Jump to content
Sign in to follow this  
kisuka

Massive RE Monster DB Update

Recommended Posts

nice :D can we know if there will be upgrade to mob_db (txt to conf) any time soon?

Share this post


Link to post
Share on other sites

nice :D can we know if there will be upgrade to mob_db (txt to conf) any time soon?

There will be, not sure when though. I'm not working on that stuff. Next stuff for me is quest log / bubble revamp and lots of scripts.

Share this post


Link to post
Share on other sites

is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);
Edited by exneval

Share this post


Link to post
Share on other sites

 

is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);

 

hey! mind posting it here so devs can take a look for us? =D thanks

Share this post


Link to post
Share on other sites

 

is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);

Yes it's like this on official data

Share this post


Link to post
Share on other sites

Um Michi, on Aegis ATK1 is base attack and ATK2 is attack variance.

 

If you convert it you need to do:

 

ATK1 = ATK1

ATK2 = ATK1+ATK2

 

Unless you changed the code to interpret the values differently, but in that case you should also update mobinfo to display ATK1+ATK2 as the second number instead of just ATK2, otherwise it's hard to read. Players want to see min damage and max damage and not the variance.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.