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Angelmelody

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  1. Upvote
    Angelmelody reacted to themon in [Solved]R>translate korean words on new button   
    특가 - Special Offer or Special - the new Discount button in the cash shop
     
    수량갱신 - Update Quantity or Quantity Update
     
     
    Download translated Buttons here:
    http://herc.ws/board/files/file/97-new-cashshop-buttons-translated/
  2. Upvote
    Angelmelody reacted to evilpuncker in Do not count @at as online player   
    I'm here to suggest a config se we can choose if we want to add them (@at players) to the online list (count), that is pretty useful (well, IMO it is since I've thought about this for years already lol but never proposed anything about it ), I hope someone agree with me
  3. Upvote
    Angelmelody got a reaction from Mumbles in countitem loop   
    before you running  countitem  and delitem  command,  you need to attach  an on-line player
  4. Upvote
    Angelmelody reacted to Mhalicot in rentitem2 plugins   
    File Name: rentitem2 plugins
    File Submitter: Mhalicot
    File Submitted: 04 Jan 2014
    File Category: Plugins
     
    HPM (Script command: rentitem2) (AtCommand: @rentitem) complete package.
     
    Compatible with Windows System Only
     
    if you are using Linux, ignore other files and use only rentitem2.c
     
    Instruction.
     
    1. Download and extract files using 7z or any application that can extract it.
    2. extract it in your server directory ex: C:/RO Server/Hercules/
    2.1. edit conf/plugins.conf and add rentitem2
    3. find rentitem2/rentitem2.sln and recompile it.
    4. You can now start using your ready made plugins
     
    if you are using VS2010/VS2009/vs2013 or whatsoever and you are failing to compile because of platform issue.
    this is what you need to do.
    Note: Recompile if you modify the script.

    Sample Script:
    // Structure*rentitem2 <Item_ID>,<time>, <identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;*rentitem2 "<Item_Name>",<time>, <identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;// Scriptrentitem2 @inventorylist_id[.@item],.rentime,@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];

    Note: cannot rent pet eggs/armor, stackable items.
    // AtCommand Structureusage: @rentitem <item name/ID> <Minutes>

    *getequipexpiretick(<equipment slot>)
    Returns the number of seconds before the item expires.0 means it never expires (not a rental item)-1 means no item is equipped
    Sample Script:
    if (getequipexpiretick(.@part)) { mes "Sorry. I don't sign rental items."; emotion e_sry; close; }
    If you have any questions feel free to drop a comment.
     
    for more info on how to to use HPM visit Here
    (Tested on Hercules rev. 137**)
    Credit: Original file by Brian and converted by Me
     
    Click here to download this file
  5. Upvote
    Angelmelody got a reaction from evilpuncker in rentitem2   
    I think  rentitem2 should be given credit to Brian not  Emistry
     
    Would you mind  convert getequipexpiretick  to be compatible with  Hercules?
     
    http://www.eathena.ws/board/index.php?s=&showtopic=241313&view=findpost&p=1318374
  6. Upvote
    Angelmelody reacted to kyeme in amplify magic damage not working   
    Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill.
  7. Upvote
    Angelmelody got a reaction from evilpuncker in Post your Picture!   
    QQ is me  --->ET 
     
     
     and recent photo take off  my head gear
     
     
  8. Upvote
    Angelmelody reacted to mybitch in New Costumes   
    Will O Wisp and Decoration of Music
     
    Hi Herc,

    Because I'm so old school and don't know how to open pull request I'll upload the patch for the 2 new costumes. Hope this will help
     
    new costumes.patch
     
    Also, uploaded the files needed for the client
     
    data.rar
     
    preview

    new costumes.patch
  9. Upvote
    Angelmelody got a reaction from cJei in .lub to .lua someone know?   
    http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
  10. Upvote
    Angelmelody reacted to pan in Absorb spiritball stop asura in some map   
    The mod that's in the topic that you posted doesn't work at all :x So I've made some changes to fit what you want...  
    Built successfully and tested in-game c: If you want any map to have asuraabsorb just set the mapflag and it'll work.
     
    Happy holidays
  11. Upvote
    Angelmelody got a reaction from Mhalicot in Earth Strain Strip   
    maybe your skill level  was  5
     
    @skill.c
    // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
  12. Upvote
    Angelmelody reacted to 安赫尔 in uptodate item db :D   
    https://github.com/rosfus/cRO/blob/master/db/re/item_db.conf
     
    This is my item_db.conf  
     
    Hope it Useful for everyone
  13. Upvote
    Angelmelody got a reaction from leloush in about mining success chance   
    setarray .mineral[0], 25106, 1011, 984, 985; // Phracon, Emveretarcon, Oridecon, Elunium
     
    // Success rate: (x / y)% chance setarray .success[0], 1, 5, // 1/5 (20%) -->25106 1, 2, // 1/2 (50%) -->1011 4, 5, // 4/5 (80%) -->984 1, 50; // 1/50 (2%) -->985  
  14. Upvote
    Angelmelody got a reaction from Patskie in bout mob count   
    try *mobcount mobcount("<map name>","OnMobKilled")
  15. Upvote
    Angelmelody got a reaction from jaBote in Thor Patcher Button (Custom)   
    try this
     
      [button:Register ]
      Default='images/Reg1.png'
      OnHover='images/Reg2.png'
      OnDown='images/Reg3.png'
      Left= x-coordinate
      Top= y-coordinate
      Mode=1
      Action='http://www.your-regist-page....'
  16. Upvote
    Angelmelody reacted to arievz in [FreeRelease] Artz PVP Map   
    Artz PVP/GVG Map
    (Simple Map)
     
    Screen Shoot:
     
     
     
    Edit: fixed error texture
     
    Download This File
  17. Upvote
    Angelmelody reacted to Neo-Mind in R> Hex Code To Disable Shift+Rightclick Autofollow   
    try this 
     
    offset 3EC147 => change A3 F0 63 C9 00 to 90 90 90 90 90
  18. Upvote
    Angelmelody got a reaction from LeandroLima in .lub to .lua someone know?   
    http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
  19. Upvote
    Angelmelody reacted to Mhalicot in forum character issue (tab-->space)   
    it doesn't happen when you put your code inside the code tools
     
    - script tabbecspace -1,{
  20. Upvote
    Angelmelody reacted to Neo-Mind in NEMO - Client Patcher   
    Update:
    NEMO saves your inputs as well now. So you don't need to retype everything you used all over again and when you apply patches the inputs also get saved in a inputlist.db file along with patchlist.log
     
    and of-course as usual, Please get the latest from Repository its faster this way (simple svn update command ).
     
    guild tip ? are you sure its not something from msgstringtable.txt? screenshot would be nice
     
     
    I'll check it out
  21. Upvote
    Angelmelody got a reaction from Jhedzkie in Quick HP/SP recovery in towns   
    you can use  SC_ITEMSCRIPT on player to run item script  when players entry into a town
     
    sc_start SC_ITEMSCRIPT,180000,itemid;
  22. Upvote
    Angelmelody got a reaction from jaBote in Quick HP/SP recovery in towns   
    you can use  SC_ITEMSCRIPT on player to run item script  when players entry into a town
     
    sc_start SC_ITEMSCRIPT,180000,itemid;
  23. Upvote
    Angelmelody got a reaction from Reins in Need Support with Earth Strain   
    skill.c     case WL_EARTHSTRAIN:
     {
       // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
       const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
       skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
       skill_lv, skill->get_time2(skill_id,skill_lv));
     }
     break;       6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10 --->rate   change to   skill_lv  
  24. Upvote
    Angelmelody got a reaction from Reins in Need Support with Earth Strain   
    Obviously,I did tell you 'skill_lv'  
  25. Upvote
    Angelmelody got a reaction from evilpuncker in Act File Adjustment Tool   
    How to use:
     
    1. open an act file .
     

     
    2. Adjust the horizontal slider to what percentage you want.
     
     
    3. save act file (the 2nd option is save , 3rd option is save as..)
     

     
     
     
     
    the testing mob
     

    ActTest.rar
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