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kyeme

High Council
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Posts posted by kyeme


  1.  

    In official DB Guyak Pudding has no script:

     

    db/re/item_db.txt:

    https://github.com/HerculesWS/Hercules/blob/master/db/re/item_db.txt

     

    Anyways, SC_SpeedUp1 was long time changed to SC_MOVHASTE_INFINITY since it's the official name on the official servers. Some other effects have been also changed such as SC_INCREASEAGI to SC_INC_AGI as mofo said. So change that SC_SpeedUp1 to SC_MOVHASTE_INFINITY and the script will be OK again.

     

    FYI: Using an invalid SC_ name will result on applying que SC numbered zero, which is SC_STONE in /db/const.txt.

     

    Hope I helped.

     

    thx,its working now..

    but i got problem when my cursor go at icon increase,automatic will kickout from the game..

     

     "MOVHASTE_INFINITY" icon produced the error


  2. i tried to use the skill of my whitesmith, change cart but its not working thats why i tried to use @cart instead how to fix that?

    Hi, please update your Hercules SVN to the latest.  Its already been fixed


  3. yah im talking about the auto mute system :) how to disable it? :(

    in client.conf

     

    // Duration of client's self mute in minutes.// Note: Do not enable this, if you enabled commands for players,// because the client sees multiple commands in succession as spam.// Default: 0 (means disabled)client_accept_chatdori: 1

    change iy to 0


  4. I prefer to wait for other people to input if they would like it too.

    But I'd rather not, to keep it official, but we'll know.

    Alright :)

    It would be nice if we have a settings like 

    group_accept_chatdori: <group_lvl>

  5. I've seen this somewhere. Is this diff made by Ai4rei?

    Hmm i dont know xD

    I just copy the credits from rathena

     

     

    QQfoolsorellina, on 08 Jan 2012 - 15:52, said:I downloaded the diff from EA forum before

     

    Credits:

    Ai4rei/Mirei


  6. Please implement the anti flood system :) Thank youuuuuuuuuuuuu

    (The code is not working @latest so please re-code)

     

    Credits:
    Ai4rei/Mirei

    Index: conf/battle/client.conf===================================================================--- conf/battle/client.conf	(revision 14729)+++ conf/battle/client.conf	(working copy)@@ -120,6 +120,12 @@ // Clients from 2009 onward support this display_status_timers: yes+// Duration of client's self mute in minutes.+// Note: Do not enable this, if you enabled commands for players,+// because the client sees multiple commands in succession as spam.+// Default: 0 (means disabled)+client_accept_chatdori: 0+ // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: noIndex: src/map/battle.c===================================================================--- src/map/battle.c	(revision 14729)+++ src/map/battle.c	(working copy)@@ -4003,6 +4003,7 @@	 { "eq_single_target_reflectable",       &battle_config.eq_single_target_reflectable,    1,      0,      1,              },	 { "invincible.nodamage",                &battle_config.invincible_nodamage,             0,      0,      1,              },	 { "mob_slave_keep_target",              &battle_config.mob_slave_keep_target,           0,      0,      1,              },+	{ "client_accept_chatdori",             &battle_config.client_accept_chatdori,          0,      0,      INT_MAX         },	 { "autospell_check_range",              &battle_config.autospell_check_range,           0,      0,      1,              },	 { "client_reshuffle_dice",              &battle_config.client_reshuffle_dice,           0,      0,      1,              },	 { "client_sort_storage",                &battle_config.client_sort_storage,             0,      0,      1,              },Index: src/map/battle.h===================================================================--- src/map/battle.h	(revision 14729)+++ src/map/battle.h	(working copy)@@ -477,6 +477,7 @@	 int eq_single_target_reflectable;	 int invincible_nodamage;	 int mob_slave_keep_target;+	int client_accept_chatdori;	 int autospell_check_range;	//Enable range check for autospell bonus. [L0ne_W0lf]	 int client_reshuffle_dice;  // Reshuffle /dice	 int client_sort_storage;Index: src/map/clif.c===================================================================--- src/map/clif.c	(revision 14729)+++ src/map/clif.c	(working copy)@@ -11545,16 +11545,27 @@	 if( type == 0 )		 value = 0 - value;-	//If type is 2 and the ids don't match, this is a crafted hacked packet!-	//Disabled because clients keep self-muting when you give players public @ commands... [Skotlex]-	if (type == 2 /* && (pc_isGM(sd) > 0 || sd->bl.id != id)*/)-		return;+	if( type == 2 )+	{+		if( !battle_config.client_accept_chatdori )+		{+			return;+		}+		if( pc_isGM(sd) > 0 || sd->bl.id != id )+		{//If type is 2 and the ids don't match, this is a crafted hacked packet!+			return;+		}+		value = battle_config.client_accept_chatdori;+		dstsd = sd;+	}+	else+	{+		dstsd = map_id2sd(id);+		if( dstsd == NULL )+			return;+	}-	dstsd = map_id2sd(id);-	if( dstsd == NULL )-		return;--	if( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) )+	if( type == 2 || ( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) ) )	 {		 clif_manner_message(sd, 0);		 clif_manner_message(dstsd, 5); 

  7. Please implement the rare_drop announcement like from official

    O6iq4DL.jpg

    // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***// This can be set to any value between 0~10000.// Note: It also announces STEAL skill usage with rare items// 0 = don't show announces at all// 1 = show announces for 0.01% drop chance items// 333 = show announces for 3.33% or lower drop chance items// 10000 = show announces for all items

    Remove:

    messages.conf

    541: '%s' got %s's %s (chance: %0.02f%%)

    Implement:

    msgtringtable at line 1629

    pRO 

    Citizens of Midgard, Lady Luck shines upon [%s] !! [%s] has awarded the player with '%s' !!#

    or iRO:

    [%s] has won [%s] from '%s'.#

     


  8.  

     

     

     

    It was updated a long time before and couldn't track of it. I don't wanna update the recent svn since I only use pre renewal hercules. Mind if you can lead me the way?

    I believe you're looking for this then o_O https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44

     

    This was a while ago though.. xD

     

     

    yeah also the rename change there was also an update for it.

     

    That was implemented long ago. You should have that working o_O

     

    Yes it was updated in my SVN how come when I used the item_db entry. The rename and slotchange doesn't work? Instead it only goes to the global reg value as CharRename. It doesn't update in the char entries.

    Are you sure after "right clicking" the character on the login screen nothing happens?


  9.  

    cat_0: { //New

    Valkyrja's_Shield:70

    3D_Glasses:250

            Bapho_Jr._Egg:10

    }

     

    The format above is not working

    Please confirm. Thanks :)

    Such are considered invalid by format unfortunately, for now you'd need to add such items using the 'ID' syntax e.g. 'ID2115:70' for valkyrie shield.

    As for the discount field, could you post it in the suggestions forum please?

    Thank you

    Done  :D http://herc.ws/board/topic/1291-cash-shop-discount/#entry9354


  10. Im suggesting for cash shop discount xD

    Example:

     

    cash_shop: (
    {
        discount: 50 // 50% discount in cat_0
    cat_0: { //New
    RTC_Winner_Hat:2000
    King_Poring_Hat:2500
        }
    },
    {
       discount: 10 // 10% discount in cat_1
    cat_1: { //Hot
    Baricade_Repair_Kit:10
    Guardian_Stone_Repair_Kit:8
          Muffler_Box:3
        }
    },
    {
       discount: 0 // default
    cat_2: { //Rental
    Boarding_Halter_7_Box:25
        }
    }
     
     
    ~Results:
    RTC_Winner_Hat = 1000
    King_Poring_Hat = 1250
     
    Baricade_Repair_Kit = 9
    Guardian_Stone_Repair_Kit = 7     (10% of 8 = 0.8
    Muffler_Box = 3 (10% of 3 = 0.3) no discount? xD
     
    Suggestion only . Thanks!!!!!!!!!  :)
     

     

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