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kyeme

High Council
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Posts posted by kyeme


  1. whats your client date? When I tested that it was totally different (message was way shorter for starters), and in your case the item name and the reward name appear to be swapped

    Ok i understand now because of my msgstringtable but why still showing Unknown Item?


  2. whats your client date? When I tested that it was totally different (message was way shorter for starters), and in your case the item name and the reward name appear to be swapped

    Im using 2012-04-17ragexe

     

    You mean this?

     

    pRO line 1629:

    Citizens of Midgard, Lady Luck shines upon [%s] !! [%s] has awarded the player with '%s' !!#

     

    iRO line 1629:

    [%s] has won [%s] from '%s'.#


  3.  

     

     

    Any news ~ :)

    I also tried to implement this using pure kro file and client but after I use the skill my client scream a lot of missing spr..

    hmm..any clue?

     

    :meow:

     

    try to use pRO client 

    so it means we can't implement this cause only pRO client does this....

    and I also notice 2013 doesn't respond or show the cart list..so sad...

     

    :meow:

     

    I need more info on the client-side part, I tried using the .lua info provided by Napster but my client crashes when using the skill via command (cant use it directly by clicking because the skill shows no icon)

     

    No MC_CARTDECORATE in textureÀ¯ÀúÀÎÅÍÆäÀ̽ºitem of pRO   OMG!

    The texture of MC_CARTDECORATE is like from am_berserkpitcher  and rk_stonehardskin

     

    Try this 

    in skilltreeview.lua add  [13] = SKID.MC_CARTDECORATE,

    	[JOBID.JT_MERCHANT] = {		[1] = SKID.MC_INCCARRY,		[3] = SKID.MC_MAMMONITE,		[4] = SKID.MC_IDENTIFY,		[5] = SKID.MC_LOUD,		[8] = SKID.MC_DISCOUNT,		[9] = SKID.MC_PUSHCART,		[12] = SKID.MC_CHANGECART,		[13] = SKID.MC_CARTDECORATE,		[15] = SKID.MC_OVERCHARGE,		[16] = SKID.MC_VENDING,		[19] = SKID.MC_CARTREVOLUTION	},

    Add this in your textureÀ¯ÀúÀÎÅÍÆäÀ̽ºitem mc_cartdecorate.bmp


  4. I've this modification in source that will overlap the

    StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;
    that is being used in my premium system. But due to the recent updates it has become not compatible with the src files..

     

    Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did!

     

    Thanks again!

     

    I've this modification in source that will overlap the

    StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;
    that is being used in my premium system. But due to the recent updates it has become not compatible with the src files..

     

    Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did!

     

    Thanks again!

     

    +1 to Xgear

     

    No need to put the SC_ in skill.c (dispel skill) and status.c (Dispel on death)


  5. Testing in iro again thanks to a friend in gvg unable to transform using scroll. Thanks kyeme for the question.

    Thanks Beret!

    What if you use the Transformation Scroll before entering GvGs, will the buff be removed or is it still effective?

    And @pvpmap you can still use?

     

    Super Thank youuuu~


  6. Please implement the :

     

    Magic Scroll (Geffen Scroll) : Quest Info Quest Info (2)

    12745, Skull Scroll (Cranial Scroll on pRO: reduce Demi-human damage by 5% for 30 minutes)
    12747, Royal Scroll
    12751, Armor Scroll
    12753, Soul Scroll
     
    status.h
    SI_SKELSCROLL = 506,
    SI_DISTRUCTIONSCROLL = 507,
    SI_ROYALSCROLL = 508,
    SI_IMMUNITYSCROLL = 509,
    SI_MYSTICSCROLL = 510,
    SI_BATTLESCROLL = 511,
    SI_ARMORSCROLL = 512,
    SI_FREYJASCROLL = 513,
    SI_SOULSCROLL = 514,
     
    Dispel on death: NO
    Dispel skill: NO
     
    Sparkling Candy:
    A hard candy that feels like its jumping in your mouth when you eat it.
    You'll need to remember to brush your teeth after!
    1 minute increase ATK + 20, Attack Speed + 25%, and permanent endure.
    Decreases 100HP per 10 seconds. Cooldown for 3 minutes.
     
    status.h
        (Endure)
     
     
    Dispel on death: Yes
    Dispel skill: ( i will check @pRO soon)
     
    Mental Potion:
    A potion that will make you full of spirit.
    Increases 10% MaxSP for 30 minutes. SP consumption - 10%.
     
    status.h
    SI_TARGET_ASPD
     
    Dispel on death: Yes
    Dispel skill: Yes
     
     
    ~its now very easy to configure (thanks master maluffet) --> sc_config.txt

  7.  

     

     

    Can use another kyeme.

     

    Kyeme KS, was posting the attributes.  :)

    Thank you. 

    I will make a bug report. (ive failed to use another scroll)

     

    You say to use a different, isn't it?

     

    When I played in iro never tried using one over the other so that information can not say.

    yes while on a state of transformation and try to use another scroll transform. 

    Hmmmhh T_T Need to test this on official. Sorry on pRO the scroll s not implemented yet


  8.  

    commit https://github.com/HerculesWS/Hercules/commit/6fd440ea35cf2a084ffa434ee3c8f651b3259c60

    2qi7okw.jpg

    for the moment no attribute bonus cause I don't have the translated description of the item I check iro files I didn't find any.. :D

     

    :meow:

    I will give it to you. (from pRO)

     

     

    commit https://github.com/HerculesWS/Hercules/commit/6fd440ea35cf2a084ffa434ee3c8f651b3259c60

    2qi7okw.jpg

    for the moment no attribute bonus cause I don't have the translated description of the item I check iro files I didn't find any.. :D

     

    :meow:

    I will give it to you. (from pRO)

    @maluffet

     

     

    Deviruchi Scroll:Increase ASPD +1, HIT + 5 during transformed as Deviruchi.Raydric Archer Scroll:Increase attack 25% by using bow.Mavka Scroll:Increase attack 25% by using bow.Marduk Scroll:Increase magical attack 25%.Banshee Scroll:Increase magical attack 25%.Poring Scroll:Increase critical damage 25% during transformed as PoringGolem Scroll:Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. 

    Source: pRO

     
    :)

  9.  

    Can use in woe kyeme.

     

    @malufett

     

    Forgot to two information.

     

    - Using mount cannot use the item.
    - When it's about the effect of the transformation, it is not possible to use mount.

    Last (failed to edit my prev post)

     

    And if you are currently transformed, is possible to use another scroll or not?

     

    @edit: 

    How about dispel skill / battle chant (Sage and Arch bishop)

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