Nagad
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Everything posted by Nagad
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No, stop pushing/asking for that! Are you able to read or what??
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Ahahahaha poor Dastgir xD At least is cool to see people really interested in your projects
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You mean ALL the BGs like in eAmod?? The entire project is almost done?? In this case I'm ready to give you a generous donation for your hard work!! Can't wait to try everything *-* I'm checking this topic every day xD
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@@Dastgir Honestly talking, do you think this project will be 100% completed by the end of 2015?
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Thanks to all the developers and contributors!! <3
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Little problem with Interface buttons positioning
Nagad replied to Nagad's question in Client-Side Support
Apparently I'm not the only one experiencing the issue with NEMO and errors ignoring: https://github.com/MStr3am/NEMO/issues/50 I will try an older version of NEMO then EDIT: Issue solved using the latest NEMO version!! -
https://raw.githubusercontent.com/ROClientSide/Translation/master/Pre-Renewal/System/itemInfoClassic.lua Goibne's items have renewal description, for example: ID: 2354 (58 defense) @@zackdreaver
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Can someone adapt this old source code for eAthena that implements the timestamp for chat messages (for party/guild chat)?? Would be really cool to have it for any chat (even the normal one) clif.c Party Chat: void clif_parse_PartyMessage(int fd, struct map_session_data *sd){ char *mes; int len, prefixlenparty; // ++ char prefixparty[255]; // ++ time_t t = time(NULL); // ++ strftime(prefixparty, 10, "[%H:%M] ", localtime(&t)); // ++ len = RFIFOW(fd,2) - 4; mes = (char*)RFIFOP(fd,4); mes_len_check(mes, len, CHAT_SIZE); if (is_charcommand(fd, sd, mes) != CharCommand_None || is_atcommand(fd, sd, mes) != AtCommand_None) return; if (sd->sc.count && ( sd->sc.data[SC_BERSERK].timer!=-1 || (sd->sc.data[SC_NOCHAT].timer!=-1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOCHAT) )) return; if (battle_config.min_chat_delay) { //[Skotlex] if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) return; sd->cantalk_tick = gettick() + battle_config.min_chat_delay; } strcat(prefixparty,mes); //++ prefixlenparty = strlen(prefixparty)+1;// ++ party_send_message(sd, prefixparty, prefixlenparty); // ++} Guild Chat: void clif_parse_GuildMessage(int fd,struct map_session_data *sd){ char *mes; int len, prefixlenguild; //++ char prefixguild[255]; // ++ time_t t = time(NULL); // ++ strftime(prefixguild, 10, "[%H:%M] ", localtime(&t)); //++ len = RFIFOW(fd,2) - 4; mes = (char*)RFIFOP(fd,4); mes_len_check(mes, len, CHAT_SIZE); if (is_charcommand(fd, sd, mes) != CharCommand_None || is_atcommand(fd, sd, mes) != AtCommand_None) return; if (sd->sc.count && ( sd->sc.data[SC_BERSERK].timer!=-1 || (sd->sc.data[SC_NOCHAT].timer!=-1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOCHAT) )) return; if (battle_config.min_chat_delay) { //[Skotlex] if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) return; sd->cantalk_tick = gettick() + battle_config.min_chat_delay; } strcat(prefixguild,mes); //++ prefixlenguild = strlen(prefixguild)+1; // ++ guild_send_message(sd, prefixguild, prefixlenguild); //++}
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Little problem with Interface buttons positioning
Nagad replied to Nagad's question in Client-Side Support
@@zackdreaver Tried your solution, it fixed the problem but even patching my exe with: I still get all the Resource error messages... I did many test for about 2 hours -
But for example there is a character that is 99/69 with 0% job exp and in the database under the column job exp there is 0, so I believe is correct right?
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lol... I have to admit it, this time panic > me
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I'm the only GM and administrator actually.... This is how the Ranking page looks like:
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I just noticed on my database that there are characters 99/70 with low exp. How is it possible?? My server has 20x rates, everything is official so you have to kill mobs to level up. So even the Ranking chart on fluxcp has wrong values and people think that are chars created by GMs, but is not true! :S
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Little problem with Interface buttons positioning
Nagad replied to Nagad's question in Client-Side Support
@@zackdreaver Yeah I was thinking to do exactly the same thing, I think is the best solution actually... I'm a bit reluctant to do that because in this way I can not use my users as "testers" ahahahaha because they will never notice any error message again, so they will not report possible problems/bugs that I missed during the testing phase. Anyway, I think sometimes we can not have everything we want, right? I will find a compromise between all the possible solutions proposed by you guys -
Little problem with Interface buttons positioning
Nagad replied to Nagad's question in Client-Side Support
Do you know which rows do I have to edit?? I found and old topic about 2012 exe: https://rathena.org/board/topic/71122-2012-client-translation/page-6#entry146419 but following it I get errors after the character selection (missing images), because I use 2014-04-16aRagexe.exe found here: https://github.com/ThemonChan/2014-Ragexe-Client -
Little problem with Interface buttons positioning
Nagad replied to Nagad's question in Client-Side Support
@@Winterfox I do not think so but can you make one for me so I can try to see if something changes?? @@Neo True, but maybe there is a way to solve this, like sorting them somehow putting "Bank" before the others, I do not know -
Hey Guys I modified the battle/booking/navigation/rec/quest buttons in magenta 1x1 pixel buttons, but now I have this problem: As you can see, the "Bank" button is a little bit out of position because (I guess) there are all the 1x1 pixel buttons in the middle between the option button. Any idea how to fix that?? ps: I do NOT want to diff my exe (I already now how to do that but I want to keep it "pure", that's why I modified the buttons)
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I noticed that closing and reopening the client fix the problem, lol
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Done by @@Winterfox ! http://herc.ws/board/topic/10171-winterfox-at-your-service/
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Really waiting for this :3
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But I love langtype 10, I had issues with the 1
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I do not have even that option, just the Ascii one (reccomended) that is active I'm using 2014-04-16aRagexe with NEMO patcher
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See the image below, this happens with Soul Linker only... any idea how to fix it??