Angelmelody
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Last visited
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Reputation Activity
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Angelmelody reacted to themon in [Solved]R>translate korean words on new button
특가 - Special Offer or Special - the new Discount button in the cash shop
수량갱신 - Update Quantity or Quantity Update
Download translated Buttons here:
http://herc.ws/board/files/file/97-new-cashshop-buttons-translated/
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Angelmelody reacted to evilpuncker in Do not count @at as online player
I'm here to suggest a config se we can choose if we want to add them (@at players) to the online list (count), that is pretty useful (well, IMO it is since I've thought about this for years already lol but never proposed anything about it ), I hope someone agree with me
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Angelmelody got a reaction from Mumbles in countitem loop
before you running countitem and delitem command, you need to attach an on-line player
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Angelmelody reacted to Mhalicot in rentitem2 plugins
File Name: rentitem2 plugins
File Submitter: Mhalicot
File Submitted: 04 Jan 2014
File Category: Plugins
HPM (Script command: rentitem2) (AtCommand: @rentitem) complete package.
Compatible with Windows System Only
if you are using Linux, ignore other files and use only rentitem2.c
Instruction.
1. Download and extract files using 7z or any application that can extract it.
2. extract it in your server directory ex: C:/RO Server/Hercules/
2.1. edit conf/plugins.conf and add rentitem2
3. find rentitem2/rentitem2.sln and recompile it.
4. You can now start using your ready made plugins
if you are using VS2010/VS2009/vs2013 or whatsoever and you are failing to compile because of platform issue.
this is what you need to do.
Note: Recompile if you modify the script.
Sample Script:
// Structure*rentitem2 <Item_ID>,<time>, <identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;*rentitem2 "<Item_Name>",<time>, <identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;// Scriptrentitem2 @inventorylist_id[.@item],.rentime,@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
Note: cannot rent pet eggs/armor, stackable items.
// AtCommand Structureusage: @rentitem <item name/ID> <Minutes>
*getequipexpiretick(<equipment slot>)
Returns the number of seconds before the item expires.0 means it never expires (not a rental item)-1 means no item is equipped
Sample Script:
if (getequipexpiretick(.@part)) { mes "Sorry. I don't sign rental items."; emotion e_sry; close; }
If you have any questions feel free to drop a comment.
for more info on how to to use HPM visit Here
(Tested on Hercules rev. 137**)
Credit: Original file by Brian and converted by Me
Click here to download this file
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Angelmelody got a reaction from evilpuncker in rentitem2
I think rentitem2 should be given credit to Brian not Emistry
Would you mind convert getequipexpiretick to be compatible with Hercules?
http://www.eathena.ws/board/index.php?s=&showtopic=241313&view=findpost&p=1318374
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Angelmelody reacted to kyeme in amplify magic damage not working
Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill.
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Angelmelody got a reaction from evilpuncker in Post your Picture!
QQ is me --->ET
and recent photo take off my head gear
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Angelmelody reacted to mybitch in New Costumes
Will O Wisp and Decoration of Music
Hi Herc,
Because I'm so old school and don't know how to open pull request I'll upload the patch for the 2 new costumes. Hope this will help
new costumes.patch
Also, uploaded the files needed for the client
data.rar
preview
new costumes.patch
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Angelmelody got a reaction from cJei in .lub to .lua someone know?
http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
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Angelmelody reacted to pan in Absorb spiritball stop asura in some map
The mod that's in the topic that you posted doesn't work at all :x So I've made some changes to fit what you want...
Built successfully and tested in-game c: If you want any map to have asuraabsorb just set the mapflag and it'll work.
Happy holidays
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Angelmelody got a reaction from Mhalicot in Earth Strain Strip
maybe your skill level was 5
@skill.c
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
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Angelmelody reacted to 安赫尔 in uptodate item db :D
https://github.com/rosfus/cRO/blob/master/db/re/item_db.conf
This is my item_db.conf
Hope it Useful for everyone
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Angelmelody got a reaction from leloush in about mining success chance
setarray .mineral[0], 25106, 1011, 984, 985; // Phracon, Emveretarcon, Oridecon, Elunium
// Success rate: (x / y)% chance setarray .success[0], 1, 5, // 1/5 (20%) -->25106 1, 2, // 1/2 (50%) -->1011 4, 5, // 4/5 (80%) -->984 1, 50; // 1/50 (2%) -->985
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Angelmelody got a reaction from Patskie in bout mob count
try *mobcount mobcount("<map name>","OnMobKilled") -
Angelmelody got a reaction from jaBote in Thor Patcher Button (Custom)
try this
[button:Register ]
Default='images/Reg1.png'
OnHover='images/Reg2.png'
OnDown='images/Reg3.png'
Left= x-coordinate
Top= y-coordinate
Mode=1
Action='http://www.your-regist-page....'
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Angelmelody reacted to arievz in [FreeRelease] Artz PVP Map
Artz PVP/GVG Map
(Simple Map)
Screen Shoot:
Edit: fixed error texture
Download This File
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Angelmelody reacted to Neo-Mind in R> Hex Code To Disable Shift+Rightclick Autofollow
try this
offset 3EC147 => change A3 F0 63 C9 00 to 90 90 90 90 90
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Angelmelody got a reaction from LeandroLima in .lub to .lua someone know?
http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
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Angelmelody reacted to Mhalicot in forum character issue (tab-->space)
it doesn't happen when you put your code inside the code tools
- script tabbecspace -1,{ -
Angelmelody reacted to Neo-Mind in NEMO - Client Patcher
Update:
NEMO saves your inputs as well now. So you don't need to retype everything you used all over again and when you apply patches the inputs also get saved in a inputlist.db file along with patchlist.log
and of-course as usual, Please get the latest from Repository its faster this way (simple svn update command ).
guild tip ? are you sure its not something from msgstringtable.txt? screenshot would be nice
I'll check it out
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Angelmelody got a reaction from Jhedzkie in Quick HP/SP recovery in towns
you can use SC_ITEMSCRIPT on player to run item script when players entry into a town
sc_start SC_ITEMSCRIPT,180000,itemid;
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Angelmelody got a reaction from jaBote in Quick HP/SP recovery in towns
you can use SC_ITEMSCRIPT on player to run item script when players entry into a town
sc_start SC_ITEMSCRIPT,180000,itemid;
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Angelmelody got a reaction from Reins in Need Support with Earth Strain
skill.c case WL_EARTHSTRAIN:
{
// lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
skill_lv, skill->get_time2(skill_id,skill_lv));
}
break; 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate change to skill_lv -
Angelmelody got a reaction from Reins in Need Support with Earth Strain
Obviously,I did tell you 'skill_lv'
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Angelmelody got a reaction from evilpuncker in Act File Adjustment Tool
How to use:
1. open an act file .
2. Adjust the horizontal slider to what percentage you want.
3. save act file (the 2nd option is save , 3rd option is save as..)
the testing mob
ActTest.rar