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Mumbles reacted to quesoph in how to remove the delay
..conf/battle/skill.conf
// Delay time after casting (Note 2)delay_rate: 100
and for specific skill
If you are using pre-renewal server
..db/pre-re/skill_cast_db.txt
if you are using renewal server
..db/re/skill_cast_db.txt
How to tell if you are using renewal?
check
..src/config/renewal.h
( the #define RENEWAL is not commented. )
This is renewal
/// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas#define RENEWAL
This is pre-renewal
( the #define RENEWAL is commented. )
/// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL -
Mumbles reacted to jaBote in Request Script Syntax Again :)))) THANKS IN ADVANCE SCREEN SHOT INCLUDED
Why don't you try to make it yourself? It's quite easy.
Plus, with the aid of doc/item_bonus.txt, doc/script_commands.txt and maybe some online database that interprets the meaning of the item script such as http://midgard-library.org/ (beware it's outrageously outdated but still does its job, just look for comparable item effects) it shouldn't be too complicated. You just need spending some time by yourself the first time, then next time you'll spend a bit less and have less doubts, until you master it and will make item scripts quickly without any problems.
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Mumbles reacted to Mhalicot in how to add skill on monster?
go to trunk/db/re/mob_skill_db.txt
and search for 1502, Bring it on!
and add any skill you want.
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Mumbles reacted to jaBote in Request Syntax. Screenshot Inside
So you'd have to alter your SQL item databases instead of your text databases.
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Mumbles reacted to Dastgir in Req database upgrades from rathena to hercules
According to me this should be enough, rA-Herc.txt
Although, Backup your database before using this.
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Mumbles reacted to jaBote in Is it possible?
I don't like myself the EVERY hit part, but you could try this as your item script:
{ if(getmapflag(strcharinfo(3),mf_pvp) || getmapflag(strcharinfo(3),mf_gvg)) { bonus bSPVanishRate,1000,4; } } That is supposed to do that, in every hit in PvP or GvG (this includes WoE), target's SP will be reduced by 4% (this effect won't work on things such as @duel on a non-pvp map for example). If you want to reduce 4% SP with each hit regardless of where (remember monsters usually have 0 SP, they cast without SP restrictions), just make its script like this:
{ bonus bSPVanishRate,1000,4; }
P.S.: Documentation says that for this bonus, 1000 means 100% (of hits in this particular case), but I'm not completely sure since in other things 100% is 10000. This is just matter of trial and error I think.
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Mumbles reacted to Mystery in Chambered RWC 2012 Pendant [1] and Chambered RWC 2012 Ring [1] script request
I think those are these:
2966,RWC_2012_Ring,RWC 2012 Ring,5,20,,200,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2967,RWC_2012_Ring_,RWC 2012 Ring,5,20,,200,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2968,RWC_2012_Pendant,RWC 2012 Pendant,5,20,,200,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2969,RWC_2012_Pendant_,RWC 2012 Pendant,5,20,,200,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
but theres no effects yet o_o
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Mumbles reacted to Nameless2you in GTB Effect
The script you've shown (including the original script) do exactly that.
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Mumbles reacted to jaBote in Need this script command in item
Is it a script for an usable or an equippable item? If it's for an usable item you can't do that AD damage increase.
Supposing this is for an equippable item and you want to give the bonus only when the item is equipped, its script should be:
skill 232,5,1; bonus2 bSkillAtk,CR_ACIDDEMONSTRATION,5; Its equippable job value should be 0xFFFFFFFF and its upper value should be 15.
Since you haven't specified more info for the item, creating the rest of it is up to you. Refer to /doc/item_db.txt for more documentation about item creations, and /doc/item_bonus.txt for more information on item bonuses. The new item should be place in /db/item_db2.txt. Make sure new item ID doesn't collide with an existent one (unless you want to overwrite it) and you should be good to go making that new item.
If you want a sprite and a description for the item, you'll have touse /db/item_avail.txt if you want to copy existent ones or add them to your client-side.
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Mumbles reacted to Mystery in R > Homucules Exp Table up to Level 1000
I actually have a version up to level 999.. o_O --> https://github.com/Mysteries/Mysterious-Project/blob/master/DB/exp_homun.txt
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Mumbles reacted to Xgear in Question Baby Class to Transcendent Skill
From skill_db.txt
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0, PA_SACRIFICE, Martyr's Reckoning
Thats because Sacrifice isn't "Sacrifice" actually, its called Marty'r Reckoning. (Assuming you're speaking of the skill that hits HP based, right?)
Skill ID is 368 to work it server side. You can probabbly figure it out from here
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Mumbles reacted to icabit in Making MAgic Crasher never miss?
i haven't downloaded hercules but if it uses skill_db with these format
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description// 01 ID// 02 range (combo skills do not check for range when used,// if range is < 5, the skill is considered melee-range)// 03 hit (8- repeated hitting, 6- single-hit)// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element// -2 - use endowed element, -3 - use random element.)// 06 nk (skill damage properties):// 0x01 - No damage skill// 0x02 - Has splash area// 0x04 - Damage should be split among targets// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)// 0x10 - Skill ignores elemental adjustments// 0x20 - Skill ignores target's defense (misc type always ignores)// 0x40 - Skill ignores target's flee (magic type always ignores)// 0x80 - Skill ignores target's def cards 0x40 - Skill ignores target's flee (magic type always ignores)
i hope this helps and enjoy
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Mumbles reacted to mleo1 in R> An item that will reset status/skill?
501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ resetstatus; resetskill; },{},{} sample
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Mumbles got a reaction from Weiss in Capturing Packets
I don't really know how to read packets, but you can use WPE to sniff them. o.o
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Mumbles got a reaction from kerbiii in how to reset stat and skill POINTS
You can set these player variables within your script, like so:
SkillPoint = 0;StatusPoint = 42; -
Mumbles got a reaction from Zia in Points to Zeny Exchanger
Utility: Points to Zeny Exchanger
As per themon's request: http://herc.ws/board/topic/2774-zeny-to-cash-point/
Description:
Allows players to exchange points for zeny and vice-versa. Point variable, exchange rate, and minimum exchange can be configured easily below the 'OnInit' label.
Optimised for Hercules emulators.
Download:
https://github.com/datmumbles/Scripts/raw/master/util/points2zeny.txt
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Mumbles reacted to Patskie in Request NPC Script
prontera,150,150,0 script Sample 100,{ if ( countitem(7318) && getequipid(1) == 5137 ) { // allow them to go to the map warp "guild_vs3",0,0; end; }}
- script Sample -1,{ OnPCLoadMapEvent: getmapxy(.@map$,.@x,.@y,0); if ( .@map$ == "guild_vs3" ) { if ( !countitem(7318) || getequipid(1) != 5137 ) { message strcharinfo(0),"You need to have alice doll and old pick"; sleep2 2000; warp "SavePoint",0,0; } } end;}guild_vs3 mapflag loadevent
1st script is for warper
2nd script is a checker
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Mumbles reacted to Patskie in Request NPC Script
if ( countitem(7318) && getequipid(1) == 5137 ) { // allow them to go to the map} -
Mumbles reacted to Dastgir in Wiki User Spam
Can any moderator ban ErevyLiex from wiki? It seems to edit page with lots of spam messages? Thanks.
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Mumbles reacted to Angelmelody in How to change the Background Music Of Prontera Map
modify datamp3nametable.txt
and put custom mp3 file into BGM folder
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Mumbles reacted to jaBote in Access denied for user root@ localhost <using password: YES>
Hello Khenma:
Here's a guide on how to reset your password, depending on your OS: http://dev.mysql.com/doc/refman/5.0/en/resetting-permissions.html
About the MySQL user, you should set a valid MySQL user and password at least in your conf/inter-server.conf file. Also, the server communication ID and password are made so that char and map servers can communicate, so they must be the same. Your server communication account and password are stored in the `login` table inside your database, with its sex marked as 'S' (usually on the first row).
Hope I helped.