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MikZ

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Posts posted by MikZ


  1. need add it to commands but you look like adding it to permissions.

     

    I did add it to command , but still they can do @accinfo , btw if i add new GM group number should i just ./configure it? or also do make sql or make all?


  2. Hello I wanted to add new group like GM level 95,

    With all command except accinfo, how will I disable accinfo to this group?
    I did try accinfo: false . but it says "non-existent permission name "accinfo" what should be the right word? thank you!


  3. Hello,

     

    May i know what's the script for "Beginner's Field Manual "

    Was place on ETC when you do @item and no script effect .

    care to share? thank you!

    "Only usable by a character level 40 or below. For 30 minutes, grants 3x exp for 30 minutes."


  4. Hello mga bossing, pano po ito gawin? gusto ko po muna mag simula sa episode 8.1 . anu2 po mga kelangan ko gawin para ibalik sa episode 8.1 ang emulator ko? salamat po!


  5. Hello, I tried warp hit-delay by dastgir

    But when i make plugin, i got this error:
    Please help me with this. thank you

            PLUGIN  OnPCUseSkillEvent        CC      hit-delay.chit-delay.c:28:30: error: ../common/malloc.h: No such file or directoryhit-delay.c: In function ‘pc_damage_received’:hit-delay.c:66: warning: implicit declaration of function ‘CREATE’hit-delay.c:66: error: expected expression before ‘struct’hit-delay.c: In function ‘plugin_init’:hit-delay.c:163: error: ‘iMalloc’ undeclared (first use in this function)hit-delay.c:163: error: (Each undeclared identifier is reported only oncehit-delay.c:163: error: for each function it appears in.)hit-delay.c:163: warning: implicit declaration of function ‘GET_SYMBOL’hit-delay.c:164: warning: assignment makes pointer from integer without a casthit-delay.c:165: warning: assignment makes pointer from integer without a casthit-delay.c:166: warning: assignment makes pointer from integer without a casthit-delay.c:167: warning: assignment makes pointer from integer without a casthit-delay.c:168: warning: assignment makes pointer from integer without a casthit-delay.c:169: warning: assignment makes pointer from integer without a casthit-delay.c:170: warning: assignment makes pointer from integer without a casthit-delay.c:171: warning: assignment makes pointer from integer without a casthit-delay.c: In function ‘server_preinit’:hit-delay.c:179: warning: assignment makes pointer from integer without a castmake[1]: *** [../../plugins/hit-delay.so] Error 1make[1]: Leaving directory `/home/fatero01/Hercules/src/plugins'make: *** [plugins] Error 2

     


  6. Hello, 
    How would i do this?
    When my player reaches max level 175. all + allstats will be remove from the item. so the item will be useless

    script example:

    	Id: 25001	AegisName: "Leveling_Helm"	Name: "Leveling Helm"	Type: 5	Buy: 20	Weight: 700	Def: 3	Loc: 256	View: 1680	Trade: {		nodrop: true		notrade: true		nocart: true		nostorage: true		nogstorage: true		nomail: true		noauction: true	}	Script: <" bonus bAllStats,5;		bonus2 bExpAddRace,RC_All,50;		if(BaseLevel>174) { 		bonus bonus bAllStats,-5; ">},

    i tried:
            if(BaseLevel>174) {
    bonus bonus bAllStats,-5; "> but its not working.. what should be the proper one? thank you!


  7. https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/Critical-Magic.c

    Using this plugin? Be sure to disable it and try again(or check if you are using latest version of that), I eventually got busy to refactor that plugin ...

    @@Dastgir Yes i did .. ?? using latest emulator last friday.. how to disable it? just comment on plugin.conf??

     

     

    @@Samuel i did add some plugins, like dastgir collection..


  8.  

    @@MikZ

     

    in conf/battle/drops.conf

     

    // Makes your LUK value affect drop rates on a relative basis.

    // Setting to 100 means each luk adds 1% chance to find items

    // (So at 100 luk, everything will have double chance of dropping).

    drops_by_luk2: 0

    check the above settings,

     

    @@Samuel what will i do with that?

     

    my max stat is 130.

     

    Already set to :

    // Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0 to no then to 150// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 to no then to 150

    and did @reloadbattleconf still have the same issue.

    I use ranger job and ride warg to use warg strike, everytime warg strike does critical damage, item drop became 2x..

    Is this bug?


  9. https://github.com/HerculesWS/Hercules/blob/master/conf/battle/monster.conf#L199

    depends on the setting, the patch will be different

    its already inside your server

     

    and you still didn't tell what will happen like I said before

     

    oh, post in wrong section, no wonder you misunderstand what I'm saying

    move to source request

    @@AnnieRuru i did change to : 1 still got same issue, haven't tried to player C. (see image)

     

    Still drop 2 explosive powder and mud lump

     

    what patch @@AnnieRuru ?? huhuhu.. its just wierd all monsters drop 2 ~ 4 the same items.. 

    Example: poporing drops 2 garlet.. 

    just want to have the normal drop, cuz everytime i kill monster with critical it drop 2 the same items

    post-8544-0-72300400-1449065249_thumb.jpg


  10. what is the value of your server

     

    // Defines on who the mob npc_event gets executed when a mob is killed.// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)// Type 0: On the player that did the most damage to the mob.// NOTE: This affects who gains the Castle when the Emperium is broken.mob_npc_event_type: 1

    and what happens if 3 playersplayer A deal most damageplayer B deal a lot of critical, but less damage from player Aand player C just last hit kill the mob ?
    @@AnnieRuru 100x/100x/25. What does that mob npc event does? Is this new features? Hehe

     

    @@Zhao Chow yup. Pretty weird though. Like gorgoyel. Drop 4 evil wings o oridecon etc. once you kill them with crit.

     

     

    I recently switched to renewal and update my emulator last friday.


  11. Hello, How will i fix this?

    If you kill a monster with normal attack it would drop normal rate ex: 1x oridecon
    But if you happen to kill them with critical attack, chances are it would drop 2x oridecons ~ 4x oridecons.
    (see image) 2x ~ 3x evil wings for 1 monster

    Just want to have a normal drop either crit or normal attacks.

    I Already disable //#define RENEWAL_DROP

    Please help me.. HUHU thank you

    post-8544-0-58043200-1449065554_thumb.jpg

    post-8544-0-62688700-1449065588_thumb.jpg

    post-8544-0-53260200-1449065618_thumb.jpg

    post-8544-0-25173900-1449065642_thumb.jpg


  12. thanks @AnnieRuru:

    Lastly: i got this

    Disregard: Found this http://herc.ws/board/topic/4593-getmemberaid-checkmes/

     

        parse_line: expect command, missing function name or calling undeclared function    59:         $koeaid = getcharid(3);    60:         announce "The current King of Emperium Hill is ["+ strcharinfo(PC_NAME) +"].", bc_all;    61:         killmonsterall "ordeal_1-1";*   62:         Getmemberaid ALL_SAMEMAP, "ordeal_1-1";        ~~~~~~~~^    63:         for ( .@i = 0; .@i < $@onlinecount; .@i++ ) {    64:                 if ( $@onlineaid[.@i] != $koeaid ) {    65:                         attachrid $@onlineaid[.@i];

  13. @@AnnieRuru :

    Thanks for the guide and I followed it, however i got this error.. (LOL My emulator is outdated) hahaha sorry
     

    1>------ Build started: Project: koe_char, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash.  This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1>  koe_char.c1>c:usersacer aspiredesktophercsrcpluginskoe_char.c(9): fatal error C1083: Cannot open include file: 'common/memmgr.h': No such file or directory========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped =========
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