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kyeme

High Council
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Posts posted by kyeme


  1.  

    when i compile mmo.h = 7 passed 0 failed 1 skipped
     
    its normal
     

     

     

    i tried to use nemo and click when i clicked "Load Custom Lua file instead of iteminfo.lub" an error pop ups

     

    "Load Custom lua file instead of iteminfo.lub : Patch Cancelled

     

    Try to update your NEMO SVN (if still exist, report it to http://herc.ws/board/topic/2905-nemo-client-patcher/ )

     

     

    mmo.h

     

    #define PACKETVER 20120410 //MY VERSION HEXED

     

    If your client version is 2014-04-16aRagexe simply put 20140416

     

    #define PACKETVER 20140416

     

    And Recompile again


  2. :D

    	[19029] = {		unidentifiedDisplayName = "Hat",		unidentifiedResourceName = "ĸ",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."		},		identifiedDisplayName = "Alice Friesinger Hat 69",		identifiedResourceName = "¾ÆÀ̽ºÆùÇÁ¸®Â¡¾î69¼¼",		identifiedDescriptionName = {			"A figurine doll that resemble maid from A-larm House 69.",			"Increase damage against boss monster by 15%.",			"When you have pet Alice, increase damage against boss monster by 10%.",			"When intimacy with pet Alice is Loyal, increase damage against boss monster by 15%.",			"Class: ^777777Headgear^000000",			"Defense: ^7777770^000000",			"Weight: ^77777730^000000",			"Required Level: ^7777771^000000",			"Jobs: ^777777All^000000"		},		slotCount = 0,		ClassNum = 1249	},

  3.  

     

     

    i have downloaded the data translation but the thing is

    theres no sprite folder and texture folder

     

    can someone give me / link me a clean sprite folder and texture folder  where hercules ppl mostly used

     

    help will be much appreciated thank you!

    You don't need because all sprites and textures are available in data.grf/rdata.grf

    if you have custom sprites/textures. you must add it manually in yourData.grf.

     

     

    yeah but i need is a clean folder T_T

    In Clean Folder, you don't need sprites/textures(actually there's texture in translation repo, without any item/collection folder),

    if you still need it, pull old version: https://github.com/ROClientSide/Translation/commit/b5d817a3cdce0c277fb386f4138535323e386c5a

     

    KZ90idJ.jpg

    I cannot download it,  is there something wrong on what ive done?


  4. Gayahin mo lang yung script ng ibang items, gaya ng naalala ko sa reduce after cast delay ay yung Kiel Card

     

    {	Id: 4403	AegisName: "Kiel_Card"	Name: "Kiel-D-01 Card"	Type: 6	Buy: 20	Weight: 10	Loc: 769	Script: <" bonus bDelayrate,-30; ">},

  5.  

    I want to know what are the names of these files. I can't see my previous topic on our forum :(

     

    Both? I found the wolf head one in data.grf

     

    datasprite이팩트costumebody.act

    OR

    datasprite이팩트블러드러스트.act

     

    The SC_STOP one is

     

    datasprite이팩트스톱.act

     

    At least if I didn't make a mistake somewhere.

     

    I will check it later. Thank you! :D


  6. Try mo:

    OnUnEquipScript: <" setfalcon 0; ">

     

    If <flag> is 0 this command will remove the falcon from the character.Otherwise it gives the invoking character a falcon. The falcon will be there regardless of whether the character is a hunter or not. It will (probably) not have any useful effects for non-hunters though.Note: the character needs to have the skill HT_FALCON to gain a falcon. 
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