like on Official Servers, here are some informations about the VIP System in pRO ( Philippine Ragnarok Online ).
     
    VIP System [pRO]
     
    and here is on iRO ( International Ragnarok Online )
    VIP System [iRO]
    Warp Portal
     
    *When your Premium Service time expires, you will be disconnected from the server if you are online, but you can reconnect immediately after.
     
    *When Premium Service time runs out, you can still get items from your Kafra if you placed more than 300, but you will not be able to put any item in it if it already has 300 items or more.
     
    *The EXP and DROP bonuses from Premium Service add to the bonus from Field Manual, Bubblegum and EXP rings.
  8. Upvote
    Jedzkie got a reaction from AnnieRuru in Please Implement the Magic scroll, Mental Potion, etc. .   
    Hi @@kyeme,
     
    After 2 years, Hercules implement this (except for Spark_Candy)
     
    Commit: https://github.com/HerculesWS/Hercules/commit/f65e0326ac7e6faf17451d4c6d275e4fd3133cc0
     
    Regards,
  9. Upvote
    Jedzkie reacted to AnnieRuru in Run Or Die event ( aka. Poring Bomb )   
    ok another script that should deserve in the script release section
    ... after having countless fix in script request ...
     
    Download: 2.3a
    script
    Make sure your hercules server is compile after 2015-11-15
     
    ok what this event do ...
    Run ! or you gonna DIE !
    this event will keep spawning Bomb Poring and BOOM and KABOOM every player they came across
    until the last player who are still alive on the map will be declare winner
     
    this should be a simple script ...
    hope you guys know how to edit by your own ...
     
     
     
     
    original topic in eathena
    it was just a simple script request ... however it went popular for some reason
     
     
     
     
  10. Upvote
    Jedzkie got a reaction from deepcode in Client Translations to Other Languages   
    For me start first at https://github.com/ROClientSide/Translation/blob/master/data/msgstringtable.txt
  11. Upvote
    Jedzkie got a reaction from minx123 in how to make custom mvp card   
    You forgot num2cardillustnametable, if you dont have, you can get it from kRO grf, and also num2itemresnametable,
  12. Upvote
    Jedzkie got a reaction from deepcode in Client Translations to Other Languages   
    As of now, this is impossible unless we have a Arabic member that can translate all items into Arabic words.
  13. Upvote
    Jedzkie reacted to Ragnar Lothbrok in [Showcase] Thor Patcher   
    Added New Patchers:
     
    Snow Thor

     
    Desert Thor:

     
    Dungeon Thor:

     
    Sky Thor:

     
    Ocean Thor:




  14. Upvote
    Jedzkie reacted to ossi0110 in [Poll] Types of VPS   
    none of this.... use a Dedicated ROOT ,   Shared VPS are shit
  15. Upvote
    Jedzkie reacted to AnnieRuru in So ... I'm back... but meh ...   
    so ... after years of showing up, then inactive, then come back, then inactive,
    I come back again .... hahahaha
    but I'm not very happy ...
    why ?

    because I'm in DEBT !
    .
    I am broke its because of this Malaysia 1MDB scandal ! (please google it)
    Malaysia Currency DROP NON-STOP
    .
     
    I borrow money from my relatives, already RM3500 accumulated
    which is nearly USD $900
    it is a big amount .... if I don't find a method to increase my income, I'm gonna broke
    .

    .
    so ... I have google some sites on how to earn money online ...
    I almost get scam for a 'work at home' scheme
    .
    its here -> http://www.yyjob.net/display-job/5848/Urgent-Home-Base-Data-Entry-Typists.html?searchId=1445258816.89&page=1
    I actually sent my email and my contact number for them
    then they reply ....
     
     
    I immediately spot 3 error
     
    1. where is the company name & address ?
     
    2. Data Entry job is ...
    of course I already googled it
    means that person gives you a shit ton of scanned documents
    then you sort it out and digitize them with microsoft excel
    now this is the legitimate site for freelancing, and it look like this
    there are always more than 50 peoples to bid on any data entry job, no matter how small the payout it
     
    what I read in the mail has nothing resemble to what I learn from google
    wait ... ADVERTISING ? since when data entry job becomes a salesgirl?
     
    3. it ask you to deposit RM50 to start a business ...
    ok RM50 is actually small
    I just have to eat white bread/plain rice with plain water for 3 days, then I can save RM50 up
    but ... it just sound too good ...
     
    something fishy already
    so I keep on google until I found this site
    http://asiaparttime.com/blog/asiaparttime/how-to-tell-if-a-data-entry-job-is-a-scam/
     
    end case
    there is no follow up, and don't want to talk to them anymore
     

     
    so after hours and hours of thinking and searching
    http://reviewopedia.com/workathome/7-ways-to-make-money-online/
    of course there's more, but the #1 in particular ...
    ... makes me make a very tough decision
     
    I always say that everything on the internet should be free
    after all is information age nowadays everyone owns smartphones, and I own 2
    but the real life get the better of me
     
    I have resort to earn money through selling scripts
    ... and I hate myself for saying this crap ...
    I used to argue and threaten others by reproducing their scripts and release for free
    but I don't have a choice now, seems like karma has hit back on me
     
    haiz ... so now I'm still in the middle of setting up a test server
    probably can start scripting tomorrow
     
    I think ... my current stance is
    1. continue make free release in hercules script request or script release
    ---- if anyone wants to me to make it compatible with rathena, let's talk price
    2. start making scripts over PM, of course, price negotiable
    ---- higher price for rathena users ... hahaha
    3. if source edit is require, no longer release any patch
    ---- so there are less rathena users able to convert them
     
    I would keep this stance, and view next month (1st Dec) if I'm able to cover my expenses
    I just need earn about USD $300 per month to cover this debt
    if convert USD $300 into MYR, is about RM1200, that should be enough
    and that's also means how small malaysia currency is ... haiz
  16. Upvote
    Jedzkie reacted to Haru in Mob DB file structure overhaul   
    Mob DB file structure overhaul
     
    Hello~!
     
    Just like the Item DB, the Mob DB has a less than optimal (read: terrible) format, that doesn't play well with Git or any other Version Control System.
     
    For example, this is a snippet from the current file:
    1012,RODA_FROG,Roda Frog,Roda Frog,5,133,0,6,5,1,11,14,0,5,1,5,5,5,10,5,10,12,1,5,21,0x81,200,2016,816,288,0,0,0,0,0,0,0,918,9000,908,500,511,300,721,7,713,2000,0,0,0,0,0,0,0,0,4014,11013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,578,600,0,0,0,0,4029,1 1014,SPORE,Spore,Spore,16,510,0,66,108,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,578,600,0,0,0,0,4022,11015,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1 Can you tell, at a glance, if any of these mobs drops a Strawberry? You certainly can't (unless you already know).
     
    Now, after locating the Strawberry drop, what happens if we want to remove it?
    1012,RODA_FROG,Roda Frog,Roda Frog,5,133,0,6,5,1,11,14,0,5,1,5,5,5,10,5,10,12,1,5,21,0x81,200,2016,816,288,0,0,0,0,0,0,0,918,9000,908,500,511,300,721,7,713,2000,0,0,0,0,0,0,0,0,4014,11013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,0,0,0,0,0,0,4029,1 1014,SPORE,Spore,Spore,16,510,0,66,108,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,0,0,0,0,0,4022,11015,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1 How many Strawberry entries did I remove and from which lines? Can you tell at a glance? Certainly not.
     
    What happens if we try to diff it? (this is the output of 'git diff' with the modified file)
    @@ -16,8 +16,8 @@ 1010,WILOW,Willow,Willow,4,95,0,5,4,1,9,12,5,15,1,4,8,30,9,10,10,12,1,3,22,0x81,200,1672,672,432,0,0,0,0,0,0,0,902,9000,1019,100,907,1500,516,700,1068,3500,1067,2000,1066,1000,0,0,0,0,4010,1 1011,CHONCHON,Chonchon,Chonchon,4,67,0,5,4,1,10,13,10,0,1,10,4,5,12,2,10,12,0,4,24,0x181,200,1076,576,480,0,0,0,0,0,0,0,998,50,935,6500,909,1500,1205,55,601,100,742,5,1002,150,0,0,0,0,4009,1 1012,RODA_FROG,Roda Frog,Roda Frog,5,133,0,6,5,1,11,14,0,5,1,5,5,5,10,5,10,12,1,5,21,0x81,200,2016,816,288,0,0,0,0,0,0,0,918,9000,908,500,511,300,721,7,713,2000,0,0,0,0,0,0,0,0,4014,1 -1013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,578,600,0,0,0,0,4029,1 -1014,SPORE,Spore,Spore,16,510,0,66,108,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,578,600,0,0,0,0,4022,1 +1013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,0,0,0,0,0,0,4029,1 +1014,SPORE,Spore,Spore,16,510,0,66,108,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,0,0,0,0,0,4022,1 1015,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1 1016,ARCHER_SKELETON,Archer Skeleton,Archer Skeleton,31,3040,0,483,283,9,128,153,0,0,1,8,14,5,90,5,10,12,1,1,29,0x2085,300,2864,864,576,0,0,0,0,0,0,0,932,4500,756,70,2285,3,1708,35,1752,1000,507,1800,1701,150,0,0,0,0,4094,1 //1017,THIEF_BUG_FEMALE,Thief Bug Female,Thief Bug Female,10,170,0,35,18,1,33,40,5,5,1,15,10,5,23,5,10,12,1,4,27,0x651,200,988,288,768,0,0,0,0,0,0,0,955,3500,910,250,1108,15,928,200,507,400,716,50,1002,400,0,0,0,0,4026,1 Oh, so two lines were modified. Now, to locate the entry that was changed. By the way, you didn't notice that I purposely introduced a syntax error, did you? (hint: count the commas in the SPORE line: there's one less entry!)
     
    Now what happens if someone else changes the file (on a nearby, but unrelated line), and you pull the change?
    <<<<<<< HEAD 1012,RODA_FROG,Roda Frog,Roda Frog,5,133,0,6,5,1,11,14,0,5,1,5,5,5,10,5,10,12,1,5,21,0x81,200,2016,816,288,0,0,0,0,0,0,0,918,9000,908,500,511,300,721,7,713,2000,0,0,0,0,0,0,0,0,4014,1 1013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,0,0,0,0,0,0,4029,1 1014,SPORE,Spore,Spore,16,510,0,66,108,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,0,0,0,0,0,4022,1 =======1012,RODA_FROG,Roda Frog,Roda Frog,5,133,0,6,5,1,11,14,0,5,1,5,5,5,10,5,10,12,1,5,21,0x81,200,2016,816,288,0,0,0,0,0,0,0,918,9000,908,500,511,300,721,7,713,2000,578,600,0,0,0,0,0,0,4014,1 1013,WOLF,Wolf,Wolf,25,919,0,329,199,1,37,46,0,0,1,20,28,15,32,20,10,12,1,2,22,0x1089,200,1054,504,432,0,0,0,0,0,0,0,1011,20,920,9000,2308,10,517,650,528,1050,919,5500,578,600,0,0,0,0,4029,1 1014,SPORE,Spore,Spore,16,510,0,66,106,1,24,48,0,5,1,12,12,5,19,8,10,12,1,3,21,0x81,200,1872,672,288,0,0,0,0,0,0,0,0,921,9000,507,800,510,50,743,10,2220,40,7033,5,578,600,0,0,0,0,4022,1 >>>>>>> upstream change Well, have fun figuring out how to merge it! (hint: a Strawberry drop was added to RODA_FROG -- could you tell? And now, are you sure nothing else was changed? Doublecheck? Would you believe it if I said that SPORE's Job EXP was also decreased by two? Anything else? I'll leave that as homework.)
     
     
    How do we fix it?
     
    Once again, we're switching to a different file format. Just like last time, it'll be libconfig. We're aware there are plenty of other suitable file formats out there (who said yaml?), but unfortunately this is not the time and place to change what was already started, and we'll have to stick with libconfig for the time being. (we'll see about writing some tools that leverage the Hercules libconfig parser to lessen everyone's pain).
     
    Some highlights:
    There is no need for those annoying sequences of zeros. If a mob drops less than 10 items, only the needed entries will be there. The mob_db2 entries can be left incomplete and set to inherit the original mob_db entry. If you want your SPORE to have higher Attack, , you can just write that in your mob_db2, and let it read the other values from the mob_db, so that if we update them, you get the update automatically We can finally add more fields (to support new features) to the file at any time, easily and without having to edit all the lines (or force you to edit all the lines of your custom mob_db2)! What does it look like?
     
    Each entry follows this structure:
    {     // =================== Mandatory fields ===============================     Id: ID                                (int)     SpriteName: "SPRITE_NAME"             (string)     Name: "Mob name"                      (string)     // =================== Optional fields ================================     Lv: level                             (int, defaults to 1)     Hp: health                            (int, defaults to 1)     Sp: mana                              (int, defaults to 0)     Exp: basic experience                 (int, defaults to 0)     JExp: job experience                  (int, defaults to 0)     AttackRange: attack range             (int, defaults to 1)     Attack: [attack1, attack2]            (int, defaults to 0)     Def: defence                          (int, defaults to 0)     Mdef: magic defence                   (int, defaults to 0)     Stats: {         Str: strength                 (int, defaults to 0)         Agi: agility                  (int, defaults to 0)         Vit: vitality                 (int, defaults to 0)         Int: intelligence             (int, defaults to 0)         Dex: dexterity                (int, defaults to 0)         Luk: luck                     (int, defaults to 0)     }     ViewRange: view range                 (int, defaults to 1)     ChaseRange: chase range               (int, defaults to 1)     Size: size                            (int, defaults to 1)     Race: race                            (int, defaults to 0)     Element: (type, level)     Mode: {         CanMove: true/false           (bool)         Looter: true/false            (bool)         Aggressive: true/false        (bool)         Assist: true/false            (bool)         CastSensorIdle:true/false     (bool)         Boss: true/false              (bool)         Plant: true/false             (bool)         CanAttack: true/false         (bool)         Detector: true/false          (bool)         CastSensorChase: true/false   (bool)         ChangeChase: true/false       (bool)         Angry: true/false             (bool)         ChangeTargetMelee: true/false (bool)         ChangeTargetChase: true/false (bool)         TargetWeak: true/false        (bool)     }     MoveSpeed: move speed                 (int, defaults to 0)     AttackDelay: attack delay             (int, defaults to 4000)     AttackMotion: attack motion           (int, defaults to 2000)     DamageMotion: damage motion           (int, defaults to 0)     MvpExp: mvp experience                (int, defaults to 0)     MvpDrops: {         AegisName: chance             (string: int)         ...     }     Drops: {         AegisName: chance         (string: int)         ...     } } Here's a PORING in the old format:
    1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1 And here's the same PORING in the new format:
    {     Id: 1002     SpriteName: "PORING"     Name: "Poring"     Lv: 1     Hp: 50     Sp: 0     Exp: 2     JExp: 1     AttackRange: 1     Attack: [7, 10]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 1         Vit: 1         Int: 0         Dex: 6         Luk: 30     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 3     Element: (1, 1)     Mode: {         CanMove: true         Looter: true         CanAttack: true     }     MoveSpeed: 400     AttackDelay: 1872     AttackMotion: 672     DamageMotion: 480     MvpExp: 0     Drops: {         Jellopy: 7000         Knife_: 100         Sticky_Mucus: 400         Apple: 1000         Empty_Bottle: 1500         Apple: 150         Unripe_Apple: 20         Poring_Card: 1     } }, Not convinced yet it's better?
     
    Do you like Strawberries? Irrelevant? Not really:
    {     Id: 1012     SpriteName: "RODA_FROG"     Name: "Roda Frog"     Lv: 5     Hp: 133     Sp: 0     Exp: 6     JExp: 5     AttackRange: 1     Attack: [11, 14]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 5         Vit: 5         Int: 5         Dex: 10         Luk: 5     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 5     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 2016     AttackMotion: 816     DamageMotion: 288     MvpExp: 0     Drops: {         Sticky_Webfoot: 9000         Spawn: 500         Green_Herb: 300         Azure_Jewel: 7         Empty_Bottle: 2000         Roda_Frog_Card: 1     } }, {     Id: 1013     SpriteName: "WOLF"     Name: "Wolf"     Lv: 25     Hp: 919     Sp: 0     Exp: 329     JExp: 199     AttackRange: 1     Attack: [37, 46]     Def: 0     Mdef: 0     Stats: {         Str: 1         Agi: 20         Vit: 28         Int: 15         Dex: 32         Luk: 20     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 2     Element: (2, 1)     Mode: {         CanMove: true         Assist: true         CanAttack: true         ChangeTargetMelee: true     }     MoveSpeed: 200     AttackDelay: 1054     AttackMotion: 504     DamageMotion: 432     MvpExp: 0     Drops: {         Emveretarcon: 20         Claw_Of_Wolves: 9000         Mantle_: 10         Meat: 650         Monster's_Feed: 1050         Animal's_Skin: 5500         Strawberry: 600         Wolf_Card: 1     } }, {     Id: 1014     SpriteName: "SPORE"     Name: "Spore"     Lv: 16     Hp: 510     Sp: 0     Exp: 66     JExp: 108     AttackRange: 1     Attack: [24, 48]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 12         Vit: 12         Int: 5         Dex: 19         Luk: 8     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 3     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 1872     AttackMotion: 672     DamageMotion: 288     MvpExp: 0     Drops: {         Mushroom_Spore: 9000         Red_Herb: 800         Blue_Herb: 50         Spore_Doll: 10         Hat: 40         Poison_Spore: 5         Strawberry: 600         Spore_Card: 1     } }, {     Id: 1015     SpriteName: "ZOMBIE"     Name: "Zombie"     Lv: 15     Hp: 534     Sp: 0     Exp: 50     JExp: 33     AttackRange: 1     Attack: [67, 79]     Def: 0     Mdef: 10     Stats: {         Str: 1         Agi: 8         Vit: 7         Int: 0         Dex: 15         Luk: 0     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 1     Element: (9, 1)     Mode: {         CanMove: true         Aggressive: true         CanAttack: true         Angry: true         ChangeTargetMelee: true         ChangeTargetChase: true     }     MoveSpeed: 400     AttackDelay: 2612     AttackMotion: 912     DamageMotion: 288     MvpExp: 0     Drops: {         Decayed_Nail: 9000         Cardinal_Jewel_: 5         Sticky_Mucus: 1000         Horrendous_Mouth: 50         White_Jewel: 70         Zombie_Card: 1     } }, Is it easier to spot all the Strawberry there? I bet.
    {     Id: 1012     SpriteName: "RODA_FROG"     Name: "Roda Frog"     Lv: 5     Hp: 133     Sp: 0     Exp: 6     JExp: 5     AttackRange: 1     Attack: [11, 14]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 5         Vit: 5         Int: 5         Dex: 10         Luk: 5     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 5     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 2016     AttackMotion: 816     DamageMotion: 288     MvpExp: 0     Drops: {         Sticky_Webfoot: 9000         Spawn: 500         Green_Herb: 300         Azure_Jewel: 7         Empty_Bottle: 2000         Roda_Frog_Card: 1     } }, {     Id: 1013     SpriteName: "WOLF"     Name: "Wolf"     Lv: 25     Hp: 919     Sp: 0     Exp: 329     JExp: 199     AttackRange: 1     Attack: [37, 46]     Def: 0     Mdef: 0     Stats: {         Str: 1         Agi: 20         Vit: 28         Int: 15         Dex: 32         Luk: 20     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 2     Element: (2, 1)     Mode: {         CanMove: true         Assist: true         CanAttack: true         ChangeTargetMelee: true     }     MoveSpeed: 200     AttackDelay: 1054     AttackMotion: 504     DamageMotion: 432     MvpExp: 0     Drops: {         Emveretarcon: 20         Claw_Of_Wolves: 9000         Mantle_: 10         Meat: 650         Monster's_Feed: 1050         Animal's_Skin: 5500         Wolf_Card: 1     } }, {     Id: 1014     SpriteName: "SPORE"     Name: "Spore"     Lv: 16     Hp: 510     Sp: 0     Exp: 66     JExp: 108     AttackRange: 1     Attack: [24, 48]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 12         Vit: 12         Int: 5         Dex: 19         Luk: 8     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 3     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 1872     AttackMotion: 672     DamageMotion: 288     MvpExp: 0     Drops: {         Mushroom_Spore: 9000         Red_Herb: 800         Blue_Herb: 50         Spore_Doll: 10         Hat: 40         Poison_Spore: 5         Spore_Card: 1     } }, {     Id: 1015     SpriteName: "ZOMBIE"     Name: "Zombie"     Lv: 15     Hp: 534     Sp: 0     Exp: 50     JExp: 33     AttackRange: 1     Attack: [67, 79]     Def: 0     Mdef: 10     Stats: {         Str: 1         Agi: 8         Vit: 7         Int: 0         Dex: 15         Luk: 0     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 1     Element: (9, 1)     Mode: {         CanMove: true         Aggressive: true         CanAttack: true         Angry: true         ChangeTargetMelee: true         ChangeTargetChase: true     }     MoveSpeed: 400     AttackDelay: 2612     AttackMotion: 912     DamageMotion: 288     MvpExp: 0     Drops: {         Decayed_Nail: 9000         Cardinal_Jewel_: 5         Sticky_Mucus: 1000         Horrendous_Mouth: 50         White_Jewel: 70         Zombie_Card: 1     } }, Removed them all? Yup.
     
    Want to see a diff? sure:
    diff --git a/db/pre-re/mob_db.conf b/db/pre-re/mob_db.confindex 0ac34d7..ff4f0bd 100644--- a/db/pre-re/mob_db.conf+++ b/db/pre-re/mob_db.conf @@ -588,7 +588,6 @@ mob_db: (          Meat: 650          Monster's_Feed: 1050          Animal's_Skin: 5500-         Strawberry: 600          Wolf_Card: 1      } }, @@ -634,7 +633,6 @@ mob_db: (          Spore_Doll: 10          Hat: 40          Poison_Spore: 5-         Strawberry: 600          Spore_Card: 1      } }, Looks pretty? Very much so.
     
    What happens if we pull a commit like the one before?
    {     Id: 1012     SpriteName: "RODA_FROG"     Name: "Roda Frog"     Lv: 5     Hp: 133     Sp: 0     Exp: 6     JExp: 5     AttackRange: 1     Attack: [11, 14]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 5         Vit: 5         Int: 5         Dex: 10         Luk: 5     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 5     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 2016     AttackMotion: 816     DamageMotion: 288     MvpExp: 0     Drops: {         Sticky_Webfoot: 9000         Spawn: 500         Green_Herb: 300         Azure_Jewel: 7         Empty_Bottle: 2000         Strawberry: 600         Roda_Frog_Card: 1     } }, {     Id: 1013     SpriteName: "WOLF"     Name: "Wolf"     Lv: 25     Hp: 919     Sp: 0     Exp: 329     JExp: 199     AttackRange: 1     Attack: [37, 46]     Def: 0     Mdef: 0     Stats: {         Str: 1         Agi: 20         Vit: 28         Int: 15         Dex: 32         Luk: 20     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 2     Element: (2, 1)     Mode: {         CanMove: true         Assist: true         CanAttack: true         ChangeTargetMelee: true     }     MoveSpeed: 200     AttackDelay: 1054     AttackMotion: 504     DamageMotion: 432     MvpExp: 0     Drops: {         Emveretarcon: 20         Claw_Of_Wolves: 9000         Mantle_: 10         Meat: 650         Monster's_Feed: 1050         Animal's_Skin: 5500         Wolf_Card: 1     } }, {     Id: 1014     SpriteName: "SPORE"     Name: "Spore"     Lv: 16     Hp: 510     Sp: 0     Exp: 66     JExp: 106     AttackRange: 1     Attack: [24, 48]     Def: 0     Mdef: 5     Stats: {         Str: 1         Agi: 12         Vit: 12         Int: 5         Dex: 19         Luk: 8     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 3     Element: (1, 1)     Mode: {         CanMove: true         CanAttack: true     }     MoveSpeed: 200     AttackDelay: 1872     AttackMotion: 672     DamageMotion: 288     MvpExp: 0     Drops: {         Mushroom_Spore: 9000         Red_Herb: 800         Blue_Herb: 50         Spore_Doll: 10         Hat: 40         Poison_Spore: 5         Spore_Card: 1     } }, {     Id: 1015     SpriteName: "ZOMBIE"     Name: "Zombie"     Lv: 15     Hp: 534     Sp: 0     Exp: 50     JExp: 33     AttackRange: 1     Attack: [67, 79]     Def: 0     Mdef: 10     Stats: {         Str: 1         Agi: 8         Vit: 7         Int: 0         Dex: 15         Luk: 0     }     ViewRange: 10     ChaseRange: 12     Size: 1     Race: 1     Element: (9, 1)     Mode: {         CanMove: true         Aggressive: true         CanAttack: true         Angry: true         ChangeTargetMelee: true         ChangeTargetChase: true     }     MoveSpeed: 400     AttackDelay: 2612     AttackMotion: 912     DamageMotion: 288     MvpExp: 0     Drops: {         Decayed_Nail: 9000         Cardinal_Jewel_: 5         Sticky_Mucus: 1000         Horrendous_Mouth: 50         White_Jewel: 70         Zombie_Card: 1     } }, What do you expect? No conflicts.
     
    What's changed? Here:
    diff --git a/db/pre-re/mob_db.conf b/db/pre-re/mob_db.confindex 0ac34d7..59a53b6 100644--- a/db/pre-re/mob_db.conf+++ b/db/pre-re/mob_db.conf @@ -541,6 +541,7 @@ mob_db: (                 Green_Herb: 300                 Azure_Jewel: 7                 Empty_Bottle: 2000 +               Strawberry: 600                 Roda_Frog_Card: 1         } }, @@ -588,7 +589,6 @@ mob_db: (                 Meat: 650                 Monster's_Feed: 1050                 Animal's_Skin: 5500 -               Strawberry: 600                 Wolf_Card: 1         } }, @@ -600,7 +600,7 @@ mob_db: (         Hp: 510         Sp: 0         Exp: 66 -       JExp: 108 +       JExp: 106         AttackRange: 1         Attack: [24, 48]         Def: 0 @@ -634,7 +634,6 @@ mob_db: (                 Spore_Doll: 10                 Hat: 40                 Poison_Spore: 5 -               Strawberry: 600                 Spore_Card: 1         } }, But... I have several custom mobs, do I have to manually convert all of them...?
     
    It's true that you need to convert your item database to the new format, but we can do it for you!
    Go to http://haru.ws/hercules/mobdbconverter/ and paste (or upload) your mob_db2.txt (or even your mob_db.txt if you have custom entries there), pick between renewal or pre-renewal (or upload your item_db if it's customized), press the Convert button, wait a few seconds and you're done! It's already converted for you. Easy, isn't it? Don't trust us? No, no, we don't need your custom mobs, you can sleep safe... But if you still don't want to paste anything on a website... well, we have provided the source code of the converter script! It's in the 'tools' folder of the Hercules repository. All you need is a Python interpreter, version 2.6 or newer (and if you're running Linux or Mac OS, on either your server or your own computer, it's almost certain that you already have that). All you have to do is run it (example: python tools/mobdbconverter.py pre-re . < db/mob_db2.txt > db/mob_db2.conf), and your item database will be converted in a split second! What if I was using SQL mob databases?
     
    Well, you're out of luck. It was deprecated long ago and it's being removed. It'll stay available for website/control panel purposes though. An automated converter (much like the db2sql plugin for the item db) will be available soon, and even executed automatically whenever we update the mob db, to keep the sql counterpart in sync!
     
    I have this event mob entry that came with an old script I downloaded...
     
    No worries, you can get it converted. Use the same script (or the provided web page) you'd use to convert an entire mob database, it'll work just fine even for a mob or two!
     
    Special thanks
    To Ind, for bringing up the idea, a long time ago. To Andrei Karas for actually doing it, after picking up this project from the bottom of our forgotten items box. To me, for putting this at the bottom of the forgotten items box, and burying it with several other things so that it'd stay there until now (sigh) Links
    Merged pull request. Web-based converter.
  17. Upvote
    Jedzkie got a reaction from RagnarokOnline2015 in 2 VPS Hosting   
    -> I have two hosting, how to run two servers in two hosting that would have been one login
  18. Upvote
    Jedzkie reacted to kisuka in 2015-09-05 : 14.2 Criatura Academy   
    Ugh D: it never ends. Damn this script.
  19. Upvote
    Jedzkie reacted to kisuka in 2015-09-05 : 14.2 Criatura Academy   
    Man I never knew my server was played by so many people that would go on to get involved in the emulator scene too @.@
  20. Upvote
    Jedzkie reacted to kisuka in 2015-09-05 : 14.2 Criatura Academy   
    14.2 Criatura Academy
     
    The Royal Criatura Academy is the new training area of adventurers in Rune-Midgarts. Novices must register themselves into the academy in order to take advantage of its educational benefits. The academy includes a grand hall, cafeteria, dispensary, a library, and a student lounge.


     
    Changes
    2012 Novice Grounds disabled (NPCs to help abandoned characters stuck in the area were added). Little Porings added to prt_fild08 along with its channel maps. Channel Warper name changed to official representation ("Channel Warp Official"). Academy script added. Novice Skills script disabled due to First Aid and Trick Dead being implemented into the Academy script. Fixed some AEGIS Names on a few items. Novice start point changed to iz_int.

     
    Why did this take so long?
    Some may be asking themselves: "damn, Kisuka, you've had this for over two years, why did it take you so long?". Well, first off, I've been through two jobs in the last year so my life has been pretty crazy in that regard. Things got stable in beginning of 2015, so I started getting back to this script. The other issue of why this script took so long is due to the nature of the script itself.
     
    In my opinion, this is one of the worst localized pieces of content in the history of Ragnarok Online. Each official server differs in how this script is implemented. The differences among official servers:
    kRO: Job Teachers warp you to that classes' specific map once you decide to change to that job.
    iRO: They changed it to the teacher NPC just changes you to the job in Izlude. You never find out where the guild is.
      iRO: Added custom NPCs around Izlude that give out free buffs.
      kRO: A number of NPCs that give 'Combat Training' in the form of hunting quests.
    iRO: Removed / Missing them.
      kRO / cRO: Cute Pet portion of the academy has misc poring NPCs to add more to the feel of the area during the dialog.
    iRO: Removed / Missing them.
      iRO: Awful engrish translations and placeholder texts used during localization process left in-game.
      euRO: Doesn't even have the script.
      jRO: No idea, they block non-Japanese IPs.

    Due to these differences, a large chunk of the script had to be manually translated due to iRO having stripped out those portions of dialog. I wanted to keep this content as close to kRO as possible so I chose not to remove them / not to copy iRO.

     
    Missing Features
    Due to either missing scripts / NPCs on official, no access to official script, or limitations in Hercules the following features are current missing in Criatura Academy:
    A number of Quest Bubbles are disabled currently due to certain aspects not implemented yet in Hercules (min / max level, Pre-req quests, stacking). ConsumeSpecialItem calls disabled due to lack of information / no implementation in Hercules. A number of complimenting quest NPCs missing due to lack of them in official server (iRO).

     
    Bugs
    If you find a bug, please create a Pull Request or a New Issue.
     
    Commit
    https://github.com/HerculesWS/Hercules/commit/21564acf13fbfc10295e4b2e026c2d3b7ca07299
  21. Upvote
    Jedzkie reacted to Garr in Help on 'rand' in Query SQL   
    query_sql ("UPDATE `cash` SET `cash_point` = " + rand(100,1000) + " WHERE `account_id` = " + getcharid(3));
  22. Upvote
    Jedzkie got a reaction from Dastgir in NEMO - Client Patcher   
    <3 <3 <3 <3 <3 <3
     

    BTW additional report, if i diff Remove Hourly Message, the client crashes when i tried to log in in-game.
  23. Upvote
    Jedzkie reacted to Neo-Mind in NEMO - Client Patcher   
    @@Frost got it. will be added in next update
  24. Upvote
    Jedzkie reacted to Neo-Mind in NEMO - Client Patcher   
    Check now @@Frost
  25. Upvote
    Jedzkie got a reaction from Triedge in NEMO - Client Patcher   
    Bump. Still getting issues.
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