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Pandaaa

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Everything posted by Pandaaa

  1. Did you fixed this problem? I got the same problem also using 2010-07-30 client
  2. Pandaaa

    In-Game Clock

    Hello, I've tried the script you given, mmm and it still the same as mine no In game Clock Pub/Chat.
  3. // Respawn the Emperium, and display new owners. sleep2 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; sleep2 7000; announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; end;
  4. anyone can teach me how to add delay usage of #main (channel)? also how can i make only 1 channel works, i like to disable #map,#support just #main
  5. Hello, i got a problem fixing my screen it so small and tried using old setup and heres image link http://imgur.com/gH12nK7 I am using a 2010-07-30 Client anyone can help?
  6. anyone has a raw/file of this script?
  7. i used the resnametable smokey give. https://github.com/Smokexyz/HerculesBG/blob/master/ClientSide/Add2_resnametable.txt
  8. Hello, Heres my problem first is the Prev button on my Storage lol and can someone give me fixed English Storage tabs? heres the screenshot. http://imgur.com/dbjTxYU
  9. mob_avail [Map][14:11] [Error]: sv_readdb: Could not process contents of line 20 of "db/mob_avail.txt". [Map][14:11] [Error]: sv_readdb: Could not process contents of line 21 of "db/mob_avail.txt". [Map][14:11] [Error]: sv_readdb: Could not process contents of line 22 of "db/mob_avail.txt". [Map][14:11] [Error]: sv_readdb: Could not process contents of line 23 of "db/mob_avail.txt". [Map][14:11] [Error]: sv_readdb: Could not process contents of line 24 of "db/mob_avail.txt". hello, im getting this map error [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('198', '230') for map 'rush_cas01' in file 'npc/custom/hBG/bg_rush.txt', line '307'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('198', '226') for map 'rush_cas01' in file 'npc/custom/hBG/bg_rush.txt', line '319'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('259', '212') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '419'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('75', '240') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '420'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('232', '189') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '421'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('78', '261') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '422'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('229', '208') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '423'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('74', '282') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '424'. Skipping line... [Map][13:54] [Error]: npc_parsesrcfile: Unknown coordinates ('7', '261') for map 'rush_cas02' in file 'npc/custom/hBG/bg_rush.txt', line '425'. Skipping line...
  10. Pandaaa

    In-Game Clock

    Hello, Can someone help me add clock pub in this npc? i tried putting this script on it, no work. OnInit: while(1) { delwaitingroom; waitingroom "Clock "+ gettimestr( "%I:%M:%S %p",21 ),0; sleep 1000; } here the script i want to add with this ^ //===== Hercules Script ====================================== //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\woe-fe\agit_controller.txt //== npc\woe-se\agit_start_se.txt //============================================================ // Information NPC //============================================================ warcraft,207,196,5 script WOE Information 2_BULLETIN_BOARD,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect EF_BEGINSPELL6; sleep 425; } end; } // Script Core //============================================================ - script WOE_CONTROL FAKE_NPC,{ function Disp_Owner; function Add_Zero; OnInit: // ----------------------------------------------------------- // Configuration settings. // ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; // ----------------------------------------------------------- // Constants (leave this section alone). // ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; agitend; agitend2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(GETTIME_HOUR) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { agitend; agitend2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; agitstart; agitstart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@GID, getcastledata(.Castles$[.@i],1); if (!.@GID) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if (.Options&8 && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: if (!compare(strcharinfo(PC_MAP),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(PC_MAP),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(PC_MAP))))) { if (getcharid(CHAR_ID_GUILD) && getcastledata(strcharinfo(PC_MAP),1) == getcharid(CHAR_ID_GUILD)) end; sleep2 1000; message strcharinfo(PC_NAME), getcastlename(strcharinfo(PC_MAP))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(PC_MAP),"g_cas")) warp "SavePoint",0,0; } end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(GETTIME_HOUR) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(GETTIME_WEEKDAY) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(((.CastleWarp || .Active[1])?" ~ Warp to castles...":""), "~ Check schedule...", " ~ View castle owners...", ((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions..."), " ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...", " ~ Delete a session...", " ~ Reload settings...", ((agitcheck() || agitcheck2())?" ~ End WOE session...": ""), " ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@day]+"^000000."; next; set .@menu$,""; for(set .@i,.@start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@end, select(.@menu$)+.@start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@day == $WOE_CONTROL[.@i] && ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) || (.@end > $WOE_CONTROL[.@i+1] && .@end <= $WOE_CONTROL[.@i+2]) || (.@start <= $WOE_CONTROL[.@i+1] && .@end >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@day]+" ("+Add_Zero(.@start)+"-"+Add_Zero(.@end)+")^000000"; mes " > Castles:"; if (!.@castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@castle, .@castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000", " ~ Continue selecting castles...", " ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@day == $WOE_CONTROL[.@i] && .@end <= $WOE_CONTROL[.@i+1]) || .@day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@day, .@start, .@end, .@castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000", " ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000", " ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000", ((.Options&1)?" ~ ^FF0000End session without rewards...^000000": ""), " ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } } //DUPLICATES payon,168,230,4 duplicate(WOE Information) WOE Information#pay 2_BOARD1 morocc,149,103,6 duplicate(WOE Information) WOE Information#moc 2_BOARD1 alberta,198,149,4 duplicate(WOE Information) WOE Information#alb 2_BOARD1 izlude,123,120,6 duplicate(WOE Information) WOE Information#iz 2_BOARD1 aldebaran,145,112,4 duplicate(WOE Information) WOE Information#ald 2_BOARD1 xmas,151,135,4 duplicate(WOE Information) WOE Information#xmas 2_BOARD1 comodo,191,160,4 duplicate(WOE Information) WOE Information#com 2_BOARD1 amatsu,191,85,6 duplicate(WOE Information) WOE Information#ama 2_BOARD1 gonryun,162,122,4 duplicate(WOE Information) WOE Information#gon 2_BOARD1 umbala,90,157,6 duplicate(WOE Information) WOE Information#um 2_BOARD1 louyang,211,41,6 duplicate(WOE Information) WOE Information#lou 2_BOARD1 lighthalzen,162,100,4 duplicate(WOE Information) WOE Information#lhz 2_BOARD1 hugel,93,153,6 duplicate(WOE Information) WOE Information#hug 2_BOARD1 rachel,136,119,4 duplicate(WOE Information) WOE Information#rac 2_BOARD1
  11. Hello, Heres my script and it doesnt work. // CHAT[PUB] setcell "warcraft",195,146,195,200,cell_nochat,1; setcell "warcraft",216,146,216,200,cell_nochat,1; //VENDING setcell "warcraft",195,146,195,200,cell_novending,1; setcell "warcraft",216,146,216,200,cell_novending,1;
  12. is this possible tried adding " + strcharinfo(0) + ", doesnt work
  13. The announcements spams, How to add delay on it?
  14. Hello, Not just barricade also maps. Here's my problem I have in my server a punching bag(damage tester npc) [cloned as barricade] the first time i added it it works.. no errors nothing.. suddenly after some other edits when my Client screen come close to see barricade it gets error. Help anyone Why i am getting error on all pvp_n_ & pvp_y_ maps maybe there's more, what can i do? i use a 2010-07-30 Client
  15. How can i make a not root that will execute login/char/map at config my server files, btw there is already a working hercules files inside of this VNC where bought from their host.. which is working when i start it but i want my own edits emulator to run not the default one... i've tried to contact the hosting and no response http://imgur.com/ZyNDq3j
  16. Hello, i follow this step http://herc.ws/wiki/Installation_(CentOS) now my server almost worked but after opening the Start the Server.exe the 3 exes [Map,Login,Char] autoclose what is the problem? [image] Error i got before it auto closed. http://imgur.com/yvlyadM
  17. Hello, Here's my problem i currently bought a hosting from RagnaHosting and i wanted to add my own emulator files [my edits] RagnaHosting putted a Clean and working server inside the VNC and i tried to change it in to my own files then tried Starting the Server.. i doesn't start.. Anyone can help me?
  18. Bring It on [Poring/Pori Pori] (20x Credits 10x Mithril Coin already tried but not working some credits drop but no more mithril) mobdb { Id: 1502 SpriteName: "PORING_V" Name: "Pori Pori" JName: "Bring it on!" Lv: 99 Hp: 95000000 Sp: 0 Exp: 87250 JExp: 27895 AttackRange: 1 Attack: [10000, 30000] Def: 0 Mdef: 10 Stats: { Str: 150 Agi: 150 Vit: 65 Int: 100 Dex: 255 Luk: 255 } ViewRange: 10 ChaseRange: 12 Size: "Size_Medium" Race: "RC_Plant" Element: ("Ele_Poison", 1) Mode: { CanMove: true Aggressive: true Boss: true CanAttack: true Detector: true Angry: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 160 AttackDelay: 1672 AttackMotion: 672 DamageMotion: 480 MvpExp: 43625 MvpDrops: { Sword_Of_Grave_Keeper: 1000 Poring__Card: 100 Elven_Ears: 200 } Drops: { Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Credits: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 Mithril_Coin: 10000 } }, how can i make it drops or auto get/loot 20x credits and 10x mithrils
  19. Hmm, is there a script that will message the usage delay to a player?
  20. is there no solution for this? hehe
  21. Make his normal attacks Long Range like snipers? anyone is this even possible?
  22. Pandaaa

    Disguise Event

    Bump! i'm using a 2010-07-30 Client with a 1 langtype still npc cant read/identify chats
  23. Hello, I just wanna help for adding mod warp hit delay for 5s i used this mod and gets errors https://rathena.org/board/topic/61836-warp-go-damage-delay/ (I already trried Dastgir Warp Hit Delay but it has a bug on Return Save Point)
  24. anyone has fixed bug on Return to Save point bug?
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