MikZ
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Posts posted by MikZ
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care to help? thank you!
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Hello I wanted to add new group like GM level 95,
With all command except accinfo, how will I disable accinfo to this group?
I did try accinfo: false . but it says "non-existent permission name "accinfo" what should be the right word? thank you! -
Hello,
May i know what's the script for "Beginner's Field Manual "
Was place on ETC when you do @item and no script effect .
care to share? thank you!
"Only usable by a character level 40 or below. For 30 minutes, grants 3x exp for 30 minutes."
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Hello mga bossing, pano po ito gawin? gusto ko po muna mag simula sa episode 8.1 . anu2 po mga kelangan ko gawin para ibalik sa episode 8.1 ang emulator ko? salamat po!
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Hello, I tried warp hit-delay by dastgir
But when i make plugin, i got this error:
Please help me with this. thank youPLUGIN OnPCUseSkillEvent CC hit-delay.chit-delay.c:28:30: error: ../common/malloc.h: No such file or directoryhit-delay.c: In function ‘pc_damage_received’:hit-delay.c:66: warning: implicit declaration of function ‘CREATE’hit-delay.c:66: error: expected expression before ‘struct’hit-delay.c: In function ‘plugin_init’:hit-delay.c:163: error: ‘iMalloc’ undeclared (first use in this function)hit-delay.c:163: error: (Each undeclared identifier is reported only oncehit-delay.c:163: error: for each function it appears in.)hit-delay.c:163: warning: implicit declaration of function ‘GET_SYMBOL’hit-delay.c:164: warning: assignment makes pointer from integer without a casthit-delay.c:165: warning: assignment makes pointer from integer without a casthit-delay.c:166: warning: assignment makes pointer from integer without a casthit-delay.c:167: warning: assignment makes pointer from integer without a casthit-delay.c:168: warning: assignment makes pointer from integer without a casthit-delay.c:169: warning: assignment makes pointer from integer without a casthit-delay.c:170: warning: assignment makes pointer from integer without a casthit-delay.c:171: warning: assignment makes pointer from integer without a casthit-delay.c: In function ‘server_preinit’:hit-delay.c:179: warning: assignment makes pointer from integer without a castmake[1]: *** [../../plugins/hit-delay.so] Error 1make[1]: Leaving directory `/home/fatero01/Hercules/src/plugins'make: *** [plugins] Error 2
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Hello,
How would i do this?
When my player reaches max level 175. all + allstats will be remove from the item. so the item will be useless
script example:Id: 25001 AegisName: "Leveling_Helm" Name: "Leveling Helm" Type: 5 Buy: 20 Weight: 700 Def: 3 Loc: 256 View: 1680 Trade: { nodrop: true notrade: true nocart: true nostorage: true nogstorage: true nomail: true noauction: true } Script: <" bonus bAllStats,5; bonus2 bExpAddRace,RC_All,50; if(BaseLevel>174) { bonus bonus bAllStats,-5; ">},
i tried:
if(BaseLevel>174) {
bonus bonus bAllStats,-5; "> but its not working.. what should be the proper one? thank you! -
Sorry for the trouble
Thanks @@Dastgir , and all of you for taking time reading my post.
FIXED AND SOLVED -
https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/Critical-Magic.c
Using this plugin? Be sure to disable it and try again(or check if you are using latest version of that), I eventually got busy to refactor that plugin ...
@@Dastgir Yes i did .. ?? using latest emulator last friday.. how to disable it? just comment on plugin.conf??
@@Samuel i did add some plugins, like dastgir collection..
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in conf/battle/drops.conf
check the above settings,// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0
@@Samuel what will i do with that?
my max stat is 130.
Already set to :
// Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0 to no then to 150// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 to no then to 150
and did @reloadbattleconf still have the same issue.
I use ranger job and ride warg to use warg strike, everytime warg strike does critical damage, item drop became 2x..
Is this bug?
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https://github.com/HerculesWS/Hercules/blob/master/conf/battle/monster.conf#L199
depends on the setting, the patch will be different
its already inside your server
and you still didn't tell what will happen like I said before
oh, post in wrong section, no wonder you misunderstand what I'm saying
move to source request
@@AnnieRuru i did change to : 1 still got same issue, haven't tried to player C. (see image)
Still drop 2 explosive powder and mud lump
what patch @@AnnieRuru ?? huhuhu.. its just wierd all monsters drop 2 ~ 4 the same items..
Example: poporing drops 2 garlet..
just want to have the normal drop, cuz everytime i kill monster with critical it drop 2 the same items
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Mga bossing, paano ko po ba to maayos?
nag dodrop po ang mobs ng dalawa o tatlong magkaparehang items pag napapatay mo sila ng critical attack ung may brown ng attack. /heh
Pano ko po ba to maayos, example , dapat isang oridecon lang ang drop, pag mapatay mo sila gamit ang critical magiging 2 or 3 oridecon ang drop ng isang monster. -
Thanks. I'll try this one.
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@@AnnieRuru 100x/100x/25. What does that mob npc event does? Is this new features? Hehewhat is the value of your server
and what happens if 3 playersplayer A deal most damageplayer B deal a lot of critical, but less damage from player Aand player C just last hit kill the mob ?// Defines on who the mob npc_event gets executed when a mob is killed.// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)// Type 0: On the player that did the most damage to the mob.// NOTE: This affects who gains the Castle when the Emperium is broken.mob_npc_event_type: 1
@@Zhao Chow yup. Pretty weird though. Like gorgoyel. Drop 4 evil wings o oridecon etc. once you kill them with crit.
I recently switched to renewal and update my emulator last friday.
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its like this,
if you kill a monster with "critical attack" any skills that give critical attack.
gives you chance to drop 2x the same items 3x or by now i get 4x item drop.. like 4 apples drop from poring -
Hello, How will i fix this?
If you kill a monster with normal attack it would drop normal rate ex: 1x oridecon
But if you happen to kill them with critical attack, chances are it would drop 2x oridecons ~ 4x oridecons.
(see image) 2x ~ 3x evil wings for 1 monster
Just want to have a normal drop either crit or normal attacks.
I Already disable //#define RENEWAL_DROP
Please help me.. HUHU thank you -
@@Tranquility hello, wasn't able to check this. can you please teach me how or is there a guide for it? i just want my GM level 99 account view it the WOE damage, for skill balancing purposes.. been checking it in google, and found this . is there any other guide? thank you..
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thanks @AnnieRuru:
Lastly: i got this
Disregard: Found this http://herc.ws/board/topic/4593-getmemberaid-checkmes/
parse_line: expect command, missing function name or calling undeclared function 59: $koeaid = getcharid(3); 60: announce "The current King of Emperium Hill is ["+ strcharinfo(PC_NAME) +"].", bc_all; 61: killmonsterall "ordeal_1-1";* 62: Getmemberaid ALL_SAMEMAP, "ordeal_1-1"; ~~~~~~~~^ 63: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) { 64: if ( $@onlineaid[.@i] != $koeaid ) { 65: attachrid $@onlineaid[.@i];
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@@AnnieRuru :
Thanks for the guide and I followed it, however i got this error.. (LOL My emulator is outdated) hahaha sorry
1>------ Build started: Project: koe_char, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1> koe_char.c1>c:usersacer aspiredesktophercsrcpluginskoe_char.c(9): fatal error C1083: Cannot open include file: 'common/memmgr.h': No such file or directory========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped =========
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miss @@AnnieRuru where will i place the plugin?
I can only trace patch edit in SRC.. Like your bombring..
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disable accinfo
in Source Support
Posted
I did add it to command , but still they can do @accinfo , btw if i add new GM group number should i just ./configure it? or also do make sql or make all?