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Found 40 results

  1. File Name: Card Recolors File Submitter: zackdreaver File Submitted: 20 Mar 2015 File Category: Sprites & Palettes Hello, this is my custom recolors for Card, I hope you like it. How to use, simply rename the color you want to : À̸§¾ø´ÂÄ«µå.spr À̸§¾ø´ÂÄ«µå.bmp Click here to download this file
  2. Version 1

    270 downloads

    Hello, this is my custom recolors for Card, I hope you like it. How to use, simply rename the color you want to : À̸§¾ø´ÂÄ«µå.spr À̸§¾ø´ÂÄ«µå.bmp
  3. File Name: Custom win_make2.bmp File Submitter: zackdreaver File Submitted: 14 Mar 2015 File Category: Other Graphics This are custome win_make2 i edited from official content How to use : - Copy the picture you want to datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºlogin_interface - Rename it to win_make2.bmp Click here to download this file
  4. Version 1.0

    426 downloads

    This are custome win_make2 i edited from official content How to use : - Copy the picture you want to data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\login_interface - Rename it to win_make2.bmp
  5. So I've been working on a couple of passive skills, all were fine except for this one. I'm not gonna post all the codes in diff files because there are just too many, but here is the part I am mostly having a problem on. I need to have this skill add 1% Base MATK (the first number that shows in the stat window under MATK) every skill level heres what I have in Status.c // ----- MATK CALCULATION -----if((skill_lv=pc->checkskill(sd,CS_MATK_MASTERY))>0){ bstatus->matk_min += (int)status->base_matk(bstatus,sd->status.base_level)*skill_lv/100; if(bstatus->matk_min > bstatus->matk_max) bstatus->matk_max = bstatus->matk_min;} if you are wondering the part is just to get the characters current base_matk which works perfectly fine as I have tried it. The part I am so confuzzled about is changing "bstatus->matk_min" or "bstatus->matk_max" does not change the character's current matk stat. But "bstatus->batk" and all other "bstatus->etc." works except for matk_min and matk_max. So my question is which is the right "bstatus" or any other code thingamajigie to change to be able to modify my character's current matk which shows at the stat window?
  6. Version 1.0

    634 downloads

    Customized map grid. Created as requested by evilpuncker - http://herc.ws/board/topic/8403-custom-ground-cursor/#entry49972
  7. File Name: Custom Map Grid Pack File Submitter: malufett File Submitted: 03 Feb 2015 File Category: Maps & Textures Customized map grid. Created as requested by evilpuncker - http://herc.ws/board/topic/8403-custom-ground-cursor/#entry49972 Click here to download this file
  8. Hello community, i want to ask, is it possible to use custom ground cursor instead of the green box one? if yes, which file do i need to edit? thank you
  9. Um vídeo mostrando um pouco como é a interface e algumas funções do BrowEdit. Este video foi feito com intuição de ajudar aos novatos no programa. No vídeo eu mostro um local de download que não é necessário usar ele. Abaixo está o link oficial do BrowEdit. Download BrowEdit: Download Estarei fazendo um passo à passo em texto também. Abraços.
  10. Hello All, I didnt know where to post this on the forums, So i decided to post it on database. Correct me if im wrong ~ Alright well im having a problem with Custom Pet Eggs at the moment! Every Time i use a pet egg with the incubator. The pet does not spawn & the Custom Pet Egg breaks. Not sure how to fix this, Idk why it started happening all of sudden. Does anyone has the solution for me, Its very much appreciated
  11. Version 1.0 - Final

    1395 downloads

    Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it. Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive". Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design. I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google. Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx. Enjoyyyyyyy
  12. File Name: Muspelheim by Eiphes (jTynne) File Submitter: Eiphes File Submitted: 13 Jul 2014 File Category: Maps & Textures Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it. Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive". Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design. I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google. Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx. Enjoyyyyyyy Click here to download this file
  13. Hello all. I tried to add custom item.. but this error appear. how to fix it ? im using 2013 client.. I have follow this instruction.. add your custom .spr and .act hereDatatexture유저인터페이스collectionDatatexture유저인터페이스itemDatasprite아이템Datasprite악세사리남Datasprite악세사리여then add it hereDataluafiles514lua filesdatainfoaccessoryid.lub, accname.lub and accname_eng.lubthen also add it to yourdbitem_db2.txtand finally add it on yourgravitySystemitemInfo.lub but this error happen on my iteminfo.lub then i go check it on notepad on that line. then i found this. What do you think ? i have added my new custom on this line. Once i edit the iteminfo.lub, an error happen to many lines
  14. mrlongshen

    @aura

    I hope someone can make it. @aura from 1 to 10 or more.. so player have a unique aura. heeee
  15. Make your custom wing just like official items robe archangel wings and fallen angel wings. What you need is : 1. data extureÀ¯ÀúÀÎÅÍÆäÀ̽º collection (image in description) item (image in inventory and equipment) 2. datasprite ¾ÆÀÌÅÛ (drop items) ¾Ç¼¼»ç¸® (image appear on the character) 3. inside datasprite¾Ç¼¼»ç¸® ¿© (female) ³² (male) 4. datasprite·Îºê (robe) bloodwings (this is my folder names for custom wing) you can change it,later we talk about it. 5. inside datasprite·Îºêbloodwings ¿© (female) ³² (male) 6. dataluafiles514lua filesdatainfo spriterobeid.lub or spriterobeid.lua spriterobename.lub or spriterobename.lua (read folder at datasprite·Îºê (robe) ) 7. datacskroption.lub MORE DETAILS GUIDEs : 1. You can copy all names job from datasprite·Îºêõ»ç³¯°³ (this is folder Fallen Angel Wings). NOTICE : male have 110 of act,110 of spr and female have 120 of act,120 of spr format from ¾Ç¼¼»ç¸® folder. Can check picture at above on inside datasprite·Îºêbloodwings. ?male ´ÑÀÚ_³²¸¶¹ý»ç_³²¸ùÅ©_³²¸ùÅ©¾ËÆÄÄ«_³²¿©¸§_³²¿©¿ì¸¶¹ý»ç_³²¿©¿ì¿ö·Ï_³²¿©¿ì¼¼ÀÌÁö_³²¿©¿ì¼Ò¼­·¯_³²¿©¿ìÀ§Àúµå_³²¿©¿ìÇÁ·ÎÆä¼­_³²¿©¿ìÇÏÀÌÀ§Àúµå_³²¿¬±Ý¼ú»ç_³²¿ö·Ï_³²±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²±×¸®Æù°¡µå_³²±â»ç_³²±Ã¼ö_³²±æ·Îƾũ·Î½º_³²±Ç¼º_³²±Ç¼ºÀ¶ÇÕ_³²±Ç¼ºÆ÷¸µ_³²»çÀÚ±â»ç_³²»çÀڷ鳪ÀÌÆ®_³²»çÀڷε峪ÀÌÆ®_³²»çÀڷξⰡµå_³²»çÀÚÅ©·ç¼¼ÀÌ´õ_³²»çÀÚÆȶóµò_³²»êŸ_³²»óÀÎ_³²»óÀθäµÅÁö_³²°¡µå_³²°áÈ¥_³²°Ç³Ê_³²°Ë»ç_³²µµµÏ_³²µÎ²¨ºñ´ÑÀÚ_³²µÎ²¨ºñ¼Ò¿ï¸µÄ¿_³²·¹ÀÎÁ®_³²·¹ÀÎÁ®´Á´ë_³²·é³ªÀÌÆ®_³²·é³ªÀÌÆ®»Ú¶ì_³²·Î±×_³²·Îµå³ªÀÌÆ®_³²·ÎµåÆäÄÚ_³²¼¼ÀÌÁö_³²¼Ò¿ï¸µÄ¿_³²¼Ò¼­·¯_³²¼ºÁ÷ÀÚ_³²½¦µµ¿ìüÀ̼­_³²½´¶ó_³²½´¶ó¾ËÆÄÄ«_³²½´ÆÛ³ëºñ½º_³²½´ÆÛ³ëºñ½ºÆ÷¸µ_³²½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²½º³ªÀÌÆÛ_³²½ºÅäÄ¿_³²¾ÆÅ©ºñ¼ó_³²¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_³²¾î¼¼½Å_³²¾î½Ø½ÅÅ©·Î½º_³²¹Î½ºÆ®·²_³²¹ÌÄÉ´Ð_³²¹ÌÄɴиäµÅÁö_³²¹Ùµå_³²³ëºñ½ºÆ÷¸µ_³²Á¦³×¸¯_³²Á¦Ã¶°ø_³²Á¦Ã¶°ø¸äµÅÁö_³²Ã¨ÇÇ¿Â_³²Ã¨Çǿ¾ËÆÄÄ«_³²Å¸Á¶±Ã¼ö_³²Å¸Á¶·¹ÀÎÁ®_³²Å¸Á¶½º³ªÀÌÆÛ_³²Å¸Á¶¹Î½ºÆ®·²_³²Å¸Á¶¹Ùµå_³²Å¸Á¶Å©¶ó¿î_³²Å¸Á¶ÇåÅÍ_³²À§Àúµå_³²Å©¸®¿¡ÀÌÅÍ_³²Å©¸®¿¡ÀÌÅ͸äµÅÁö_³²Å©·ç¼¼ÀÌ´õ_³²Å¬¶ó¿î_³²Å±Ǽҳâ_³²Å±ǼҳâÆ÷¸µ_³²ÆäÄڰdzÊ_³²ÆäÄÚ°Ë»ç_³²ÆäÄÚÆäÄÚ_±â»ç_³²ÆäÄÚÆȶóµò_³²Æȶóµò_³²Ãʺ¸ÀÚ_³²Ä̺£·Î½º±æ·Îƾũ·Î½º_³²Ä̺£·Î½ºµµµÏ_³²Ä̺£·Î½º·Î±×_³²Ä̺£·Î½º½¦µµ¿ìüÀ̼­_³²Ä̺£·Î½º½ºÅäÄ¿_³²Ä̺£·Î½º¾î½ê½Å_³²Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_³²ÇÁ¸®½ºÆ®_³²ÇÁ¸®½ºÆ®¾ËÆÄÄ«_³²ÇÁ·ÎÆä¼­_³²ÇåÅÍ_³²ÇÏÀÌÀ§Àúµå_³²ÇÏÀÌÇÁ¸®_³²ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_³²È­ÀÌÆ®½º¹Ì½º_³²È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_³²frog_kagerou_³²kagerou_³²º¹»ç¾ËÆÄÄ«_³² female ´ÑÀÚ_¿©¸¶µµ±â¾î_¿©¸¶¹ý»ç_¿©¸ùÅ©_¿©¸ùÅ©¾ËÆÄÄ«_¿©¿©¸§_¿©¿©¿ì¸¶¹ý»ç_¿©¿©¿ì¿ö·Ï_¿©¿©¿ì¼¼ÀÌÁö_¿©¿©¿ì¼Ò¼­·¯_¿©¿©¿ìÀ§Àúµå_¿©¿©¿ìÇÁ·ÎÆä¼­_¿©¿©¿ìÇÏÀÌÀ§Àúµå_¿©¿¬±Ý¼ú»ç_¿©¿¬±Ý¼ú»ç¸äµÅÁö_¿©¿î¿µÀÚ_¿©¿î¿µÀÚ2_¿©¿ø´õ·¯_¿©¿ö·Ï_¿©¿þµù±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©±×¸®Æù°¡µå_¿©±â»ç_¿©±Ã¼ö_¿©±æ·Îƾũ·Î½º_¿©±Ç¼º_¿©±Ç¼ºÀ¶ÇÕ_¿©±Ç¼ºÆ÷¸µ_¿©»çÀÚ±â»ç_¿©»çÀڷ鳪ÀÌÆ®_¿©»çÀڷε峪ÀÌÆ®_¿©»çÀڷξⰡµå_¿©»çÀÚÅ©·ç¼¼ÀÌ´õ_¿©»çÀÚÆȶóµò_¿©»êŸ_¿©»óÀÎ_¿©»óÀθäµÅÁö_¿©°¡µå_¿©°áÈ¥_¿©°Ç³Ê_¿©°Ë»ç_¿©µµµÏ_¿©µÎ²¨ºñ´ÑÀÚ_¿©µÎ²¨ºñ¼Ò¿ï¸µÄ¿_¿©·¹ÀÎÁ®_¿©·¹ÀÎÁ®´Á´ë_¿©·é³ªÀÌÆ®_¿©·é³ªÀÌÆ®»Ú¶ì_¿©·Î±×_¿©·Îµå³ªÀÌÆ®_¿©·ÎµåÆäÄÚ_¿©¼¼ÀÌÁö_¿©¼Ò¿ï¸µÄ¿_¿©¼Ò¼­·¯_¿©¼ºÁ÷ÀÚ_¿©½¦µµ¿ìüÀ̼­_¿©½´¶ó_¿©½´¶ó¾ËÆÄÄ«_¿©½´ÆÛ³ëºñ½º_¿©½´ÆÛ³ëºñ½ºÆ÷¸µ_¿©½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_¿©½º³ªÀÌÆÛ_¿©½ºÅäÄ¿_¿©¾ÆÅ©ºñ¼ó_¿©¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_¿©¾î¼¼½Å_¿©¾î½Ø½ÅÅ©·Î½º_¿©¹«Èñ_¿©¹«Èñ_¿©_¹ÙÁö¹«Èñ¹ÙÁö_¿©¹ÌÄÉ´Ð_¿©¹ÌÄɴиäµÅÁö_¿©³ëºñ½ºÆ÷¸µ_¿©Á¦³×¸¯_¿©Á¦³×¸¯¸äµÅÁö_¿©Á¦Ã¶°ø_¿©Á¦Ã¶°ø¸äµÅÁö_¿©Ã¨ÇÇ¿Â_¿©Ã¨Çǿ¾ËÆÄÄ«_¿©Å¸Á¶¿ø´õ·¯_¿©Å¸Á¶±Ã¼ö_¿©Å¸Á¶·¹ÀÎÁ®_¿©Å¸Á¶½º³ªÀÌÆÛ_¿©Å¸Á¶¹«Èñ_¿©Å¸Á¶Â¤½Ã_¿©Å¸Á¶ÇåÅÍ_¿©À§Àúµå_¿©À©´õ·¯_¿©Å©¸®¿¡ÀÌÅÍ_¿©Å©¸®¿¡ÀÌÅ͸äµÅÁö_¿©Å©·ç¼¼ÀÌ´õ_¿©Å±Ǽҳâ_¿©Å±ǼҳâÆ÷¸µ_¿©ÆäÄڰdzÊ_¿©ÆäÄÚ°Ë»ç_¿©ÆäÄÚÆäÄÚ_±â»ç_¿©ÆäÄÚÆȶóµò_¿©Æȶóµò_¿©Ãʺ¸ÀÚ_¿©Ä̺£·Î½º±æ·Îƾũ·Î½º_¿©Ä̺£·Î½ºµµµÏ_¿©Ä̺£·Î½º·Î±×_¿©Ä̺£·Î½º½¦µµ¿ìüÀ̼­_¿©Ä̺£·Î½º½ºÅäÄ¿_¿©Ä̺£·Î½º¾î½ê½Å_¿©Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_¿©Áý½Ã_¿©ÇÁ¸®½ºÆ®_¿©ÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©ÇÁ·ÎÆä¼­_¿©ÇåÅÍ_¿©ÇÏÀÌÀ§Àúµå_¿©ÇÏÀÌÇÁ¸®_¿©ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©È­ÀÌÆ®½º¹Ì½º_¿©È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_¿©frog_oboro_¿©º¹»ç¾ËÆÄÄ«_¿©oboro_¿© 2. You copy and paste the act,spr files from datasprite¾Ç¼¼»ç¸® into datasprite·Îºêbloodwings then rename it into job class. 3. You will need spriterobeid.lub/lua and spriterobename.lub/lua. Can find it at dataluafiles514lua filesdatainfo. Add this stuff into your spriterobename.lub/lua ROBE_BLOODWINGS = 5 Notice : The end of word doesnt have "," Add this stuff into your spriterobename.lub/lua RobeNameTable = {[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "bloodwings",RobeNameTable_Eng = {[SPRITE_ROBE_IDs.ROBE_BLOODWINGS] = "_bloodwings", Notice : The end of word need have "," 4. Last thing you need do is open datacskroption.lub and add this stuff [29005] = {unidentifiedDisplayName = "Blood Wings",unidentifiedResourceName = "_bloodwings",unidentifiedDescriptionName = {"Unidentified item, can be identified with [Magnifier].",},identifiedDisplayName = "Blood Wings",identifiedResourceName = "_bloodwings",identifiedDescriptionName = {"Large, Blood Wings of a fallen dark angel.","All Stats + 1.","Base stats (without modifiers) is equal to 20 or higher,","-Str -> Attack + 1","-Int -> Magic Attack + 1","-Vit -> Tolerance to Neutral Property + 1%","-Agi -> Increase ASPD (After Attack delay -1%)","-Dex -> Ranged Attack +1%","-Luk -> Inflict 1% more critical attack.","Class : ^777777Garment^000000","Defense : ^77777718^000000","Weight : ^77777720^000000","Required Level : ^7777771^000000","Applicable Job : ^777777Every Job^000000",},slotCount = 1,ClassNum = 5}, 5. my SS for Bloodwings ps : the original guide is from here : http://rathena.org/board/topic/72734-guidecustom-wings-at-robe-place/?hl=cskroption And also dont miss understand about cskroption.lub.Cskroption.lub was make by judas. Now client 2013 has itemInfo.lub similar with cskroption.lub code.
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