kisuka 178 Posted August 30, 2014 https://github.com/HerculesWS/Hercules/commit/0fadf384a80a25f1af712232d14a664848dbff88 This has been a long time coming ^^; renewal's mob_db now matches official. Thanks for both Michi and I, we present to you a Hercules where your monsters now match official renewal stats, drops, exp, etc This update changes many values (stats, exp, hp, lv, etc) on many monsters. These changes are on par with the latest official servers. Enjoy. Be sure to report any issues you may find 10 evilpuncker, Olrox, Nebraskka and 7 others reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 504 Posted August 30, 2014 nice can we know if there will be upgrade to mob_db (txt to conf) any time soon? Quote Share this post Link to post Share on other sites
karazu 33 Posted August 30, 2014 Thank you very much for this Quote Share this post Link to post Share on other sites
kisuka 178 Posted August 30, 2014 nice can we know if there will be upgrade to mob_db (txt to conf) any time soon? There will be, not sure when though. I'm not working on that stuff. Next stuff for me is quest log / bubble revamp and lots of scripts. Quote Share this post Link to post Share on other sites
Jezu 25 Posted August 31, 2014 This is great... we're now closing to match the official-based servers! /no1 Quote Share this post Link to post Share on other sites
kisuka 178 Posted August 31, 2014 This is great... we're now closing to match the official-based servers! /no1 Still a long way to go ^^; https://github.com/HerculesWS/Hercules/milestones/Match%20Official%20Content Quote Share this post Link to post Share on other sites
Michi 101 Posted September 12, 2014 I finaly finish the Mob Skill DB update: https://github.com/HerculesWS/Hercules/commit/744c3fc19a6681b80eb3d679fdd3914c2d7099f8 Now all mobs working as official 8 Angelmelody, Zirius, kyeme and 5 others reacted to this Quote Share this post Link to post Share on other sites
karazu 33 Posted September 12, 2014 +1+1+1 +1+1+1+1+1 +1 +1 Quote Share this post Link to post Share on other sites
Jezu 25 Posted September 13, 2014 (edited) Mich! Edited September 13, 2014 by Jezu Quote Share this post Link to post Share on other sites
pr3p 39 Posted September 14, 2014 Awesome update Michi and kisuka Quote Share this post Link to post Share on other sites
exneval 0 Posted September 28, 2014 (edited) is it correct if monster's ATK2 is lower than ATK1? ex: MobID 1002 will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9" sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range, monster->range2 , monster->range3, msize[monster->status.size], mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv); clif->message(fd, atcmd_output); Edited September 28, 2014 by exneval Quote Share this post Link to post Share on other sites
evilpuncker 504 Posted September 30, 2014 is it correct if monster's ATK2 is lower than ATK1? ex: MobID 1002 will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9" sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range, monster->range2 , monster->range3, msize[monster->status.size], mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv); clif->message(fd, atcmd_output); hey! mind posting it here so devs can take a look for us? =D thanks Quote Share this post Link to post Share on other sites
Michi 101 Posted October 14, 2014 is it correct if monster's ATK2 is lower than ATK1? ex: MobID 1002 will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9" sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range, monster->range2 , monster->range3, msize[monster->status.size], mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv); clif->message(fd, atcmd_output); Yes it's like this on official data Quote Share this post Link to post Share on other sites
Playtester 18 Posted October 14, 2014 Um Michi, on Aegis ATK1 is base attack and ATK2 is attack variance. If you convert it you need to do: ATK1 = ATK1 ATK2 = ATK1+ATK2 Unless you changed the code to interpret the values differently, but in that case you should also update mobinfo to display ATK1+ATK2 as the second number instead of just ATK2, otherwise it's hard to read. Players want to see min damage and max damage and not the variance. Quote Share this post Link to post Share on other sites
Michi 101 Posted October 14, 2014 Fix here : https://github.com/HerculesWS/Hercules/commit/dc566e99ff2a33c1d2066f09e0044ba3de8bc803 Quote Share this post Link to post Share on other sites
Angelmelody 221 Posted October 17, 2014 Fix here : https://github.com/HerculesWS/Hercules/commit/dc566e99ff2a33c1d2066f09e0044ba3de8bc803 Hi~Michi ,you forgot to generate mob_db_re.sql , R> the newest mob_db_re.sql.. thanks! Quote Share this post Link to post Share on other sites