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Slicer

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  1. Upvote
    Slicer reacted to Mystery in [Showcase] ggTheme   
    Introducing the ggTheme

     
     
    About
    When I have some free time, I like theming and playing around with web coding. I decided to theme out gg's site. Even though this theme isn't all the fancy and cut-out like those huge high-end themes, this theme is decent and is elegant yet pleasing and calming to the eyes. 
     
     
    Top Header
    Looking at the top header, it's pretty self-explanatory. You are presented with a brief snippet of status of servers, woe, player count, and server time.
     
     
    Logo


    If you look closely at the logo in the live theme, you'll notice it tends to disappear as you scroll. Not only that, when you hover, it likes to bounce! Basically, when users visit the site, you are greeted with a large-sized logo. However, instead of obscuring the view of the site as you scroll, it fades into the background. It's like it was never there in the first place!
     

     
     
    PvP Ladder

    The PvP Ladder consists of a list of 10 players ranging from the best player (01) to the least best player (10). Only the first player (Rank 1) gets their own picture that is automatically changed depending on the character's job and gender. Not to mention, you get a little Offline / Online shown if the person is... well... offline or online!
     
     
     
    Smooth Scroll

    Not a lot of RO sites have this. It's something neat to have because we are filled with a lot of lazy players (ahem) that may not want to scroll all the way to the top of the website... This way, all you gotta do is click the little arrow button and you are slowly scrolled to the top automatically! It's like magic in a little arrow. Don't worry. It only appears when you scroll to about mid-page!
     
     
    Fontawesome
    Another feature I decided to add was the usability of Fontawesome. Font Awesome gives you scable vector icons that can instantly be customized - size, color, drop shadow, and anything that can be done with the power of CSS. 
     
     
    CSS-Optimized
    The site is designed using a lot of CSS instead of a lot of images for backgrounds, borders, etc. A lot of sites use many images to create borders, backgrounds for sidebars, etc. which render the loading speed of the page. Having minimal images is best for optimization!
     
     
    Footer

    When visiting the footer, you can see nifty little spinning social media links (hover over them!) Not to mention, you're presented with the copyright information + a side of quick links!
     
     
    Few other screenshots:





  2. Upvote
    Slicer reacted to Dastgir in Client 2015   
    Any error or warning?It would be easy to give solution if you could show some screenshot of error/warning.
  3. Upvote
    Slicer reacted to fxfreitas in [Showcase] FXFreitas Sprites   
    Hey there, no one known how I am here, but I'm a spriter and these are my Ragnarok Online Works:

    Zero (completaly made be Me)

     
    Valkyrie Project (almost complete, maybe in a close future I made a custom mob, Randgris Base)

     
    Berzebub (50% completed, Some bases are same ou similar has Hyperion Used on his version, like Weding Cloth)


    Diabolus Armor (PNG Version Lost)



    Half-Life RO Style (PNG Version Lost)

     
    Vesper-Mecha


    Vampire (Made be me and my brother)

     
    El Chapolin Colorado (homage)

     
    Mavis (fairy tail, one request from a Friend)


    Goku Head (original front view author missing, if you known or are him, tell me!)

     
    Evil Morocc Head (Human Version, from future ragnarok Episode)


    Yes I'm posting PNG images, Yes You can use it but give credits, No You can't claim it Yours. Diabolus Manteau can't be used for donate. Hairstyles can't be used for donate (hair change tickets, vip npc, etc)
  4. Upvote
    Slicer reacted to evilpuncker in Error   
    that happens here as well, maybe post in bugtracker?
  5. Upvote
    Slicer reacted to sbk_ in Away System   
    Aqui um tópico mais para apuramento de dúvidas do tópico original para os meus companheiros Brasileiros sobre este comando.
     
    Uma breve explicação dos comandos:
     
    @away <mensagem>
    Permite que o jogador fique away, exibindo o headgear de afk no equipamento para cabeça e sentado, e caso alguém envie uma MP ele responde com a mensagem que o jogador digitou, o jogador permanece conectado com o cliente no server e monstros podem atacá-lo, evitando exploits em MvP's e etc caso o jogador esteja morrendo, lembrando que o jogador não pode se movimentar.
     
     
    @away2 <mensagem>
    Permite que o jogador fique away, exibindo o headgear de afk no equipamento para cabeça e sentado, e caso alguém envie uma MP ele responde com a mensagem que o jogador digitou, o jogador é desconectado e entra em modo de auto-trade, mais sem o trade claro, e monstro podem atacá-lo mesmo neste estado.
     
     
    Demais informações:
    Estes comandos não pode ser utilizado em mapas de PvP, GvG ou BattleGround.
     
    Demais informações da versão 1.1:
    Bem, agora o jogador não pode mesmo levantar, utilizar npcs, utilizar itens, desequipar itens, equipar itens, dropar itens. 
     
    Adicionais que podem ser bem vindo na próxima versão:
    Adicionar mais bloqueios direto no núcleo, vamos chegar lá 
     
    Download v1.1: Clique aqui
    Download v1.0: Clique aqui
     
     
    @ParaoPessoalInteressado
    Podem encontrar mods meus, scripts seguindo a página do facebook /sbkmod, tem scripts free, vale apena conferir.
  6. Upvote
    Slicer reacted to malufett in Oboro / Rebellion Quest and Skills   
    well once I got my rebellion in kRO...I already coded it but need to reconfirm some behaviors and formula from kRO...
     

  7. Upvote
    Slicer reacted to evilpuncker in Kagerou Palette   
    just rename them to its proper name as asked by client
  8. Upvote
    Slicer reacted to evilpuncker in skilldescript e stateiconinfo do bRO   
    bla bla bla escrevi um monte de coisa e o chrome deu crash e perdi tudo, apenas baixe e seja feliz!
     
    atualizado dia: 05/03/2015
     
    créditos: GRAVITY
    luafiles05032015.zip
  9. Upvote
    Slicer got a reaction from JulioCF in erro map-server db/box custom   
    por isso o Brasil não vai pra frente...nem usando o Hercules que é o emulador mais fácil de criar um item com random os caras sabem fazer nada, faz assim inteligência:
     
    Vai na pasta 'db' sabe onde fica? ok vamos em frente...
     
    vamos criar um item random renewal, vai em: emulador/db/ abre e edita o arquivo item_db2.conf, e coloca teu item lá:
     
     
    {  Id: 21424  AegisName: "Forma_de_Armas"  Name: "Forma_de_Armas"  Type: 2  Buy: 100  Sell: 10  Weight: 100  EquipLv: 1  Script: <" packageitem(); ">},   
    Depois disso você vai em: emulador/db/re < vamos supor que você esteja usando o emulador em renewal, pelo menos a diferença nisso você deve saber.
     
     
    Procura e edita o arquivo: item_group.conf acredito que encontrar esse arquivo você consiga fazer.
     
    Adiciona teu item lá assim:
     
     
    Forma_de_Armas: (  "ID DO ITEM 1",  "ID DO ITEM 2",  "ID DO ITEM 3",  "ID DO ITEM 4",)   
     
    Pronto, você acaba de criar um item custom que da itens de forma random.
  10. Upvote
    Slicer reacted to JulioCF in [PEDIDO] HEXED e DATA.GRF FULL PT-BR   
    Espero que com a pesquisa de vocês, tenham aprendido a pesquisar e resolver as coisas por conta própria.
     
    Pois somos Experientes porque passamos pelos mesmos problemas e pedimos ajuda de >> como fazer << e não >> me dê pronto <<, pesquisamos( e em nossa época, a pesquisa era escassa, nem google ajudava ) , erramos e aprendemos.
     
    Mas como dito anteriormente, não fornecemos estes tipos itens -data & hexed-
  11. Upvote
    Slicer reacted to JulioCF in [PEDIDO] HEXED e DATA.GRF FULL PT-BR   
    Na verdade, ele esta muito certo.
     
    Fora que, não fornecemos os itens pedidos, você tem que pesquisar e aprender como faze-los.
  12. Upvote
    Slicer got a reaction from JulioCF in [PEDIDO] HEXED e DATA.GRF FULL PT-BR   
    Para resolver é muito simples, é só ter bom senso e começar pesquisando, garanto que vai resolver bastante seus problemas.
  13. Upvote
    Slicer got a reaction from evilpuncker in Bloqueio dando reflect!   
    você não acha muito sinismo postar um link para um problema do Cronus no hercules não? mesmo que o cronus nada mais seja que uma cópia sem noção do hercules...
  14. Upvote
    Slicer got a reaction from JulioCF in Bloqueio dando reflect!   
    você não acha muito sinismo postar um link para um problema do Cronus no hercules não? mesmo que o cronus nada mais seja que uma cópia sem noção do hercules...
  15. Upvote
    Slicer reacted to quesoph in [Requests] @jail   
    - script dualclientkicker -1,{ //by skormOnPCLoadMapEvent: set .@charmap$, strcharinfo(3); if(!compare(.tmp$,.@charmap$)) end; //set .@len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE `account_id` IN (SELECT `account_id` FROM `login` WHERE `last_ip` = (SELECT `last_ip` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND `online` <> 0;",.@a); set .@len, query_sql("select account_id from `char` right join login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_ip = '"+ getcharip() +"'",.@a ); //Annieruru Addition. if(.@len-1) { for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d])); if(.@charmap$==.@map$&&rid2name(.@a[.@d])!=strcharinfo(0)) { dispbottom "Duel accounts not allowed in WOE."; warp "geffen",0,0; // change this. to atcommand "@jail "+strcharinfo(0);   } } } end; OnInit: setarray .maps$ , "aldeg_cas01", "gefg_cas01", "payg_cas01", "prtg_cas01"; set .lens , getarraysize(.maps$) ; for(set(.a,0);.a<.lens;set(.a,.a+1)) { setmapflag .maps$[.a], mf_loadevent ; set .tmp$ ,.tmp$+.maps$[.a]+","; }}
  16. Upvote
    Slicer reacted to Jguy in Brief forum downtime & openssl "heartbleed"   
    Hello,
     
    Today I installed some updates that required a restart of apache and mysql. While I was in there I optimized the tables and gave the forum a nice new feel to its backend. This required a downtime of approximately 15-20 seconds while everything got started back up. Everything should be back up and running properly (and hopefully slightly faster) as of this post.
     
    I also took the opportunity to update OpenSSL to protect against the heartbleed bug that recently surfaced. While Hercules does not use any SSL for any of our sites/services hosted on herc.ws (there's really no need at this particular point in time), its best to get it done now.
     
    Thanks all and I apologize for any inconveniences this caused (usually I would announce it but didn't feel the 15 second downtime would have a huge impact). Next time if there are major maintenances going on we'll be sure to announce before hand.
  17. Upvote
    Slicer reacted to Dastgir in Compile Error   
    Follow http://herc.ws/board/topic/152-obtaining-hercules/ and download via git.
     
    (maybe its your winzip(or whatever you use) problem on extracting,or try other program to extract like 7-zip, winrar)
  18. Upvote
    Slicer got a reaction from JulioCF in [solved]data+hexed+lua files   
    tem tudo que você precisa nos fóruns aqui no Hercules, tenha a decência de pelo menos procurar.
  19. Upvote
    Slicer reacted to k3dT in Preview of my New Client Package   
    2014-02-12aRagexe unpacked.. http://k3dt.eu/Ragexe/unpacked/
  20. Upvote
    Slicer reacted to Rytech in Rebellion Skill Balance Update   
    On February 12, 2014, the kRO test server received a balance update for the Rebellions skills. The changes comes with a mix of buff's/nerf's which pretty much overall looks good. The info also gives some details about the skills that we didn't know. Credits to Ziu for translating....
     
    Rich's Coin
    - Increase chance 50% to 80%.

    Bind Trap
    - Damage formula depends current HP
    - Fix Trap to 1

    Banishing Buster.
    - now only remove buff.
    - now only remove 1/2/3/4/5 buffs
    - Chance remove buff (100%).
    - Change variable cast (3/2.5/2/.1.5/1 sec)

    Round trip
    - Use coins (1)

    Shatter Storm
    - Chance (5/10/15/20/25%)
    - Change Variable cast (3/2.5/2/1.5/1 sec)
    - Increase cooldown ( 1 to 2 sec)
    - Only destroyed a 1 type equip.

    Anti-Material Blast
    - Change Fix Cast change (2 to 1)
    - Change Variable Cast (1 to 2)
    - decrease Buff duration (6/7/8/9/10 sec)
    - Decrease % that decrease resistence neutral attacks (for abuse in PVM)
    - Add in arch bishop skill (clearance)

    Eternal Chain
    - Increased damage depends on the skill level
    - This skill always consumes coin 1
    - Damage = nº total of coins that used (each attack used all coins available)
    - Damage = nivel total of chain action.
    - increase time effect (45/60/75/90/105/120/135/150/165/180 sec)

    Fire Rain
    - change variable cast (1.5/1.6/1.4/.1.2/1 sec)
    - Add cooldown (5 sec)
    - Use coin (1).
     
    Fire Dance
    - Increased Area of Effect: 5X5 -> 7X7

    Fallen Angel
    - Decrease sp consumption (90 to 10).
    - Use coin (1)

    Howling Mine.
    - Increase cooldown (5/4.5/4/3.5/3 sec)
    - Use coin (1)
    - Increase add burning status (10/20/30/40/50%)

    Hammer of god
    - change bullets for coins. (3 to 0 bullets)
    - Damage = nº total of coins that used (each attack used all coins available)

    Heat Barrel
    - Don't stack other skills (platinum alter and madness canceler)

    Platinum Alter
    - Now use all types of bullets (but change a holy property)
    - Don't stack other skills (Heat Barrel and madness canceler)

    Slug Shot
    - Decrease fix cast (2 to 1 sec)
    - Change variable cast (1 to 5/6/7/8/9 sec)
    - change time SIT formula (2+ skill level) to fix 2 sec.
     
    Official Source
    http://ro.gnjoy.com/news/update/View.asp?seq=148&curpage=1
     
    Topic On iRO Wiki Forums
    http://forums.irowiki.org/showthread.php?t=100131&page=50
     
    Text Rip
    강력한 한방 파괴력의 소유자로 REbirth! RE벨리온 스킬, RE밸런싱 패치UPDATE : 2014. 02리벨리온을 더욱 더 리벨리온답게!가장 최근 업데이트 한 리벨리온 직업의 스킬 리밸런싱, 스킬 리밸런싱은 그 어떠한 패치보다 많은 영향이 있음을 알기에 오랜 시간, 오랜 고민을 거듭하여 우리의 기획의도에 더욱 가깝게 완성한 리벨리온 스킬 리밸런싱 패치의 과정과 결과를 안내 해 드립니다.리벨리온 스킬 리밸런싱 주요 변경내용리치스 코인성공 확률 변경 (50%에서 80%로 변경)리밸런싱 목적 : 리치스 코인은 챔피언의 광축기 같은 스킬을 사용하기 위한 기본 스킬로 건 슬링거 '플립 더 코인'의 상위 스킬임에도 불구하고 성공확률이 낮은 부분에 대한 스트레스 완화를 위해 성공 확률 상향 조정바인드 트랩남은 HP에 의해 폭발 데미지 결정트랩의 최대 설치 개수 1개로 조정리밸런싱 목적 : 바인트 트랩은 기본적으로 '생존'을 컨셉으로 하고 있기 때문에 데미지 공식을 수정하여 본래 목적에 맞게 조정 하였습니다.배니싱 버스터기존의 디버프/ 버프가 삭제되던 것을 버프만 삭제 되도록 변경삭제되는 버프 수 변경 (4/6/8/10/12개에서 1/2/3/4/5개로 변경)버프 삭제 확률이 100%로 변경변동 캐스팅 변경 (1/1.5/2/2.5/3초에서 3/2.5/2/1.5/1초로 변경)리밸런싱 목적 : 기존의 배니싱 버스터는 낮은 데미지와 버프와 디버프를 둘 다 삭제하는 애매한 능력을 갖고 있어 해당 단점을 보완하여 공격력은 낮지만 적의 버프를 무조건 삭제할 수 있도록 변경하였으며, 변동 캐스팅이 스킬 레벨에 따라 감소하도록 PVP에서의 활용도를 상향하였습니다.라운드 트립코인 소모량 추가 ( 0개에서 1개로 변경)리밸런싱 목적 : 범위형 스킬에 대해 일괄적으로 코인이 소모되도록 조정되면서 라운드 트립도 함께 적용섀터 스톰최소 성공확률 추가 (5/10/15/20/25%)변동 캐스팅 변경 (1/1.5/2/2.5/3초에서 3/2.5/2/1.5/1초로 변경)글로벌 쿨타임 변경 (1초에서 2초로 변경)파괴되는 장비 수 1개로 고정리밸런싱 목적 : 섀터 스톰은 동시에 너무 많은 장비를 파괴할 수 있는 스킬로 판단되어 파괴되는 장비 수를 감소하였으며, 이에 따라 레벨 증가에 따라 변동 캐스팅을 감소시키고 최소 성공확률을 추가하여 사용 편의성을 증대시켰습니다.안티 매터리얼 블래스트고정 캐스팅 변경 (2초에서 1초로 변경)변동 캐스팅 변경 (1초에서 2초로 변경)효과 지속시간 변경 (12/14/16/18/20초에서 6/7/8/9/10초로 변경)무속성 내성 감소에서 플레이어형 내성 감소로 변경디버프가 클리어런스에 의해 삭제 되도록 변경리밸런싱 목적 : 무속성 내성 감소 효과의 경우 몬스터는 무속성 내성을 가지지 않으며 PVP에서의 활용도도 떨어진다고 판단하여 플레이어형 내성 감소로 변경하여 활용성을 증대하였습니다. 추가로, 효과 변경 전의 배니싱 버스터로 밖에 삭제할 수 없었던 부분과 클리어런스의 기획 컨셉에 따라 클리어런스로 디버프를 삭제할 수 있도록 추가하였습니다.이터널 체인코인 개수에 따라 적용 받던 체인액션의 스킬레벨이 이터널 체인의 스킬레벨에 따라 적용 받도록 변경코인 소모 개수 변경 (전부에서 1개로 변경)지속시간 변경(30/45/60/75/90/105/120/135/150/165에서 45/60/75/90/105/120/135/150/165/ 180초로 변경)리밸런싱 목적 : 이터널 체인의 스킬레벨과 상관없이 코인의 개수로 정해지던 '체인 액션'스킬 레벨을 이터널 체인의 스킬레벨로 변경하여 이터널 체인의 스킬레벨을 높일수록 좋은 효율을 보일 수 있도록 조정하였습니다.또한 지속시간을 3차 직업군의 일반적인 버프 스킬과 동일하게 맞춰 편의성을 상향하였습니다.파이어 레인변동 캐스팅 변경 (1/1.2/1.4/1.6/1.8초에서 1.8/1.6/1.4/1.2/1초로 변경)스킬 쿨타임 추가 (5초)코인 소모량 추가 (1개)리밸런싱 목적 : 해당 스킬은 스킬트리 초반에 있으면서도 높은 데미지와 지면스킬 삭제라는 효과까지 가지고 있는 고효율 스킬로 판단하여 캐스팅과 스킬 쿨타임을 변경하였습니다. 또한, 해당 스킬은 범위형 스킬로 코인 소모량을 추가하였습니다.파이어 댄스효과 범위 확대 (5X5에서 7X7로 변경) 리밸런싱 목적 : 데스페라도의 상위 스킬로 해당 스킬의 효과 범위를 데스페라도와 같은 범위로 변경합니다.펄른 엔젤소모 SP 변경 (90에서 10로 변경)코인 소모량 추가 (1개)리밸런싱 목적 : 해당 스킬은 이동이 주 목적인 스킬로 판단하여 사용 편의성 증대를 위해 소모 SP량을 대폭 감소하였습니다. 다만, 몽크의 궁신탄영에 기구체가 소모되는 것과 같이 형평성을 위해 코인 소모량이 추가 되었습니다.하울링 마인스킬 쿨타임 변경 (3/3.5/4/4.5/5초에서 5/4.5/4/3.5/3초로 변경)코인 소모량 추가 (1개)발화 성공확률 변경 (2/4/6/8/10%에서 10/20/30/40/50%로 변경)리밸런싱 목적 : 해당 스킬은 기본 공격력 보다 발화상태 이상이 주 목적인 스킬로 판단하여 발화 성공확률을 대폭 증가시켰습니다. 또한, 기존 스킬의 경우 스킬 레벨증가에 따라 증가되는 스킬 쿨타임을 반대로 감소시켜 스킬레벨에 따른 효율을 증대하였습니다. 추가로, 해당 스킬은 범위형 스킬로 코인 소모량을 추가하였습니다.해머 오브 갓총알 소비량 변경 (3발에서 없음로 변경)코인 소모량 추가 (남은 코인 전부)데미지 공식 변경 (코인 소모량에 따라 데미지 상승)리밸런싱 목적 : 해당 스킬은 리벨리온이 직접 공격하는 스킬이 아닌 새틀라이트 캐논에게 좌표를 설정하여 레이저 공격을 하는 스킬로 총알 소비가 불필요하다는 판단하에 총알 소비량을 삭제하였습니다. 대신, 소모하는 코인 소모량에 따라 데미지가 증가되도록 데미지 공식에 대한 변경이 진행되었습니다.히트 배럴매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 서로 중첩되지 않도록 변경리밸런싱 목적 : 매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 모두 ATK를 증가시키는 스킬로 모든 스킬을 동시에 사용할 경우 매우 높은 수치의 ATK가 증가됨에 따라 서로 중첩되지 않도록 변경됩니다.플래티넘 알터스킬 발동 조건 변경 (실버 블릿에서 성속성 탄환로 변경)매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 서로 중첩되지 않도록 변경리밸런싱 목적 : 실버 블릿 외 성속성 탄환의 업데이트를 염두하여 해당 스킬 설명을 변경하였으며, 히트 배럴과 동일하게 ATK의 극대화를 위해 3종 스킬에 대해 서로 중첩되지 않도록 변경됩니다.슬러그 샷고정 캐스팅 변경 (2초에서 1초로 변경)변동 캐스팅 변경 (1초에서 5/6/7/8/9초로 변경)강제 앉기 지속시간 변경 ((2+스킬레벨)초에서 2초로 변경)리밸런싱 목적 : 해당 스킬은 매우 강력한 데미지와 상태이상을 겸비하고 있는 스킬로 오버 밸런스 판단 이에 슬러그 샷은 강력한 데미지에 주력하고 그 외 부분을 조절하여 리밸런싱 되었습니다.본 리밸런싱 패치를 통해 더욱 더 즐거운 리벨리온을 플레이 하시길 바라며 보다 좋은 의견, 아이디어가 있으시면 언제든 1:1 문의를 통해 접수 부탁 드립니다!라그나로크는 항상 여러분의 의견을 경청할 준비가 되어 있습니다!  
    UPDATE - February 26, 2013
    2nd balance applied to the sakray server.
    Info below was translated from korean to spanish by Ziu and then translated from spanish to english by me through google translator.
     
    - Second rebalance patch for class rebellion .

    [ Round Trip ]
    - SP consumption is reduced to this skill

    [ Rich 's Coin ]
    - The creation of coins no longer fails.

    [Anti - Material Blast ]
    - Skill cooldown is reduced.
    - Debuff the enemy increases the likelihood something .

    [Fire Dance ]
    - SP consumption is reduced to this skill

    [Fire Rain ]
    - The list of skills that can disable is added:
    List -> Lan protection ( sage) , Ice Wall ( Wizard ) , Firewall ( Wizard ) , Warmer ( sorcerer )
    Killing Cloud ( Sorcerer ) , Extreme Vacuum ( sorcerer ) , Fiber Lock ( professor ) , Blinding Mist ( Professor) ,
    Deluge ( professor ) , Violent Gale ( professor ) , Volcano ( professor ) , Quagmire ( wizard )
    Gravitation Field ( high wizard) , Magnus Exorcismus ( Priest ) , Thorn Trap (generic )
    Thorn Wall (generic) , Crazy Weed ( generic) , Demonic Fire (generic) , Hells plant ( generic) .
    Bio Cannibalize ( Alchemist) , Poison Smoke ( guillotine cross) , venom dust ( assassin )
    Malestorm ( shadow chaser ) , Man hole ( shadow chaser )
    Dimension Door ( shadow chaser ) Graffiti ( rouge) , Land Mine ( Hunter )
    Blast mine ( hunter ) sandman ( hunter ) , Shockwave Trap ( Hunter ), 1
    Skid Trap ( hunter ) , Ankle Snare ( hunter ) , Claymore Trap ( hunter )
    Talkie Box ( hunter ) , Freezing Trap ( hunter ) , Verdure trap ( ranger )
    ice bound trap ( ranger ) , firing trap ( ranger ) , Electric shocker ( ranger )
    Dissonance ( bard / dancer ) , Roki 's Weil ( bard ) , Eternal chaos ( bard / dancer )
    Suiton ( ninja) , Kaensin ( ninja) .

    [ Hammer Of Gods ]
    - SP consumption for this ability is reduced.

    [ heat Barrel ]
    - SP consumption for this ability is reduced.
     
    New Items
    A number of new ammo's were added along with this update with them being bullet types, Not only that, but some of the bullets are of a element (About freaken time). Note that even tho the item type says cannonball, its not. The item is really just bullets/ammo. Also ammo prices for the new ammos are also now known due to one of the patch notes in the update listing original price and a discounted price for a event.
     
    - 리벨리온 전용 탄환이 저렴한 가격으로 새롭게 판매됩니다. (기존가격 -> 변경가격)
     실버블릿 (15 -> 5)
     블러디셀 (30 -> 10)
     플레어스피어 (80 -> 15)
     라이트닝스피어 (80 -> 15)
     포이즌스피어 (80 -> 15)
     블라인드스피어 (80 -> 15)
     프리징스피어 (80 -> 15)
     철갑탄 (50 -> 15)
     작열탄 (40 -> 10)
     빙결탄 (40 -> 10)
     전격탄 (40 -> 10)
     마석탄 (40 -> 10)
     정화탄 (40 -> 10)
     
    Id: (13215)
    철갑탄
    장갑을 관통시키기 위해서 만들어진 탄환.
    계열 : 탄환 공격 : 50
    무게 : 0.2 속성 : 무속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 50
    Weight : 0.2
    Attribute: Neutral

    Id: (13216)
    작열탄
    불의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 화속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Fire

    Id: (13217)
    빙결탄
    얼음의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 수속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Water

    Id: (13218)
    전격탄
    번개의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 풍속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Wind

    Id: (13219)
    마석탄
    대지의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 지속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Earth

    Id: (13220)
    정화탄
    실버블릿을 성수로 정화시켜 능력을 향상 시켰다.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 성속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Holy
  21. Upvote
    Slicer reacted to 安赫尔 in Rebellion Skill Balance Update   
  22. Upvote
    Slicer reacted to ossi0110 in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  23. Upvote
    Slicer got a reaction from JulioCF in Hercules, dúvidas de transferências de SQL   
    Eu ja fiz e não dá erro, apenas aplique as tabelas sql da pasta update que forem solicitadas e pronto!
  24. Upvote
    Slicer reacted to jTynne in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  25. Upvote
    Slicer reacted to ossi0110 in Bg Help   
    here is the missing file
     
    and btw , if simple data.grf files are missing in your client , you should set up a freshly new client
    ÀüÀåÀûÇ¥½Ã.bmp
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