Louis T Steinhil
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Everything posted by Louis T Steinhil
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[Showcase] The Mad Hat Studio
Louis T Steinhil replied to ishi_kudo's topic in Spriting & Palette Showcase
Well there are animated robes, you can make them with the help of robe generator but it doesn't animate if you don't move or in attack stance and for example "The drake jacket". On headgear it is complete it really looks like a jacket, but when you convert it to robe the sprite seems to be complete also but when you take a look at the "side view" it seems that the half of the sprite doesn't show "outside". I think it's because robe sprites (just like the archangel wing) were meant to be at the back only. -
2013 Ragexe Support [Main Topic]
Louis T Steinhil replied to Shakto's question in Client-Side Support
try the latest patch of NeoMind, you don't need a launcher there. -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
I tested 2013 - 06 - 05 and got a crash when I put an ip address on <?xml version="1.0" encoding="euc-kr" ?><clientinfo><servicetype>korea</servicetype><servertype>primary</servertype> <connection> <display>Project DestRO</display> <balloon>Renewal Server</balloon> <desc>High Rate Server</desc> <address>192.168.1.8</address> // <<<-------- This part <port>6900</port> <version>30</version> <langtype>0</langtype> </connection></clientinfo> but when I changed it to localhost it doesn't crash. I enabled DNS support, does it have something to do with the crash? -
On the latest revision the skill points can't be distributed on third jobs. Can someone confirm this?
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2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
ok thanks, i'll be searching for more bugs if I find any -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
Any recommended patches so I won't get any errors? -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
I think it's still connected with the weapon. But a different crash this time, still the ranger. >.< SO LUCKY. haha -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
NeoMind: nevermind, i just re downloaded a new data folder then deleted some folders. Voila i got no errors. thanks anyway for the support -
Hi does anyone know how can I make this a skill? ACMD(clone){ int x=0,y=0,flag=0,master=0,i=0; struct map_session_data *pl_sd=NULL; if (!message || !*message) { clif->message(sd->fd,msg_txt(1323)); // You must enter a player name or ID. return true; } if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return true; } if(pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return true; } if (strcmpi(command+1, "clone") == 0) flag = 1; else if (strcmpi(command+1, "slaveclone") == 0) { flag = 2; if(pc_isdead(sd)){ clif->message(fd, msg_txt(129+flag*2)); return true; } master = sd->bl.id; if (battle_config.atc_slave_clone_limit && mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) { clif->message(fd, msg_txt(127)); // You've reached your slave clones limit. return true; } } do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; y = sd->bl.y; } if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) { clif->message(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned. return true; } clif->message(fd, msg_txt(129+flag*2)); // Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone. return true;}
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How to set a skill that has targets to be casted directly on ground? I mean you'll remove the target but when you click the skill, it will automatically cast the said skill on the ground you're stepping at.
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2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
NeoMind: Nop this svn: 2012-04-18 Lub+src Files [Translated] has weapon_f.lub but still getting that prompt. Did you tried it in game sir? -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
using lub files from shakto then from repo then the third try is I combined both. Still crashes. -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
at first at last -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
I tried shakto's lub files, but still got a crash when ranger equips bow -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
Ok i think that's the root cause, but still i'm gonna test again. Lub files from the latest repo has that error, i'm gonna try shakto's lub files. I'll be waiting for the restore old login window. LOL by the way; so far 2013 client is stable enough right? Reported crashes are mainly from wrong lua files and wrong patch or diffs? Not with the client itself right? -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
Hello NeoMind, just thinking what shakto post and what the svn repo have. On svn repo they have weapontable.lub while shakto doesn't have any. Maybe that's the reason why we're having that reqweapon error. haven't tested it because i'm busy at work but pro'lly that's the cause. Oh and for the record kindly look at the remove GM palette. I know it has some issue regarding the dislocated head of characters. LOL -
any tutorial?
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case KO_ZANZOU:if(sd){struct mob_data *md;md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);if( md ){md->master_id = src->id;md->special_state.ai = AI_ZANZOU;if( md->deletetimer != INVALID_TIMER )iTimer->delete_timer(md->deletetimer, mob_timer_delete);md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);mob_spawn( md );pc->setinvincibletimer(sd,500);// unlock target lockclif->skill_nodamage(src,bl,skill_id,skill_lv,1);skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);}}break; What part should I edit so I can summon a clone of my character? just like @clone behavior
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ok thanks for that info rytech.
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what filename should you add this code? clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
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Ah that make sense now Rytech , I have a noob question.. So if I redeclare those set of new skills out of 5000 then maybe I can use the new set of skills in 2012 04 10? (just a dummy client..)?
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2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
NeoMind: on 2013 07 03, they said if you patch enable 64k, the female character will never be able to log in due to character selection crash. But I've never tested to untick the 64k because when that happened I switched back to 2013-03-20. And by the way I have some trouble with the weaponreq Error. I have the latest lub files from http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/ my client is not crashing anymore but the thing is, it still prompts weaponreqclassnum. That happens when I try to equip a bow on archer class. What do you think I'm missing? -
Item Compare, Ragexe 2013 06 05
Louis T Steinhil replied to n00b1e's question in Client-Side Support
Well you need the bmp file of item compare. -
2013 Ragexe and Diff (Up to date 2013-08-07)
Louis T Steinhil replied to Shakto's topic in Client-Side Releases
Hello Neomind. I have this error with the patch in it. http://herc.ws/board/topic/1151-2013-ragexe-support-main-topic/page-4 -
I like the simplicity of the new flux cp. Great job for this one. Does this also support the item and monsters with images?
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