Sephus 203 Posted August 29, 2015 (edited) So here's a cool script I made for a server long long time ago, it should work fine on Hercules as I've tested. Please do let me know if any bugs I'll try fixing them ASAP. Have fun~ What it does? It's a Super Leveling instance where you will be warped to an instance for you and your party to level up. Mobs will spawn at a rate and level of your choice (selectable through an NPC in the dungeon), there's a monster list for each level range configured in the script, feel free to edit the monsters per level It also includes a Happy Hour with 50% bonus (default), to change find and configure .HappyHourBonusRate from 150 (150%) to your liking. The current map used to create an instance is 1@mir, if you wish to change it just find 1@mir and replace every instance of it, it's simple. SuperLeveling.txt - v1.2 - Fixed a slight misplacement of the Happy Hour npc variable. - Fixed happy hour announcement command [Thanks AphrRO for pointing that out] Edited September 20, 2015 by Smokexyz 1 humble reacted to this Quote Share this post Link to post Share on other sites
Vy Low 11 Posted August 30, 2015 thanks for this, is this compatible with old emulator like eathena? Quote Share this post Link to post Share on other sites
Sephus 203 Posted August 30, 2015 (edited) Sure it should be, unless rA uses different script commands. Edited August 30, 2015 by Smokexyz Quote Share this post Link to post Share on other sites
Garr 117 Posted August 30, 2015 rA uses completely different instance setting, it has instance_db, so it doesn't need instance_attachmap/instance_set_timeout. Also, there's no instance map name emulation or character/guild/anyone instances. 1 Sephus reacted to this Quote Share this post Link to post Share on other sites
Sephus 203 Posted August 30, 2015 I guess it would require some edits then, to run with rA. Anyone running the emulator, feel free to do so ^^ Quote Share this post Link to post Share on other sites
REKT 10 Posted September 18, 2015 i would be appreciate if someone also can conver it from rA Quote Share this post Link to post Share on other sites
AphrRO 1 Posted September 19, 2015 (edited) The NPC will not talk to me even with a party active and I was curious where in the line i edit to set an amount of zeny to pay. I am going to see if I change the map, will it fix. :x I'm also getting this error~ [Error]: script error in file '(DIRECT INPUT)' line 156 column 2parse_line: expect command, missing function name or calling undeclared function153: OnHour12:154: OnHour18:155: OnHour00:* 156: eventannounce "Super Training : Out of generosity I'm teaching my greatest techniques for the next two hours, level with me the fast way!","0xFFCC00";~~~~~~~~^157: setmapflag .TrainingMap$,mf_bexp,.HappyHourBonusRate;158: setmapflag .TrainingMap$,mf_jexp,.HappyHourBonusRate;159: end; Edited September 19, 2015 by AphrRO Quote Share this post Link to post Share on other sites
Sephus 203 Posted September 19, 2015 Hey, The NPC will not talk to me even with a party active and I was curious where in the line i edit to set an amount of zeny to pay. I am going to see if I change the map, will it fix. :x I'm also getting this error~ [Error]: script error in file '(DIRECT INPUT)' line 156 column 2parse_line: expect command, missing function name or calling undeclared function153: OnHour12:154: OnHour18:155: OnHour00:* 156: eventannounce "Super Training : Out of generosity I'm teaching my greatest techniques for the next two hours, level with me the fast way!","0xFFCC00";~~~~~~~~^157: setmapflag .TrainingMap$,mf_bexp,.HappyHourBonusRate;158: setmapflag .TrainingMap$,mf_jexp,.HappyHourBonusRate;159: end; Sorry about that, that's a custom command. Fixed in v1.2. Quote Share this post Link to post Share on other sites
REKT 10 Posted September 19, 2015 So here's a cool script I made for a server long long time ago, it should work fine on Hercules as I've tested. Please do let me know if any bugs I'll try fixing them ASAP. Have fun~ What it does? It's a Super Leveling instance where you will be warped to an instance for you and your party to level up. Mobs will spawn at a rate and level of your choice (selectable through an NPC in the dungeon), there's a monster list for each level range configured in the script, feel free to edit the monsters per level It also includes a Happy Hour with 50% bonus (default), to change find and configure .HappyHourBonusRate from 150 (150%) to your liking. The current map used to create an instance is 1@mir, if you wish to change it just find 1@mir and replace every instance of it, it's simple. SuperLeveling.txt - v1.2 - Fixed a slight misplacement of the Happy Hour npc variable. - Fixed happy hour announcement command (was using a custom one before, sorry about that) Any chance to convert it to rA? Quote Share this post Link to post Share on other sites
Sephus 203 Posted September 19, 2015 I'm sorry man I don't use rA. If you can just run the script in rA and show me an output of all the errors that pop up I can fix them for rA. Quote Share this post Link to post Share on other sites