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Posts posted by kyeme
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Nice idea, . . how can i do that.. What script commands.. xD
Oppss im requesting too much. Sorry..
Request Solved xD
Thanks for the help Sir Ind!
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Awwww </3
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And when im away from the NPC, the commands are working but i dont have a chatroom box.
Sorry for late post.
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JHmmm, Sir i have a problem, when im in other maps it say "The room is already full"
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Its work! Thanks a lot xD
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any o-o you can create a new one and input that code or throw it into a existent
Ok ive got it.
Sir in the
BUILDIN_DEF(waitingroom,"si?????"),BUILDIN_DEF(delwaitingroom,"?"),
Mine is joinwaitingroom, I dont know what to put here.. xD
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yes totally possible o-o like uh i'll show a example editing a existent command oo (didnt test btw)
BUILDIN_FUNC(delwaitingroom){ struct npc_data* nd; if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else nd = (struct npc_data *)map_id2bl(st->oid); if( nd != NULL ) chat_deletenpcchat(nd); return 0;}
toBUILDIN_FUNC(delwaitingroom){ struct npc_data* nd;TBL_PC *sd = script_rid2sd(st); if( script_hasdata(st,2) ) /* string is npc name that holds the chat */ nd = npc_name2id(script_getstr(st, 2)); else /* assume the chat room is in this invoking npc */ nd = (struct npc_data *)map_id2bl(st->oid); if( nd != NULL && nd->chat_id ) {chat_joinchat(sd, nd->chat_id, NULL);} return 0;}
let me know if you have any problems o:Thanks Sir i will try this. Btw what script command that i will use?
My sample:
- script atcmd_joinchatroom -1,{OnInit: bindatcmd "joinchatroom",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand: "what script command"; end;}
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Niceeeeee thank you guys!
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Yes sir, even if im not near the NPC (or im other maps/location)
Is this possible? Help pls ~
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Yes sir, even if im not near the NPC (or im other maps/location)
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Bumps~
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Hi benzanas try to remove the "Always Call SelectKoreaClientInfo()"
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Do we have a delay after attacking bonus?
For my example:
Red Booster12796#^ff0000unable to trade with other accounts^000000A energy booster that burns internal energy and support battle ability. It is not good for your health.ATK, MATK + 30 for 10 min, increase ASPD (remove after attack delay for 5%), reduce floating cast time for 5%, MHP, MSP - 10%.when melee and magic attack, user will have chance to cast Improve Concentration lv 3^000088When user lose all HP, the effect also will be gone.^000000Weight : ^7777771^000000#Filir's Pinions
5664#A cute headgear made in the form of Filir's wings, the most popular bird-like homunclus.Aspd +2%.Reduce the after-attack delay by 2%.^FFFFFF_^000000^FF0000Concept created during the Summer 2008 Create a headgear Contest.Created by Bara-chan^000000^FFFFFF_^000000Class : ^777777Headgear^000000Defense : ^7777771^000000Location : ^777777Mid ^000000Weight : ^77777710^000000Required Level : ^77777770^000000Job : ^777777All^000000#King Poring Hat
18785#The Master of all porings, the King Poring's hat.DEX + 1, LUK + 1.Increase additional DEX+1, LUK+1 per 1 refining from +5 upgrade.During the event period, Increase 10% of damage for all monsters, Heal amount +10%, Delay after attacking +10%Class : ^777777Headgear^000000 Defense : ^77777710^000000Location : ^777777Upper ^000000Weight : ^77777760^000000Required Lv : ^77777710^000000Job : ^777777All jobs^000000#@edit: the Delay after attacking bonus and attackspeed bonus is the same? -
I would like to request script commands that can make me automatically join in chatrooms if i use this command.
example : joinwaitingroom <npc name>
Thanks in advance!
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Download this http://www.mediafire.com/download.php?w1ql8ukq55ybz37
Extract this in dataspritenpc
Dont forget to update your npcidentity.lub/lua and jobname.lub/lua
for jobname.lub/lua
[jobtbl.JT_MOB_TOMB] = "MOB_TOMB",
for npcidentity.lub/lua
["JT_MOB_TOMB"] = 565,
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That will be fixed with the thing from this http://herc.ws/board/topic/185-mapflag-in-all-maps/ I apologise for the delay, got carried away with other features.
Thats great!
(Don't apologise, take your time
)
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We dont have a mapflag/restricted for guild dungeon?
// Legend for 'Flag' field (bitmask):// 1 = Cannot be used in normal maps// 2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers)// 4 = Cannot be used in GvG maps// 8 = Cannot be used in Battleground maps// 16 = Cannot be cloned (clones will not copy this skill)// Restricted zones - they're configured by 'restricted <number>' mapflag// 32 = Cannot be used in zone 1 maps// 64 = Cannot be used in zone 2 maps// 128 = Cannot be used in zone 3 maps// 256 = Cannot be used in zone 4 maps// 512 = Cannot be used in zone 5 maps// 1024 = Cannot be used in zone 6 maps// 2048 = Cannot be used in zone 7 maps
Missing?
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msgstringtable.txt line 1934, 1935, 1936
E X P : #Drop rate : #Penalty of death : #
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Did you execute upgrade sql -> 2013-03-05--01-05?
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it related to source rather than only script
It's rather a question of who wants it really rather than if it's script or source.
And how it would work. Because with it would be the required web part where you need to pay to continue playing.
I think its like 'state' in login table: ban, block, etc.
New state : premium xD
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Thank you for all your help I really appreciate everything
@maluffet I will try this thanks.
just configure your github...
http://wiki.opf-labs.org/display/SP/Configuring+how+line-endings+are+handled+by+git
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this could be done in src easily..
MVP killed -> save to db left respawn time
Server restarted or npc reloaded -> server fetch respawn time from db then parse then load to its ticking process before respawn
this will only work if the MVP mob dies after server initial start...
ATM just an idea and the codes are still in my brain..if I have time I'll do it..
+1
In the official if the server restarts, it should refresh the monster spawn. As i see, only @reloadscript should be separated in monster spawn refresh.
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how can i do the ban mac?? and how can i get their mac?Using harmony? Ithink.
R> Manage Skill Damage by Lilith
in Source Requests
Posted · Edited by kyeme
Try Hercules official mapflag adjust_skill_damage![:)](https://board.herc.ws/uploads/emoticons/default_smile.png)