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xlaws27

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Posts posted by xlaws27


  1. Haru has fixed the queue iterator script commands

    its time to spread out this technique

     

    Download: 1.0a

    script

    Make sure your hercules server is compile after 2015-11-15

     

    good for server owner and scripter alike

    this can use in live server, and also can be a reference script for scripters

     

    Next, might want to bump the battleground queue again xD

    thank u so much for this!!!

     

    @@AnnieRuru

     

    hello annieruru. i tested this on my test server , i changed the starting timer from 5 minutes to 3 seconds.

     

    i created a 2 level novice (lvl 1 group id) (i also tried leveling them up and changing their job)

     

    i started the event and registered them both.

     

    there's a THIS IS SPARTAA so

    i used one novice then i kill the other novice and nothing happened

     

    there's no announcement when i killed the other novice and it's still @Pvpon


  2. ahmm

     

    my request is a normal refiner with reversion ability or

     adding  a reversion script here

    http://herc.ws/board/topic/10308-configurable-refiner/page-2#entry65953 (credits to vlync)

     

     

    example

    i'm going to refine my +4 composite bow to +5

    there is a 5% chance that it will go back to +0

    and there is a 10% chance that it will go back to +3

    and 10% chance that it will stay as it is

    and 75% chance that it will go to +5..

     

    help will be much appreciated thank you .


  3. @@Vlync

     

    hello vlyn. can u add a refiner script where there is a reversion of a  refined item.

     

    example

    i'm going to refine my +4 composite bow to +5

    there is a 5% chance that it will go back to +0

    and there is a 10% chance that it will go back to +3

    and 10% chance that it will stay as it is

    and 75% chance that it will go to +5..


  4. Good afternoon!

     

    About error items use iRO client also had the same problem with kRO client.

     

    On the window of equipment and other things that you have not noticed and hexed, I recommend using the 2014-02-05.

     

    Nothing seen. lol

     

     

    Sorry for the English "google translator"

     

    Good afternoon!

     

    About error items use iRO client also had the same problem with kRO client.

     

    On the window of equipment and other things that you have not noticed and hexed, I recommend using the 2014-02-05.

     

    Nothing seen. lol

     

     

    Sorry for the English "google translator"

     

    @@M0nsTT3r hi.

     

    same thing happen

     

    my window of equipment is still the same


  5. Hmm. Idea is nice, but the thing is... Are you sure that after finding a way through the maze once people won't lose interest as it won't change?

     

    i agree on this.

     

    maybe you can add some maze runner twist where the walls will move and the way to exit changes everytime the event starts


  6. may i ask for a best host? i know that there are a lot of topics in google but all of them are OLD that's why i  am looking for the best host RIGHT NOW..I've been on a lot of ready to play hosting but none of them satisfied me. Some of them are LAG/SPIKE during WOE CLASHES(100 players with 2gb ram damn right?) and some of them have a really bad service and support.

     

    can someone recommend me a good hosting? w/ ddos protection and no lag issues? it's better if it's not ready to play since it is cheaper than those ready to play but super lag

     

    my friend recommended me ovh is it good? anyway i want more recommendations here thanks.


  7. cavs and gsw finals on nba are very popular right now

    i would like to ask an betting npc

    and this is how it works

     

     

    1. when clicking npc there will be 2 Option

    • Bet for CAVS

    • Bet for GSW

     

    2. then the betting money is TCG

     

    3. If Player1 bet on cavs and bet a 5tcg (of course it will delete the 5tcg on the inventory)

    • if cavs win then he will get a 10tcg then click the npc for the reward

    • if cavs lose then his bet will be gone

     

    4. there will be a gm option to end the betting before the game of cavs and gsw

     

    5. since its impossible for the ragnarok to know who wins between cavs and gsw.

    there will be a gm option that will choose who wins.

     

    there will

     

    ^^, i hope someone can make it hehe


  8. can someone help me for my dungeon idea? 

     

     

    TCG FARM ZONE FAQS ( DUNGEON )


    1. It only opens every 2 hours.

    2. 3minutes announce before the opening.

     

    3. it will only spawn 5 monster ( i have my own custom monster )

    4  the monster will only respawn every opening of the npc.
    5. the last hitter will get  1 tcg.

    6. 5 minutes time limit only

    7. if all of the monsters have been killed it will warp you back at prontera

    8. if the players failed to kill all the monsters and reach the time limit. it will automatically killmonster on the map and wait for the respawn (opening)

    9. ITS A PVP ON MAP!

     

    map is - ordeal_3-2


  9. @@xlaws27

    just generate as new table...

    http://herc.ws/board/topic/9687-hercules-hpsp-table-generator/

     

    easiest thing in the world :P

     

    there is something wrong

    like on job_db1 original knight HP table (written at the new one)

    is   HPTable:[ 40,   48,   58,   69,   82,   96, 112, 129, 148, 168,  // 1 - 10

          190, 213, 238, 264, 292, 321, 352, 384, 418, 453,  // 11 - 20

          490, 528, 568, 609, 652, 696, 742, 789, 838, 888,  // 21 - 30

          940, 993,  1048,  1104,  1162,  1221,  1282,  1344,  1408,  1473,  // 31 - 40

        1540,  1608,  1678,  1749,  1822,  1896,  1972,  2049,  2128,  2208,  // 41 - 50

        2290,  2373,  2458,  2544,  2632,  2721,  2812,  2904,  2998,  3093,  // 51 - 60

        3190,  3288,  3388,  3489,  3592,  3696,  3802,  3909,  4018,  4128,  // 61 - 70

        4240,  4353,  4468,  4584,  4702,  4821,  4942,  5064,  5188,  5313,  // 71 - 80

        5440,  5568,  5698,  5829,  5962,  6096,  6232,  6369,  6508,  6648,  // 81 - 90

        6790,  6933,  7078,  7224,  7372,  7521,  7672,  7824,  7978,  8053,  // 91 - 100

        8128,  8203,  8278,  8353,  8428,  8503,  8578,  8653,  8728,  8803,  // 101 - 110

        8878,  8953,  9028,  9103,  9178,  9253,  9328,  9403,  9478,  9553,  // 111 - 120

        9628,  9703,  9778,  9853,  9928, 10003, 10078, 10153, 10228, 10303,  // 121 - 130

          10378, 10453, 10528, 10603, 10678, 10753, 10828, 10903, 10978, 11053,  // 131 - 140

          11128, 11203, 11278, 11353, 11428, 11503, 11578, 11653, 11728, 11803]  // 141 - 150

     

    but when i used the generator ea formula (hpmultiplicator 500 factor 150

      HPTable:[ 40,   47,   55,   65,   76,   89, 103, 119, 136, 155,  // 1 - 10

          175, 197, 220, 245, 271, 299, 328, 359, 391, 425,  // 11 - 20

          460, 497, 535, 575, 616, 659, 703, 749, 796, 845,  // 21 - 30

          895, 947,  1000,  1055,  1111,  1169,  1228,  1289,  1351,  1415,  // 31 - 40

        1480,  1547,  1615,  1685,  1756,  1829,  1903,  1979,  2056,  2135,  // 41 - 50

        2215,  2297,  2380,  2465,  2551,  2639,  2728,  2819,  2911,  3005,  // 51 - 60

        3100,  3197,  3295,  3395,  3496,  3599,  3703,  3809,  3916,  4025,  // 61 - 70

        4135,  4247,  4360,  4475,  4591,  4709,  4828,  4949,  5071,  5195,  // 71 - 80

        5320,  5447,  5575,  5705,  5836,  5969,  6103,  6239,  6376,  6515,  // 81 - 90

        6655,  6797,  6940,  7085,  7231,  7379,  7528,  7679,  7831,  7985,  // 91 - 100

        8140,  8297,  8455,  8615,  8776,  8939,  9103,  9269,  9436,  9605,  // 101 - 110

        9775,  9947, 10120, 10295, 10471, 10649, 10828, 11009, 11191, 11375,  // 111 - 120

          11560, 11747, 11935, 12125, 12316, 12509, 12703, 12899, 13096, 13295,  // 121 - 130

          13495, 13697, 13900, 14105, 14311, 14519, 14728, 14939, 15151, 15365,  // 131 - 140

          15580, 15797, 16015, 16235, 16456, 16679, 16903, 17129, 17356, 17585]  // 141 - 150

     

     

    https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt

    you can see here the hpmultiplator and factor


  10. here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this

    154dcpj.jpg

    and when i'm level 151 it become like this

    ruteae.jpg

     

    worse than mine

    i hope that we can still use the old one.


  11. see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114.

     

    And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7

    i see.

     

    may i ask if they used ea formula on the new job db_1? 

    because i have a feeling that there is something wrong in this new job_db01(just a feeling)

    and is there a way that i can use this one https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt ?


  12.  

     

     

    'job_db1.txt' Redesign

     What is it?

    [*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.

    [*]The old hp/sp computation has been drop and replace by hp/sp tables.

    job_db.conf Format:

    Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)	BaseASPD: { 				// Base ASPD for specific weapon type		Fist: 0~200				(int, defaults to 200)		Dagger: 0~200			(int, defaults to 200)		Sword: 0~200			(int, defaults to 200)		TwoHandSword: 0~200		(int, defaults to 200)		Spear: 0~200			(int, defaults to 200)		TwoHandSpear: 0~200		(int, defaults to 200)		Axe: 0~200				(int, defaults to 200)		TwoHandAxe: 0~200		(int, defaults to 200)		Mace: 0~200				(int, defaults to 200)		TwoHandMace: 0~200		(int, defaults to 200)		Rod: 0~200				(int, defaults to 200)		Bow: 0~200				(int, defaults to 200)		Knuckle: 0~200			(int, defaults to 200)		Instrumen: 0~200		(int, defaults to 200)		Whip: 0~200				(int, defaults to 200)		Book: 0~200				(int, defaults to 200)		Katar: 0~200			(int, defaults to 200)		Revolver: 0~200			(int, defaults to 200)		Rifle: 0~200			(int, defaults to 200)		GatlingGun: 0~200		(int, defaults to 200)		Shotgun: 0~200			(int, defaults to 200)		GrenadeLauncher: 0~200	(int, defaults to 200)		FuumaShuriken: 0~200	(int, defaults to 200)		TwoHandRod: 0~200		(int, defaults to 200)		Shield: 0~200			(int, defaults to 0)	}	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level 	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}
    Benefit?

    [*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.

    [*]Lessen redundant entries and good for the eyes.. :D

    [*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

    Tools?

    [*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/

    Special Thanks to:

    [*]Awesome @Yommy

    [*]Best @Michi

    [*]Incredible @Ind

    [*]Nice @Beret

    Links

    [*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743

    [*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf

      :meow:

    hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks
    Generator is needed only if you want custom formula,

    We follow official, hence its till lv.150,

    But if you make your server, let's say 500.

    The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value....

     

    nah not working

    i have a 255/120 server.

    both lord knight and assassin cross have the same hp which is 25161 when level 255.

    but when i make both of them level 150, lord knight has the higher hp than assassin cross

    •sinx lvl 150 = 14855

    •lord knight lvl 150 = 14900

     

    and also I think lord knight hp is higher than paladin

    but on lvl 150 paladin hp =15170 something.

     

    im so confused lol


  13. i hexed my client to disable cash shop but there's an resource error but its still working

    as you can see on the picture i already enable the ignore missing file error on my client but still..

    i also tried deleting the nc_cashshop in the basic inference but still an error.

    Vri1Lq7.png

    rM518U0.jpg


  14.  

    'job_db1.txt' Redesign

     

    What is it?

    • The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
    • The old hp/sp computation has been drop and replace by hp/sp tables.

     

    job_db.conf Format:

    Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)	BaseASPD: { 				// Base ASPD for specific weapon type		Fist: 0~200				(int, defaults to 200)		Dagger: 0~200			(int, defaults to 200)		Sword: 0~200			(int, defaults to 200)		TwoHandSword: 0~200		(int, defaults to 200)		Spear: 0~200			(int, defaults to 200)		TwoHandSpear: 0~200		(int, defaults to 200)		Axe: 0~200				(int, defaults to 200)		TwoHandAxe: 0~200		(int, defaults to 200)		Mace: 0~200				(int, defaults to 200)		TwoHandMace: 0~200		(int, defaults to 200)		Rod: 0~200				(int, defaults to 200)		Bow: 0~200				(int, defaults to 200)		Knuckle: 0~200			(int, defaults to 200)		Instrumen: 0~200		(int, defaults to 200)		Whip: 0~200				(int, defaults to 200)		Book: 0~200				(int, defaults to 200)		Katar: 0~200			(int, defaults to 200)		Revolver: 0~200			(int, defaults to 200)		Rifle: 0~200			(int, defaults to 200)		GatlingGun: 0~200		(int, defaults to 200)		Shotgun: 0~200			(int, defaults to 200)		GrenadeLauncher: 0~200	(int, defaults to 200)		FuumaShuriken: 0~200	(int, defaults to 200)		TwoHandRod: 0~200		(int, defaults to 200)		Shield: 0~200			(int, defaults to 0)	}	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level 	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}

    Benefit?

    • You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.
    • Lessen redundant entries and good for the eyes.. :D
    • RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

    Tools?

    Special Thanks to:

    Links

     

    :meow:

    hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me

     

    instead of having level 1~150 hp and sp table can u make it to level 1~1000?

    so that its ready to play and new/old hercules user wont be confuse anymore.

    As you can see right now there are many confused on how to use that generator including me also

     

     

    im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks

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