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Posts posted by kyeme
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I am using PRE-RENEWAL.
I've noticed that after i switched from rathena to the latest hercules revision Sonic Blow Damage has been reduced. it really weakened its damage. even a non equipped enemy cannot be killed by sonic blow. Is this really part of Hercules update? if it is, can anyone help me to bring back the old damage of sonic blow?
My players also complaining that they cannot do the tag weapon anymore. for example, you cast a sonic blow using a infiltrator then suddenly switch into a status weapon like quadruple stormy knight card, enemy will take the damage from infiltrator and still get frozen. but in updated hercules status weapon switch does'nt work anymore. it also works in asura, Finger offensive and some other skills. Can you also help me bring back the tag weapon?
Please help me with these. My players are complaining couple of days now.
Thanks in advance!
Hi,
Sonic Blow Bug:
http://herc.ws/board/tracker/issue-7933-sonic-blow/
Weapon Switch (Working as intended)
http://herc.ws/board/tracker/issue-7307-status-weapon-switch/?gopid=18154#entry18154
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Bumpy bumpy~
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Try this: In your sc_config.txt
Change:
SC_PROTECTWEAPON, 28 SC_PROTECTSHIELD, 28 SC_PROTECTARMOR, 28 SC_PROTECTHELM, 28
to:
SC_PROTECTWEAPON, 12SC_PROTECTSHIELD, 12SC_PROTECTARMOR, 12 SC_PROTECTHELM, 12
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I don't know why the Land skills are not showing in Replay.
Using 2013 08 07 client and RO Cred Launcher
From 2013-08-07 .rrf :
Using 2013 08 07 client and RO Cred Launcher
From Official .rrf :
Any idea? Thanks in advance
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Official iRO server does have a colore displaybottom
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Is the "msg input box" included in your script sir?
This:
And I hope that this will be implemented in the not Plugin version (Main folder) too.
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Hi Neo, can you include the effect of Disable Swear Filter patch in the Input Box (if possible). Thank you
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Awww walang name
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hi there
i am using 2013-08-07. does this client support this feature?
Yes
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try this, the number 80 means the damage rate was adjusted to 80%
mapflags: ( "adjust_skill_damage RK_DRAGONBREATH 80")
Do I need to restart the server to make this work?
Yes
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if its pre its a bug but its re its working as intended...
Any solution on how to solve for pre-re?
Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill.
Angelmelody and mybitch reacted to this -
*mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};This command will work like 'announce' but will only broadcast to characters currently residing on the specified map. The flag and optional parameters parameters are the same as in 'announce', but target and source flags are ignored.
example:
mapannounce "bat_a01", "Group [1] has taken the work shop, and will now respawn there.",bc_map,"0xFFCE00";
@edit:
Or use strcharinfo(3)
3 - The name of the map the character is in.
mapannounce ""+strcharinfo(3)+"", "Group [1] has taken the work shop, and will now respawn there.",bc_map,"0xFFCE00";
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Happy New Year Everyone!
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prontera,151,188,5 script Soul Linker 719,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1: if(Zeny < .Zeny) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "First jobs aren't allowed to use my service. or"; mes "You need "+.Zeny+" Zeny for a Soul Link."; close; } set .@basejob$,strtoupper(jobname(BaseJob)); if (jobname(BaseJob) == "Super Novice") set .@basejob$,"SUPERNOVICE"; if (jobname(BaseJob) == "Star Gladiator") set .@basejob$,"STAR"; if (jobname(BaseJob) == "Soul Linker") set .@basejob$,"SOULLINKER"; if (jobname(BaseJob) == "Assassin") set .@basejob$,"ASSASIN"; if (jobname(BaseJob) == "Bard" || jobname(BaseJob) == "Dancer" ) set .@basejob$,"BARDDANCER"; npcskill "SL_"+.@basejob$+"",5,99,99; set Zeny,Zeny - .Zeny; close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Okay,goodbye!"; close; }OnInit: set .Zeny,100; //Amount of zeny here end;} // --------------------------------------------------// Duplicates:// --------------------------------------------------geffen,124,69,4 duplicate(Soul Linker) Soul Linker#geffen 719
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We already have it since June 24, 2013 http://herc.ws/board/topic/1244-official-item-grouppackagechain/
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No, go to battle.c and you will see #ifndef RENEWAL_EDP
And in your config/renewal.h disable the Renewal EDP by commenting
//#define RENEWAL_EDP
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do you know how to make edp works on grimtooth?
In src/map/battle.c
Find #ifndef RENEWAL_EDP
Comment the case AS_GRIMTOOTH: with //
#ifndef RENEWAL_EDP if( sc->data[SC_EDP] ){ switch(skill_id){ case AS_SPLASHER: //case AS_GRIMTOOTH: case ASC_BREAKER: case AS_VENOMKNIFE: case ASC_METEORASSAULT: break; default: ATK_ADDRATE(sc->data[SC_EDP]->val3); } }
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Sonic Blow Damage and Tag weapon
in General Server Support
Posted
Hi, is this the fix for Sonic Blow bug?