xlaws27
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Posts posted by xlaws27
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ahmm
my request is a normal refiner with reversion ability or
adding a reversion script here
http://herc.ws/board/topic/10308-configurable-refiner/page-2#entry65953 (credits to vlync)
example
i'm going to refine my +4 composite bow to +5
there is a 5% chance that it will go back to +0
and there is a 10% chance that it will go back to +3
and 10% chance that it will stay as it is
and 75% chance that it will go to +5..
help will be much appreciated thank you .
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hello vlyn. can u add a refiner script where there is a reversion of a refined item.
example
i'm going to refine my +4 composite bow to +5
there is a 5% chance that it will go back to +0
and there is a 10% chance that it will go back to +3
and 10% chance that it will stay as it is
and 75% chance that it will go to +5..
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hi guys. how to lower down the gospel effect?
like this
1. additional atk from 100% to 20%
2. additional maxhp/maxsp from 100% to 10%
etc
and about the mindbreaker, how can i make it stay at level 1?
i hope you can help me thanks
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Too big equipment window means you have wrong msgstringtable for that client. Since you didn't mention the date I can't really help with the right one.
About error, it tells you exactly what sprite is missing. In this case, iirc current official data.grf contains only inventory and illustration pics, you'd need to get actual sprites from somewhere.
im using 2013-08-07
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He moved to hexed 2014-02-05?
Tries this date: https: //github.com/ROClientSide/Translation
yea i tried to use 2014 but same thing happened.
im using that translation.
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Good afternoon!
About error items use iRO client also had the same problem with kRO client.
On the window of equipment and other things that you have not noticed and hexed, I recommend using the 2014-02-05.
Nothing seen. lol
Sorry for the English "google translator"
Good afternoon!
About error items use iRO client also had the same problem with kRO client.
On the window of equipment and other things that you have not noticed and hexed, I recommend using the 2014-02-05.
Nothing seen. lol
Sorry for the English "google translator"
@@M0nsTT3r hi.
same thing happen
my window of equipment is still the same
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Hmm. Idea is nice, but the thing is... Are you sure that after finding a way through the maze once people won't lose interest as it won't change?
i agree on this.
maybe you can add some maze runner twist where the walls will move and the way to exit changes everytime the event starts
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any good person who have this client? link is broken and yommy was active last july 25
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everyone said that 2012-04-10 and 2013-08-07 are the stable client. but it's 2015 now. is there a 2014 or 2015 stable clients?
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may i ask for a best host? i know that there are a lot of topics in google but all of them are OLD that's why i am looking for the best host RIGHT NOW..I've been on a lot of ready to play hosting but none of them satisfied me. Some of them are LAG/SPIKE during WOE CLASHES(100 players with 2gb ram damn right?) and some of them have a really bad service and support.
can someone recommend me a good hosting? w/ ddos protection and no lag issues? it's better if it's not ready to play since it is cheaper than those ready to play but super lag
my friend recommended me ovh is it good? anyway i want more recommendations here thanks.
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remove all buffs that came from gospel when entering a warp? help me plzz
i really need this especially during woe times
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@@xlaws27 OFF TOPIC : you are the owner of Impact right. hehe
yeah.
this script i want is like koe. but im having difficulties on editing it lol. i hope i can finish it today.
Can you post your script? It's easier to edit than writing from scratch.
i dont really know where to start T_T
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how to make .bin ?
have u paid for harmony? if yes it got a tool to make it for you I guess
is this still compatible on the latest hercules?
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cavs and gsw finals on nba are very popular right now
i would like to ask an betting npc
and this is how it works
1. when clicking npc there will be 2 Option
• Bet for CAVS
• Bet for GSW
2. then the betting money is TCG
3. If Player1 bet on cavs and bet a 5tcg (of course it will delete the 5tcg on the inventory)
• if cavs win then he will get a 10tcg then click the npc for the reward
• if cavs lose then his bet will be gone
4. there will be a gm option to end the betting before the game of cavs and gsw
5. since its impossible for the ragnarok to know who wins between cavs and gsw.
there will be a gm option that will choose who wins.
there will
^^, i hope someone can make it hehe
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@@xlaws27 OFF TOPIC : you are the owner of Impact right. hehe
yeah.
this script i want is like koe. but im having difficulties on editing it lol. i hope i can finish it today.
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can someone help me for my dungeon idea?
TCG FARM ZONE FAQS ( DUNGEON )
1. It only opens every 2 hours.2. 3minutes announce before the opening.
3. it will only spawn 5 monster ( i have my own custom monster )
4 the monster will only respawn every opening of the npc.
5. the last hitter will get 1 tcg.6. 5 minutes time limit only
7. if all of the monsters have been killed it will warp you back at prontera
8. if the players failed to kill all the monsters and reach the time limit. it will automatically killmonster on the map and wait for the respawn (opening)
9. ITS A PVP ON MAP!
map is - ordeal_3-2
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just generate as new table...
http://herc.ws/board/topic/9687-hercules-hpsp-table-generator/
easiest thing in the world
there is something wrong
like on job_db1 original knight HP table (written at the new one)
is HPTable:[ 40, 48, 58, 69, 82, 96, 112, 129, 148, 168, // 1 - 10
190, 213, 238, 264, 292, 321, 352, 384, 418, 453, // 11 - 20
490, 528, 568, 609, 652, 696, 742, 789, 838, 888, // 21 - 30
940, 993, 1048, 1104, 1162, 1221, 1282, 1344, 1408, 1473, // 31 - 40
1540, 1608, 1678, 1749, 1822, 1896, 1972, 2049, 2128, 2208, // 41 - 50
2290, 2373, 2458, 2544, 2632, 2721, 2812, 2904, 2998, 3093, // 51 - 60
3190, 3288, 3388, 3489, 3592, 3696, 3802, 3909, 4018, 4128, // 61 - 70
4240, 4353, 4468, 4584, 4702, 4821, 4942, 5064, 5188, 5313, // 71 - 80
5440, 5568, 5698, 5829, 5962, 6096, 6232, 6369, 6508, 6648, // 81 - 90
6790, 6933, 7078, 7224, 7372, 7521, 7672, 7824, 7978, 8053, // 91 - 100
8128, 8203, 8278, 8353, 8428, 8503, 8578, 8653, 8728, 8803, // 101 - 110
8878, 8953, 9028, 9103, 9178, 9253, 9328, 9403, 9478, 9553, // 111 - 120
9628, 9703, 9778, 9853, 9928, 10003, 10078, 10153, 10228, 10303, // 121 - 130
10378, 10453, 10528, 10603, 10678, 10753, 10828, 10903, 10978, 11053, // 131 - 140
11128, 11203, 11278, 11353, 11428, 11503, 11578, 11653, 11728, 11803] // 141 - 150
but when i used the generator ea formula (hpmultiplicator 500 factor 150
HPTable:[ 40, 47, 55, 65, 76, 89, 103, 119, 136, 155, // 1 - 10
175, 197, 220, 245, 271, 299, 328, 359, 391, 425, // 11 - 20
460, 497, 535, 575, 616, 659, 703, 749, 796, 845, // 21 - 30
895, 947, 1000, 1055, 1111, 1169, 1228, 1289, 1351, 1415, // 31 - 40
1480, 1547, 1615, 1685, 1756, 1829, 1903, 1979, 2056, 2135, // 41 - 50
2215, 2297, 2380, 2465, 2551, 2639, 2728, 2819, 2911, 3005, // 51 - 60
3100, 3197, 3295, 3395, 3496, 3599, 3703, 3809, 3916, 4025, // 61 - 70
4135, 4247, 4360, 4475, 4591, 4709, 4828, 4949, 5071, 5195, // 71 - 80
5320, 5447, 5575, 5705, 5836, 5969, 6103, 6239, 6376, 6515, // 81 - 90
6655, 6797, 6940, 7085, 7231, 7379, 7528, 7679, 7831, 7985, // 91 - 100
8140, 8297, 8455, 8615, 8776, 8939, 9103, 9269, 9436, 9605, // 101 - 110
9775, 9947, 10120, 10295, 10471, 10649, 10828, 11009, 11191, 11375, // 111 - 120
11560, 11747, 11935, 12125, 12316, 12509, 12703, 12899, 13096, 13295, // 121 - 130
13495, 13697, 13900, 14105, 14311, 14519, 14728, 14939, 15151, 15365, // 131 - 140
15580, 15797, 16015, 16235, 16456, 16679, 16903, 17129, 17356, 17585] // 141 - 150
you can see here the hpmultiplator and factor
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here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this
and when i'm level 151 it become like this
worse than mine
i hope that we can still use the old one.
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see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114.
And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7
i see.
may i ask if they used ea formula on the new job db_1?
because i have a feeling that there is something wrong in this new job_db01(just a feeling)
and is there a way that i can use this one https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt ?
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Generator is needed only if you want custom formula,
hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks'job_db1.txt' Redesign
What is it?[*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
[*]The old hp/sp computation has been drop and replace by hp/sp tables.
job_db.conf Format:
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}
Benefit?[*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.
[*]Lessen redundant entries and good for the eyes..
[*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.
Tools?
[*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/
Special Thanks to:
[*]Awesome @Yommy
[*]Best @Michi
[*]Incredible @Ind
[*]Nice @Beret
Links
[*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743
[*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf
We follow official, hence its till lv.150,
But if you make your server, let's say 500.
The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value....
nah not working
i have a 255/120 server.
both lord knight and assassin cross have the same hp which is 25161 when level 255.
but when i make both of them level 150, lord knight has the higher hp than assassin cross
•sinx lvl 150 = 14855
•lord knight lvl 150 = 14900
and also I think lord knight hp is higher than paladin
but on lvl 150 paladin hp =15170 something.
im so confused lol
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i hexed my client to disable cash shop but there's an resource error but its still working
as you can see on the picture i already enable the ignore missing file error on my client but still..
i also tried deleting the nc_cashshop in the basic inference but still an error.
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'job_db1.txt' Redesign
What is it?
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The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
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The old hp/sp computation has been drop and replace by hp/sp tables.
job_db.conf Format:
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}
Benefit?
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You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.
-
Lessen redundant entries and good for the eyes..
-
RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.
Tools?
Special Thanks to:
Links
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Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743
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File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf
hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me
instead of having level 1~150 hp and sp table can u make it to level 1~1000?
so that its ready to play and new/old hercules user wont be confuse anymore.
As you can see right now there are many confused on how to use that generator including me also
im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks
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The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
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@@xlaws27 this map is encrypted, i try to pack it to GRF and view it in GRF EDITOR but it says that its encrypted
isee thank you
Last Man Standing (using queue iterator script commands)
in Event & Game Releases
Posted · Edited by xlaws27
thank u so much for this!!!
@@AnnieRuru
hello annieruru. i tested this on my test server , i changed the starting timer from 5 minutes to 3 seconds.
i created a 2 level novice (lvl 1 group id) (i also tried leveling them up and changing their job)
i started the event and registered them both.
there's a THIS IS SPARTAA so
i used one novice then i kill the other novice and nothing happened
there's no announcement when i killed the other novice and it's still @Pvpon